116 lines
4.2 KiB
HTML
116 lines
4.2 KiB
HTML
<!doctype html>
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<html lang="en-us">
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<head>
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<meta charset="utf-8">
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<meta http-equiv="Content-Type" content="text/html; charset=utf-8">
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<style>
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body { margin:0px; padding: 0px; }
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.emscripten { padding-right: 0; margin-left: auto; margin-right: auto; display: block; }
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div.emscripten { text-align: center; }
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canvas.emscripten {
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border: 0px none; /* no border, otherwise mouse coords will be wrong */
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padding: 0px; /* no padding, otherwise mouse coords will be wrong */
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background-color: black; /* keep it black, otherwise rendering problems occur */
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width: 100vw; /* be as wide as possible */
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height: 100vh; /* be as tall as possible */
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max-height: 100vh; /* don't grow more than screen height */
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display: block;
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overflow: hidden;
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}
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</style>
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</head>
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<body>
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<div class="emscripten" id="status">Downloading...</div>
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<div class="emscripten">
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<progress value="0" max="100" id="progress" hidden=1></progress>
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</div>
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<canvas class="emscripten" id="canvas" oncontextmenu="event.preventDefault()"></canvas>
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<script type='text/javascript'>
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var statusElement = document.getElementById('status');
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var progressElement = document.getElementById('progress');
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function getUrlVars()
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{
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var vars = {};
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var parts = window.location.href.replace(/[?&]+([^=&]+)=([^&]*)/gi, function(m,key,value) {
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vars[key] = value;
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});
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return vars;
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}
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var Module = {
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preRun: [ function(){
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var modelFileName = getUrlVars()["model"];
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if ( modelFileName )
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{
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var filename = modelFileName.split('/').pop();
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console.log("reading " + modelFileName);
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Module.arguments = [filename];
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FS.createPreloadedFile('./', filename, modelFileName, true, false);
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}
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}],
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postRun: [],
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print: function(text) {
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console.log(text);
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},
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printErr: function(text) {
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console.error(text);
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},
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canvas: (function() {
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var canvas = document.getElementById('canvas');
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// As a default initial behavior, pop up an alert when webgl context is lost. To make your
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// application robust, you may want to override this behavior before shipping!
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// See http://www.khronos.org/registry/webgl/specs/latest/1.0/#5.15.2
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canvas.addEventListener("webglcontextlost", function(e) { alert('WebGL context lost. You will need to reload the page.'); e.preventDefault(); }, false);
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return canvas;
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})(),
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setStatus: function(text) {
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if (!Module.setStatus.last) Module.setStatus.last = { time: Date.now(), text: '' };
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if (text === Module.setStatus.text) return;
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var m = text.match(/([^(]+)\((\d+(\.\d+)?)\/(\d+)\)/);
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var now = Date.now();
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if (m && now - Date.now() < 30) return; // if this is a progress update, skip it if too soon
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if (m) {
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text = m[1];
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progressElement.value = parseInt(m[2])*100;
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progressElement.max = parseInt(m[4])*100;
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progressElement.hidden = false;
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} else {
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progressElement.value = null;
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progressElement.max = null;
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progressElement.hidden = true;
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}
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statusElement.innerHTML = text;
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},
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totalDependencies: 0,
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monitorRunDependencies: function(left) {
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this.totalDependencies = Math.max(this.totalDependencies, left);
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Module.setStatus(left ? 'Preparing... (' + (this.totalDependencies-left) + '/' + this.totalDependencies + ')' : 'All downloads complete.');
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}
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};
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Module.setStatus('Downloading...');
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window.onerror = function() {
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Module.setStatus('Exception thrown, see JavaScript console');
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Module.setStatus = function(text) {
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if (text) Module.printErr('[post-exception status] ' + text);
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};
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};
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</script>
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{{{ SCRIPT }}}
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</body>
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</html>
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