233 lines
7.7 KiB
LLVM
233 lines
7.7 KiB
LLVM
; This test contains extremely tricky call graph structures for the inliner to
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; handle correctly. They form cycles where the inliner introduces code that is
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; immediately or can eventually be transformed back into the original code. And
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; each step changes the call graph and so will trigger iteration. This requires
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; some out-of-band way to prevent infinitely re-inlining and re-transforming the
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; code.
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;
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; RUN: opt < %s -passes='cgscc(inline,function(sroa,instcombine))' -inline-threshold=50 -S | FileCheck %s
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; The `test1_*` collection of functions form a directly cycling pattern.
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define void @test1_a(i8** %ptr) {
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; CHECK-LABEL: define void @test1_a(
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entry:
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call void @test1_b(i8* bitcast (void (i8*, i1, i32)* @test1_b to i8*), i1 false, i32 0)
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; Inlining and simplifying this call will reliably produce the exact same call,
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; over and over again. However, each inlining increments the count, and so we
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; expect this test case to stop after one round of inlining with a final
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; argument of '1'.
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; CHECK-NOT: call
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; CHECK: call void @test1_b(i8* bitcast (void (i8*, i1, i32)* @test1_b to i8*), i1 false, i32 1)
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; CHECK-NOT: call
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ret void
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}
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define void @test1_b(i8* %arg, i1 %flag, i32 %inline_count) {
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; CHECK-LABEL: define void @test1_b(
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entry:
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%a = alloca i8*
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store i8* %arg, i8** %a
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; This alloca and store should remain through any optimization.
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; CHECK: %[[A:.*]] = alloca
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; CHECK: store i8* %arg, i8** %[[A]]
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br i1 %flag, label %bb1, label %bb2
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bb1:
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call void @test1_a(i8** %a) noinline
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br label %bb2
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bb2:
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%cast = bitcast i8** %a to void (i8*, i1, i32)**
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%p = load void (i8*, i1, i32)*, void (i8*, i1, i32)** %cast
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%inline_count_inc = add i32 %inline_count, 1
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call void %p(i8* %arg, i1 %flag, i32 %inline_count_inc)
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; And we should continue to load and call indirectly through optimization.
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; CHECK: %[[CAST:.*]] = bitcast i8** %[[A]] to void (i8*, i1, i32)**
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; CHECK: %[[P:.*]] = load void (i8*, i1, i32)*, void (i8*, i1, i32)** %[[CAST]]
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; CHECK: call void %[[P]](
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ret void
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}
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define void @test2_a(i8** %ptr) {
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; CHECK-LABEL: define void @test2_a(
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entry:
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call void @test2_b(i8* bitcast (void (i8*, i8*, i1, i32)* @test2_b to i8*), i8* bitcast (void (i8*, i8*, i1, i32)* @test2_c to i8*), i1 false, i32 0)
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; Inlining and simplifying this call will reliably produce the exact same call,
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; but only after doing two rounds if inlining, first from @test2_b then
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; @test2_c. We check the exact number of inlining rounds before we cut off to
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; break the cycle by inspecting the last paramater that gets incremented with
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; each inlined function body.
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; CHECK-NOT: call
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; CHECK: call void @test2_b(i8* bitcast (void (i8*, i8*, i1, i32)* @test2_b to i8*), i8* bitcast (void (i8*, i8*, i1, i32)* @test2_c to i8*), i1 false, i32 2)
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; CHECK-NOT: call
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ret void
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}
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define void @test2_b(i8* %arg1, i8* %arg2, i1 %flag, i32 %inline_count) {
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; CHECK-LABEL: define void @test2_b(
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entry:
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%a = alloca i8*
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store i8* %arg2, i8** %a
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; This alloca and store should remain through any optimization.
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; CHECK: %[[A:.*]] = alloca
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; CHECK: store i8* %arg2, i8** %[[A]]
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br i1 %flag, label %bb1, label %bb2
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bb1:
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call void @test2_a(i8** %a) noinline
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br label %bb2
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bb2:
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%p = load i8*, i8** %a
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%cast = bitcast i8* %p to void (i8*, i8*, i1, i32)*
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%inline_count_inc = add i32 %inline_count, 1
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call void %cast(i8* %arg1, i8* %arg2, i1 %flag, i32 %inline_count_inc)
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; And we should continue to load and call indirectly through optimization.
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; CHECK: %[[CAST:.*]] = bitcast i8** %[[A]] to void (i8*, i8*, i1, i32)**
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; CHECK: %[[P:.*]] = load void (i8*, i8*, i1, i32)*, void (i8*, i8*, i1, i32)** %[[CAST]]
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; CHECK: call void %[[P]](
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ret void
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}
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define void @test2_c(i8* %arg1, i8* %arg2, i1 %flag, i32 %inline_count) {
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; CHECK-LABEL: define void @test2_c(
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entry:
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%a = alloca i8*
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store i8* %arg1, i8** %a
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; This alloca and store should remain through any optimization.
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; CHECK: %[[A:.*]] = alloca
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; CHECK: store i8* %arg1, i8** %[[A]]
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br i1 %flag, label %bb1, label %bb2
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bb1:
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call void @test2_a(i8** %a) noinline
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br label %bb2
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bb2:
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%p = load i8*, i8** %a
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%cast = bitcast i8* %p to void (i8*, i8*, i1, i32)*
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%inline_count_inc = add i32 %inline_count, 1
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call void %cast(i8* %arg1, i8* %arg2, i1 %flag, i32 %inline_count_inc)
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; And we should continue to load and call indirectly through optimization.
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; CHECK: %[[CAST:.*]] = bitcast i8** %[[A]] to void (i8*, i8*, i1, i32)**
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; CHECK: %[[P:.*]] = load void (i8*, i8*, i1, i32)*, void (i8*, i8*, i1, i32)** %[[CAST]]
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; CHECK: call void %[[P]](
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ret void
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}
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; Another infinite inlining case. The initial callgraph is like following:
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;
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; test3_a <---> test3_b
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; | ^
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; v |
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; test3_c <---> test3_d
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;
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; For all the call edges in the call graph, only test3_c and test3_d can be
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; inlined into test3_a, and no other call edge can be inlined.
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;
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; After test3_c is inlined into test3_a, the original call edge test3_a->test3_c
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; will be removed, a new call edge will be added and the call graph becomes:
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;
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; test3_a <---> test3_b
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; \ ^
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; v /
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; test3_c <---> test3_d
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; But test3_a, test3_b, test3_c and test3_d still belong to the same SCC.
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;
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; Then after test3_a->test3_d is inlined, when test3_a->test3_d is converted to
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; a ref edge, the original SCC will be split into two: {test3_c, test3_d} and
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; {test3_a, test3_b}, immediately after the newly added ref edge
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; test3_a->test3_c will be converted to a call edge, and the two SCCs will be
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; merged into the original one again. During this cycle, the original SCC will
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; be added into UR.CWorklist again and this creates an infinite loop.
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@a = global i64 0
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@b = global i64 0
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; Check test3_c is inlined into test3_a once and only once.
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; CHECK-LABEL: @test3_a(
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; CHECK: tail call void @test3_b()
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; CHECK-NEXT: tail call void @test3_d(i32 5)
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; CHECK-NEXT: %[[LD1:.*]] = load i64, i64* @a
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; CHECK-NEXT: %[[ADD1:.*]] = add nsw i64 %[[LD1]], 1
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; CHECK-NEXT: store i64 %[[ADD1]], i64* @a
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; CHECK-NEXT: %[[LD2:.*]] = load i64, i64* @b
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; CHECK-NEXT: %[[ADD2:.*]] = add nsw i64 %[[LD2]], 5
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; CHECK-NEXT: store i64 %[[ADD2]], i64* @b
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; CHECK-NEXT: ret void
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; Function Attrs: noinline
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define void @test3_a() #0 {
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entry:
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tail call void @test3_b()
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tail call void @test3_c(i32 5)
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%t0 = load i64, i64* @b
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%add = add nsw i64 %t0, 5
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store i64 %add, i64* @b
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ret void
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}
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; Function Attrs: noinline
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define void @test3_b() #0 {
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entry:
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tail call void @test3_a()
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%t0 = load i64, i64* @a
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%add = add nsw i64 %t0, 2
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store i64 %add, i64* @a
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ret void
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}
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define void @test3_d(i32 %i) {
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entry:
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%cmp = icmp eq i32 %i, 5
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br i1 %cmp, label %if.end, label %if.then
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if.then: ; preds = %entry
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%call = tail call i64 @random()
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%t0 = load i64, i64* @a
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%add = add nsw i64 %t0, %call
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store i64 %add, i64* @a
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br label %if.end
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if.end: ; preds = %entry, %if.then
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tail call void @test3_c(i32 %i)
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tail call void @test3_b()
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%t6 = load i64, i64* @a
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%add79 = add nsw i64 %t6, 3
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store i64 %add79, i64* @a
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ret void
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}
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define void @test3_c(i32 %i) {
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entry:
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%cmp = icmp eq i32 %i, 5
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br i1 %cmp, label %if.end, label %if.then
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if.then: ; preds = %entry
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%call = tail call i64 @random()
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%t0 = load i64, i64* @a
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%add = add nsw i64 %t0, %call
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store i64 %add, i64* @a
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br label %if.end
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if.end: ; preds = %entry, %if.then
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tail call void @test3_d(i32 %i)
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%t6 = load i64, i64* @a
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%add85 = add nsw i64 %t6, 1
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store i64 %add85, i64* @a
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ret void
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}
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declare i64 @random()
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attributes #0 = { noinline }
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