273 lines
10 KiB
LLVM
273 lines
10 KiB
LLVM
; NOTE: Assertions have been autogenerated by utils/update_llc_test_checks.py
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; RUN: llc < %s -mtriple=x86_64-apple-darwin19.6.0 | FileCheck %s --check-prefix=SSE2
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; RUN: llc < %s -mtriple=x86_64-apple-darwin19.6.0 -mattr=avx | FileCheck %s --check-prefix=AVX
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; RUN: llc < %s -mtriple=x86_64-apple-darwin19.6.0 -mattr=avx512f | FileCheck %s --check-prefix=AVX
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define void @a(float* %arg, i32 %arg1) {
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; SSE2-LABEL: a:
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; SSE2: ## %bb.0: ## %bb
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; SSE2-NEXT: testl %esi, %esi
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; SSE2-NEXT: jle LBB0_3
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; SSE2-NEXT: ## %bb.1: ## %bb2
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; SSE2-NEXT: movl %esi, {{[-0-9]+}}(%r{{[sb]}}p) ## 4-byte Spill
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; SSE2-NEXT: movl %esi, %eax
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; SSE2-NEXT: .p2align 4, 0x90
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; SSE2-NEXT: LBB0_2: ## %bb6
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; SSE2-NEXT: ## =>This Inner Loop Header: Depth=1
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; SSE2-NEXT: ## InlineAsm Start
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; SSE2-NEXT: ## InlineAsm End
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; SSE2-NEXT: movss {{.*#+}} xmm0 = mem[0],zero,zero,zero
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; SSE2-NEXT: addss {{[-0-9]+}}(%r{{[sb]}}p), %xmm0 ## 4-byte Folded Reload
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; SSE2-NEXT: movss %xmm0, (%rdi)
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; SSE2-NEXT: addq $4, %rdi
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; SSE2-NEXT: decq %rax
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; SSE2-NEXT: jne LBB0_2
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; SSE2-NEXT: LBB0_3: ## %bb5
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; SSE2-NEXT: retq
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;
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; AVX-LABEL: a:
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; AVX: ## %bb.0: ## %bb
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; AVX-NEXT: testl %esi, %esi
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; AVX-NEXT: jle LBB0_3
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; AVX-NEXT: ## %bb.1: ## %bb2
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; AVX-NEXT: movl %esi, {{[-0-9]+}}(%r{{[sb]}}p) ## 4-byte Spill
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; AVX-NEXT: movl %esi, %eax
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; AVX-NEXT: .p2align 4, 0x90
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; AVX-NEXT: LBB0_2: ## %bb6
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; AVX-NEXT: ## =>This Inner Loop Header: Depth=1
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; AVX-NEXT: ## InlineAsm Start
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; AVX-NEXT: ## InlineAsm End
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; AVX-NEXT: vmovss {{[-0-9]+}}(%r{{[sb]}}p), %xmm0 ## 4-byte Reload
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; AVX-NEXT: ## xmm0 = mem[0],zero,zero,zero
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; AVX-NEXT: vaddss (%rdi), %xmm0, %xmm0
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; AVX-NEXT: vmovss %xmm0, (%rdi)
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; AVX-NEXT: addq $4, %rdi
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; AVX-NEXT: decq %rax
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; AVX-NEXT: jne LBB0_2
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; AVX-NEXT: LBB0_3: ## %bb5
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; AVX-NEXT: retq
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bb:
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%i = icmp sgt i32 %arg1, 0
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br i1 %i, label %bb2, label %bb5
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bb2: ; preds = %bb
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%i3 = bitcast i32 %arg1 to float
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%i4 = zext i32 %arg1 to i64
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br label %bb6
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bb5: ; preds = %bb6, %bb
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ret void
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bb6: ; preds = %bb6, %bb2
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%i7 = phi i64 [ 0, %bb2 ], [ %i11, %bb6 ]
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tail call void asm sideeffect "", "~{xmm0},~{xmm1},~{xmm2},~{xmm3},~{xmm4},~{xmm5},~{xmm6},~{xmm7},~{xmm8},~{xmm9},~{xmm10},~{xmm11},~{xmm12},~{xmm13},~{xmm14},~{xmm15},~{xmm16},~{xmm17},~{xmm18},~{xmm19},~{xmm20},~{xmm21},~{xmm22},~{xmm23},~{xmm24},~{xmm25},~{xmm26},~{xmm27},~{xmm28},~{xmm29},~{xmm30},~{xmm31},~{dirflag},~{fpsr},~{flags}"()
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%i8 = getelementptr inbounds float, float* %arg, i64 %i7
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%i9 = load float, float* %i8, align 4
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%i10 = fadd float %i9, %i3
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store float %i10, float* %i8, align 4
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%i11 = add nuw nsw i64 %i7, 1
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%i12 = icmp eq i64 %i11, %i4
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br i1 %i12, label %bb5, label %bb6
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}
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define void @b(double* %arg, i64 %arg1) {
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; SSE2-LABEL: b:
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; SSE2: ## %bb.0: ## %bb
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; SSE2-NEXT: testq %rsi, %rsi
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; SSE2-NEXT: jle LBB1_3
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; SSE2-NEXT: ## %bb.1: ## %bb2
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; SSE2-NEXT: movq %rsi, {{[-0-9]+}}(%r{{[sb]}}p) ## 8-byte Spill
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; SSE2-NEXT: .p2align 4, 0x90
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; SSE2-NEXT: LBB1_2: ## %bb6
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; SSE2-NEXT: ## =>This Inner Loop Header: Depth=1
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; SSE2-NEXT: ## InlineAsm Start
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; SSE2-NEXT: ## InlineAsm End
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; SSE2-NEXT: movsd {{.*#+}} xmm0 = mem[0],zero
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; SSE2-NEXT: addsd {{[-0-9]+}}(%r{{[sb]}}p), %xmm0 ## 8-byte Folded Reload
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; SSE2-NEXT: movsd %xmm0, (%rdi)
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; SSE2-NEXT: addq $8, %rdi
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; SSE2-NEXT: decq %rsi
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; SSE2-NEXT: jne LBB1_2
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; SSE2-NEXT: LBB1_3: ## %bb5
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; SSE2-NEXT: retq
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;
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; AVX-LABEL: b:
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; AVX: ## %bb.0: ## %bb
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; AVX-NEXT: testq %rsi, %rsi
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; AVX-NEXT: jle LBB1_3
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; AVX-NEXT: ## %bb.1: ## %bb2
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; AVX-NEXT: movq %rsi, {{[-0-9]+}}(%r{{[sb]}}p) ## 8-byte Spill
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; AVX-NEXT: .p2align 4, 0x90
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; AVX-NEXT: LBB1_2: ## %bb6
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; AVX-NEXT: ## =>This Inner Loop Header: Depth=1
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; AVX-NEXT: ## InlineAsm Start
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; AVX-NEXT: ## InlineAsm End
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; AVX-NEXT: vmovsd {{[-0-9]+}}(%r{{[sb]}}p), %xmm0 ## 8-byte Reload
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; AVX-NEXT: ## xmm0 = mem[0],zero
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; AVX-NEXT: vaddsd (%rdi), %xmm0, %xmm0
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; AVX-NEXT: vmovsd %xmm0, (%rdi)
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; AVX-NEXT: addq $8, %rdi
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; AVX-NEXT: decq %rsi
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; AVX-NEXT: jne LBB1_2
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; AVX-NEXT: LBB1_3: ## %bb5
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; AVX-NEXT: retq
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bb:
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%i = icmp sgt i64 %arg1, 0
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br i1 %i, label %bb2, label %bb5
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bb2: ; preds = %bb
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%i3 = bitcast i64 %arg1 to double
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br label %bb6
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bb5: ; preds = %bb6, %bb
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ret void
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bb6: ; preds = %bb6, %bb2
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%i7 = phi i64 [ 0, %bb2 ], [ %i11, %bb6 ]
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tail call void asm sideeffect "", "~{xmm0},~{xmm1},~{xmm2},~{xmm3},~{xmm4},~{xmm5},~{xmm6},~{xmm7},~{xmm8},~{xmm9},~{xmm10},~{xmm11},~{xmm12},~{xmm13},~{xmm14},~{xmm15},~{xmm16},~{xmm17},~{xmm18},~{xmm19},~{xmm20},~{xmm21},~{xmm22},~{xmm23},~{xmm24},~{xmm25},~{xmm26},~{xmm27},~{xmm28},~{xmm29},~{xmm30},~{xmm31},~{dirflag},~{fpsr},~{flags}"()
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%i8 = getelementptr inbounds double, double* %arg, i64 %i7
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%i9 = load double, double* %i8, align 4
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%i10 = fadd double %i9, %i3
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store double %i10, double* %i8, align 4
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%i11 = add nuw nsw i64 %i7, 1
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%i12 = icmp eq i64 %i11, %arg1
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br i1 %i12, label %bb5, label %bb6
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}
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define void @c(<4 x float>* %arg, <4 x float>* %arg1, i32 %arg2) {
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; SSE2-LABEL: c:
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; SSE2: ## %bb.0: ## %bb
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; SSE2-NEXT: testl %edx, %edx
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; SSE2-NEXT: jle LBB2_3
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; SSE2-NEXT: ## %bb.1: ## %bb4
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; SSE2-NEXT: movd %edx, %xmm0
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; SSE2-NEXT: movdqa %xmm0, {{[-0-9]+}}(%r{{[sb]}}p) ## 16-byte Spill
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; SSE2-NEXT: movl %edx, %eax
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; SSE2-NEXT: .p2align 4, 0x90
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; SSE2-NEXT: LBB2_2: ## %bb8
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; SSE2-NEXT: ## =>This Inner Loop Header: Depth=1
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; SSE2-NEXT: ## InlineAsm Start
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; SSE2-NEXT: ## InlineAsm End
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; SSE2-NEXT: movaps (%rdi), %xmm0
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; SSE2-NEXT: addss {{[-0-9]+}}(%r{{[sb]}}p), %xmm0 ## 16-byte Folded Reload
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; SSE2-NEXT: movaps %xmm0, (%rdi)
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; SSE2-NEXT: addq $16, %rdi
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; SSE2-NEXT: decq %rax
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; SSE2-NEXT: jne LBB2_2
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; SSE2-NEXT: LBB2_3: ## %bb7
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; SSE2-NEXT: retq
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;
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; AVX-LABEL: c:
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; AVX: ## %bb.0: ## %bb
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; AVX-NEXT: testl %edx, %edx
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; AVX-NEXT: jle LBB2_3
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; AVX-NEXT: ## %bb.1: ## %bb4
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; AVX-NEXT: vmovd %edx, %xmm0
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; AVX-NEXT: vmovdqa %xmm0, {{[-0-9]+}}(%r{{[sb]}}p) ## 16-byte Spill
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; AVX-NEXT: movl %edx, %eax
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; AVX-NEXT: .p2align 4, 0x90
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; AVX-NEXT: LBB2_2: ## %bb8
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; AVX-NEXT: ## =>This Inner Loop Header: Depth=1
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; AVX-NEXT: ## InlineAsm Start
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; AVX-NEXT: ## InlineAsm End
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; AVX-NEXT: vmovaps (%rdi), %xmm0
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; AVX-NEXT: vaddss {{[-0-9]+}}(%r{{[sb]}}p), %xmm0, %xmm0 ## 16-byte Folded Reload
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; AVX-NEXT: vmovaps %xmm0, (%rdi)
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; AVX-NEXT: addq $16, %rdi
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; AVX-NEXT: decq %rax
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; AVX-NEXT: jne LBB2_2
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; AVX-NEXT: LBB2_3: ## %bb7
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; AVX-NEXT: retq
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bb:
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%i = icmp sgt i32 %arg2, 0
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br i1 %i, label %bb4, label %bb7
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bb4: ; preds = %bb
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%i5 = bitcast i32 %arg2 to float
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%i6 = zext i32 %arg2 to i64
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br label %bb8
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bb7: ; preds = %bb8, %bb
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ret void
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bb8: ; preds = %bb8, %bb4
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%i9 = phi i64 [ 0, %bb4 ], [ %i15, %bb8 ]
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tail call void asm sideeffect "", "~{xmm0},~{xmm1},~{xmm2},~{xmm3},~{xmm4},~{xmm5},~{xmm6},~{xmm7},~{xmm8},~{xmm9},~{xmm10},~{xmm11},~{xmm12},~{xmm13},~{xmm14},~{xmm15},~{xmm16},~{xmm17},~{xmm18},~{xmm19},~{xmm20},~{xmm21},~{xmm22},~{xmm23},~{xmm24},~{xmm25},~{xmm26},~{xmm27},~{xmm28},~{xmm29},~{xmm30},~{xmm31},~{dirflag},~{fpsr},~{flags}"()
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%i10 = getelementptr inbounds <4 x float>, <4 x float>* %arg, i64 %i9
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%i11 = load <4 x float>, <4 x float>* %i10, align 16
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%i12 = extractelement <4 x float> %i11, i32 0
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%i13 = fadd float %i12, %i5
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%i14 = insertelement <4 x float> %i11, float %i13, i32 0
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store <4 x float> %i14, <4 x float>* %i10, align 16
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%i15 = add nuw nsw i64 %i9, 1
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%i16 = icmp eq i64 %i15, %i6
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br i1 %i16, label %bb7, label %bb8
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}
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define void @d(<2 x double>* %arg, <2 x double>* %arg1, i64 %arg2) {
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; SSE2-LABEL: d:
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; SSE2: ## %bb.0: ## %bb
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; SSE2-NEXT: testq %rdx, %rdx
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; SSE2-NEXT: jle LBB3_3
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; SSE2-NEXT: ## %bb.1: ## %bb3
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; SSE2-NEXT: movq %rdx, %xmm0
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; SSE2-NEXT: movdqa %xmm0, {{[-0-9]+}}(%r{{[sb]}}p) ## 16-byte Spill
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; SSE2-NEXT: .p2align 4, 0x90
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; SSE2-NEXT: LBB3_2: ## %bb6
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; SSE2-NEXT: ## =>This Inner Loop Header: Depth=1
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; SSE2-NEXT: ## InlineAsm Start
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; SSE2-NEXT: ## InlineAsm End
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; SSE2-NEXT: movapd (%rdi), %xmm0
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; SSE2-NEXT: addsd {{[-0-9]+}}(%r{{[sb]}}p), %xmm0 ## 16-byte Folded Reload
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; SSE2-NEXT: movapd %xmm0, (%rdi)
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; SSE2-NEXT: addq $16, %rdi
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; SSE2-NEXT: decq %rdx
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; SSE2-NEXT: jne LBB3_2
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; SSE2-NEXT: LBB3_3: ## %bb5
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; SSE2-NEXT: retq
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;
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; AVX-LABEL: d:
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; AVX: ## %bb.0: ## %bb
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; AVX-NEXT: testq %rdx, %rdx
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; AVX-NEXT: jle LBB3_3
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; AVX-NEXT: ## %bb.1: ## %bb3
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; AVX-NEXT: vmovq %rdx, %xmm0
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; AVX-NEXT: vmovdqa %xmm0, {{[-0-9]+}}(%r{{[sb]}}p) ## 16-byte Spill
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; AVX-NEXT: .p2align 4, 0x90
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; AVX-NEXT: LBB3_2: ## %bb6
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; AVX-NEXT: ## =>This Inner Loop Header: Depth=1
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; AVX-NEXT: ## InlineAsm Start
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; AVX-NEXT: ## InlineAsm End
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; AVX-NEXT: vmovapd (%rdi), %xmm0
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; AVX-NEXT: vaddsd {{[-0-9]+}}(%r{{[sb]}}p), %xmm0, %xmm0 ## 16-byte Folded Reload
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; AVX-NEXT: vmovapd %xmm0, (%rdi)
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; AVX-NEXT: addq $16, %rdi
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; AVX-NEXT: decq %rdx
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; AVX-NEXT: jne LBB3_2
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; AVX-NEXT: LBB3_3: ## %bb5
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; AVX-NEXT: retq
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bb:
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%i = icmp sgt i64 %arg2, 0
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br i1 %i, label %bb3, label %bb5
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bb3: ; preds = %bb
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%i4 = bitcast i64 %arg2 to double
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br label %bb6
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bb5: ; preds = %bb6, %bb
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ret void
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bb6: ; preds = %bb6, %bb3
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%i7 = phi i64 [ 0, %bb3 ], [ %i13, %bb6 ]
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tail call void asm sideeffect "", "~{xmm0},~{xmm1},~{xmm2},~{xmm3},~{xmm4},~{xmm5},~{xmm6},~{xmm7},~{xmm8},~{xmm9},~{xmm10},~{xmm11},~{xmm12},~{xmm13},~{xmm14},~{xmm15},~{xmm16},~{xmm17},~{xmm18},~{xmm19},~{xmm20},~{xmm21},~{xmm22},~{xmm23},~{xmm24},~{xmm25},~{xmm26},~{xmm27},~{xmm28},~{xmm29},~{xmm30},~{xmm31},~{dirflag},~{fpsr},~{flags}"()
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%i8 = getelementptr inbounds <2 x double>, <2 x double>* %arg, i64 %i7
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%i9 = load <2 x double>, <2 x double>* %i8, align 16
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%i10 = extractelement <2 x double> %i9, i32 0
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%i11 = fadd double %i10, %i4
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%i12 = insertelement <2 x double> %i9, double %i11, i32 0
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store <2 x double> %i12, <2 x double>* %i8, align 16
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%i13 = add nuw nsw i64 %i7, 1
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%i14 = icmp eq i64 %i13, %arg2
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br i1 %i14, label %bb5, label %bb6
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}
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