275 lines
12 KiB
C++
275 lines
12 KiB
C++
/****************************************************************************************
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Copyright (C) 2016 Autodesk, Inc.
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All rights reserved.
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Use of this software is subject to the terms of the Autodesk license agreement
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provided at the time of installation or download, or which otherwise accompanies
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this software in either electronic or hard copy form.
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****************************************************************************************/
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//! \file fbxsdk.h
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#ifndef _FBXSDK_H_
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#define _FBXSDK_H_
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/**
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* \mainpage FBX SDK Reference
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* <p>
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* \section welcome Welcome to the FBX SDK Reference
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* The FBX SDK Reference contains reference information on every header file,
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* namespace, class, method, enum, typedef, variable, and other C++ elements
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* that comprise the FBX software development kit (SDK).
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* <p>
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* The FBX SDK Reference is organized into the following sections:
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* <ul><li>Class List: an alphabetical list of FBX SDK classes
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* <li>Class Hierarchy: a textual representation of the FBX SDK class structure
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* <li>Graphical Class Hierarchy: a graphical representation of the FBX SDK class structure
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* <li>File List: an alphabetical list of all documented header files</ul>
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* <p>
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* \section otherdocumentation Other Documentation
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* Apart from this reference guide, an FBX SDK Programming Guide and many FBX
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* SDK examples are also provided.
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* <p>
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* \section aboutFBXSDK About the FBX SDK
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* The FBX SDK is a C++ software development kit (SDK) that lets you import
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* and export 3D scenes using the Autodesk FBX file format. The FBX SDK
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* reads FBX files created with FiLMBOX version 2.5 and later and writes FBX
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* files compatible with MotionBuilder version 6.0 and up.
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*/
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#include <fbxsdk/fbxsdk_def.h>
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#ifndef FBXSDK_NAMESPACE_USING
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#define FBXSDK_NAMESPACE_USING 1
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#endif
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//---------------------------------------------------------------------------------------
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//Core Base Includes
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#include <fbxsdk/core/base/fbxarray.h>
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#include <fbxsdk/core/base/fbxbitset.h>
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#include <fbxsdk/core/base/fbxcharptrset.h>
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#include <fbxsdk/core/base/fbxcontainerallocators.h>
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#include <fbxsdk/core/base/fbxdynamicarray.h>
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#include <fbxsdk/core/base/fbxstatus.h>
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#include <fbxsdk/core/base/fbxfile.h>
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#ifndef FBXSDK_ENV_WINSTORE
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#include <fbxsdk/core/base/fbxfolder.h>
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#endif
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#include <fbxsdk/core/base/fbxhashmap.h>
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#include <fbxsdk/core/base/fbxintrusivelist.h>
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#include <fbxsdk/core/base/fbxmap.h>
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#include <fbxsdk/core/base/fbxmemorypool.h>
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#include <fbxsdk/core/base/fbxpair.h>
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#include <fbxsdk/core/base/fbxset.h>
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#include <fbxsdk/core/base/fbxstring.h>
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#include <fbxsdk/core/base/fbxstringlist.h>
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#include <fbxsdk/core/base/fbxtime.h>
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#include <fbxsdk/core/base/fbxtimecode.h>
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#include <fbxsdk/core/base/fbxutils.h>
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//---------------------------------------------------------------------------------------
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//Core Math Includes
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#include <fbxsdk/core/math/fbxmath.h>
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#include <fbxsdk/core/math/fbxdualquaternion.h>
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#include <fbxsdk/core/math/fbxmatrix.h>
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#include <fbxsdk/core/math/fbxquaternion.h>
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#include <fbxsdk/core/math/fbxvector2.h>
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#include <fbxsdk/core/math/fbxvector4.h>
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//---------------------------------------------------------------------------------------
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//Core Sync Includes
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#ifndef FBXSDK_ENV_WINSTORE
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#include <fbxsdk/core/sync/fbxatomic.h>
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#include <fbxsdk/core/sync/fbxclock.h>
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#include <fbxsdk/core/sync/fbxsync.h>
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#include <fbxsdk/core/sync/fbxthread.h>
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#endif /* !FBXSDK_ENV_WINSTORE */
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//---------------------------------------------------------------------------------------
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//Core Includes
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#include <fbxsdk/core/fbxclassid.h>
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#include <fbxsdk/core/fbxconnectionpoint.h>
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#include <fbxsdk/core/fbxdatatypes.h>
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#ifndef FBXSDK_ENV_WINSTORE
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#include <fbxsdk/core/fbxmodule.h>
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#include <fbxsdk/core/fbxloadingstrategy.h>
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#endif /* !FBXSDK_ENV_WINSTORE */
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#include <fbxsdk/core/fbxmanager.h>
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#include <fbxsdk/core/fbxobject.h>
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#include <fbxsdk/core/fbxperipheral.h>
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#ifndef FBXSDK_ENV_WINSTORE
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#include <fbxsdk/core/fbxplugin.h>
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#include <fbxsdk/core/fbxplugincontainer.h>
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#endif /* !FBXSDK_ENV_WINSTORE */
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#include <fbxsdk/core/fbxproperty.h>
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#include <fbxsdk/core/fbxpropertydef.h>
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#include <fbxsdk/core/fbxpropertyhandle.h>
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#include <fbxsdk/core/fbxpropertypage.h>
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#include <fbxsdk/core/fbxpropertytypes.h>
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#include <fbxsdk/core/fbxquery.h>
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#include <fbxsdk/core/fbxqueryevent.h>
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#ifndef FBXSDK_ENV_WINSTORE
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#include <fbxsdk/core/fbxscopedloadingdirectory.h>
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#include <fbxsdk/core/fbxscopedloadingfilename.h>
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#endif /* !FBXSDK_ENV_WINSTORE */
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#include <fbxsdk/core/fbxxref.h>
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//---------------------------------------------------------------------------------------
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//File I/O Includes
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#include <fbxsdk/fileio/fbxexporter.h>
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#include <fbxsdk/fileio/fbxexternaldocreflistener.h>
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#include <fbxsdk/fileio/fbxfiletokens.h>
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#include <fbxsdk/fileio/fbxglobalcamerasettings.h>
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#include <fbxsdk/fileio/fbxgloballightsettings.h>
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#include <fbxsdk/fileio/fbxgobo.h>
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#include <fbxsdk/fileio/fbximporter.h>
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#include <fbxsdk/fileio/fbxiobase.h>
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#include <fbxsdk/fileio/fbxiopluginregistry.h>
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#include <fbxsdk/fileio/fbxiosettings.h>
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#include <fbxsdk/fileio/fbxstatisticsfbx.h>
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#include <fbxsdk/fileio/fbxstatistics.h>
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#include <fbxsdk/fileio/fbxcallbacks.h>
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//---------------------------------------------------------------------------------------
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//Scene Includes
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#include <fbxsdk/scene/fbxaudio.h>
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#include <fbxsdk/scene/fbxaudiolayer.h>
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#include <fbxsdk/scene/fbxcollection.h>
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#include <fbxsdk/scene/fbxcollectionexclusive.h>
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#include <fbxsdk/scene/fbxcontainer.h>
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#include <fbxsdk/scene/fbxcontainertemplate.h>
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#include <fbxsdk/scene/fbxdisplaylayer.h>
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#include <fbxsdk/scene/fbxdocument.h>
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#include <fbxsdk/scene/fbxdocumentinfo.h>
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#include <fbxsdk/scene/fbxenvironment.h>
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#include <fbxsdk/scene/fbxgroupname.h>
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#include <fbxsdk/scene/fbxlibrary.h>
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#include <fbxsdk/scene/fbxmediaclip.h>
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#include <fbxsdk/scene/fbxobjectmetadata.h>
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#include <fbxsdk/scene/fbxpose.h>
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#include <fbxsdk/scene/fbxreference.h>
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#include <fbxsdk/scene/fbxscene.h>
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#include <fbxsdk/scene/fbxselectionset.h>
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#include <fbxsdk/scene/fbxselectionnode.h>
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#include <fbxsdk/scene/fbxtakeinfo.h>
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#include <fbxsdk/scene/fbxthumbnail.h>
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#include <fbxsdk/scene/fbxvideo.h>
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//---------------------------------------------------------------------------------------
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//Scene Animation Includes
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#include <fbxsdk/scene/animation/fbxanimcurve.h>
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#include <fbxsdk/scene/animation/fbxanimcurvebase.h>
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#include <fbxsdk/scene/animation/fbxanimcurvefilters.h>
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#include <fbxsdk/scene/animation/fbxanimcurvenode.h>
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#include <fbxsdk/scene/animation/fbxanimevalclassic.h>
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#include <fbxsdk/scene/animation/fbxanimevalstate.h>
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#include <fbxsdk/scene/animation/fbxanimevaluator.h>
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#include <fbxsdk/scene/animation/fbxanimlayer.h>
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#include <fbxsdk/scene/animation/fbxanimstack.h>
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#include <fbxsdk/scene/animation/fbxanimutilities.h>
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//---------------------------------------------------------------------------------------
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//Scene Constraint Includes
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#include <fbxsdk/scene/constraint/fbxcharacternodename.h>
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#include <fbxsdk/scene/constraint/fbxcharacter.h>
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#include <fbxsdk/scene/constraint/fbxcharacterpose.h>
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#include <fbxsdk/scene/constraint/fbxconstraint.h>
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#include <fbxsdk/scene/constraint/fbxconstraintaim.h>
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#include <fbxsdk/scene/constraint/fbxconstraintcustom.h>
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#include <fbxsdk/scene/constraint/fbxconstraintparent.h>
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#include <fbxsdk/scene/constraint/fbxconstraintposition.h>
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#include <fbxsdk/scene/constraint/fbxconstraintrotation.h>
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#include <fbxsdk/scene/constraint/fbxconstraintscale.h>
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#include <fbxsdk/scene/constraint/fbxconstraintsinglechainik.h>
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#include <fbxsdk/scene/constraint/fbxconstraintutils.h>
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#include <fbxsdk/scene/constraint/fbxcontrolset.h>
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#include <fbxsdk/scene/constraint/fbxhik2fbxcharacter.h>
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//---------------------------------------------------------------------------------------
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//Scene Geometry Includes
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#include <fbxsdk/scene/geometry/fbxblendshape.h>
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#include <fbxsdk/scene/geometry/fbxblendshapechannel.h>
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#include <fbxsdk/scene/geometry/fbxcache.h>
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#include <fbxsdk/scene/geometry/fbxcachedeffect.h>
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#include <fbxsdk/scene/geometry/fbxcamera.h>
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#include <fbxsdk/scene/geometry/fbxcamerastereo.h>
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#include <fbxsdk/scene/geometry/fbxcameraswitcher.h>
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#include <fbxsdk/scene/geometry/fbxcluster.h>
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#include <fbxsdk/scene/geometry/fbxdeformer.h>
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#include <fbxsdk/scene/geometry/fbxgenericnode.h>
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#include <fbxsdk/scene/geometry/fbxgeometry.h>
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#include <fbxsdk/scene/geometry/fbxgeometrybase.h>
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#include <fbxsdk/scene/geometry/fbxgeometryweightedmap.h>
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#include <fbxsdk/scene/geometry/fbxlight.h>
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#include <fbxsdk/scene/geometry/fbxlimitsutilities.h>
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#include <fbxsdk/scene/geometry/fbxline.h>
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#include <fbxsdk/scene/geometry/fbxlodgroup.h>
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#include <fbxsdk/scene/geometry/fbxmarker.h>
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#include <fbxsdk/scene/geometry/fbxmesh.h>
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#include <fbxsdk/scene/geometry/fbxnode.h>
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#include <fbxsdk/scene/geometry/fbxnodeattribute.h>
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#include <fbxsdk/scene/geometry/fbxnull.h>
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#include <fbxsdk/scene/geometry/fbxnurbs.h>
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#include <fbxsdk/scene/geometry/fbxnurbscurve.h>
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#include <fbxsdk/scene/geometry/fbxnurbssurface.h>
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#include <fbxsdk/scene/geometry/fbxopticalreference.h>
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#include <fbxsdk/scene/geometry/fbxpatch.h>
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#include <fbxsdk/scene/geometry/fbxproceduralgeometry.h>
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#include <fbxsdk/scene/geometry/fbxshape.h>
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#include <fbxsdk/scene/geometry/fbxskeleton.h>
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#include <fbxsdk/scene/geometry/fbxskin.h>
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#include <fbxsdk/scene/geometry/fbxsubdeformer.h>
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#include <fbxsdk/scene/geometry/fbxsubdiv.h>
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#include <fbxsdk/scene/geometry/fbxtrimnurbssurface.h>
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#include <fbxsdk/scene/geometry/fbxvertexcachedeformer.h>
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#include <fbxsdk/scene/geometry/fbxweightedmapping.h>
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//---------------------------------------------------------------------------------------
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//Scene Shading Includes
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#include <fbxsdk/scene/shading/fbxshadingconventions.h>
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#include <fbxsdk/scene/shading/fbxbindingsentryview.h>
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#include <fbxsdk/scene/shading/fbxbindingtable.h>
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#include <fbxsdk/scene/shading/fbxbindingtableentry.h>
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#include <fbxsdk/scene/shading/fbxbindingoperator.h>
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#include <fbxsdk/scene/shading/fbxconstantentryview.h>
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#include <fbxsdk/scene/shading/fbxentryview.h>
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#include <fbxsdk/scene/shading/fbxfiletexture.h>
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#include <fbxsdk/scene/shading/fbximplementation.h>
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#include <fbxsdk/scene/shading/fbximplementationfilter.h>
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#include <fbxsdk/scene/shading/fbximplementationutils.h>
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#include <fbxsdk/scene/shading/fbxlayeredtexture.h>
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#include <fbxsdk/scene/shading/fbxoperatorentryview.h>
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#include <fbxsdk/scene/shading/fbxproceduraltexture.h>
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#include <fbxsdk/scene/shading/fbxpropertyentryview.h>
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#include <fbxsdk/scene/shading/fbxsemanticentryview.h>
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#include <fbxsdk/scene/shading/fbxsurfacelambert.h>
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#include <fbxsdk/scene/shading/fbxsurfacematerial.h>
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#include <fbxsdk/scene/shading/fbxsurfacephong.h>
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#include <fbxsdk/scene/shading/fbxtexture.h>
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//---------------------------------------------------------------------------------------
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//Utilities Includes
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#include <fbxsdk/utils/fbxdeformationsevaluator.h>
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#include <fbxsdk/utils/fbxprocessor.h>
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#include <fbxsdk/utils/fbxprocessorxref.h>
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#include <fbxsdk/utils/fbxprocessorxrefuserlib.h>
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#include <fbxsdk/utils/fbxprocessorshaderdependency.h>
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#include <fbxsdk/utils/fbxclonemanager.h>
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#include <fbxsdk/utils/fbxgeometryconverter.h>
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#include <fbxsdk/utils/fbxmanipulators.h>
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#include <fbxsdk/utils/fbxmaterialconverter.h>
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#include <fbxsdk/utils/fbxrenamingstrategyfbx5.h>
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#include <fbxsdk/utils/fbxrenamingstrategyfbx6.h>
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#include <fbxsdk/utils/fbxrenamingstrategyutilities.h>
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#include <fbxsdk/utils/fbxrootnodeutility.h>
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#include <fbxsdk/utils/fbxusernotification.h>
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#include <fbxsdk/utils/fbxscenecheckutility.h>
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//---------------------------------------------------------------------------------------
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#if defined(FBXSDK_NAMESPACE) && (FBXSDK_NAMESPACE_USING == 1)
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using namespace FBXSDK_NAMESPACE;
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#endif
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#endif /* _FBXSDK_H_ */
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