102 lines
3.6 KiB
C
102 lines
3.6 KiB
C
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//=============================================================================
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// Copyright (C) 2011-2017 The pmp-library developers
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// All rights reserved.
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//
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// Redistribution and use in source and binary forms, with or without
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// modification, are permitted provided that the following conditions are met:
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//
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// * Redistributions of source code must retain the above copyright notice, this
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// list of conditions and the following disclaimer.
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// * Redistributions in binary form must reproduce the above copyright notice,
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// this list of conditions and the following disclaimer in the documentation
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// and/or other materials provided with the distribution.
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// * Neither the name of the copyright holder nor the names of its
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// contributors may be used to endorse or promote products derived from
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// this software without specific prior written permission.
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//
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// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
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// AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
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// ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE
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// LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
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// CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
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// SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
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// INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
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// CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
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// ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
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// POSSIBILITY OF SUCH DAMAGE.
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//=============================================================================
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#pragma once
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//=============================================================================
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// Windows
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#if _WIN32
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#define NOMINMAX
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#include <Windows.h>
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#undef NOMINMAX
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#endif
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#include <GL/glew.h>
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#include <stdlib.h>
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#include <iostream>
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#include <string>
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//=============================================================================
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//! Check for OpenGL errors.
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inline void glCheckError(const std::string& s="", bool _force = false)
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{
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GLenum error = glGetError();
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if (error == GL_NO_ERROR)
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{
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if (_force)
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{
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std::cout << s << ": No GL error!" << std::endl;
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}
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}
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else
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{
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do
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{
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std::cerr << s;
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switch (error)
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{
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case GL_INVALID_ENUM:
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std::cerr << ": GL error: invalid enum\n";
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break;
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case GL_INVALID_VALUE:
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std::cerr << ": GL error: invalid value (out of range)\n";
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break;
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case GL_INVALID_OPERATION:
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std::cerr << ": GL error: invalid operation (not allowed in current state)\n";
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break;
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case GL_INVALID_FRAMEBUFFER_OPERATION:
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std::cerr << ": GL error: invalid framebuffer operation (framebuffer not complete)\n";
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break;
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case GL_OUT_OF_MEMORY:
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std::cerr << ": GL error: out of memory\n";
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break;
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case GL_STACK_UNDERFLOW:
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std::cerr << ": GL error: stack underflow\n";
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break;
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case GL_STACK_OVERFLOW:
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std::cerr << ": GL error: stack overflow\n";
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break;
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}
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error = glGetError();
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} while (error != GL_NO_ERROR);
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}
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}
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//=============================================================================
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