linuxdebug/drivers/gpu/drm/sprd/sprd_dpu.h

110 lines
2.5 KiB
C

/* SPDX-License-Identifier: GPL-2.0 */
/*
* Copyright (C) 2020 Unisoc Inc.
*/
#ifndef __SPRD_DPU_H__
#define __SPRD_DPU_H__
#include <linux/bug.h>
#include <linux/delay.h>
#include <linux/device.h>
#include <linux/kernel.h>
#include <linux/platform_device.h>
#include <linux/string.h>
#include <video/videomode.h>
#include <drm/drm_crtc.h>
#include <drm/drm_fourcc.h>
#include <drm/drm_print.h>
#include <drm/drm_vblank.h>
#include <uapi/drm/drm_mode.h>
/* DPU Layer registers offset */
#define DPU_LAY_REG_OFFSET 0x30
enum {
SPRD_DPU_IF_DPI,
SPRD_DPU_IF_EDPI,
SPRD_DPU_IF_LIMIT
};
/**
* Sprd DPU context structure
*
* @base: DPU controller base address
* @irq: IRQ number to install the handler for
* @if_type: The type of DPI interface, default is DPI mode.
* @vm: videomode structure to use for DPU and DPI initialization
* @stopped: indicates whether DPU are stopped
* @wait_queue: wait queue, used to wait for DPU shadow register update done and
* DPU stop register done interrupt signal.
* @evt_update: wait queue condition for DPU shadow register
* @evt_stop: wait queue condition for DPU stop register
*/
struct dpu_context {
void __iomem *base;
int irq;
u8 if_type;
struct videomode vm;
bool stopped;
wait_queue_head_t wait_queue;
bool evt_update;
bool evt_stop;
};
/**
* Sprd DPU device structure
*
* @crtc: crtc object
* @drm: A point to drm device
* @ctx: DPU's implementation specific context object
*/
struct sprd_dpu {
struct drm_crtc base;
struct drm_device *drm;
struct dpu_context ctx;
};
static inline struct sprd_dpu *to_sprd_crtc(struct drm_crtc *crtc)
{
return container_of(crtc, struct sprd_dpu, base);
}
static inline void
dpu_reg_set(struct dpu_context *ctx, u32 offset, u32 set_bits)
{
u32 bits = readl_relaxed(ctx->base + offset);
writel(bits | set_bits, ctx->base + offset);
}
static inline void
dpu_reg_clr(struct dpu_context *ctx, u32 offset, u32 clr_bits)
{
u32 bits = readl_relaxed(ctx->base + offset);
writel(bits & ~clr_bits, ctx->base + offset);
}
static inline u32
layer_reg_rd(struct dpu_context *ctx, u32 offset, int index)
{
u32 layer_offset = offset + index * DPU_LAY_REG_OFFSET;
return readl(ctx->base + layer_offset);
}
static inline void
layer_reg_wr(struct dpu_context *ctx, u32 offset, u32 cfg_bits, int index)
{
u32 layer_offset = offset + index * DPU_LAY_REG_OFFSET;
writel(cfg_bits, ctx->base + layer_offset);
}
void sprd_dpu_run(struct sprd_dpu *dpu);
void sprd_dpu_stop(struct sprd_dpu *dpu);
#endif