linuxdebug/drivers/gpu/drm/vmwgfx/device_include/svga3d_cmd.h

1514 lines
34 KiB
C

/* SPDX-License-Identifier: GPL-2.0 OR MIT */
/*
* Copyright 2012-2021 VMware, Inc.
*
* Permission is hereby granted, free of charge, to any person
* obtaining a copy of this software and associated documentation
* files (the "Software"), to deal in the Software without
* restriction, including without limitation the rights to use, copy,
* modify, merge, publish, distribute, sublicense, and/or sell copies
* of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be
* included in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
* NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
* BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
* ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*
*/
/*
* svga3d_cmd.h --
*
* SVGA 3d hardware cmd definitions
*/
#ifndef _SVGA3D_CMD_H_
#define _SVGA3D_CMD_H_
#include "svga3d_types.h"
#include "svga3d_limits.h"
#include "svga_reg.h"
typedef enum SVGAFifo3dCmdId {
SVGA_3D_CMD_LEGACY_BASE = 1000,
SVGA_3D_CMD_BASE = 1040,
SVGA_3D_CMD_SURFACE_DEFINE = 1040,
SVGA_3D_CMD_SURFACE_DESTROY = 1041,
SVGA_3D_CMD_SURFACE_COPY = 1042,
SVGA_3D_CMD_SURFACE_STRETCHBLT = 1043,
SVGA_3D_CMD_SURFACE_DMA = 1044,
SVGA_3D_CMD_CONTEXT_DEFINE = 1045,
SVGA_3D_CMD_CONTEXT_DESTROY = 1046,
SVGA_3D_CMD_SETTRANSFORM = 1047,
SVGA_3D_CMD_SETZRANGE = 1048,
SVGA_3D_CMD_SETRENDERSTATE = 1049,
SVGA_3D_CMD_SETRENDERTARGET = 1050,
SVGA_3D_CMD_SETTEXTURESTATE = 1051,
SVGA_3D_CMD_SETMATERIAL = 1052,
SVGA_3D_CMD_SETLIGHTDATA = 1053,
SVGA_3D_CMD_SETLIGHTENABLED = 1054,
SVGA_3D_CMD_SETVIEWPORT = 1055,
SVGA_3D_CMD_SETCLIPPLANE = 1056,
SVGA_3D_CMD_CLEAR = 1057,
SVGA_3D_CMD_PRESENT = 1058,
SVGA_3D_CMD_SHADER_DEFINE = 1059,
SVGA_3D_CMD_SHADER_DESTROY = 1060,
SVGA_3D_CMD_SET_SHADER = 1061,
SVGA_3D_CMD_SET_SHADER_CONST = 1062,
SVGA_3D_CMD_DRAW_PRIMITIVES = 1063,
SVGA_3D_CMD_SETSCISSORRECT = 1064,
SVGA_3D_CMD_BEGIN_QUERY = 1065,
SVGA_3D_CMD_END_QUERY = 1066,
SVGA_3D_CMD_WAIT_FOR_QUERY = 1067,
SVGA_3D_CMD_PRESENT_READBACK = 1068,
SVGA_3D_CMD_BLIT_SURFACE_TO_SCREEN = 1069,
SVGA_3D_CMD_SURFACE_DEFINE_V2 = 1070,
SVGA_3D_CMD_GENERATE_MIPMAPS = 1071,
SVGA_3D_CMD_DEAD4 = 1072,
SVGA_3D_CMD_DEAD5 = 1073,
SVGA_3D_CMD_DEAD6 = 1074,
SVGA_3D_CMD_DEAD7 = 1075,
SVGA_3D_CMD_DEAD8 = 1076,
SVGA_3D_CMD_DEAD9 = 1077,
SVGA_3D_CMD_DEAD10 = 1078,
SVGA_3D_CMD_DEAD11 = 1079,
SVGA_3D_CMD_ACTIVATE_SURFACE = 1080,
SVGA_3D_CMD_DEACTIVATE_SURFACE = 1081,
SVGA_3D_CMD_SCREEN_DMA = 1082,
SVGA_3D_CMD_DEAD1 = 1083,
SVGA_3D_CMD_DEAD2 = 1084,
SVGA_3D_CMD_DEAD12 = 1085,
SVGA_3D_CMD_DEAD13 = 1086,
SVGA_3D_CMD_DEAD14 = 1087,
SVGA_3D_CMD_DEAD15 = 1088,
SVGA_3D_CMD_DEAD16 = 1089,
SVGA_3D_CMD_DEAD17 = 1090,
SVGA_3D_CMD_SET_OTABLE_BASE = 1091,
SVGA_3D_CMD_READBACK_OTABLE = 1092,
SVGA_3D_CMD_DEFINE_GB_MOB = 1093,
SVGA_3D_CMD_DESTROY_GB_MOB = 1094,
SVGA_3D_CMD_DEAD3 = 1095,
SVGA_3D_CMD_UPDATE_GB_MOB_MAPPING = 1096,
SVGA_3D_CMD_DEFINE_GB_SURFACE = 1097,
SVGA_3D_CMD_DESTROY_GB_SURFACE = 1098,
SVGA_3D_CMD_BIND_GB_SURFACE = 1099,
SVGA_3D_CMD_COND_BIND_GB_SURFACE = 1100,
SVGA_3D_CMD_UPDATE_GB_IMAGE = 1101,
SVGA_3D_CMD_UPDATE_GB_SURFACE = 1102,
SVGA_3D_CMD_READBACK_GB_IMAGE = 1103,
SVGA_3D_CMD_READBACK_GB_SURFACE = 1104,
SVGA_3D_CMD_INVALIDATE_GB_IMAGE = 1105,
SVGA_3D_CMD_INVALIDATE_GB_SURFACE = 1106,
SVGA_3D_CMD_DEFINE_GB_CONTEXT = 1107,
SVGA_3D_CMD_DESTROY_GB_CONTEXT = 1108,
SVGA_3D_CMD_BIND_GB_CONTEXT = 1109,
SVGA_3D_CMD_READBACK_GB_CONTEXT = 1110,
SVGA_3D_CMD_INVALIDATE_GB_CONTEXT = 1111,
SVGA_3D_CMD_DEFINE_GB_SHADER = 1112,
SVGA_3D_CMD_DESTROY_GB_SHADER = 1113,
SVGA_3D_CMD_BIND_GB_SHADER = 1114,
SVGA_3D_CMD_SET_OTABLE_BASE64 = 1115,
SVGA_3D_CMD_BEGIN_GB_QUERY = 1116,
SVGA_3D_CMD_END_GB_QUERY = 1117,
SVGA_3D_CMD_WAIT_FOR_GB_QUERY = 1118,
SVGA_3D_CMD_NOP = 1119,
SVGA_3D_CMD_ENABLE_GART = 1120,
SVGA_3D_CMD_DISABLE_GART = 1121,
SVGA_3D_CMD_MAP_MOB_INTO_GART = 1122,
SVGA_3D_CMD_UNMAP_GART_RANGE = 1123,
SVGA_3D_CMD_DEFINE_GB_SCREENTARGET = 1124,
SVGA_3D_CMD_DESTROY_GB_SCREENTARGET = 1125,
SVGA_3D_CMD_BIND_GB_SCREENTARGET = 1126,
SVGA_3D_CMD_UPDATE_GB_SCREENTARGET = 1127,
SVGA_3D_CMD_READBACK_GB_IMAGE_PARTIAL = 1128,
SVGA_3D_CMD_INVALIDATE_GB_IMAGE_PARTIAL = 1129,
SVGA_3D_CMD_SET_GB_SHADERCONSTS_INLINE = 1130,
SVGA_3D_CMD_GB_SCREEN_DMA = 1131,
SVGA_3D_CMD_BIND_GB_SURFACE_WITH_PITCH = 1132,
SVGA_3D_CMD_GB_MOB_FENCE = 1133,
SVGA_3D_CMD_DEFINE_GB_SURFACE_V2 = 1134,
SVGA_3D_CMD_DEFINE_GB_MOB64 = 1135,
SVGA_3D_CMD_REDEFINE_GB_MOB64 = 1136,
SVGA_3D_CMD_NOP_ERROR = 1137,
SVGA_3D_CMD_SET_VERTEX_STREAMS = 1138,
SVGA_3D_CMD_SET_VERTEX_DECLS = 1139,
SVGA_3D_CMD_SET_VERTEX_DIVISORS = 1140,
SVGA_3D_CMD_DRAW = 1141,
SVGA_3D_CMD_DRAW_INDEXED = 1142,
SVGA_3D_CMD_DX_MIN = 1143,
SVGA_3D_CMD_DX_DEFINE_CONTEXT = 1143,
SVGA_3D_CMD_DX_DESTROY_CONTEXT = 1144,
SVGA_3D_CMD_DX_BIND_CONTEXT = 1145,
SVGA_3D_CMD_DX_READBACK_CONTEXT = 1146,
SVGA_3D_CMD_DX_INVALIDATE_CONTEXT = 1147,
SVGA_3D_CMD_DX_SET_SINGLE_CONSTANT_BUFFER = 1148,
SVGA_3D_CMD_DX_SET_SHADER_RESOURCES = 1149,
SVGA_3D_CMD_DX_SET_SHADER = 1150,
SVGA_3D_CMD_DX_SET_SAMPLERS = 1151,
SVGA_3D_CMD_DX_DRAW = 1152,
SVGA_3D_CMD_DX_DRAW_INDEXED = 1153,
SVGA_3D_CMD_DX_DRAW_INSTANCED = 1154,
SVGA_3D_CMD_DX_DRAW_INDEXED_INSTANCED = 1155,
SVGA_3D_CMD_DX_DRAW_AUTO = 1156,
SVGA_3D_CMD_DX_SET_INPUT_LAYOUT = 1157,
SVGA_3D_CMD_DX_SET_VERTEX_BUFFERS = 1158,
SVGA_3D_CMD_DX_SET_INDEX_BUFFER = 1159,
SVGA_3D_CMD_DX_SET_TOPOLOGY = 1160,
SVGA_3D_CMD_DX_SET_RENDERTARGETS = 1161,
SVGA_3D_CMD_DX_SET_BLEND_STATE = 1162,
SVGA_3D_CMD_DX_SET_DEPTHSTENCIL_STATE = 1163,
SVGA_3D_CMD_DX_SET_RASTERIZER_STATE = 1164,
SVGA_3D_CMD_DX_DEFINE_QUERY = 1165,
SVGA_3D_CMD_DX_DESTROY_QUERY = 1166,
SVGA_3D_CMD_DX_BIND_QUERY = 1167,
SVGA_3D_CMD_DX_SET_QUERY_OFFSET = 1168,
SVGA_3D_CMD_DX_BEGIN_QUERY = 1169,
SVGA_3D_CMD_DX_END_QUERY = 1170,
SVGA_3D_CMD_DX_READBACK_QUERY = 1171,
SVGA_3D_CMD_DX_SET_PREDICATION = 1172,
SVGA_3D_CMD_DX_SET_SOTARGETS = 1173,
SVGA_3D_CMD_DX_SET_VIEWPORTS = 1174,
SVGA_3D_CMD_DX_SET_SCISSORRECTS = 1175,
SVGA_3D_CMD_DX_CLEAR_RENDERTARGET_VIEW = 1176,
SVGA_3D_CMD_DX_CLEAR_DEPTHSTENCIL_VIEW = 1177,
SVGA_3D_CMD_DX_PRED_COPY_REGION = 1178,
SVGA_3D_CMD_DX_PRED_COPY = 1179,
SVGA_3D_CMD_DX_PRESENTBLT = 1180,
SVGA_3D_CMD_DX_GENMIPS = 1181,
SVGA_3D_CMD_DX_UPDATE_SUBRESOURCE = 1182,
SVGA_3D_CMD_DX_READBACK_SUBRESOURCE = 1183,
SVGA_3D_CMD_DX_INVALIDATE_SUBRESOURCE = 1184,
SVGA_3D_CMD_DX_DEFINE_SHADERRESOURCE_VIEW = 1185,
SVGA_3D_CMD_DX_DESTROY_SHADERRESOURCE_VIEW = 1186,
SVGA_3D_CMD_DX_DEFINE_RENDERTARGET_VIEW = 1187,
SVGA_3D_CMD_DX_DESTROY_RENDERTARGET_VIEW = 1188,
SVGA_3D_CMD_DX_DEFINE_DEPTHSTENCIL_VIEW = 1189,
SVGA_3D_CMD_DX_DESTROY_DEPTHSTENCIL_VIEW = 1190,
SVGA_3D_CMD_DX_DEFINE_ELEMENTLAYOUT = 1191,
SVGA_3D_CMD_DX_DESTROY_ELEMENTLAYOUT = 1192,
SVGA_3D_CMD_DX_DEFINE_BLEND_STATE = 1193,
SVGA_3D_CMD_DX_DESTROY_BLEND_STATE = 1194,
SVGA_3D_CMD_DX_DEFINE_DEPTHSTENCIL_STATE = 1195,
SVGA_3D_CMD_DX_DESTROY_DEPTHSTENCIL_STATE = 1196,
SVGA_3D_CMD_DX_DEFINE_RASTERIZER_STATE = 1197,
SVGA_3D_CMD_DX_DESTROY_RASTERIZER_STATE = 1198,
SVGA_3D_CMD_DX_DEFINE_SAMPLER_STATE = 1199,
SVGA_3D_CMD_DX_DESTROY_SAMPLER_STATE = 1200,
SVGA_3D_CMD_DX_DEFINE_SHADER = 1201,
SVGA_3D_CMD_DX_DESTROY_SHADER = 1202,
SVGA_3D_CMD_DX_BIND_SHADER = 1203,
SVGA_3D_CMD_DX_DEFINE_STREAMOUTPUT = 1204,
SVGA_3D_CMD_DX_DESTROY_STREAMOUTPUT = 1205,
SVGA_3D_CMD_DX_SET_STREAMOUTPUT = 1206,
SVGA_3D_CMD_DX_SET_COTABLE = 1207,
SVGA_3D_CMD_DX_READBACK_COTABLE = 1208,
SVGA_3D_CMD_DX_BUFFER_COPY = 1209,
SVGA_3D_CMD_DX_TRANSFER_FROM_BUFFER = 1210,
SVGA_3D_CMD_DX_SURFACE_COPY_AND_READBACK = 1211,
SVGA_3D_CMD_DX_MOVE_QUERY = 1212,
SVGA_3D_CMD_DX_BIND_ALL_QUERY = 1213,
SVGA_3D_CMD_DX_READBACK_ALL_QUERY = 1214,
SVGA_3D_CMD_DX_PRED_TRANSFER_FROM_BUFFER = 1215,
SVGA_3D_CMD_DX_MOB_FENCE_64 = 1216,
SVGA_3D_CMD_DX_BIND_ALL_SHADER = 1217,
SVGA_3D_CMD_DX_HINT = 1218,
SVGA_3D_CMD_DX_BUFFER_UPDATE = 1219,
SVGA_3D_CMD_DX_SET_VS_CONSTANT_BUFFER_OFFSET = 1220,
SVGA_3D_CMD_DX_SET_PS_CONSTANT_BUFFER_OFFSET = 1221,
SVGA_3D_CMD_DX_SET_GS_CONSTANT_BUFFER_OFFSET = 1222,
SVGA_3D_CMD_DX_SET_HS_CONSTANT_BUFFER_OFFSET = 1223,
SVGA_3D_CMD_DX_SET_DS_CONSTANT_BUFFER_OFFSET = 1224,
SVGA_3D_CMD_DX_SET_CS_CONSTANT_BUFFER_OFFSET = 1225,
SVGA_3D_CMD_DX_COND_BIND_ALL_SHADER = 1226,
SVGA_3D_CMD_DX_MAX = 1227,
SVGA_3D_CMD_SCREEN_COPY = 1227,
SVGA_3D_CMD_RESERVED1 = 1228,
SVGA_3D_CMD_RESERVED2 = 1229,
SVGA_3D_CMD_RESERVED3 = 1230,
SVGA_3D_CMD_RESERVED4 = 1231,
SVGA_3D_CMD_RESERVED5 = 1232,
SVGA_3D_CMD_RESERVED6 = 1233,
SVGA_3D_CMD_RESERVED7 = 1234,
SVGA_3D_CMD_RESERVED8 = 1235,
SVGA_3D_CMD_GROW_OTABLE = 1236,
SVGA_3D_CMD_DX_GROW_COTABLE = 1237,
SVGA_3D_CMD_INTRA_SURFACE_COPY = 1238,
SVGA_3D_CMD_DEFINE_GB_SURFACE_V3 = 1239,
SVGA_3D_CMD_DX_RESOLVE_COPY = 1240,
SVGA_3D_CMD_DX_PRED_RESOLVE_COPY = 1241,
SVGA_3D_CMD_DX_PRED_CONVERT_REGION = 1242,
SVGA_3D_CMD_DX_PRED_CONVERT = 1243,
SVGA_3D_CMD_WHOLE_SURFACE_COPY = 1244,
SVGA_3D_CMD_DX_DEFINE_UA_VIEW = 1245,
SVGA_3D_CMD_DX_DESTROY_UA_VIEW = 1246,
SVGA_3D_CMD_DX_CLEAR_UA_VIEW_UINT = 1247,
SVGA_3D_CMD_DX_CLEAR_UA_VIEW_FLOAT = 1248,
SVGA_3D_CMD_DX_COPY_STRUCTURE_COUNT = 1249,
SVGA_3D_CMD_DX_SET_UA_VIEWS = 1250,
SVGA_3D_CMD_DX_DRAW_INDEXED_INSTANCED_INDIRECT = 1251,
SVGA_3D_CMD_DX_DRAW_INSTANCED_INDIRECT = 1252,
SVGA_3D_CMD_DX_DISPATCH = 1253,
SVGA_3D_CMD_DX_DISPATCH_INDIRECT = 1254,
SVGA_3D_CMD_WRITE_ZERO_SURFACE = 1255,
SVGA_3D_CMD_UPDATE_ZERO_SURFACE = 1256,
SVGA_3D_CMD_DX_TRANSFER_TO_BUFFER = 1257,
SVGA_3D_CMD_DX_SET_STRUCTURE_COUNT = 1258,
SVGA_3D_CMD_LOGICOPS_BITBLT = 1259,
SVGA_3D_CMD_LOGICOPS_TRANSBLT = 1260,
SVGA_3D_CMD_LOGICOPS_STRETCHBLT = 1261,
SVGA_3D_CMD_LOGICOPS_COLORFILL = 1262,
SVGA_3D_CMD_LOGICOPS_ALPHABLEND = 1263,
SVGA_3D_CMD_LOGICOPS_CLEARTYPEBLEND = 1264,
SVGA_3D_CMD_DX_COPY_COTABLE_INTO_MOB = 1265,
SVGA_3D_CMD_UPDATE_GB_SCREENTARGET_V2 = 1266,
SVGA_3D_CMD_DEFINE_GB_SURFACE_V4 = 1267,
SVGA_3D_CMD_DX_SET_CS_UA_VIEWS = 1268,
SVGA_3D_CMD_DX_SET_MIN_LOD = 1269,
SVGA_3D_CMD_DX_DEFINE_DEPTHSTENCIL_VIEW_V2 = 1272,
SVGA_3D_CMD_DX_DEFINE_STREAMOUTPUT_WITH_MOB = 1273,
SVGA_3D_CMD_DX_SET_SHADER_IFACE = 1274,
SVGA_3D_CMD_DX_BIND_STREAMOUTPUT = 1275,
SVGA_3D_CMD_SURFACE_STRETCHBLT_NON_MS_TO_MS = 1276,
SVGA_3D_CMD_DX_BIND_SHADER_IFACE = 1277,
SVGA_3D_CMD_UPDATE_GB_SCREENTARGET_MOVE = 1278,
SVGA_3D_CMD_DX_PRED_STAGING_COPY = 1281,
SVGA_3D_CMD_DX_STAGING_COPY = 1282,
SVGA_3D_CMD_DX_PRED_STAGING_COPY_REGION = 1283,
SVGA_3D_CMD_DX_SET_VERTEX_BUFFERS_V2 = 1284,
SVGA_3D_CMD_DX_SET_INDEX_BUFFER_V2 = 1285,
SVGA_3D_CMD_DX_SET_VERTEX_BUFFERS_OFFSET_AND_SIZE = 1286,
SVGA_3D_CMD_DX_SET_INDEX_BUFFER_OFFSET_AND_SIZE = 1287,
SVGA_3D_CMD_DX_DEFINE_RASTERIZER_STATE_V2 = 1288,
SVGA_3D_CMD_DX_PRED_STAGING_CONVERT_REGION = 1289,
SVGA_3D_CMD_DX_PRED_STAGING_CONVERT = 1290,
SVGA_3D_CMD_DX_STAGING_BUFFER_COPY = 1291,
SVGA_3D_CMD_MAX = 1303,
SVGA_3D_CMD_FUTURE_MAX = 3000
} SVGAFifo3dCmdId;
#define SVGA_NUM_3D_CMD (SVGA_3D_CMD_MAX - SVGA_3D_CMD_BASE)
#pragma pack(push, 1)
typedef struct {
uint32 id;
uint32 size;
} SVGA3dCmdHeader;
#pragma pack(pop)
#pragma pack(push, 1)
typedef struct {
uint32 numMipLevels;
} SVGA3dSurfaceFace;
#pragma pack(pop)
#pragma pack(push, 1)
typedef struct {
uint32 sid;
SVGA3dSurface1Flags surfaceFlags;
SVGA3dSurfaceFormat format;
SVGA3dSurfaceFace face[SVGA3D_MAX_SURFACE_FACES];
} SVGA3dCmdDefineSurface;
#pragma pack(pop)
#pragma pack(push, 1)
typedef struct {
uint32 sid;
SVGA3dSurface1Flags surfaceFlags;
SVGA3dSurfaceFormat format;
SVGA3dSurfaceFace face[SVGA3D_MAX_SURFACE_FACES];
uint32 multisampleCount;
SVGA3dTextureFilter autogenFilter;
} SVGA3dCmdDefineSurface_v2;
#pragma pack(pop)
#pragma pack(push, 1)
typedef struct {
uint32 sid;
} SVGA3dCmdDestroySurface;
#pragma pack(pop)
#pragma pack(push, 1)
typedef struct {
uint32 cid;
} SVGA3dCmdDefineContext;
#pragma pack(pop)
#pragma pack(push, 1)
typedef struct {
uint32 cid;
} SVGA3dCmdDestroyContext;
#pragma pack(pop)
#pragma pack(push, 1)
typedef struct {
uint32 cid;
SVGA3dClearFlag clearFlag;
uint32 color;
float depth;
uint32 stencil;
} SVGA3dCmdClear;
#pragma pack(pop)
#pragma pack(push, 1)
typedef struct {
SVGA3dLightType type;
SVGA3dBool inWorldSpace;
float diffuse[4];
float specular[4];
float ambient[4];
float position[4];
float direction[4];
float range;
float falloff;
float attenuation0;
float attenuation1;
float attenuation2;
float theta;
float phi;
} SVGA3dLightData;
#pragma pack(pop)
#pragma pack(push, 1)
typedef struct {
uint32 sid;
} SVGA3dCmdPresent;
#pragma pack(pop)
#pragma pack(push, 1)
typedef struct {
SVGA3dRenderStateName state;
union {
uint32 uintValue;
float floatValue;
};
} SVGA3dRenderState;
#pragma pack(pop)
#pragma pack(push, 1)
typedef struct {
uint32 cid;
} SVGA3dCmdSetRenderState;
#pragma pack(pop)
#pragma pack(push, 1)
typedef struct {
uint32 cid;
SVGA3dRenderTargetType type;
SVGA3dSurfaceImageId target;
} SVGA3dCmdSetRenderTarget;
#pragma pack(pop)
#pragma pack(push, 1)
typedef struct {
SVGA3dSurfaceImageId src;
SVGA3dSurfaceImageId dest;
} SVGA3dCmdSurfaceCopy;
#pragma pack(pop)
#pragma pack(push, 1)
typedef struct {
SVGA3dSurfaceImageId surface;
SVGA3dCopyBox box;
} SVGA3dCmdIntraSurfaceCopy;
#pragma pack(pop)
#pragma pack(push, 1)
typedef struct {
uint32 srcSid;
uint32 destSid;
} SVGA3dCmdWholeSurfaceCopy;
#pragma pack(pop)
#pragma pack(push, 1)
typedef struct {
SVGA3dSurfaceImageId src;
SVGA3dSurfaceImageId dest;
SVGA3dBox boxSrc;
SVGA3dBox boxDest;
} SVGA3dCmdSurfaceStretchBltNonMSToMS;
#pragma pack(pop)
#pragma pack(push, 1)
typedef struct {
SVGA3dSurfaceImageId src;
SVGA3dSurfaceImageId dest;
SVGA3dBox boxSrc;
SVGA3dBox boxDest;
SVGA3dStretchBltMode mode;
} SVGA3dCmdSurfaceStretchBlt;
#pragma pack(pop)
#pragma pack(push, 1)
typedef struct {
uint32 discard : 1;
uint32 unsynchronized : 1;
uint32 reserved : 30;
} SVGA3dSurfaceDMAFlags;
#pragma pack(pop)
#pragma pack(push, 1)
typedef struct {
SVGAGuestImage guest;
SVGA3dSurfaceImageId host;
SVGA3dTransferType transfer;
} SVGA3dCmdSurfaceDMA;
#pragma pack(pop)
#pragma pack(push, 1)
typedef struct {
uint32 suffixSize;
uint32 maximumOffset;
SVGA3dSurfaceDMAFlags flags;
} SVGA3dCmdSurfaceDMASuffix;
#pragma pack(pop)
#pragma pack(push, 1)
typedef struct {
uint32 first;
uint32 last;
} SVGA3dArrayRangeHint;
#pragma pack(pop)
#pragma pack(push, 1)
typedef struct {
uint32 surfaceId;
uint32 offset;
uint32 stride;
} SVGA3dArray;
#pragma pack(pop)
#pragma pack(push, 1)
typedef struct {
SVGA3dDeclType type;
SVGA3dDeclMethod method;
SVGA3dDeclUsage usage;
uint32 usageIndex;
} SVGA3dVertexArrayIdentity;
#pragma pack(pop)
#pragma pack(push, 1)
typedef struct SVGA3dVertexDecl {
SVGA3dVertexArrayIdentity identity;
SVGA3dArray array;
SVGA3dArrayRangeHint rangeHint;
} SVGA3dVertexDecl;
#pragma pack(pop)
#pragma pack(push, 1)
typedef struct SVGA3dPrimitiveRange {
SVGA3dPrimitiveType primType;
uint32 primitiveCount;
SVGA3dArray indexArray;
uint32 indexWidth;
int32 indexBias;
} SVGA3dPrimitiveRange;
#pragma pack(pop)
#pragma pack(push, 1)
typedef struct {
uint32 cid;
uint32 numVertexDecls;
uint32 numRanges;
} SVGA3dCmdDrawPrimitives;
#pragma pack(pop)
#pragma pack(push, 1)
typedef struct {
uint32 cid;
uint32 primitiveCount;
uint32 startVertexLocation;
uint8 primitiveType;
uint8 padding[3];
} SVGA3dCmdDraw;
#pragma pack(pop)
#pragma pack(push, 1)
typedef struct {
uint32 cid;
uint8 primitiveType;
uint32 indexBufferSid;
uint32 indexBufferOffset;
uint8 indexBufferStride;
int32 baseVertexLocation;
uint32 primitiveCount;
uint32 pad0;
uint16 pad1;
} SVGA3dCmdDrawIndexed;
#pragma pack(pop)
#pragma pack(push, 1)
typedef struct {
uint16 streamOffset;
uint8 stream;
uint8 type;
uint8 method;
uint8 usage;
uint8 usageIndex;
uint8 padding;
} SVGA3dVertexElement;
#pragma pack(pop)
#define SVGA3D_VERTEX_ELEMENT_RESPECT_STREAM (1 << 7)
#pragma pack(push, 1)
typedef struct {
uint32 cid;
uint32 numElements;
} SVGA3dCmdSetVertexDecls;
#pragma pack(pop)
#pragma pack(push, 1)
typedef struct {
uint32 sid;
uint32 stride;
uint32 offset;
} SVGA3dVertexStream;
#pragma pack(pop)
#pragma pack(push, 1)
typedef struct {
uint32 cid;
uint32 numStreams;
} SVGA3dCmdSetVertexStreams;
#pragma pack(pop)
#pragma pack(push, 1)
typedef struct {
uint32 cid;
uint32 numDivisors;
} SVGA3dCmdSetVertexDivisors;
#pragma pack(pop)
#pragma pack(push, 1)
typedef struct {
uint32 stage;
SVGA3dTextureStateName name;
union {
uint32 value;
float floatValue;
};
} SVGA3dTextureState;
#pragma pack(pop)
#pragma pack(push, 1)
typedef struct {
uint32 cid;
} SVGA3dCmdSetTextureState;
#pragma pack(pop)
#pragma pack(push, 1)
typedef struct {
uint32 cid;
SVGA3dTransformType type;
float matrix[16];
} SVGA3dCmdSetTransform;
#pragma pack(pop)
#pragma pack(push, 1)
typedef struct {
float min;
float max;
} SVGA3dZRange;
#pragma pack(pop)
#pragma pack(push, 1)
typedef struct {
uint32 cid;
SVGA3dZRange zRange;
} SVGA3dCmdSetZRange;
#pragma pack(pop)
#pragma pack(push, 1)
typedef struct {
float diffuse[4];
float ambient[4];
float specular[4];
float emissive[4];
float shininess;
} SVGA3dMaterial;
#pragma pack(pop)
#pragma pack(push, 1)
typedef struct {
uint32 cid;
SVGA3dFace face;
SVGA3dMaterial material;
} SVGA3dCmdSetMaterial;
#pragma pack(pop)
#pragma pack(push, 1)
typedef struct {
uint32 cid;
uint32 index;
SVGA3dLightData data;
} SVGA3dCmdSetLightData;
#pragma pack(pop)
#pragma pack(push, 1)
typedef struct {
uint32 cid;
uint32 index;
uint32 enabled;
} SVGA3dCmdSetLightEnabled;
#pragma pack(pop)
#pragma pack(push, 1)
typedef struct {
uint32 cid;
SVGA3dRect rect;
} SVGA3dCmdSetViewport;
#pragma pack(pop)
#pragma pack(push, 1)
typedef struct {
uint32 cid;
SVGA3dRect rect;
} SVGA3dCmdSetScissorRect;
#pragma pack(pop)
#pragma pack(push, 1)
typedef struct {
uint32 cid;
uint32 index;
float plane[4];
} SVGA3dCmdSetClipPlane;
#pragma pack(pop)
#pragma pack(push, 1)
typedef struct {
uint32 cid;
uint32 shid;
SVGA3dShaderType type;
} SVGA3dCmdDefineShader;
#pragma pack(pop)
#pragma pack(push, 1)
typedef struct {
uint32 cid;
uint32 shid;
SVGA3dShaderType type;
} SVGA3dCmdDestroyShader;
#pragma pack(pop)
#pragma pack(push, 1)
typedef struct {
uint32 cid;
uint32 reg;
SVGA3dShaderType type;
SVGA3dShaderConstType ctype;
uint32 values[4];
} SVGA3dCmdSetShaderConst;
#pragma pack(pop)
#pragma pack(push, 1)
typedef struct {
uint32 cid;
SVGA3dShaderType type;
uint32 shid;
} SVGA3dCmdSetShader;
#pragma pack(pop)
#pragma pack(push, 1)
typedef struct {
uint32 cid;
SVGA3dQueryType type;
} SVGA3dCmdBeginQuery;
#pragma pack(pop)
#pragma pack(push, 1)
typedef struct {
uint32 cid;
SVGA3dQueryType type;
SVGAGuestPtr guestResult;
} SVGA3dCmdEndQuery;
#pragma pack(pop)
#pragma pack(push, 1)
typedef struct {
uint32 cid;
SVGA3dQueryType type;
SVGAGuestPtr guestResult;
} SVGA3dCmdWaitForQuery;
#pragma pack(pop)
#pragma pack(push, 1)
typedef struct {
uint32 totalSize;
SVGA3dQueryState state;
union {
uint32 result32;
uint32 queryCookie;
};
} SVGA3dQueryResult;
#pragma pack(pop)
#pragma pack(push, 1)
typedef struct {
SVGA3dSurfaceImageId srcImage;
SVGASignedRect srcRect;
uint32 destScreenId;
SVGASignedRect destRect;
} SVGA3dCmdBlitSurfaceToScreen;
#pragma pack(pop)
#pragma pack(push, 1)
typedef struct {
uint32 sid;
SVGA3dTextureFilter filter;
} SVGA3dCmdGenerateMipmaps;
#pragma pack(pop)
#pragma pack(push, 1)
typedef struct {
uint32 sid;
} SVGA3dCmdActivateSurface;
#pragma pack(pop)
#pragma pack(push, 1)
typedef struct {
uint32 sid;
} SVGA3dCmdDeactivateSurface;
#pragma pack(pop)
#pragma pack(push, 1)
typedef struct SVGA3dCmdScreenDMA {
uint32 screenId;
SVGAGuestImage refBuffer;
SVGAGuestImage destBuffer;
SVGAGuestImage changeMap;
} SVGA3dCmdScreenDMA;
#pragma pack(pop)
#define SVGA3D_LOTRANSBLT_HONORALPHA (0x01)
#define SVGA3D_LOSTRETCHBLT_MIRRORX (0x01)
#define SVGA3D_LOSTRETCHBLT_MIRRORY (0x02)
#define SVGA3D_LOALPHABLEND_SRCHASALPHA (0x01)
#pragma pack(push, 1)
typedef struct SVGA3dCmdLogicOpsBitBlt {
SVGA3dSurfaceImageId src;
SVGA3dSurfaceImageId dst;
SVGA3dLogicOp logicOp;
SVGA3dLogicOpRop3 logicOpRop3;
} SVGA3dCmdLogicOpsBitBlt;
#pragma pack(pop)
#pragma pack(push, 1)
typedef struct SVGA3dCmdLogicOpsTransBlt {
SVGA3dSurfaceImageId src;
SVGA3dSurfaceImageId dst;
uint32 color;
uint32 flags;
SVGA3dBox srcBox;
SVGA3dSignedBox dstBox;
SVGA3dBox clipBox;
} SVGA3dCmdLogicOpsTransBlt;
#pragma pack(pop)
#pragma pack(push, 1)
typedef struct SVGA3dCmdLogicOpsStretchBlt {
SVGA3dSurfaceImageId src;
SVGA3dSurfaceImageId dst;
uint16 mode;
uint16 flags;
SVGA3dBox srcBox;
SVGA3dSignedBox dstBox;
SVGA3dBox clipBox;
} SVGA3dCmdLogicOpsStretchBlt;
#pragma pack(pop)
#pragma pack(push, 1)
typedef struct SVGA3dCmdLogicOpsColorFill {
SVGA3dSurfaceImageId dst;
uint32 color;
SVGA3dLogicOp logicOp;
SVGA3dLogicOpRop3 logicOpRop3;
} SVGA3dCmdLogicOpsColorFill;
#pragma pack(pop)
#pragma pack(push, 1)
typedef struct SVGA3dCmdLogicOpsAlphaBlend {
SVGA3dSurfaceImageId src;
SVGA3dSurfaceImageId dst;
uint32 alphaVal;
uint32 flags;
SVGA3dBox srcBox;
SVGA3dSignedBox dstBox;
SVGA3dBox clipBox;
} SVGA3dCmdLogicOpsAlphaBlend;
#pragma pack(pop)
#define SVGA3D_CLEARTYPE_INVALID_GAMMA_INDEX 0xFFFFFFFF
#define SVGA3D_CLEARTYPE_GAMMA_WIDTH 512
#define SVGA3D_CLEARTYPE_GAMMA_HEIGHT 16
#pragma pack(push, 1)
typedef struct SVGA3dCmdLogicOpsClearTypeBlend {
SVGA3dSurfaceImageId tmp;
SVGA3dSurfaceImageId dst;
SVGA3dSurfaceImageId gammaSurf;
SVGA3dSurfaceImageId alphaSurf;
uint32 gamma;
uint32 color;
uint32 color2;
int32 alphaOffsetX;
int32 alphaOffsetY;
} SVGA3dCmdLogicOpsClearTypeBlend;
#pragma pack(pop)
#pragma pack(push, 1)
typedef struct {
SVGAMobFormat ptDepth;
uint32 sizeInBytes;
PPN64 base;
} SVGAOTableMobEntry;
#pragma pack(pop)
#pragma pack(push, 1)
typedef struct {
SVGA3dSurfaceFormat format;
SVGA3dSurface1Flags surface1Flags;
uint32 numMipLevels;
uint32 multisampleCount;
SVGA3dTextureFilter autogenFilter;
SVGA3dSize size;
SVGAMobId mobid;
uint32 arraySize;
uint32 mobPitch;
SVGA3dSurface2Flags surface2Flags;
uint8 multisamplePattern;
uint8 qualityLevel;
uint16 bufferByteStride;
float minLOD;
uint32 pad0[2];
} SVGAOTableSurfaceEntry;
#pragma pack(pop)
#pragma pack(push, 1)
typedef struct {
uint32 cid;
SVGAMobId mobid;
} SVGAOTableContextEntry;
#pragma pack(pop)
#pragma pack(push, 1)
typedef struct {
SVGA3dShaderType type;
uint32 sizeInBytes;
uint32 offsetInBytes;
SVGAMobId mobid;
} SVGAOTableShaderEntry;
#pragma pack(pop)
#define SVGA_STFLAG_PRIMARY (1 << 0)
#define SVGA_STFLAG_RESERVED (1 << 1)
typedef uint32 SVGAScreenTargetFlags;
#pragma pack(push, 1)
typedef struct {
SVGA3dSurfaceImageId image;
uint32 width;
uint32 height;
int32 xRoot;
int32 yRoot;
SVGAScreenTargetFlags flags;
uint32 dpi;
uint32 pad[7];
} SVGAOTableScreenTargetEntry;
#pragma pack(pop)
#pragma pack(push, 1)
typedef struct {
float value[4];
} SVGA3dShaderConstFloat;
#pragma pack(pop)
#pragma pack(push, 1)
typedef struct {
int32 value[4];
} SVGA3dShaderConstInt;
#pragma pack(pop)
#pragma pack(push, 1)
typedef struct {
uint32 value;
} SVGA3dShaderConstBool;
#pragma pack(pop)
#pragma pack(push, 1)
typedef struct {
uint16 streamOffset;
uint8 stream;
uint8 type;
uint8 methodUsage;
uint8 usageIndex;
} SVGAGBVertexElement;
#pragma pack(pop)
#pragma pack(push, 1)
typedef struct {
uint32 sid;
uint16 stride;
uint32 offset;
} SVGAGBVertexStream;
#pragma pack(pop)
#pragma pack(push, 1)
typedef struct {
SVGA3dRect viewport;
SVGA3dRect scissorRect;
SVGA3dZRange zRange;
SVGA3dSurfaceImageId renderTargets[SVGA3D_RT_MAX];
SVGAGBVertexElement decl1[4];
uint32 renderStates[SVGA3D_RS_MAX];
SVGAGBVertexElement decl2[18];
uint32 pad0[2];
struct {
SVGA3dFace face;
SVGA3dMaterial material;
} material;
float clipPlanes[SVGA3D_MAX_CLIP_PLANES][4];
float matrices[SVGA3D_TRANSFORM_MAX][16];
SVGA3dBool lightEnabled[SVGA3D_NUM_LIGHTS];
SVGA3dLightData lightData[SVGA3D_NUM_LIGHTS];
uint32 shaders[SVGA3D_NUM_SHADERTYPE_PREDX];
SVGAGBVertexElement decl3[10];
uint32 pad1[3];
uint32 occQueryActive;
uint32 occQueryValue;
SVGA3dShaderConstInt pShaderIValues[SVGA3D_CONSTINTREG_MAX];
SVGA3dShaderConstInt vShaderIValues[SVGA3D_CONSTINTREG_MAX];
uint16 pShaderBValues;
uint16 vShaderBValues;
SVGAGBVertexStream streams[SVGA3D_MAX_VERTEX_ARRAYS];
SVGA3dVertexDivisor divisors[SVGA3D_MAX_VERTEX_ARRAYS];
uint32 numVertexDecls;
uint32 numVertexStreams;
uint32 numVertexDivisors;
uint32 pad2[30];
uint32 tsColorKey[SVGA3D_NUM_TEXTURE_UNITS];
uint32 textureStages[SVGA3D_NUM_TEXTURE_UNITS][SVGA3D_TS_CONSTANT + 1];
uint32 tsColorKeyEnable[SVGA3D_NUM_TEXTURE_UNITS];
SVGA3dShaderConstFloat pShaderFValues[SVGA3D_CONSTREG_MAX];
SVGA3dShaderConstFloat vShaderFValues[SVGA3D_CONSTREG_MAX];
} SVGAGBContextData;
#pragma pack(pop)
#pragma pack(push, 1)
typedef struct {
SVGAOTableType type;
PPN32 baseAddress;
uint32 sizeInBytes;
uint32 validSizeInBytes;
SVGAMobFormat ptDepth;
} SVGA3dCmdSetOTableBase;
#pragma pack(pop)
#pragma pack(push, 1)
typedef struct {
SVGAOTableType type;
PPN64 baseAddress;
uint32 sizeInBytes;
uint32 validSizeInBytes;
SVGAMobFormat ptDepth;
} SVGA3dCmdSetOTableBase64;
#pragma pack(pop)
#pragma pack(push, 1)
typedef struct {
SVGAOTableType type;
PPN64 baseAddress;
uint32 sizeInBytes;
uint32 validSizeInBytes;
SVGAMobFormat ptDepth;
} SVGA3dCmdGrowOTable;
#pragma pack(pop)
#pragma pack(push, 1)
typedef struct {
SVGAOTableType type;
} SVGA3dCmdReadbackOTable;
#pragma pack(pop)
#pragma pack(push, 1)
typedef struct SVGA3dCmdDefineGBMob {
SVGAMobId mobid;
SVGAMobFormat ptDepth;
PPN32 base;
uint32 sizeInBytes;
} SVGA3dCmdDefineGBMob;
#pragma pack(pop)
#pragma pack(push, 1)
typedef struct SVGA3dCmdDestroyGBMob {
SVGAMobId mobid;
} SVGA3dCmdDestroyGBMob;
#pragma pack(pop)
#pragma pack(push, 1)
typedef struct SVGA3dCmdDefineGBMob64 {
SVGAMobId mobid;
SVGAMobFormat ptDepth;
PPN64 base;
uint32 sizeInBytes;
} SVGA3dCmdDefineGBMob64;
#pragma pack(pop)
#pragma pack(push, 1)
typedef struct SVGA3dCmdRedefineGBMob64 {
SVGAMobId mobid;
SVGAMobFormat ptDepth;
PPN64 base;
uint32 sizeInBytes;
} SVGA3dCmdRedefineGBMob64;
#pragma pack(pop)
#pragma pack(push, 1)
typedef struct SVGA3dCmdUpdateGBMobMapping {
SVGAMobId mobid;
} SVGA3dCmdUpdateGBMobMapping;
#pragma pack(pop)
#pragma pack(push, 1)
typedef struct SVGA3dCmdDefineGBSurface {
uint32 sid;
SVGA3dSurface1Flags surfaceFlags;
SVGA3dSurfaceFormat format;
uint32 numMipLevels;
uint32 multisampleCount;
SVGA3dTextureFilter autogenFilter;
SVGA3dSize size;
} SVGA3dCmdDefineGBSurface;
#pragma pack(pop)
#pragma pack(push, 1)
typedef struct SVGA3dCmdDefineGBSurface_v2 {
uint32 sid;
SVGA3dSurface1Flags surfaceFlags;
SVGA3dSurfaceFormat format;
uint32 numMipLevels;
uint32 multisampleCount;
SVGA3dTextureFilter autogenFilter;
SVGA3dSize size;
uint32 arraySize;
uint32 pad;
} SVGA3dCmdDefineGBSurface_v2;
#pragma pack(pop)
#pragma pack(push, 1)
typedef struct SVGA3dCmdDefineGBSurface_v3 {
uint32 sid;
SVGA3dSurfaceAllFlags surfaceFlags;
SVGA3dSurfaceFormat format;
uint32 numMipLevels;
uint32 multisampleCount;
SVGA3dMSPattern multisamplePattern;
SVGA3dMSQualityLevel qualityLevel;
SVGA3dTextureFilter autogenFilter;
SVGA3dSize size;
uint32 arraySize;
} SVGA3dCmdDefineGBSurface_v3;
#pragma pack(pop)
#pragma pack(push, 1)
typedef struct SVGA3dCmdDefineGBSurface_v4 {
uint32 sid;
SVGA3dSurfaceAllFlags surfaceFlags;
SVGA3dSurfaceFormat format;
uint32 numMipLevels;
uint32 multisampleCount;
SVGA3dMSPattern multisamplePattern;
SVGA3dMSQualityLevel qualityLevel;
SVGA3dTextureFilter autogenFilter;
SVGA3dSize size;
uint32 arraySize;
uint32 bufferByteStride;
} SVGA3dCmdDefineGBSurface_v4;
#pragma pack(pop)
#pragma pack(push, 1)
typedef struct SVGA3dCmdDestroyGBSurface {
uint32 sid;
} SVGA3dCmdDestroyGBSurface;
#pragma pack(pop)
#pragma pack(push, 1)
typedef struct SVGA3dCmdBindGBSurface {
uint32 sid;
SVGAMobId mobid;
} SVGA3dCmdBindGBSurface;
#pragma pack(pop)
#pragma pack(push, 1)
typedef struct SVGA3dCmdBindGBSurfaceWithPitch {
uint32 sid;
SVGAMobId mobid;
uint32 baseLevelPitch;
} SVGA3dCmdBindGBSurfaceWithPitch;
#pragma pack(pop)
#define SVGA3D_COND_BIND_GB_SURFACE_FLAG_READBACK (1 << 0)
#define SVGA3D_COND_BIND_GB_SURFACE_FLAG_UPDATE (1 << 1)
#pragma pack(push, 1)
typedef struct SVGA3dCmdCondBindGBSurface {
uint32 sid;
SVGAMobId testMobid;
SVGAMobId mobid;
uint32 flags;
} SVGA3dCmdCondBindGBSurface;
#pragma pack(pop)
#pragma pack(push, 1)
typedef struct SVGA3dCmdUpdateGBImage {
SVGA3dSurfaceImageId image;
SVGA3dBox box;
} SVGA3dCmdUpdateGBImage;
#pragma pack(pop)
#pragma pack(push, 1)
typedef struct SVGA3dCmdUpdateGBSurface {
uint32 sid;
} SVGA3dCmdUpdateGBSurface;
#pragma pack(pop)
#pragma pack(push, 1)
typedef struct SVGA3dCmdReadbackGBImage {
SVGA3dSurfaceImageId image;
} SVGA3dCmdReadbackGBImage;
#pragma pack(pop)
#pragma pack(push, 1)
typedef struct SVGA3dCmdReadbackGBSurface {
uint32 sid;
} SVGA3dCmdReadbackGBSurface;
#pragma pack(pop)
#pragma pack(push, 1)
typedef struct SVGA3dCmdReadbackGBImagePartial {
SVGA3dSurfaceImageId image;
SVGA3dBox box;
uint32 invertBox;
} SVGA3dCmdReadbackGBImagePartial;
#pragma pack(pop)
#pragma pack(push, 1)
typedef struct SVGA3dCmdInvalidateGBImage {
SVGA3dSurfaceImageId image;
} SVGA3dCmdInvalidateGBImage;
#pragma pack(pop)
#pragma pack(push, 1)
typedef struct SVGA3dCmdInvalidateGBSurface {
uint32 sid;
} SVGA3dCmdInvalidateGBSurface;
#pragma pack(pop)
#pragma pack(push, 1)
typedef struct SVGA3dCmdInvalidateGBImagePartial {
SVGA3dSurfaceImageId image;
SVGA3dBox box;
uint32 invertBox;
} SVGA3dCmdInvalidateGBImagePartial;
#pragma pack(pop)
#pragma pack(push, 1)
typedef struct SVGA3dCmdDefineGBContext {
uint32 cid;
} SVGA3dCmdDefineGBContext;
#pragma pack(pop)
#pragma pack(push, 1)
typedef struct SVGA3dCmdDestroyGBContext {
uint32 cid;
} SVGA3dCmdDestroyGBContext;
#pragma pack(pop)
#pragma pack(push, 1)
typedef struct SVGA3dCmdBindGBContext {
uint32 cid;
SVGAMobId mobid;
uint32 validContents;
} SVGA3dCmdBindGBContext;
#pragma pack(pop)
#pragma pack(push, 1)
typedef struct SVGA3dCmdReadbackGBContext {
uint32 cid;
} SVGA3dCmdReadbackGBContext;
#pragma pack(pop)
#pragma pack(push, 1)
typedef struct SVGA3dCmdInvalidateGBContext {
uint32 cid;
} SVGA3dCmdInvalidateGBContext;
#pragma pack(pop)
#pragma pack(push, 1)
typedef struct SVGA3dCmdDefineGBShader {
uint32 shid;
SVGA3dShaderType type;
uint32 sizeInBytes;
} SVGA3dCmdDefineGBShader;
#pragma pack(pop)
#pragma pack(push, 1)
typedef struct SVGA3dCmdBindGBShader {
uint32 shid;
SVGAMobId mobid;
uint32 offsetInBytes;
} SVGA3dCmdBindGBShader;
#pragma pack(pop)
#pragma pack(push, 1)
typedef struct SVGA3dCmdDestroyGBShader {
uint32 shid;
} SVGA3dCmdDestroyGBShader;
#pragma pack(pop)
#pragma pack(push, 1)
typedef struct {
uint32 cid;
uint32 regStart;
SVGA3dShaderType shaderType;
SVGA3dShaderConstType constType;
} SVGA3dCmdSetGBShaderConstInline;
#pragma pack(pop)
#pragma pack(push, 1)
typedef struct {
uint32 cid;
SVGA3dQueryType type;
} SVGA3dCmdBeginGBQuery;
#pragma pack(pop)
#pragma pack(push, 1)
typedef struct {
uint32 cid;
SVGA3dQueryType type;
SVGAMobId mobid;
uint32 offset;
} SVGA3dCmdEndGBQuery;
#pragma pack(pop)
#pragma pack(push, 1)
typedef struct {
uint32 cid;
SVGA3dQueryType type;
SVGAMobId mobid;
uint32 offset;
} SVGA3dCmdWaitForGBQuery;
#pragma pack(pop)
#pragma pack(push, 1)
typedef struct {
SVGAMobId mobid;
uint32 mustBeZero;
uint32 initialized;
} SVGA3dCmdEnableGart;
#pragma pack(pop)
#pragma pack(push, 1)
typedef struct {
SVGAMobId mobid;
uint32 gartOffset;
} SVGA3dCmdMapMobIntoGart;
#pragma pack(pop)
#pragma pack(push, 1)
typedef struct {
uint32 gartOffset;
uint32 numPages;
} SVGA3dCmdUnmapGartRange;
#pragma pack(pop)
#pragma pack(push, 1)
typedef struct {
uint32 stid;
uint32 width;
uint32 height;
int32 xRoot;
int32 yRoot;
SVGAScreenTargetFlags flags;
uint32 dpi;
} SVGA3dCmdDefineGBScreenTarget;
#pragma pack(pop)
#pragma pack(push, 1)
typedef struct {
uint32 stid;
} SVGA3dCmdDestroyGBScreenTarget;
#pragma pack(pop)
#pragma pack(push, 1)
typedef struct {
uint32 stid;
SVGA3dSurfaceImageId image;
} SVGA3dCmdBindGBScreenTarget;
#pragma pack(pop)
#pragma pack(push, 1)
typedef struct {
uint32 stid;
SVGA3dRect rect;
} SVGA3dCmdUpdateGBScreenTarget;
#pragma pack(pop)
#pragma pack(push, 1)
typedef struct {
uint32 stid;
SVGA3dRect rect;
SVGA3dFrameUpdateType type;
} SVGA3dCmdUpdateGBScreenTarget_v2;
#pragma pack(pop)
#pragma pack(push, 1)
typedef struct {
uint32 stid;
SVGA3dRect rect;
SVGA3dFrameUpdateType type;
SVGAUnsignedPoint srcPoint;
} SVGA3dCmdUpdateGBScreenTargetMove;
#pragma pack(pop)
#pragma pack(push, 1)
typedef struct SVGA3dCmdGBScreenDMA {
uint32 screenId;
uint32 dead;
SVGAMobId destMobID;
uint32 destPitch;
SVGAMobId changeMapMobID;
} SVGA3dCmdGBScreenDMA;
#pragma pack(pop)
#pragma pack(push, 1)
typedef struct {
uint32 value;
uint32 mobId;
uint32 mobOffset;
} SVGA3dCmdGBMobFence;
#pragma pack(pop)
#pragma pack(push, 1)
typedef struct {
uint32 stid;
SVGA3dSurfaceImageId dest;
uint32 statusMobId;
uint32 statusMobOffset;
uint32 mustBeInvalidId;
uint32 mustBeZero;
} SVGA3dCmdScreenCopy;
#pragma pack(pop)
#define SVGA_SCREEN_COPY_STATUS_FAILURE 0x00
#define SVGA_SCREEN_COPY_STATUS_SUCCESS 0x01
#define SVGA_SCREEN_COPY_STATUS_INVALID 0xFFFFFFFF
#pragma pack(push, 1)
typedef struct {
uint32 sid;
} SVGA3dCmdWriteZeroSurface;
#pragma pack(pop)
#pragma pack(push, 1)
typedef struct {
uint32 sid;
} SVGA3dCmdUpdateZeroSurface;
#pragma pack(pop)
#endif