180 lines
4.7 KiB
ArmAsm
180 lines
4.7 KiB
ArmAsm
# RUN: llvm-mc -filetype=asm < %s -triple i686-windows-msvc | FileCheck %s --check-prefix=ASM
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# RUN: llvm-mc -filetype=obj < %s -triple i686-windows-msvc | llvm-readobj --codeview - | FileCheck %s --check-prefix=OBJ
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.globl _foo
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_foo:
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.cv_fpo_proc _foo 4
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pushl %ebp
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.cv_fpo_pushreg %ebp
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movl %ebp, %esp
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.cv_fpo_setframe %ebp
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pushl %ebx
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.cv_fpo_pushreg %ebx
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pushl %edi
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.cv_fpo_pushreg %edi
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pushl %esi
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.cv_fpo_pushreg esi
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subl $20, %esp
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.cv_fpo_stackalloc 20
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.cv_fpo_endprologue
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# ASM: .cv_fpo_proc _foo 4
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# ASM: pushl %ebp
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# ASM: .cv_fpo_pushreg %ebp
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# ASM: movl %ebp, %esp
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# ASM: .cv_fpo_setframe %ebp
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# ASM: pushl %ebx
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# ASM: .cv_fpo_pushreg %ebx
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# ASM: pushl %edi
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# ASM: .cv_fpo_pushreg %edi
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# ASM: pushl %esi
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# ASM: .cv_fpo_pushreg %esi
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# ASM: subl $20, %esp
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# ASM: .cv_fpo_stackalloc 20
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# ASM: .cv_fpo_endprologue
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# Clobbers
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xorl %ebx, %ebx
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xorl %edi, %edi
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xorl %esi, %esi
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# Use that stack memory
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leal 4(%esp), %eax
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movl %eax, (%esp)
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calll _bar
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# ASM: calll _bar
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# Epilogue
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# FIXME: Get FPO data for this once we get it for DWARF.
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addl $20, %esp
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popl %esi
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popl %edi
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popl %ebx
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popl %ebp
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retl
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.cv_fpo_endproc
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# ASM: .cv_fpo_endproc
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.section .debug$S,"dr"
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.p2align 2
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.long 4 # Debug section magic
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.cv_fpo_data _foo
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.cv_stringtable
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# ASM: .cv_fpo_data
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# OBJ: Subsection [
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# OBJ-NEXT: SubSectionType: FrameData (0xF5)
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# OBJ-NEXT: SubSectionSize:
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# OBJ-NEXT: LinkageName: _foo
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# OBJ-NEXT: FrameData {
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# OBJ-NEXT: RvaStart: 0x0
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# OBJ-NEXT: CodeSize: 0x23
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# OBJ-NEXT: LocalSize: 0x0
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# OBJ-NEXT: ParamsSize: 0x4
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# OBJ-NEXT: MaxStackSize: 0x0
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# OBJ-NEXT: PrologSize: 0x9
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# OBJ-NEXT: SavedRegsSize: 0x0
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# OBJ-NEXT: Flags [ (0x4)
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# OBJ-NEXT: IsFunctionStart (0x4)
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# OBJ-NEXT: ]
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# OBJ-NEXT: FrameFunc [
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# OBJ-NEXT: $T0 .raSearch =
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# OBJ-NEXT: $eip $T0 ^ =
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# OBJ-NEXT: $esp $T0 4 + =
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# OBJ-NEXT: ]
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# OBJ-NEXT: }
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# OBJ-NEXT: FrameData {
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# OBJ-NEXT: RvaStart: 0x1
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# OBJ-NEXT: CodeSize: 0x22
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# OBJ-NEXT: LocalSize: 0x0
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# OBJ-NEXT: ParamsSize: 0x4
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# OBJ-NEXT: MaxStackSize: 0x0
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# OBJ-NEXT: PrologSize: 0x8
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# OBJ-NEXT: SavedRegsSize: 0x4
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# OBJ-NEXT: Flags [ (0x0)
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# OBJ-NEXT: ]
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# OBJ-NEXT: FrameFunc [
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# OBJ-NEXT: $T0 .raSearch =
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# OBJ-NEXT: $eip $T0 ^ =
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# OBJ-NEXT: $esp $T0 4 + =
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# OBJ-NEXT: $ebp $T0 4 - ^ =
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# OBJ-NEXT: ]
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# OBJ-NEXT: }
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# OBJ-NEXT: FrameData {
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# OBJ-NEXT: RvaStart: 0x3
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# OBJ-NEXT: CodeSize: 0x20
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# OBJ-NEXT: LocalSize: 0x0
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# OBJ-NEXT: ParamsSize: 0x4
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# OBJ-NEXT: MaxStackSize: 0x0
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# OBJ-NEXT: PrologSize: 0x6
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# OBJ-NEXT: SavedRegsSize: 0x4
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# OBJ-NEXT: Flags [ (0x0)
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# OBJ-NEXT: ]
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# OBJ-NEXT: FrameFunc [
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# OBJ-NEXT: $T0 $ebp 4 + =
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# OBJ-NEXT: $eip $T0 ^ =
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# OBJ-NEXT: $esp $T0 4 + =
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# OBJ-NEXT: $ebp $T0 4 - ^ =
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# OBJ-NEXT: ]
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# OBJ-NEXT: }
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# OBJ-NEXT: FrameData {
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# OBJ-NEXT: RvaStart: 0x4
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# OBJ-NEXT: CodeSize: 0x1F
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# OBJ-NEXT: LocalSize: 0x0
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# OBJ-NEXT: ParamsSize: 0x4
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# OBJ-NEXT: MaxStackSize: 0x0
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# OBJ-NEXT: PrologSize: 0x5
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# OBJ-NEXT: SavedRegsSize: 0x8
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# OBJ-NEXT: Flags [ (0x0)
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# OBJ-NEXT: ]
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# OBJ-NEXT: FrameFunc [
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# OBJ-NEXT: $T0 $ebp 4 + =
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# OBJ-NEXT: $eip $T0 ^ =
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# OBJ-NEXT: $esp $T0 4 + =
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# OBJ-NEXT: $ebp $T0 4 - ^ =
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# OBJ-NEXT: $ebx $T0 8 - ^ =
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# OBJ-NEXT: ]
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# OBJ-NEXT: }
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# OBJ-NEXT: FrameData {
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# OBJ-NEXT: RvaStart: 0x5
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# OBJ-NEXT: CodeSize: 0x1E
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# OBJ-NEXT: LocalSize: 0x0
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# OBJ-NEXT: ParamsSize: 0x4
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# OBJ-NEXT: MaxStackSize: 0x0
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# OBJ-NEXT: PrologSize: 0x4
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# OBJ-NEXT: SavedRegsSize: 0xC
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# OBJ-NEXT: Flags [ (0x0)
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# OBJ-NEXT: ]
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# OBJ-NEXT: FrameFunc [
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# OBJ-NEXT: $T0 $ebp 4 + =
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# OBJ-NEXT: $eip $T0 ^ =
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# OBJ-NEXT: $esp $T0 4 + =
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# OBJ-NEXT: $ebp $T0 4 - ^ =
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# OBJ-NEXT: $ebx $T0 8 - ^ =
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# OBJ-NEXT: $edi $T0 12 - ^ =
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# OBJ-NEXT: ]
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# OBJ-NEXT: }
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# OBJ-NEXT: FrameData {
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# OBJ-NEXT: RvaStart: 0x6
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# OBJ-NEXT: CodeSize: 0x1D
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# OBJ-NEXT: LocalSize: 0x0
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# OBJ-NEXT: ParamsSize: 0x4
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# OBJ-NEXT: MaxStackSize: 0x0
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# OBJ-NEXT: PrologSize: 0x3
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# OBJ-NEXT: SavedRegsSize: 0x10
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# OBJ-NEXT: Flags [ (0x0)
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# OBJ-NEXT: ]
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# OBJ-NEXT: FrameFunc [
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# OBJ-NEXT: $T0 $ebp 4 + =
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# OBJ-NEXT: $eip $T0 ^ =
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# OBJ-NEXT: $esp $T0 4 + =
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# OBJ-NEXT: $ebp $T0 4 - ^ =
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# OBJ-NEXT: $ebx $T0 8 - ^ =
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# OBJ-NEXT: $edi $T0 12 - ^ =
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# OBJ-NEXT: $esi $T0 16 - ^ =
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# OBJ-NEXT: ]
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# OBJ-NEXT: }
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# OBJ-NOT: FrameData
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