linuxdebug/sound/pci/au88x0/au88x0_a3d.c

907 lines
24 KiB
C
Raw Normal View History

2024-07-16 15:50:57 +02:00
// SPDX-License-Identifier: GPL-2.0-or-later
/***************************************************************************
* au88x0_a3d.c
*
* Fri Jul 18 14:16:22 2003
* Copyright 2003 mjander
* mjander@users.sourceforge.net
*
* A3D. You may think i'm crazy, but this may work someday. Who knows...
****************************************************************************/
/*
*/
#include "au88x0_a3d.h"
#include "au88x0_a3ddata.c"
#include "au88x0_xtalk.h"
#include "au88x0.h"
static void
a3dsrc_SetTimeConsts(a3dsrc_t * a, short HrtfTrack, short ItdTrack,
short GTrack, short CTrack)
{
vortex_t *vortex = (vortex_t *) (a->vortex);
hwwrite(vortex->mmio,
a3d_addrA(a->slice, a->source, A3D_A_HrtfTrackTC), HrtfTrack);
hwwrite(vortex->mmio,
a3d_addrA(a->slice, a->source, A3D_A_ITDTrackTC), ItdTrack);
hwwrite(vortex->mmio,
a3d_addrA(a->slice, a->source, A3D_A_GainTrackTC), GTrack);
hwwrite(vortex->mmio,
a3d_addrA(a->slice, a->source, A3D_A_CoeffTrackTC), CTrack);
}
#if 0
static void
a3dsrc_GetTimeConsts(a3dsrc_t * a, short *HrtfTrack, short *ItdTrack,
short *GTrack, short *CTrack)
{
// stub!
}
#endif
/* Atmospheric absorption. */
static void
a3dsrc_SetAtmosTarget(a3dsrc_t * a, short aa, short b, short c, short d,
short e)
{
vortex_t *vortex = (vortex_t *) (a->vortex);
hwwrite(vortex->mmio,
a3d_addrB(a->slice, a->source, A3D_B_A21Target),
(e << 0x10) | d);
hwwrite(vortex->mmio,
a3d_addrB(a->slice, a->source, A3D_B_B10Target),
(b << 0x10) | aa);
hwwrite(vortex->mmio,
a3d_addrB(a->slice, a->source, A3D_B_B2Target), c);
}
static void
a3dsrc_SetAtmosCurrent(a3dsrc_t * a, short aa, short b, short c, short d,
short e)
{
vortex_t *vortex = (vortex_t *) (a->vortex);
hwwrite(vortex->mmio,
a3d_addrB(a->slice, a->source, A3D_B_A12Current),
(e << 0x10) | d);
hwwrite(vortex->mmio,
a3d_addrB(a->slice, a->source, A3D_B_B01Current),
(b << 0x10) | aa);
hwwrite(vortex->mmio,
a3d_addrB(a->slice, a->source, A3D_B_B2Current), c);
}
static void
a3dsrc_SetAtmosState(a3dsrc_t * a, short x1, short x2, short y1, short y2)
{
vortex_t *vortex = (vortex_t *) (a->vortex);
hwwrite(vortex->mmio, a3d_addrA(a->slice, a->source, A3D_A_x1), x1);
hwwrite(vortex->mmio, a3d_addrA(a->slice, a->source, A3D_A_x2), x2);
hwwrite(vortex->mmio, a3d_addrA(a->slice, a->source, A3D_A_y1), y1);
hwwrite(vortex->mmio, a3d_addrA(a->slice, a->source, A3D_A_y2), y2);
}
#if 0
static void
a3dsrc_GetAtmosTarget(a3dsrc_t * a, short *aa, short *b, short *c,
short *d, short *e)
{
}
static void
a3dsrc_GetAtmosCurrent(a3dsrc_t * a, short *bb01, short *ab01, short *b2,
short *aa12, short *ba12)
{
vortex_t *vortex = (vortex_t *) (a->vortex);
*aa12 =
hwread(vortex->mmio,
a3d_addrA(a->slice, a->source, A3D_A_A12Current));
*ba12 =
hwread(vortex->mmio,
a3d_addrB(a->slice, a->source, A3D_B_A12Current));
*ab01 =
hwread(vortex->mmio,
a3d_addrA(a->slice, a->source, A3D_A_B01Current));
*bb01 =
hwread(vortex->mmio,
a3d_addrB(a->slice, a->source, A3D_B_B01Current));
*b2 =
hwread(vortex->mmio,
a3d_addrA(a->slice, a->source, A3D_A_B2Current));
}
static void
a3dsrc_GetAtmosState(a3dsrc_t * a, short *x1, short *x2, short *y1, short *y2)
{
}
#endif
/* HRTF */
static void
a3dsrc_SetHrtfTarget(a3dsrc_t * a, a3d_Hrtf_t const aa, a3d_Hrtf_t const b)
{
vortex_t *vortex = (vortex_t *) (a->vortex);
int i;
for (i = 0; i < HRTF_SZ; i++)
hwwrite(vortex->mmio,
a3d_addrB(a->slice, a->source,
A3D_B_HrtfTarget) + (i << 2),
(b[i] << 0x10) | aa[i]);
}
static void
a3dsrc_SetHrtfCurrent(a3dsrc_t * a, a3d_Hrtf_t const aa, a3d_Hrtf_t const b)
{
vortex_t *vortex = (vortex_t *) (a->vortex);
int i;
for (i = 0; i < HRTF_SZ; i++)
hwwrite(vortex->mmio,
a3d_addrB(a->slice, a->source,
A3D_B_HrtfCurrent) + (i << 2),
(b[i] << 0x10) | aa[i]);
}
static void
a3dsrc_SetHrtfState(a3dsrc_t * a, a3d_Hrtf_t const aa, a3d_Hrtf_t const b)
{
vortex_t *vortex = (vortex_t *) (a->vortex);
int i;
for (i = 0; i < HRTF_SZ; i++)
hwwrite(vortex->mmio,
a3d_addrB(a->slice, a->source,
A3D_B_HrtfDelayLine) + (i << 2),
(b[i] << 0x10) | aa[i]);
}
static void a3dsrc_SetHrtfOutput(a3dsrc_t * a, short left, short right)
{
vortex_t *vortex = (vortex_t *) (a->vortex);
hwwrite(vortex->mmio,
a3d_addrA(a->slice, a->source, A3D_A_HrtfOutL), left);
hwwrite(vortex->mmio,
a3d_addrA(a->slice, a->source, A3D_A_HrtfOutR), right);
}
#if 0
static void a3dsrc_GetHrtfTarget(a3dsrc_t * a, a3d_Hrtf_t aa, a3d_Hrtf_t b)
{
vortex_t *vortex = (vortex_t *) (a->vortex);
int i;
for (i = 0; i < HRTF_SZ; i++)
aa[i] =
hwread(vortex->mmio,
a3d_addrA(a->slice, a->source,
A3D_A_HrtfTarget + (i << 2)));
for (i = 0; i < HRTF_SZ; i++)
b[i] =
hwread(vortex->mmio,
a3d_addrB(a->slice, a->source,
A3D_B_HrtfTarget + (i << 2)));
}
static void a3dsrc_GetHrtfCurrent(a3dsrc_t * a, a3d_Hrtf_t aa, a3d_Hrtf_t b)
{
vortex_t *vortex = (vortex_t *) (a->vortex);
int i;
for (i = 0; i < HRTF_SZ; i++)
aa[i] =
hwread(vortex->mmio,
a3d_addrA(a->slice, a->source,
A3D_A_HrtfCurrent + (i << 2)));
for (i = 0; i < HRTF_SZ; i++)
b[i] =
hwread(vortex->mmio,
a3d_addrB(a->slice, a->source,
A3D_B_HrtfCurrent + (i << 2)));
}
static void a3dsrc_GetHrtfState(a3dsrc_t * a, a3d_Hrtf_t aa, a3d_Hrtf_t b)
{
vortex_t *vortex = (vortex_t *) (a->vortex);
int i;
// FIXME: verify this!
for (i = 0; i < HRTF_SZ; i++)
aa[i] =
hwread(vortex->mmio,
a3d_addrA(a->slice, a->source,
A3D_A_HrtfDelayLine + (i << 2)));
for (i = 0; i < HRTF_SZ; i++)
b[i] =
hwread(vortex->mmio,
a3d_addrB(a->slice, a->source,
A3D_B_HrtfDelayLine + (i << 2)));
}
static void a3dsrc_GetHrtfOutput(a3dsrc_t * a, short *left, short *right)
{
vortex_t *vortex = (vortex_t *) (a->vortex);
*left =
hwread(vortex->mmio,
a3d_addrA(a->slice, a->source, A3D_A_HrtfOutL));
*right =
hwread(vortex->mmio,
a3d_addrA(a->slice, a->source, A3D_A_HrtfOutR));
}
#endif
/* Interaural Time Difference.
* "The other main clue that humans use to locate sounds, is called
* Interaural Time Difference (ITD). The differences in distance from
* the sound source to a listeners ears means that the sound will
* reach one ear slightly before the other....", found somewhere with google.*/
static void a3dsrc_SetItdTarget(a3dsrc_t * a, short litd, short ritd)
{
vortex_t *vortex = (vortex_t *) (a->vortex);
if (litd < 0)
litd = 0;
if (litd > 0x57FF)
litd = 0x57FF;
if (ritd < 0)
ritd = 0;
if (ritd > 0x57FF)
ritd = 0x57FF;
hwwrite(vortex->mmio,
a3d_addrB(a->slice, a->source, A3D_B_ITDTarget),
(ritd << 0x10) | litd);
//hwwrite(vortex->mmio, addr(0x191DF+5, this04, this08), (ritd<<0x10)|litd);
}
static void a3dsrc_SetItdCurrent(a3dsrc_t * a, short litd, short ritd)
{
vortex_t *vortex = (vortex_t *) (a->vortex);
if (litd < 0)
litd = 0;
if (litd > 0x57FF)
litd = 0x57FF;
if (ritd < 0)
ritd = 0;
if (ritd > 0x57FF)
ritd = 0x57FF;
hwwrite(vortex->mmio,
a3d_addrB(a->slice, a->source, A3D_B_ITDCurrent),
(ritd << 0x10) | litd);
//hwwrite(vortex->mmio, addr(0x191DF+1, this04, this08), (ritd<<0x10)|litd);
}
static void a3dsrc_SetItdDline(a3dsrc_t * a, a3d_ItdDline_t const dline)
{
vortex_t *vortex = (vortex_t *) (a->vortex);
int i;
/* 45 != 40 -> Check this ! */
for (i = 0; i < DLINE_SZ; i++)
hwwrite(vortex->mmio,
a3d_addrA(a->slice, a->source,
A3D_A_ITDDelayLine) + (i << 2), dline[i]);
}
#if 0
static void a3dsrc_GetItdTarget(a3dsrc_t * a, short *litd, short *ritd)
{
vortex_t *vortex = (vortex_t *) (a->vortex);
*ritd =
hwread(vortex->mmio,
a3d_addrA(a->slice, a->source, A3D_A_ITDTarget));
*litd =
hwread(vortex->mmio,
a3d_addrB(a->slice, a->source, A3D_B_ITDTarget));
}
static void a3dsrc_GetItdCurrent(a3dsrc_t * a, short *litd, short *ritd)
{
vortex_t *vortex = (vortex_t *) (a->vortex);
*ritd =
hwread(vortex->mmio,
a3d_addrA(a->slice, a->source, A3D_A_ITDCurrent));
*litd =
hwread(vortex->mmio,
a3d_addrB(a->slice, a->source, A3D_B_ITDCurrent));
}
static void a3dsrc_GetItdDline(a3dsrc_t * a, a3d_ItdDline_t dline)
{
vortex_t *vortex = (vortex_t *) (a->vortex);
int i;
for (i = 0; i < DLINE_SZ; i++)
dline[i] =
hwread(vortex->mmio,
a3d_addrA(a->slice, a->source,
A3D_A_ITDDelayLine + (i << 2)));
}
#endif
/* This is may be used for ILD Interaural Level Difference. */
static void a3dsrc_SetGainTarget(a3dsrc_t * a, short left, short right)
{
vortex_t *vortex = (vortex_t *) (a->vortex);
hwwrite(vortex->mmio,
a3d_addrB(a->slice, a->source, A3D_B_GainTarget),
(right << 0x10) | left);
}
static void a3dsrc_SetGainCurrent(a3dsrc_t * a, short left, short right)
{
vortex_t *vortex = (vortex_t *) (a->vortex);
hwwrite(vortex->mmio,
a3d_addrB(a->slice, a->source, A3D_B_GainCurrent),
(right << 0x10) | left);
}
#if 0
static void a3dsrc_GetGainTarget(a3dsrc_t * a, short *left, short *right)
{
vortex_t *vortex = (vortex_t *) (a->vortex);
*right =
hwread(vortex->mmio,
a3d_addrA(a->slice, a->source, A3D_A_GainTarget));
*left =
hwread(vortex->mmio,
a3d_addrB(a->slice, a->source, A3D_B_GainTarget));
}
static void a3dsrc_GetGainCurrent(a3dsrc_t * a, short *left, short *right)
{
vortex_t *vortex = (vortex_t *) (a->vortex);
*right =
hwread(vortex->mmio,
a3d_addrA(a->slice, a->source, A3D_A_GainCurrent));
*left =
hwread(vortex->mmio,
a3d_addrB(a->slice, a->source, A3D_B_GainCurrent));
}
/* CA3dIO this func seems to be inlined all over this place. */
static void CA3dIO_WriteReg(a3dsrc_t * a, unsigned long addr, short aa, short b)
{
vortex_t *vortex = (vortex_t *) (a->vortex);
hwwrite(vortex->mmio, addr, (aa << 0x10) | b);
}
#endif
/* Generic A3D stuff */
static void a3dsrc_SetA3DSampleRate(a3dsrc_t * a, int sr)
{
vortex_t *vortex = (vortex_t *) (a->vortex);
int esp0 = 0;
esp0 = (((esp0 & 0x7fffffff) | 0xB8000000) & 0x7) | ((sr & 0x1f) << 3);
hwwrite(vortex->mmio, A3D_SLICE_Control + ((a->slice) << 0xd), esp0);
//hwwrite(vortex->mmio, 0x19C38 + (this08<<0xd), esp0);
}
static void a3dsrc_EnableA3D(a3dsrc_t * a)
{
vortex_t *vortex = (vortex_t *) (a->vortex);
hwwrite(vortex->mmio, A3D_SLICE_Control + ((a->slice) << 0xd),
0xF0000001);
//hwwrite(vortex->mmio, 0x19C38 + (this08<<0xd), 0xF0000001);
}
static void a3dsrc_DisableA3D(a3dsrc_t * a)
{
vortex_t *vortex = (vortex_t *) (a->vortex);
hwwrite(vortex->mmio, A3D_SLICE_Control + ((a->slice) << 0xd),
0xF0000000);
}
static void a3dsrc_SetA3DControlReg(a3dsrc_t * a, unsigned long ctrl)
{
vortex_t *vortex = (vortex_t *) (a->vortex);
hwwrite(vortex->mmio, A3D_SLICE_Control + ((a->slice) << 0xd), ctrl);
}
static void a3dsrc_SetA3DPointerReg(a3dsrc_t * a, unsigned long ptr)
{
vortex_t *vortex = (vortex_t *) (a->vortex);
hwwrite(vortex->mmio, A3D_SLICE_Pointers + ((a->slice) << 0xd), ptr);
}
#if 0
static void a3dsrc_GetA3DSampleRate(a3dsrc_t * a, int *sr)
{
vortex_t *vortex = (vortex_t *) (a->vortex);
*sr = ((hwread(vortex->mmio, A3D_SLICE_Control + (a->slice << 0xd))
>> 3) & 0x1f);
//*sr = ((hwread(vortex->mmio, 0x19C38 + (this08<<0xd))>>3)&0x1f);
}
static void a3dsrc_GetA3DControlReg(a3dsrc_t * a, unsigned long *ctrl)
{
vortex_t *vortex = (vortex_t *) (a->vortex);
*ctrl = hwread(vortex->mmio, A3D_SLICE_Control + ((a->slice) << 0xd));
}
static void a3dsrc_GetA3DPointerReg(a3dsrc_t * a, unsigned long *ptr)
{
vortex_t *vortex = (vortex_t *) (a->vortex);
*ptr = hwread(vortex->mmio, A3D_SLICE_Pointers + ((a->slice) << 0xd));
}
#endif
static void a3dsrc_ZeroSliceIO(a3dsrc_t * a)
{
vortex_t *vortex = (vortex_t *) (a->vortex);
int i;
for (i = 0; i < 8; i++)
hwwrite(vortex->mmio,
A3D_SLICE_VDBDest +
((((a->slice) << 0xb) + i) << 2), 0);
for (i = 0; i < 4; i++)
hwwrite(vortex->mmio,
A3D_SLICE_VDBSource +
((((a->slice) << 0xb) + i) << 2), 0);
}
/* Reset Single A3D source. */
static void a3dsrc_ZeroState(a3dsrc_t * a)
{
/*
pr_debug( "vortex: ZeroState slice: %d, source %d\n",
a->slice, a->source);
*/
a3dsrc_SetAtmosState(a, 0, 0, 0, 0);
a3dsrc_SetHrtfState(a, A3dHrirZeros, A3dHrirZeros);
a3dsrc_SetItdDline(a, A3dItdDlineZeros);
a3dsrc_SetHrtfOutput(a, 0, 0);
a3dsrc_SetTimeConsts(a, 0, 0, 0, 0);
a3dsrc_SetAtmosCurrent(a, 0, 0, 0, 0, 0);
a3dsrc_SetAtmosTarget(a, 0, 0, 0, 0, 0);
a3dsrc_SetItdCurrent(a, 0, 0);
a3dsrc_SetItdTarget(a, 0, 0);
a3dsrc_SetGainCurrent(a, 0, 0);
a3dsrc_SetGainTarget(a, 0, 0);
a3dsrc_SetHrtfCurrent(a, A3dHrirZeros, A3dHrirZeros);
a3dsrc_SetHrtfTarget(a, A3dHrirZeros, A3dHrirZeros);
}
/* Reset entire A3D engine */
static void a3dsrc_ZeroStateA3D(a3dsrc_t *a, vortex_t *v)
{
int i, var, var2;
if ((a->vortex) == NULL) {
dev_err(v->card->dev,
"ZeroStateA3D: ERROR: a->vortex is NULL\n");
return;
}
a3dsrc_SetA3DControlReg(a, 0);
a3dsrc_SetA3DPointerReg(a, 0);
var = a->slice;
var2 = a->source;
for (i = 0; i < 4; i++) {
a->slice = i;
a3dsrc_ZeroSliceIO(a);
//a3dsrc_ZeroState(a);
}
a->source = var2;
a->slice = var;
}
/* Program A3D block as pass through */
static void a3dsrc_ProgramPipe(a3dsrc_t * a)
{
a3dsrc_SetTimeConsts(a, 0, 0, 0, 0);
a3dsrc_SetAtmosCurrent(a, 0, 0x4000, 0, 0, 0);
a3dsrc_SetAtmosTarget(a, 0x4000, 0, 0, 0, 0);
a3dsrc_SetItdCurrent(a, 0, 0);
a3dsrc_SetItdTarget(a, 0, 0);
a3dsrc_SetGainCurrent(a, 0x7fff, 0x7fff);
a3dsrc_SetGainTarget(a, 0x7fff, 0x7fff);
/* SET HRTF HERE */
/* Single spike leads to identity transfer function. */
a3dsrc_SetHrtfCurrent(a, A3dHrirImpulse, A3dHrirImpulse);
a3dsrc_SetHrtfTarget(a, A3dHrirImpulse, A3dHrirImpulse);
/* Test: Sounds saturated. */
//a3dsrc_SetHrtfCurrent(a, A3dHrirSatTest, A3dHrirSatTest);
//a3dsrc_SetHrtfTarget(a, A3dHrirSatTest, A3dHrirSatTest);
}
/* VDB = Vortex audio Dataflow Bus */
#if 0
static void a3dsrc_ClearVDBData(a3dsrc_t * a, unsigned long aa)
{
vortex_t *vortex = (vortex_t *) (a->vortex);
// ((aa >> 2) << 8) - (aa >> 2)
hwwrite(vortex->mmio,
a3d_addrS(a->slice, A3D_SLICE_VDBDest) + (a->source << 2), 0);
hwwrite(vortex->mmio,
a3d_addrS(a->slice,
A3D_SLICE_VDBDest + 4) + (a->source << 2), 0);
/*
hwwrite(vortex->mmio, 0x19c00 + (((aa>>2)*255*4)+aa)*8, 0);
hwwrite(vortex->mmio, 0x19c04 + (((aa>>2)*255*4)+aa)*8, 0);
*/
}
#endif
/* A3D HwSource stuff. */
static void vortex_A3dSourceHw_Initialize(vortex_t * v, int source, int slice)
{
a3dsrc_t *a3dsrc = &(v->a3d[source + (slice * 4)]);
//a3dsrc_t *a3dsrc = &(v->a3d[source + (slice*4)]);
a3dsrc->vortex = (void *)v;
a3dsrc->source = source; /* source */
a3dsrc->slice = slice; /* slice */
a3dsrc_ZeroState(a3dsrc);
/* Added by me. */
a3dsrc_SetA3DSampleRate(a3dsrc, 0x11);
}
static int Vort3DRend_Initialize(vortex_t * v, unsigned short mode)
{
v->xt_mode = mode; /* this_14 */
vortex_XtalkHw_init(v);
vortex_XtalkHw_SetGainsAllChan(v);
switch (v->xt_mode) {
case XT_SPEAKER0:
vortex_XtalkHw_ProgramXtalkNarrow(v);
break;
case XT_SPEAKER1:
vortex_XtalkHw_ProgramXtalkWide(v);
break;
default:
case XT_HEADPHONE:
vortex_XtalkHw_ProgramPipe(v);
break;
case XT_DIAMOND:
vortex_XtalkHw_ProgramDiamondXtalk(v);
break;
}
vortex_XtalkHw_SetSampleRate(v, 0x11);
vortex_XtalkHw_Enable(v);
return 0;
}
/* 3D Sound entry points. */
static int vortex_a3d_register_controls(vortex_t * vortex);
static void vortex_a3d_unregister_controls(vortex_t * vortex);
/* A3D base support init/shudown */
static void vortex_Vort3D_enable(vortex_t *v)
{
int i;
Vort3DRend_Initialize(v, XT_HEADPHONE);
for (i = 0; i < NR_A3D; i++) {
vortex_A3dSourceHw_Initialize(v, i % 4, i >> 2);
a3dsrc_ZeroStateA3D(&v->a3d[0], v);
}
/* Register ALSA controls */
vortex_a3d_register_controls(v);
}
static void vortex_Vort3D_disable(vortex_t * v)
{
vortex_XtalkHw_Disable(v);
vortex_a3d_unregister_controls(v);
}
/* Make A3D subsystem connections. */
static void vortex_Vort3D_connect(vortex_t * v, int en)
{
int i;
// Disable AU8810 routes, since they seem to be wrong (in au8810.h).
#ifdef CHIP_AU8810
return;
#endif
#if 1
/* Alloc Xtalk mixin resources */
v->mixxtlk[0] =
vortex_adb_checkinout(v, v->fixed_res, en, VORTEX_RESOURCE_MIXIN);
if (v->mixxtlk[0] < 0) {
dev_warn(v->card->dev,
"vortex_Vort3D: ERROR: not enough free mixer resources.\n");
return;
}
v->mixxtlk[1] =
vortex_adb_checkinout(v, v->fixed_res, en, VORTEX_RESOURCE_MIXIN);
if (v->mixxtlk[1] < 0) {
dev_warn(v->card->dev,
"vortex_Vort3D: ERROR: not enough free mixer resources.\n");
return;
}
#endif
/* Connect A3D -> XTALK */
for (i = 0; i < 4; i++) {
// 2 outputs per each A3D slice.
vortex_route(v, en, 0x11, ADB_A3DOUT(i * 2), ADB_XTALKIN(i));
vortex_route(v, en, 0x11, ADB_A3DOUT(i * 2) + 1, ADB_XTALKIN(5 + i));
}
#if 0
vortex_route(v, en, 0x11, ADB_XTALKOUT(0), ADB_EQIN(2));
vortex_route(v, en, 0x11, ADB_XTALKOUT(1), ADB_EQIN(3));
#else
/* Connect XTalk -> mixer */
vortex_route(v, en, 0x11, ADB_XTALKOUT(0), ADB_MIXIN(v->mixxtlk[0]));
vortex_route(v, en, 0x11, ADB_XTALKOUT(1), ADB_MIXIN(v->mixxtlk[1]));
vortex_connection_mixin_mix(v, en, v->mixxtlk[0], v->mixplayb[0], 0);
vortex_connection_mixin_mix(v, en, v->mixxtlk[1], v->mixplayb[1], 0);
vortex_mix_setinputvolumebyte(v, v->mixplayb[0], v->mixxtlk[0],
en ? MIX_DEFIGAIN : VOL_MIN);
vortex_mix_setinputvolumebyte(v, v->mixplayb[1], v->mixxtlk[1],
en ? MIX_DEFIGAIN : VOL_MIN);
if (VORTEX_IS_QUAD(v)) {
vortex_connection_mixin_mix(v, en, v->mixxtlk[0],
v->mixplayb[2], 0);
vortex_connection_mixin_mix(v, en, v->mixxtlk[1],
v->mixplayb[3], 0);
vortex_mix_setinputvolumebyte(v, v->mixplayb[2],
v->mixxtlk[0],
en ? MIX_DEFIGAIN : VOL_MIN);
vortex_mix_setinputvolumebyte(v, v->mixplayb[3],
v->mixxtlk[1],
en ? MIX_DEFIGAIN : VOL_MIN);
}
#endif
}
/* Initialize one single A3D source. */
static void vortex_Vort3D_InitializeSource(a3dsrc_t *a, int en, vortex_t *v)
{
if (a->vortex == NULL) {
dev_warn(v->card->dev,
"Vort3D_InitializeSource: A3D source not initialized\n");
return;
}
if (en) {
a3dsrc_ProgramPipe(a);
a3dsrc_SetA3DSampleRate(a, 0x11);
a3dsrc_SetTimeConsts(a, HrtfTCDefault,
ItdTCDefault, GainTCDefault,
CoefTCDefault);
/* Remark: zero gain is muted. */
//a3dsrc_SetGainTarget(a,0,0);
//a3dsrc_SetGainCurrent(a,0,0);
a3dsrc_EnableA3D(a);
} else {
a3dsrc_DisableA3D(a);
a3dsrc_ZeroState(a);
}
}
/* Conversion of coordinates into 3D parameters. */
static void vortex_a3d_coord2hrtf(a3d_Hrtf_t hrtf, int *coord)
{
/* FIXME: implement this. */
}
static void vortex_a3d_coord2itd(a3d_Itd_t itd, int *coord)
{
/* FIXME: implement this. */
}
static void vortex_a3d_coord2ild(a3d_LRGains_t ild, int left, int right)
{
/* FIXME: implement this. */
}
static void vortex_a3d_translate_filter(a3d_atmos_t filter, int *params)
{
/* FIXME: implement this. */
}
/* ALSA control interface. */
static int
snd_vortex_a3d_hrtf_info(struct snd_kcontrol *kcontrol, struct snd_ctl_elem_info *uinfo)
{
uinfo->type = SNDRV_CTL_ELEM_TYPE_INTEGER;
uinfo->count = 6;
uinfo->value.integer.min = 0x00000000;
uinfo->value.integer.max = 0xffffffff;
return 0;
}
static int
snd_vortex_a3d_itd_info(struct snd_kcontrol *kcontrol, struct snd_ctl_elem_info *uinfo)
{
uinfo->type = SNDRV_CTL_ELEM_TYPE_INTEGER;
uinfo->count = 2;
uinfo->value.integer.min = 0x00000000;
uinfo->value.integer.max = 0xffffffff;
return 0;
}
static int
snd_vortex_a3d_ild_info(struct snd_kcontrol *kcontrol, struct snd_ctl_elem_info *uinfo)
{
uinfo->type = SNDRV_CTL_ELEM_TYPE_INTEGER;
uinfo->count = 2;
uinfo->value.integer.min = 0x00000000;
uinfo->value.integer.max = 0xffffffff;
return 0;
}
static int
snd_vortex_a3d_filter_info(struct snd_kcontrol *kcontrol,
struct snd_ctl_elem_info *uinfo)
{
uinfo->type = SNDRV_CTL_ELEM_TYPE_INTEGER;
uinfo->count = 4;
uinfo->value.integer.min = 0x00000000;
uinfo->value.integer.max = 0xffffffff;
return 0;
}
static int
snd_vortex_a3d_get(struct snd_kcontrol *kcontrol, struct snd_ctl_elem_value *ucontrol)
{
//a3dsrc_t *a = kcontrol->private_data;
/* No read yet. Would this be really useable/needed ? */
return 0;
}
static int
snd_vortex_a3d_hrtf_put(struct snd_kcontrol *kcontrol,
struct snd_ctl_elem_value *ucontrol)
{
a3dsrc_t *a = kcontrol->private_data;
int i;
int coord[6];
for (i = 0; i < 6; i++)
coord[i] = ucontrol->value.integer.value[i];
/* Translate orientation coordinates to a3d params. */
vortex_a3d_coord2hrtf(a->hrtf[0], coord);
vortex_a3d_coord2hrtf(a->hrtf[1], coord);
a3dsrc_SetHrtfTarget(a, a->hrtf[0], a->hrtf[1]);
a3dsrc_SetHrtfCurrent(a, a->hrtf[0], a->hrtf[1]);
return 1;
}
static int
snd_vortex_a3d_itd_put(struct snd_kcontrol *kcontrol,
struct snd_ctl_elem_value *ucontrol)
{
a3dsrc_t *a = kcontrol->private_data;
int coord[6];
int i;
for (i = 0; i < 6; i++)
coord[i] = ucontrol->value.integer.value[i];
/* Translate orientation coordinates to a3d params. */
vortex_a3d_coord2itd(a->hrtf[0], coord);
vortex_a3d_coord2itd(a->hrtf[1], coord);
/* Inter aural time difference. */
a3dsrc_SetItdTarget(a, a->itd[0], a->itd[1]);
a3dsrc_SetItdCurrent(a, a->itd[0], a->itd[1]);
a3dsrc_SetItdDline(a, a->dline);
return 1;
}
static int
snd_vortex_a3d_ild_put(struct snd_kcontrol *kcontrol,
struct snd_ctl_elem_value *ucontrol)
{
a3dsrc_t *a = kcontrol->private_data;
int l, r;
/* There may be some scale tranlation needed here. */
l = ucontrol->value.integer.value[0];
r = ucontrol->value.integer.value[1];
vortex_a3d_coord2ild(a->ild, l, r);
/* Left Right panning. */
a3dsrc_SetGainTarget(a, l, r);
a3dsrc_SetGainCurrent(a, l, r);
return 1;
}
static int
snd_vortex_a3d_filter_put(struct snd_kcontrol *kcontrol,
struct snd_ctl_elem_value *ucontrol)
{
a3dsrc_t *a = kcontrol->private_data;
int i;
int params[6];
for (i = 0; i < 6; i++)
params[i] = ucontrol->value.integer.value[i];
/* Translate generic filter params to a3d filter params. */
vortex_a3d_translate_filter(a->filter, params);
/* Atmospheric absorption and filtering. */
a3dsrc_SetAtmosTarget(a, a->filter[0],
a->filter[1], a->filter[2],
a->filter[3], a->filter[4]);
a3dsrc_SetAtmosCurrent(a, a->filter[0],
a->filter[1], a->filter[2],
a->filter[3], a->filter[4]);
return 1;
}
static const struct snd_kcontrol_new vortex_a3d_kcontrol = {
.iface = SNDRV_CTL_ELEM_IFACE_PCM,
.name = "Playback PCM advanced processing",
.access = SNDRV_CTL_ELEM_ACCESS_READWRITE,
.info = snd_vortex_a3d_hrtf_info,
.get = snd_vortex_a3d_get,
.put = snd_vortex_a3d_hrtf_put,
};
/* Control (un)registration. */
static int vortex_a3d_register_controls(vortex_t *vortex)
{
struct snd_kcontrol *kcontrol;
int err, i;
/* HRTF controls. */
for (i = 0; i < NR_A3D; i++) {
kcontrol = snd_ctl_new1(&vortex_a3d_kcontrol, &vortex->a3d[i]);
if (!kcontrol)
return -ENOMEM;
kcontrol->id.numid = CTRLID_HRTF;
kcontrol->info = snd_vortex_a3d_hrtf_info;
kcontrol->put = snd_vortex_a3d_hrtf_put;
err = snd_ctl_add(vortex->card, kcontrol);
if (err < 0)
return err;
}
/* ITD controls. */
for (i = 0; i < NR_A3D; i++) {
kcontrol = snd_ctl_new1(&vortex_a3d_kcontrol, &vortex->a3d[i]);
if (!kcontrol)
return -ENOMEM;
kcontrol->id.numid = CTRLID_ITD;
kcontrol->info = snd_vortex_a3d_itd_info;
kcontrol->put = snd_vortex_a3d_itd_put;
err = snd_ctl_add(vortex->card, kcontrol);
if (err < 0)
return err;
}
/* ILD (gains) controls. */
for (i = 0; i < NR_A3D; i++) {
kcontrol = snd_ctl_new1(&vortex_a3d_kcontrol, &vortex->a3d[i]);
if (!kcontrol)
return -ENOMEM;
kcontrol->id.numid = CTRLID_GAINS;
kcontrol->info = snd_vortex_a3d_ild_info;
kcontrol->put = snd_vortex_a3d_ild_put;
err = snd_ctl_add(vortex->card, kcontrol);
if (err < 0)
return err;
}
/* Filter controls. */
for (i = 0; i < NR_A3D; i++) {
kcontrol = snd_ctl_new1(&vortex_a3d_kcontrol, &vortex->a3d[i]);
if (!kcontrol)
return -ENOMEM;
kcontrol->id.numid = CTRLID_FILTER;
kcontrol->info = snd_vortex_a3d_filter_info;
kcontrol->put = snd_vortex_a3d_filter_put;
err = snd_ctl_add(vortex->card, kcontrol);
if (err < 0)
return err;
}
return 0;
}
static void vortex_a3d_unregister_controls(vortex_t * vortex)
{
}
/* End of File*/