//============================================================================= // Copyright (C) 2011-2017 The pmp-library developers // All rights reserved. // // Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions are met: // // * Redistributions of source code must retain the above copyright notice, this // list of conditions and the following disclaimer. // * Redistributions in binary form must reproduce the above copyright notice, // this list of conditions and the following disclaimer in the documentation // and/or other materials provided with the distribution. // * Neither the name of the copyright holder nor the names of its // contributors may be used to endorse or promote products derived from // this software without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" // AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE // ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE // LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR // CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF // SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS // INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN // CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) // ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE // POSSIBILITY OF SUCH DAMAGE. //============================================================================= #pragma once //============================================================================= // Windows #if _WIN32 #define NOMINMAX #include #undef NOMINMAX #endif #include #include #include #include //============================================================================= //! Check for OpenGL errors. inline void glCheckError(const std::string& s="", bool _force = false) { GLenum error = glGetError(); if (error == GL_NO_ERROR) { if (_force) { std::cout << s << ": No GL error!" << std::endl; } } else { do { std::cerr << s; switch (error) { case GL_INVALID_ENUM: std::cerr << ": GL error: invalid enum\n"; break; case GL_INVALID_VALUE: std::cerr << ": GL error: invalid value (out of range)\n"; break; case GL_INVALID_OPERATION: std::cerr << ": GL error: invalid operation (not allowed in current state)\n"; break; case GL_INVALID_FRAMEBUFFER_OPERATION: std::cerr << ": GL error: invalid framebuffer operation (framebuffer not complete)\n"; break; case GL_OUT_OF_MEMORY: std::cerr << ": GL error: out of memory\n"; break; case GL_STACK_UNDERFLOW: std::cerr << ": GL error: stack underflow\n"; break; case GL_STACK_OVERFLOW: std::cerr << ": GL error: stack overflow\n"; break; } error = glGetError(); } while (error != GL_NO_ERROR); } } //=============================================================================