476 lines
12 KiB
C
476 lines
12 KiB
C
|
// SPDX-License-Identifier: GPL-2.0-only
|
||
|
/*
|
||
|
* Landlock LSM - Ruleset management
|
||
|
*
|
||
|
* Copyright © 2016-2020 Mickaël Salaün <mic@digikod.net>
|
||
|
* Copyright © 2018-2020 ANSSI
|
||
|
*/
|
||
|
|
||
|
#include <linux/bits.h>
|
||
|
#include <linux/bug.h>
|
||
|
#include <linux/compiler_types.h>
|
||
|
#include <linux/err.h>
|
||
|
#include <linux/errno.h>
|
||
|
#include <linux/kernel.h>
|
||
|
#include <linux/lockdep.h>
|
||
|
#include <linux/overflow.h>
|
||
|
#include <linux/rbtree.h>
|
||
|
#include <linux/refcount.h>
|
||
|
#include <linux/slab.h>
|
||
|
#include <linux/spinlock.h>
|
||
|
#include <linux/workqueue.h>
|
||
|
|
||
|
#include "limits.h"
|
||
|
#include "object.h"
|
||
|
#include "ruleset.h"
|
||
|
|
||
|
static struct landlock_ruleset *create_ruleset(const u32 num_layers)
|
||
|
{
|
||
|
struct landlock_ruleset *new_ruleset;
|
||
|
|
||
|
new_ruleset =
|
||
|
kzalloc(struct_size(new_ruleset, fs_access_masks, num_layers),
|
||
|
GFP_KERNEL_ACCOUNT);
|
||
|
if (!new_ruleset)
|
||
|
return ERR_PTR(-ENOMEM);
|
||
|
refcount_set(&new_ruleset->usage, 1);
|
||
|
mutex_init(&new_ruleset->lock);
|
||
|
new_ruleset->root = RB_ROOT;
|
||
|
new_ruleset->num_layers = num_layers;
|
||
|
/*
|
||
|
* hierarchy = NULL
|
||
|
* num_rules = 0
|
||
|
* fs_access_masks[] = 0
|
||
|
*/
|
||
|
return new_ruleset;
|
||
|
}
|
||
|
|
||
|
struct landlock_ruleset *
|
||
|
landlock_create_ruleset(const access_mask_t fs_access_mask)
|
||
|
{
|
||
|
struct landlock_ruleset *new_ruleset;
|
||
|
|
||
|
/* Informs about useless ruleset. */
|
||
|
if (!fs_access_mask)
|
||
|
return ERR_PTR(-ENOMSG);
|
||
|
new_ruleset = create_ruleset(1);
|
||
|
if (!IS_ERR(new_ruleset))
|
||
|
new_ruleset->fs_access_masks[0] = fs_access_mask;
|
||
|
return new_ruleset;
|
||
|
}
|
||
|
|
||
|
static void build_check_rule(void)
|
||
|
{
|
||
|
const struct landlock_rule rule = {
|
||
|
.num_layers = ~0,
|
||
|
};
|
||
|
|
||
|
BUILD_BUG_ON(rule.num_layers < LANDLOCK_MAX_NUM_LAYERS);
|
||
|
}
|
||
|
|
||
|
static struct landlock_rule *
|
||
|
create_rule(struct landlock_object *const object,
|
||
|
const struct landlock_layer (*const layers)[], const u32 num_layers,
|
||
|
const struct landlock_layer *const new_layer)
|
||
|
{
|
||
|
struct landlock_rule *new_rule;
|
||
|
u32 new_num_layers;
|
||
|
|
||
|
build_check_rule();
|
||
|
if (new_layer) {
|
||
|
/* Should already be checked by landlock_merge_ruleset(). */
|
||
|
if (WARN_ON_ONCE(num_layers >= LANDLOCK_MAX_NUM_LAYERS))
|
||
|
return ERR_PTR(-E2BIG);
|
||
|
new_num_layers = num_layers + 1;
|
||
|
} else {
|
||
|
new_num_layers = num_layers;
|
||
|
}
|
||
|
new_rule = kzalloc(struct_size(new_rule, layers, new_num_layers),
|
||
|
GFP_KERNEL_ACCOUNT);
|
||
|
if (!new_rule)
|
||
|
return ERR_PTR(-ENOMEM);
|
||
|
RB_CLEAR_NODE(&new_rule->node);
|
||
|
landlock_get_object(object);
|
||
|
new_rule->object = object;
|
||
|
new_rule->num_layers = new_num_layers;
|
||
|
/* Copies the original layer stack. */
|
||
|
memcpy(new_rule->layers, layers,
|
||
|
flex_array_size(new_rule, layers, num_layers));
|
||
|
if (new_layer)
|
||
|
/* Adds a copy of @new_layer on the layer stack. */
|
||
|
new_rule->layers[new_rule->num_layers - 1] = *new_layer;
|
||
|
return new_rule;
|
||
|
}
|
||
|
|
||
|
static void free_rule(struct landlock_rule *const rule)
|
||
|
{
|
||
|
might_sleep();
|
||
|
if (!rule)
|
||
|
return;
|
||
|
landlock_put_object(rule->object);
|
||
|
kfree(rule);
|
||
|
}
|
||
|
|
||
|
static void build_check_ruleset(void)
|
||
|
{
|
||
|
const struct landlock_ruleset ruleset = {
|
||
|
.num_rules = ~0,
|
||
|
.num_layers = ~0,
|
||
|
};
|
||
|
typeof(ruleset.fs_access_masks[0]) fs_access_mask = ~0;
|
||
|
|
||
|
BUILD_BUG_ON(ruleset.num_rules < LANDLOCK_MAX_NUM_RULES);
|
||
|
BUILD_BUG_ON(ruleset.num_layers < LANDLOCK_MAX_NUM_LAYERS);
|
||
|
BUILD_BUG_ON(fs_access_mask < LANDLOCK_MASK_ACCESS_FS);
|
||
|
}
|
||
|
|
||
|
/**
|
||
|
* insert_rule - Create and insert a rule in a ruleset
|
||
|
*
|
||
|
* @ruleset: The ruleset to be updated.
|
||
|
* @object: The object to build the new rule with. The underlying kernel
|
||
|
* object must be held by the caller.
|
||
|
* @layers: One or multiple layers to be copied into the new rule.
|
||
|
* @num_layers: The number of @layers entries.
|
||
|
*
|
||
|
* When user space requests to add a new rule to a ruleset, @layers only
|
||
|
* contains one entry and this entry is not assigned to any level. In this
|
||
|
* case, the new rule will extend @ruleset, similarly to a boolean OR between
|
||
|
* access rights.
|
||
|
*
|
||
|
* When merging a ruleset in a domain, or copying a domain, @layers will be
|
||
|
* added to @ruleset as new constraints, similarly to a boolean AND between
|
||
|
* access rights.
|
||
|
*/
|
||
|
static int insert_rule(struct landlock_ruleset *const ruleset,
|
||
|
struct landlock_object *const object,
|
||
|
const struct landlock_layer (*const layers)[],
|
||
|
size_t num_layers)
|
||
|
{
|
||
|
struct rb_node **walker_node;
|
||
|
struct rb_node *parent_node = NULL;
|
||
|
struct landlock_rule *new_rule;
|
||
|
|
||
|
might_sleep();
|
||
|
lockdep_assert_held(&ruleset->lock);
|
||
|
if (WARN_ON_ONCE(!object || !layers))
|
||
|
return -ENOENT;
|
||
|
walker_node = &(ruleset->root.rb_node);
|
||
|
while (*walker_node) {
|
||
|
struct landlock_rule *const this =
|
||
|
rb_entry(*walker_node, struct landlock_rule, node);
|
||
|
|
||
|
if (this->object != object) {
|
||
|
parent_node = *walker_node;
|
||
|
if (this->object < object)
|
||
|
walker_node = &((*walker_node)->rb_right);
|
||
|
else
|
||
|
walker_node = &((*walker_node)->rb_left);
|
||
|
continue;
|
||
|
}
|
||
|
|
||
|
/* Only a single-level layer should match an existing rule. */
|
||
|
if (WARN_ON_ONCE(num_layers != 1))
|
||
|
return -EINVAL;
|
||
|
|
||
|
/* If there is a matching rule, updates it. */
|
||
|
if ((*layers)[0].level == 0) {
|
||
|
/*
|
||
|
* Extends access rights when the request comes from
|
||
|
* landlock_add_rule(2), i.e. @ruleset is not a domain.
|
||
|
*/
|
||
|
if (WARN_ON_ONCE(this->num_layers != 1))
|
||
|
return -EINVAL;
|
||
|
if (WARN_ON_ONCE(this->layers[0].level != 0))
|
||
|
return -EINVAL;
|
||
|
this->layers[0].access |= (*layers)[0].access;
|
||
|
return 0;
|
||
|
}
|
||
|
|
||
|
if (WARN_ON_ONCE(this->layers[0].level == 0))
|
||
|
return -EINVAL;
|
||
|
|
||
|
/*
|
||
|
* Intersects access rights when it is a merge between a
|
||
|
* ruleset and a domain.
|
||
|
*/
|
||
|
new_rule = create_rule(object, &this->layers, this->num_layers,
|
||
|
&(*layers)[0]);
|
||
|
if (IS_ERR(new_rule))
|
||
|
return PTR_ERR(new_rule);
|
||
|
rb_replace_node(&this->node, &new_rule->node, &ruleset->root);
|
||
|
free_rule(this);
|
||
|
return 0;
|
||
|
}
|
||
|
|
||
|
/* There is no match for @object. */
|
||
|
build_check_ruleset();
|
||
|
if (ruleset->num_rules >= LANDLOCK_MAX_NUM_RULES)
|
||
|
return -E2BIG;
|
||
|
new_rule = create_rule(object, layers, num_layers, NULL);
|
||
|
if (IS_ERR(new_rule))
|
||
|
return PTR_ERR(new_rule);
|
||
|
rb_link_node(&new_rule->node, parent_node, walker_node);
|
||
|
rb_insert_color(&new_rule->node, &ruleset->root);
|
||
|
ruleset->num_rules++;
|
||
|
return 0;
|
||
|
}
|
||
|
|
||
|
static void build_check_layer(void)
|
||
|
{
|
||
|
const struct landlock_layer layer = {
|
||
|
.level = ~0,
|
||
|
.access = ~0,
|
||
|
};
|
||
|
|
||
|
BUILD_BUG_ON(layer.level < LANDLOCK_MAX_NUM_LAYERS);
|
||
|
BUILD_BUG_ON(layer.access < LANDLOCK_MASK_ACCESS_FS);
|
||
|
}
|
||
|
|
||
|
/* @ruleset must be locked by the caller. */
|
||
|
int landlock_insert_rule(struct landlock_ruleset *const ruleset,
|
||
|
struct landlock_object *const object,
|
||
|
const access_mask_t access)
|
||
|
{
|
||
|
struct landlock_layer layers[] = { {
|
||
|
.access = access,
|
||
|
/* When @level is zero, insert_rule() extends @ruleset. */
|
||
|
.level = 0,
|
||
|
} };
|
||
|
|
||
|
build_check_layer();
|
||
|
return insert_rule(ruleset, object, &layers, ARRAY_SIZE(layers));
|
||
|
}
|
||
|
|
||
|
static inline void get_hierarchy(struct landlock_hierarchy *const hierarchy)
|
||
|
{
|
||
|
if (hierarchy)
|
||
|
refcount_inc(&hierarchy->usage);
|
||
|
}
|
||
|
|
||
|
static void put_hierarchy(struct landlock_hierarchy *hierarchy)
|
||
|
{
|
||
|
while (hierarchy && refcount_dec_and_test(&hierarchy->usage)) {
|
||
|
const struct landlock_hierarchy *const freeme = hierarchy;
|
||
|
|
||
|
hierarchy = hierarchy->parent;
|
||
|
kfree(freeme);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
static int merge_ruleset(struct landlock_ruleset *const dst,
|
||
|
struct landlock_ruleset *const src)
|
||
|
{
|
||
|
struct landlock_rule *walker_rule, *next_rule;
|
||
|
int err = 0;
|
||
|
|
||
|
might_sleep();
|
||
|
/* Should already be checked by landlock_merge_ruleset() */
|
||
|
if (WARN_ON_ONCE(!src))
|
||
|
return 0;
|
||
|
/* Only merge into a domain. */
|
||
|
if (WARN_ON_ONCE(!dst || !dst->hierarchy))
|
||
|
return -EINVAL;
|
||
|
|
||
|
/* Locks @dst first because we are its only owner. */
|
||
|
mutex_lock(&dst->lock);
|
||
|
mutex_lock_nested(&src->lock, SINGLE_DEPTH_NESTING);
|
||
|
|
||
|
/* Stacks the new layer. */
|
||
|
if (WARN_ON_ONCE(src->num_layers != 1 || dst->num_layers < 1)) {
|
||
|
err = -EINVAL;
|
||
|
goto out_unlock;
|
||
|
}
|
||
|
dst->fs_access_masks[dst->num_layers - 1] = src->fs_access_masks[0];
|
||
|
|
||
|
/* Merges the @src tree. */
|
||
|
rbtree_postorder_for_each_entry_safe(walker_rule, next_rule, &src->root,
|
||
|
node) {
|
||
|
struct landlock_layer layers[] = { {
|
||
|
.level = dst->num_layers,
|
||
|
} };
|
||
|
|
||
|
if (WARN_ON_ONCE(walker_rule->num_layers != 1)) {
|
||
|
err = -EINVAL;
|
||
|
goto out_unlock;
|
||
|
}
|
||
|
if (WARN_ON_ONCE(walker_rule->layers[0].level != 0)) {
|
||
|
err = -EINVAL;
|
||
|
goto out_unlock;
|
||
|
}
|
||
|
layers[0].access = walker_rule->layers[0].access;
|
||
|
err = insert_rule(dst, walker_rule->object, &layers,
|
||
|
ARRAY_SIZE(layers));
|
||
|
if (err)
|
||
|
goto out_unlock;
|
||
|
}
|
||
|
|
||
|
out_unlock:
|
||
|
mutex_unlock(&src->lock);
|
||
|
mutex_unlock(&dst->lock);
|
||
|
return err;
|
||
|
}
|
||
|
|
||
|
static int inherit_ruleset(struct landlock_ruleset *const parent,
|
||
|
struct landlock_ruleset *const child)
|
||
|
{
|
||
|
struct landlock_rule *walker_rule, *next_rule;
|
||
|
int err = 0;
|
||
|
|
||
|
might_sleep();
|
||
|
if (!parent)
|
||
|
return 0;
|
||
|
|
||
|
/* Locks @child first because we are its only owner. */
|
||
|
mutex_lock(&child->lock);
|
||
|
mutex_lock_nested(&parent->lock, SINGLE_DEPTH_NESTING);
|
||
|
|
||
|
/* Copies the @parent tree. */
|
||
|
rbtree_postorder_for_each_entry_safe(walker_rule, next_rule,
|
||
|
&parent->root, node) {
|
||
|
err = insert_rule(child, walker_rule->object,
|
||
|
&walker_rule->layers,
|
||
|
walker_rule->num_layers);
|
||
|
if (err)
|
||
|
goto out_unlock;
|
||
|
}
|
||
|
|
||
|
if (WARN_ON_ONCE(child->num_layers <= parent->num_layers)) {
|
||
|
err = -EINVAL;
|
||
|
goto out_unlock;
|
||
|
}
|
||
|
/* Copies the parent layer stack and leaves a space for the new layer. */
|
||
|
memcpy(child->fs_access_masks, parent->fs_access_masks,
|
||
|
flex_array_size(parent, fs_access_masks, parent->num_layers));
|
||
|
|
||
|
if (WARN_ON_ONCE(!parent->hierarchy)) {
|
||
|
err = -EINVAL;
|
||
|
goto out_unlock;
|
||
|
}
|
||
|
get_hierarchy(parent->hierarchy);
|
||
|
child->hierarchy->parent = parent->hierarchy;
|
||
|
|
||
|
out_unlock:
|
||
|
mutex_unlock(&parent->lock);
|
||
|
mutex_unlock(&child->lock);
|
||
|
return err;
|
||
|
}
|
||
|
|
||
|
static void free_ruleset(struct landlock_ruleset *const ruleset)
|
||
|
{
|
||
|
struct landlock_rule *freeme, *next;
|
||
|
|
||
|
might_sleep();
|
||
|
rbtree_postorder_for_each_entry_safe(freeme, next, &ruleset->root, node)
|
||
|
free_rule(freeme);
|
||
|
put_hierarchy(ruleset->hierarchy);
|
||
|
kfree(ruleset);
|
||
|
}
|
||
|
|
||
|
void landlock_put_ruleset(struct landlock_ruleset *const ruleset)
|
||
|
{
|
||
|
might_sleep();
|
||
|
if (ruleset && refcount_dec_and_test(&ruleset->usage))
|
||
|
free_ruleset(ruleset);
|
||
|
}
|
||
|
|
||
|
static void free_ruleset_work(struct work_struct *const work)
|
||
|
{
|
||
|
struct landlock_ruleset *ruleset;
|
||
|
|
||
|
ruleset = container_of(work, struct landlock_ruleset, work_free);
|
||
|
free_ruleset(ruleset);
|
||
|
}
|
||
|
|
||
|
void landlock_put_ruleset_deferred(struct landlock_ruleset *const ruleset)
|
||
|
{
|
||
|
if (ruleset && refcount_dec_and_test(&ruleset->usage)) {
|
||
|
INIT_WORK(&ruleset->work_free, free_ruleset_work);
|
||
|
schedule_work(&ruleset->work_free);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
/**
|
||
|
* landlock_merge_ruleset - Merge a ruleset with a domain
|
||
|
*
|
||
|
* @parent: Parent domain.
|
||
|
* @ruleset: New ruleset to be merged.
|
||
|
*
|
||
|
* Returns the intersection of @parent and @ruleset, or returns @parent if
|
||
|
* @ruleset is empty, or returns a duplicate of @ruleset if @parent is empty.
|
||
|
*/
|
||
|
struct landlock_ruleset *
|
||
|
landlock_merge_ruleset(struct landlock_ruleset *const parent,
|
||
|
struct landlock_ruleset *const ruleset)
|
||
|
{
|
||
|
struct landlock_ruleset *new_dom;
|
||
|
u32 num_layers;
|
||
|
int err;
|
||
|
|
||
|
might_sleep();
|
||
|
if (WARN_ON_ONCE(!ruleset || parent == ruleset))
|
||
|
return ERR_PTR(-EINVAL);
|
||
|
|
||
|
if (parent) {
|
||
|
if (parent->num_layers >= LANDLOCK_MAX_NUM_LAYERS)
|
||
|
return ERR_PTR(-E2BIG);
|
||
|
num_layers = parent->num_layers + 1;
|
||
|
} else {
|
||
|
num_layers = 1;
|
||
|
}
|
||
|
|
||
|
/* Creates a new domain... */
|
||
|
new_dom = create_ruleset(num_layers);
|
||
|
if (IS_ERR(new_dom))
|
||
|
return new_dom;
|
||
|
new_dom->hierarchy =
|
||
|
kzalloc(sizeof(*new_dom->hierarchy), GFP_KERNEL_ACCOUNT);
|
||
|
if (!new_dom->hierarchy) {
|
||
|
err = -ENOMEM;
|
||
|
goto out_put_dom;
|
||
|
}
|
||
|
refcount_set(&new_dom->hierarchy->usage, 1);
|
||
|
|
||
|
/* ...as a child of @parent... */
|
||
|
err = inherit_ruleset(parent, new_dom);
|
||
|
if (err)
|
||
|
goto out_put_dom;
|
||
|
|
||
|
/* ...and including @ruleset. */
|
||
|
err = merge_ruleset(new_dom, ruleset);
|
||
|
if (err)
|
||
|
goto out_put_dom;
|
||
|
|
||
|
return new_dom;
|
||
|
|
||
|
out_put_dom:
|
||
|
landlock_put_ruleset(new_dom);
|
||
|
return ERR_PTR(err);
|
||
|
}
|
||
|
|
||
|
/*
|
||
|
* The returned access has the same lifetime as @ruleset.
|
||
|
*/
|
||
|
const struct landlock_rule *
|
||
|
landlock_find_rule(const struct landlock_ruleset *const ruleset,
|
||
|
const struct landlock_object *const object)
|
||
|
{
|
||
|
const struct rb_node *node;
|
||
|
|
||
|
if (!object)
|
||
|
return NULL;
|
||
|
node = ruleset->root.rb_node;
|
||
|
while (node) {
|
||
|
struct landlock_rule *this =
|
||
|
rb_entry(node, struct landlock_rule, node);
|
||
|
|
||
|
if (this->object == object)
|
||
|
return this;
|
||
|
if (this->object < object)
|
||
|
node = node->rb_right;
|
||
|
else
|
||
|
node = node->rb_left;
|
||
|
}
|
||
|
return NULL;
|
||
|
}
|