paulbergmann_mpstubs/machine/textwindow.h

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/*! \file
* \brief \ref TextWindow provides virtual output windows in text mode
*/
#pragma once
#include "types.h"
#include "machine/textmode.h"
/*! \brief Virtual windows in text mode
* \ingroup io
*
* Outputs text on a part of the screen in \ref TextMode "text mode",
* a window defined in its position and size (with its own cursor).
*
* This allows to separate the output of the application from the debug output
* on the screen without having to synchronize.
*/
class TextWindow : public TextMode {
// Prevent copies and assignments
TextWindow(const TextWindow&) = delete;
TextWindow& operator=(const TextWindow&) = delete;
public:
/*! \brief Constructor of a text window
*
* Creates a virtual, rectangular text window on the screen.
* The coordinates to construct the window are absolute positions in the
* \ref TextMode screen.
*
* \note Overlapping windows are neither supported nor prevented -- better
* just try to avoid construction windows with overlapping coordinates!
*
* \warning Don't use the hardware cursor in more than one window!
*
* \param from_col Text Window starts in column `from_col`,
* the first (leftmost) possible column is `0`
* \param to_col Text Window extends to the right to column `to_col` (exclusive).
* This column has to be strictly greater than `from_col`,
* the maximum allowed value is \ref TextMode::COLUMNS (rightmost)
* \param from_row Text Window starts in row `from_row`,
* the first possible (uppermost) row is `0`
* \param to_row Text Window extends down to row `to_row` (exclusive).
* This row has to be strictly greater than `from_row`,
* the maximum allowed value is \ref TextMode::ROWS (bottom-most)
* \param use_cursor Specifies whether the hardware cursor (`true`) or a
* software cursor/variable (`false`) should be used to
* store the current position
*
* \todo Implement constructor
*/
TextWindow(unsigned from_col, unsigned to_col, unsigned from_row, unsigned to_row, bool use_cursor = false);
/*! \brief Set the cursor position in the window
*
* Depending on the constructor parameter `use_cursor` either the
* hardware cursor (and only the hardware cursor!) is used or the position
* is stored internally in the object.
*
* The coordinates are relative to the upper left starting position of
* the window.
*
* \param rel_x Column in window
* \param rel_y Row in window
* \todo Implement method, use \ref TextMode::setCursor() for the hardware cursor
*/
void setPos(unsigned rel_x, unsigned rel_y);
/*! \brief Get the current cursor position in the window
*
* Depending on the constructor parameter `use_cursor` either the
* hardware cursor (and only the hardware cursor!) is used or the position
* is retrieved from the internally stored object.
*
* \param rel_x Column in window
* \param rel_y Row in window
* \todo Implement Method, use \ref TextMode::getCursor() for the hardware cursor
*/
void getPos(unsigned& rel_x, unsigned& rel_y) const;
/*! \brief Display multiple characters in the window
*
* Output a character string, starting at the current cursor position.
* Since the string does not need to contain a `\0` termination (unlike the
* common C string), a length parameter is required to specify the number
* of characters in the string.
* When the output is complete, the cursor is positioned after the last
* printed character.
* The same attributes (colors) are used for the entire text.
*
* If there is not enough space left at the end of the line,
* the output continues on the following line.
* As soon as the last window line is filled, the entire window area is
* moved up one line: The first line disappears, the bottom line is cleared.
*
* A line break also occurs whenever the character `\n` appears in the text.
*
* \param string Text to be printed
* \param length Length of text
* \param attrib Attribute for text
* \todo Implement Method
*/
void print(const char* string, size_t length, Attribute attrib = TextMode::Attribute()); //NOLINT
/*! \brief Delete all contents in the window and reset the cursor.
*
* \param character Fill character
* \param attrib Attribute for fill character
* \todo Implement Method
*/
void reset(char character = ' ', Attribute attrib = TextMode::Attribute());
};