121 lines
3.2 KiB
C
121 lines
3.2 KiB
C
/* SPDX-License-Identifier: GPL-2.0-only */
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/*
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* Copyright (C) 2013 Red Hat
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* Author: Rob Clark <robdclark@gmail.com>
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*/
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#ifndef __MSM_RINGBUFFER_H__
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#define __MSM_RINGBUFFER_H__
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#include "drm/gpu_scheduler.h"
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#include "msm_drv.h"
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#define rbmemptr(ring, member) \
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((ring)->memptrs_iova + offsetof(struct msm_rbmemptrs, member))
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#define rbmemptr_stats(ring, index, member) \
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(rbmemptr((ring), stats) + \
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((index) * sizeof(struct msm_gpu_submit_stats)) + \
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offsetof(struct msm_gpu_submit_stats, member))
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struct msm_gpu_submit_stats {
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u64 cpcycles_start;
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u64 cpcycles_end;
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u64 alwayson_start;
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u64 alwayson_end;
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};
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#define MSM_GPU_SUBMIT_STATS_COUNT 64
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struct msm_rbmemptrs {
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volatile uint32_t rptr;
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volatile uint32_t fence;
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volatile struct msm_gpu_submit_stats stats[MSM_GPU_SUBMIT_STATS_COUNT];
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volatile u64 ttbr0;
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};
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struct msm_cp_state {
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uint64_t ib1_base, ib2_base;
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uint32_t ib1_rem, ib2_rem;
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};
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struct msm_ringbuffer {
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struct msm_gpu *gpu;
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int id;
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struct drm_gem_object *bo;
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uint32_t *start, *end, *cur, *next;
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/*
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* The job scheduler for this ring.
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*/
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struct drm_gpu_scheduler sched;
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/*
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* List of in-flight submits on this ring. Protected by submit_lock.
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*
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* Currently just submits that are already written into the ring, not
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* submits that are still in drm_gpu_scheduler's queues. At a later
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* step we could probably move to letting drm_gpu_scheduler manage
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* hangcheck detection and keep track of submit jobs that are in-
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* flight.
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*/
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struct list_head submits;
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spinlock_t submit_lock;
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uint64_t iova;
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uint32_t hangcheck_fence;
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struct msm_rbmemptrs *memptrs;
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uint64_t memptrs_iova;
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struct msm_fence_context *fctx;
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/**
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* hangcheck_progress_retries:
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*
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* The number of extra hangcheck duration cycles that we have given
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* due to it appearing that the GPU is making forward progress.
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*
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* For GPU generations which support progress detection (see.
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* msm_gpu_funcs::progress()), if the GPU appears to be making progress
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* (ie. the CP has advanced in the command stream, we'll allow up to
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* DRM_MSM_HANGCHECK_PROGRESS_RETRIES expirations of the hangcheck timer
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* before killing the job. But to detect progress we need two sample
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* points, so the duration of the hangcheck timer is halved. In other
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* words we'll let the submit run for up to:
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*
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* (DRM_MSM_HANGCHECK_DEFAULT_PERIOD / 2) * (DRM_MSM_HANGCHECK_PROGRESS_RETRIES + 1)
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*/
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int hangcheck_progress_retries;
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/**
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* last_cp_state: The state of the CP at the last call to gpu->progress()
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*/
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struct msm_cp_state last_cp_state;
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/*
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* preempt_lock protects preemption and serializes wptr updates against
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* preemption. Can be aquired from irq context.
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*/
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spinlock_t preempt_lock;
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};
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struct msm_ringbuffer *msm_ringbuffer_new(struct msm_gpu *gpu, int id,
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void *memptrs, uint64_t memptrs_iova);
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void msm_ringbuffer_destroy(struct msm_ringbuffer *ring);
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/* ringbuffer helpers (the parts that are same for a3xx/a2xx/z180..) */
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static inline void
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OUT_RING(struct msm_ringbuffer *ring, uint32_t data)
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{
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/*
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* ring->next points to the current command being written - it won't be
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* committed as ring->cur until the flush
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*/
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if (ring->next == ring->end)
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ring->next = ring->start;
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*(ring->next++) = data;
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}
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#endif /* __MSM_RINGBUFFER_H__ */
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