180 lines
4.9 KiB
C++
180 lines
4.9 KiB
C++
// RUN: %clang_cc1 -std=c++1z -verify %s -fcxx-exceptions -triple=x86_64-linux-gnu
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namespace BaseClassAggregateInit {
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struct A {
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int a, b, c;
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constexpr A(int n) : a(n), b(3 * n), c(b - 1) {} // expected-note {{outside the range of representable}}
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constexpr A() : A(10) {};
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};
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struct B : A {};
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struct C { int q; };
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struct D : B, C { int k; };
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constexpr D d1 = { 1, 2, 3 };
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static_assert(d1.a == 1 && d1.b == 3 && d1.c == 2 && d1.q == 2 && d1.k == 3);
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constexpr D d2 = { 14 };
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static_assert(d2.a == 14 && d2.b == 42 && d2.c == 41 && d2.q == 0 && d2.k == 0);
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constexpr D d3 = { A(5), C{2}, 1 };
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static_assert(d3.a == 5 && d3.b == 15 && d3.c == 14 && d3.q == 2 && d3.k == 1);
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constexpr D d4 = {};
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static_assert(d4.a == 10 && d4.b == 30 && d4.c == 29 && d4.q == 0 && d4.k == 0);
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constexpr D d5 = { __INT_MAX__ }; // expected-error {{must be initialized by a constant expression}}
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// expected-note-re@-1 {{in call to 'A({{.*}})'}}
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}
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namespace NoexceptFunctionTypes {
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template<typename T> constexpr bool f() noexcept(true) { return true; }
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constexpr bool (*fp)() = f<int>;
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static_assert(f<int>());
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static_assert(fp());
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template<typename T> struct A {
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constexpr bool f() noexcept(true) { return true; }
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constexpr bool g() { return f(); }
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constexpr bool operator()() const noexcept(true) { return true; }
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};
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static_assert(A<int>().f());
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static_assert(A<int>().g());
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static_assert(A<int>()());
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}
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namespace Cxx17CD_NB_GB19 {
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const int &r = 0;
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constexpr int n = r;
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}
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namespace PR37585 {
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template <class T> struct S { static constexpr bool value = true; };
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template <class T> constexpr bool f() { return true; }
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template <class T> constexpr bool v = true;
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void test() {
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if constexpr (true) {}
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else if constexpr (f<int>()) {}
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else if constexpr (S<int>::value) {}
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else if constexpr (v<int>) {}
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}
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}
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// Check that assignment operators evaluate their operands right-to-left.
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namespace EvalOrder {
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template<typename T> struct lvalue {
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T t;
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constexpr T &get() { return t; }
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};
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struct UserDefined {
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int n = 0;
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constexpr UserDefined &operator=(const UserDefined&) { return *this; }
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constexpr UserDefined &operator+=(const UserDefined&) { return *this; }
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constexpr void operator<<(const UserDefined&) const {}
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constexpr void operator>>(const UserDefined&) const {}
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constexpr void operator+(const UserDefined&) const {}
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constexpr void operator[](int) const {}
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};
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constexpr UserDefined ud;
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struct NonMember {};
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constexpr void operator+=(NonMember, NonMember) {}
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constexpr void operator<<(NonMember, NonMember) {}
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constexpr void operator>>(NonMember, NonMember) {}
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constexpr void operator+(NonMember, NonMember) {}
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constexpr NonMember nm;
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constexpr void f(...) {}
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// Helper to ensure that 'a' is evaluated before 'b'.
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struct seq_checker {
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bool done_a = false;
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bool done_b = false;
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template <typename T> constexpr T &&a(T &&v) {
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done_a = true;
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return (T &&)v;
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}
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template <typename T> constexpr T &&b(T &&v) {
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if (!done_a)
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throw "wrong";
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done_b = true;
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return (T &&)v;
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}
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constexpr bool ok() { return done_a && done_b; }
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};
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// SEQ(expr), where part of the expression is tagged A(...) and part is
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// tagged B(...), checks that A is evaluated before B.
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#define A sc.a
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#define B sc.b
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#define SEQ(...) static_assert([](seq_checker sc) { void(__VA_ARGS__); return sc.ok(); }({}))
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// Longstanding sequencing rules.
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SEQ((A(1), B(2)));
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SEQ((A(true) ? B(2) : throw "huh?"));
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SEQ((A(false) ? throw "huh?" : B(2)));
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SEQ(A(true) && B(true));
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SEQ(A(false) || B(true));
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// From P0145R3:
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// Rules 1 and 2 have no effect ('b' is not an expression).
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// Rule 3: a->*b
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SEQ(A(ud).*B(&UserDefined::n));
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SEQ(A(&ud)->*B(&UserDefined::n));
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// Rule 4: a(b1, b2, b3)
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SEQ(A(f)(B(1), B(2), B(3)));
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// Rule 5: b = a, b @= a
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SEQ(B(lvalue<int>().get()) = A(0));
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SEQ(B(lvalue<UserDefined>().get()) = A(ud));
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SEQ(B(lvalue<int>().get()) += A(0));
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SEQ(B(lvalue<UserDefined>().get()) += A(ud));
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SEQ(B(lvalue<NonMember>().get()) += A(nm));
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// Rule 6: a[b]
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constexpr int arr[3] = {};
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SEQ(A(arr)[B(0)]);
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SEQ(A(+arr)[B(0)]);
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SEQ(A(0)[B(arr)]);
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SEQ(A(0)[B(+arr)]);
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SEQ(A(ud)[B(0)]);
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// Rule 7: a << b
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SEQ(A(1) << B(2));
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SEQ(A(ud) << B(ud));
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SEQ(A(nm) << B(nm));
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// Rule 8: a >> b
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SEQ(A(1) >> B(2));
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SEQ(A(ud) >> B(ud));
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SEQ(A(nm) >> B(nm));
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// No particular order of evaluation is specified in other cases, but we in
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// practice evaluate left-to-right.
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// FIXME: Technically we're expected to check for undefined behavior due to
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// unsequenced read and modification and treat it as non-constant due to UB.
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SEQ(A(1) + B(2));
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SEQ(A(ud) + B(ud));
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SEQ(A(nm) + B(nm));
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SEQ(f(A(1), B(2)));
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#undef SEQ
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#undef A
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#undef B
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}
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namespace LambdaCallOp {
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constexpr void get_lambda(void (*&p)()) { p = []{}; }
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constexpr void call_lambda() {
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void (*p)() = nullptr;
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get_lambda(p);
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p();
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}
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}
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