238 lines
6.4 KiB
C
238 lines
6.4 KiB
C
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// SPDX-License-Identifier: GPL-2.0-or-later
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/* SCTP kernel implementation
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* Copyright (c) 1999-2000 Cisco, Inc.
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* Copyright (c) 1999-2001 Motorola, Inc.
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* Copyright (c) 2002 International Business Machines, Corp.
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*
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* This file is part of the SCTP kernel implementation
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*
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* These functions are the methods for accessing the SCTP inqueue.
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*
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* An SCTP inqueue is a queue into which you push SCTP packets
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* (which might be bundles or fragments of chunks) and out of which you
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* pop SCTP whole chunks.
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*
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* Please send any bug reports or fixes you make to the
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* email address(es):
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* lksctp developers <linux-sctp@vger.kernel.org>
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*
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* Written or modified by:
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* La Monte H.P. Yarroll <piggy@acm.org>
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* Karl Knutson <karl@athena.chicago.il.us>
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*/
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#define pr_fmt(fmt) KBUILD_MODNAME ": " fmt
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#include <net/sctp/sctp.h>
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#include <net/sctp/sm.h>
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#include <linux/interrupt.h>
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#include <linux/slab.h>
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/* Initialize an SCTP inqueue. */
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void sctp_inq_init(struct sctp_inq *queue)
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{
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INIT_LIST_HEAD(&queue->in_chunk_list);
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queue->in_progress = NULL;
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/* Create a task for delivering data. */
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INIT_WORK(&queue->immediate, NULL);
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}
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/* Release the memory associated with an SCTP inqueue. */
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void sctp_inq_free(struct sctp_inq *queue)
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{
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struct sctp_chunk *chunk, *tmp;
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/* Empty the queue. */
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list_for_each_entry_safe(chunk, tmp, &queue->in_chunk_list, list) {
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list_del_init(&chunk->list);
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sctp_chunk_free(chunk);
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}
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/* If there is a packet which is currently being worked on,
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* free it as well.
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*/
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if (queue->in_progress) {
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sctp_chunk_free(queue->in_progress);
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queue->in_progress = NULL;
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}
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}
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/* Put a new packet in an SCTP inqueue.
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* We assume that packet->sctp_hdr is set and in host byte order.
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*/
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void sctp_inq_push(struct sctp_inq *q, struct sctp_chunk *chunk)
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{
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/* Directly call the packet handling routine. */
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if (chunk->rcvr->dead) {
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sctp_chunk_free(chunk);
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return;
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}
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/* We are now calling this either from the soft interrupt
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* or from the backlog processing.
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* Eventually, we should clean up inqueue to not rely
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* on the BH related data structures.
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*/
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list_add_tail(&chunk->list, &q->in_chunk_list);
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if (chunk->asoc)
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chunk->asoc->stats.ipackets++;
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q->immediate.func(&q->immediate);
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}
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/* Peek at the next chunk on the inqeue. */
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struct sctp_chunkhdr *sctp_inq_peek(struct sctp_inq *queue)
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{
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struct sctp_chunk *chunk;
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struct sctp_chunkhdr *ch = NULL;
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chunk = queue->in_progress;
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/* If there is no more chunks in this packet, say so */
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if (chunk->singleton ||
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chunk->end_of_packet ||
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chunk->pdiscard)
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return NULL;
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ch = (struct sctp_chunkhdr *)chunk->chunk_end;
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return ch;
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}
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/* Extract a chunk from an SCTP inqueue.
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*
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* WARNING: If you need to put the chunk on another queue, you need to
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* make a shallow copy (clone) of it.
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*/
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struct sctp_chunk *sctp_inq_pop(struct sctp_inq *queue)
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{
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struct sctp_chunk *chunk;
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struct sctp_chunkhdr *ch = NULL;
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/* The assumption is that we are safe to process the chunks
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* at this time.
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*/
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chunk = queue->in_progress;
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if (chunk) {
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/* There is a packet that we have been working on.
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* Any post processing work to do before we move on?
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*/
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if (chunk->singleton ||
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chunk->end_of_packet ||
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chunk->pdiscard) {
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if (chunk->head_skb == chunk->skb) {
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chunk->skb = skb_shinfo(chunk->skb)->frag_list;
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goto new_skb;
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}
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if (chunk->skb->next) {
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chunk->skb = chunk->skb->next;
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goto new_skb;
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}
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if (chunk->head_skb)
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chunk->skb = chunk->head_skb;
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sctp_chunk_free(chunk);
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chunk = queue->in_progress = NULL;
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} else {
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/* Nothing to do. Next chunk in the packet, please. */
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ch = (struct sctp_chunkhdr *)chunk->chunk_end;
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/* Force chunk->skb->data to chunk->chunk_end. */
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skb_pull(chunk->skb, chunk->chunk_end - chunk->skb->data);
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/* We are guaranteed to pull a SCTP header. */
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}
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}
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/* Do we need to take the next packet out of the queue to process? */
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if (!chunk) {
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struct list_head *entry;
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next_chunk:
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/* Is the queue empty? */
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entry = sctp_list_dequeue(&queue->in_chunk_list);
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if (!entry)
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return NULL;
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chunk = list_entry(entry, struct sctp_chunk, list);
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if (skb_is_gso(chunk->skb) && skb_is_gso_sctp(chunk->skb)) {
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/* GSO-marked skbs but without frags, handle
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* them normally
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*/
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if (skb_shinfo(chunk->skb)->frag_list)
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chunk->head_skb = chunk->skb;
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/* skbs with "cover letter" */
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if (chunk->head_skb && chunk->skb->data_len == chunk->skb->len)
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chunk->skb = skb_shinfo(chunk->skb)->frag_list;
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if (WARN_ON(!chunk->skb)) {
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__SCTP_INC_STATS(dev_net(chunk->skb->dev), SCTP_MIB_IN_PKT_DISCARDS);
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sctp_chunk_free(chunk);
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goto next_chunk;
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}
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}
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if (chunk->asoc)
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sock_rps_save_rxhash(chunk->asoc->base.sk, chunk->skb);
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queue->in_progress = chunk;
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new_skb:
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/* This is the first chunk in the packet. */
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ch = (struct sctp_chunkhdr *)chunk->skb->data;
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chunk->singleton = 1;
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chunk->data_accepted = 0;
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chunk->pdiscard = 0;
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chunk->auth = 0;
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chunk->has_asconf = 0;
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chunk->end_of_packet = 0;
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if (chunk->head_skb) {
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struct sctp_input_cb
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*cb = SCTP_INPUT_CB(chunk->skb),
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*head_cb = SCTP_INPUT_CB(chunk->head_skb);
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cb->chunk = head_cb->chunk;
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cb->af = head_cb->af;
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}
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}
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chunk->chunk_hdr = ch;
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chunk->chunk_end = ((__u8 *)ch) + SCTP_PAD4(ntohs(ch->length));
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skb_pull(chunk->skb, sizeof(*ch));
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chunk->subh.v = NULL; /* Subheader is no longer valid. */
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if (chunk->chunk_end + sizeof(*ch) <= skb_tail_pointer(chunk->skb)) {
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/* This is not a singleton */
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chunk->singleton = 0;
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} else if (chunk->chunk_end > skb_tail_pointer(chunk->skb)) {
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/* Discard inside state machine. */
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chunk->pdiscard = 1;
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chunk->chunk_end = skb_tail_pointer(chunk->skb);
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} else {
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/* We are at the end of the packet, so mark the chunk
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* in case we need to send a SACK.
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*/
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chunk->end_of_packet = 1;
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}
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pr_debug("+++sctp_inq_pop+++ chunk:%p[%s], length:%d, skb->len:%d\n",
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chunk, sctp_cname(SCTP_ST_CHUNK(chunk->chunk_hdr->type)),
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ntohs(chunk->chunk_hdr->length), chunk->skb->len);
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return chunk;
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}
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/* Set a top-half handler.
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*
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* Originally, we the top-half handler was scheduled as a BH. We now
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* call the handler directly in sctp_inq_push() at a time that
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* we know we are lock safe.
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* The intent is that this routine will pull stuff out of the
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* inqueue and process it.
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*/
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void sctp_inq_set_th_handler(struct sctp_inq *q, work_func_t callback)
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{
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INIT_WORK(&q->immediate, callback);
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}
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