paulbergmann_mpstubs/machine/keydecoder.cc

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#include "machine/keydecoder.h"
#include "machine/ps2controller.h"
// Constants used for key decoding
const unsigned char BREAK_BIT = 0x80;
const unsigned char PREFIX_1 = 0xe0;
const unsigned char PREFIX_2 = 0xe1;
Key KeyDecoder::decode(unsigned char code) {
Key key = modifier;
// All keys that are introduced by the MF II keyboard (compared to the older AT keyboard)
// always send a prefix value as first byte.
if (code == PREFIX_1 || code == PREFIX_2) {
prefix = code;
} else {
// Releasing a key is, for us, only important for the modifier keys such as SHIFT, CTRL and ALT,
// For other, non-modifier keys, we ignore the break code.
bool pressed = (code & BREAK_BIT) == 0;
// A key's break code is identical to its make code with an additionally set BREAK_BIT
Key::Scancode scancode = static_cast<Key::Scancode>(code & (~BREAK_BIT));
// We ignore "new" special keys, such as the Windows key
if (scancode < Key::Scancode::KEYS) {
// save state
status[scancode] = pressed;
// Take a closer look at modifier make and break events
bool isModifier = true;
switch (scancode) {
// both shifts are handled equally
case Key::Scancode::KEY_LEFT_SHIFT:
case Key::Scancode::KEY_RIGHT_SHIFT:
modifier.shift = pressed;
break;
case Key::Scancode::KEY_LEFT_ALT:
if (prefix == PREFIX_1) {
modifier.alt_right = pressed;
} else {
modifier.alt_left = pressed;
}
break;
case Key::Scancode::KEY_LEFT_CTRL:
if (prefix == PREFIX_1) {
modifier.ctrl_right = pressed;
} else {
modifier.ctrl_left = pressed;
}
break;
default:
isModifier = false;
}
// For keys other than modifiers, we only care about the make code
if (pressed && !isModifier) {
switch (scancode) {
case Key::Scancode::KEY_CAPS_LOCK:
modifier.caps_lock ^= 1;
setLed(PS2Controller::LED_CAPS_LOCK, modifier.caps_lock);
break;
case Key::Scancode::KEY_SCROLL_LOCK:
modifier.scroll_lock ^= 1;
setLed(PS2Controller::LED_SCROLL_LOCK, modifier.scroll_lock);
break;
case Key::Scancode::KEY_NUM_LOCK: // Can be both NumLock and pause
// On old keyboards, the pause functionality was only accessible by
// pressing Ctrl+NumLock. Modern MF-II keyboards therefore send exactly
// this code combination when the pause key was pressed.
// Normally, the pause key does not provide an ASCII code, but we check
// that anyway. In either case, we're now done decoding.
if (modifier.ctrl_left) { // pause key
key.scancode = scancode;
} else { // NumLock
modifier.num_lock ^= 1;
setLed(PS2Controller::LED_NUM_LOCK, modifier.num_lock);
}
break;
// Special case scan code 53: This code is used by both the minus key on the main
// keyboard and the division key on the number block.
// When the division key was pressed, we adjust the scancode accordingly.
case Key::Scancode::KEY_SLASH:
if (prefix == PREFIX_1) {
key.scancode = Key::Scancode::KEY_DIV;
key.shift = true;
} else {
key.scancode = scancode;
}
break;
default:
key.scancode = scancode;
// When NumLock is enabled and a key on the keypad was pressed, we
// want return the ASCII and scan codes of the corresponding numerical
// key instead of the arrow keys.
// The keys on the cursor block (prefix == PREFIX_1), however, should
// remain usable. Therefore, as a little hack, we deactivate the NumLock
// for these keys.
if (modifier.num_lock && prefix == PREFIX_1) {
key.num_lock = false;
}
}
}
}
// The prefix is only valid for the immediately following code, which was just handled.
prefix = 0;
}
return key;
}