173 lines
7.3 KiB
LLVM
173 lines
7.3 KiB
LLVM
; NOTE: Assertions have been autogenerated by utils/update_llc_test_checks.py
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; RUN: llc -global-isel -mtriple=amdgcn-mesa-mesa3d -mcpu=tahiti -verify-machineinstrs < %s | FileCheck -check-prefix=GFX6 %s
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; RUN: llc -global-isel -mtriple=amdgcn-mesa-mesa3d -mcpu=gfx1010 -verify-machineinstrs < %s | FileCheck -check-prefix=GFX10 %s
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define amdgpu_ps <4 x float> @load_2darraymsaa_v4f32_xyzw(<8 x i32> inreg %rsrc, i32 %s, i32 %t, i32 %slice, i32 %fragid) {
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; GFX6-LABEL: load_2darraymsaa_v4f32_xyzw:
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; GFX6: ; %bb.0:
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; GFX6-NEXT: s_mov_b32 s0, s2
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; GFX6-NEXT: s_mov_b32 s1, s3
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; GFX6-NEXT: s_mov_b32 s2, s4
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; GFX6-NEXT: s_mov_b32 s3, s5
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; GFX6-NEXT: s_mov_b32 s4, s6
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; GFX6-NEXT: s_mov_b32 s5, s7
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; GFX6-NEXT: s_mov_b32 s6, s8
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; GFX6-NEXT: s_mov_b32 s7, s9
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; GFX6-NEXT: image_load v[0:3], v[0:3], s[0:7] dmask:0xf unorm da
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; GFX6-NEXT: s_waitcnt vmcnt(0)
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; GFX6-NEXT: ; return to shader part epilog
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;
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; GFX10-LABEL: load_2darraymsaa_v4f32_xyzw:
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; GFX10: ; %bb.0:
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; GFX10-NEXT: s_mov_b32 s0, s2
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; GFX10-NEXT: s_mov_b32 s1, s3
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; GFX10-NEXT: s_mov_b32 s2, s4
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; GFX10-NEXT: s_mov_b32 s3, s5
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; GFX10-NEXT: s_mov_b32 s4, s6
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; GFX10-NEXT: s_mov_b32 s5, s7
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; GFX10-NEXT: s_mov_b32 s6, s8
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; GFX10-NEXT: s_mov_b32 s7, s9
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; GFX10-NEXT: image_load v[0:3], v[0:3], s[0:7] dmask:0xf dim:SQ_RSRC_IMG_2D_MSAA_ARRAY unorm
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; GFX10-NEXT: s_waitcnt vmcnt(0)
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; GFX10-NEXT: ; return to shader part epilog
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%v = call <4 x float> @llvm.amdgcn.image.load.2darraymsaa.v4f32.i32(i32 15, i32 %s, i32 %t, i32 %slice, i32 %fragid, <8 x i32> %rsrc, i32 0, i32 0)
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ret <4 x float> %v
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}
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define amdgpu_ps <4 x float> @load_2darraymsaa_v4f32_xyzw_tfe(<8 x i32> inreg %rsrc, i32 addrspace(1)* inreg %out, i32 %s, i32 %t, i32 %slice, i32 %fragid) {
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; GFX6-LABEL: load_2darraymsaa_v4f32_xyzw_tfe:
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; GFX6: ; %bb.0:
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; GFX6-NEXT: v_mov_b32_e32 v5, v0
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; GFX6-NEXT: v_mov_b32_e32 v0, 0
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; GFX6-NEXT: s_mov_b32 s0, s2
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; GFX6-NEXT: s_mov_b32 s1, s3
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; GFX6-NEXT: s_mov_b32 s2, s4
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; GFX6-NEXT: s_mov_b32 s3, s5
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; GFX6-NEXT: s_mov_b32 s4, s6
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; GFX6-NEXT: s_mov_b32 s5, s7
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; GFX6-NEXT: s_mov_b32 s6, s8
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; GFX6-NEXT: s_mov_b32 s7, s9
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; GFX6-NEXT: v_mov_b32_e32 v6, v1
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; GFX6-NEXT: v_mov_b32_e32 v7, v2
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; GFX6-NEXT: v_mov_b32_e32 v8, v3
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; GFX6-NEXT: v_mov_b32_e32 v1, v0
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; GFX6-NEXT: v_mov_b32_e32 v2, v0
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; GFX6-NEXT: v_mov_b32_e32 v3, v0
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; GFX6-NEXT: v_mov_b32_e32 v4, v0
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; GFX6-NEXT: image_load v[0:4], v[5:8], s[0:7] dmask:0xf unorm tfe da
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; GFX6-NEXT: s_mov_b32 s8, s10
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; GFX6-NEXT: s_mov_b32 s9, s11
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; GFX6-NEXT: s_mov_b32 s10, -1
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; GFX6-NEXT: s_mov_b32 s11, 0xf000
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; GFX6-NEXT: s_waitcnt vmcnt(0)
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; GFX6-NEXT: buffer_store_dword v4, off, s[8:11], 0
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; GFX6-NEXT: s_waitcnt vmcnt(0) expcnt(0)
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; GFX6-NEXT: ; return to shader part epilog
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;
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; GFX10-LABEL: load_2darraymsaa_v4f32_xyzw_tfe:
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; GFX10: ; %bb.0:
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; GFX10-NEXT: v_mov_b32_e32 v9, 0
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; GFX10-NEXT: v_mov_b32_e32 v5, v0
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; GFX10-NEXT: v_mov_b32_e32 v6, v1
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; GFX10-NEXT: v_mov_b32_e32 v7, v2
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; GFX10-NEXT: v_mov_b32_e32 v8, v3
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; GFX10-NEXT: v_mov_b32_e32 v10, v9
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; GFX10-NEXT: v_mov_b32_e32 v11, v9
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; GFX10-NEXT: v_mov_b32_e32 v12, v9
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; GFX10-NEXT: v_mov_b32_e32 v13, v9
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; GFX10-NEXT: v_mov_b32_e32 v0, v9
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; GFX10-NEXT: s_mov_b32 s0, s2
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; GFX10-NEXT: s_mov_b32 s1, s3
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; GFX10-NEXT: s_mov_b32 s2, s4
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; GFX10-NEXT: s_mov_b32 s3, s5
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; GFX10-NEXT: s_mov_b32 s4, s6
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; GFX10-NEXT: s_mov_b32 s5, s7
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; GFX10-NEXT: s_mov_b32 s6, s8
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; GFX10-NEXT: s_mov_b32 s7, s9
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; GFX10-NEXT: v_mov_b32_e32 v1, v10
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; GFX10-NEXT: v_mov_b32_e32 v2, v11
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; GFX10-NEXT: v_mov_b32_e32 v3, v12
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; GFX10-NEXT: v_mov_b32_e32 v4, v13
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; GFX10-NEXT: image_load v[0:4], v[5:8], s[0:7] dmask:0xf dim:SQ_RSRC_IMG_2D_MSAA_ARRAY unorm tfe
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; GFX10-NEXT: s_waitcnt vmcnt(0)
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; GFX10-NEXT: global_store_dword v9, v4, s[10:11]
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; GFX10-NEXT: s_waitcnt_vscnt null, 0x0
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; GFX10-NEXT: ; return to shader part epilog
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%v = call { <4 x float>, i32 } @llvm.amdgcn.image.load.2darraymsaa.sl_v4f32i32s.i32(i32 15, i32 %s, i32 %t, i32 %slice, i32 %fragid, <8 x i32> %rsrc, i32 1, i32 0)
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%v.vec = extractvalue { <4 x float>, i32 } %v, 0
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%v.err = extractvalue { <4 x float>, i32 } %v, 1
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store i32 %v.err, i32 addrspace(1)* %out, align 4
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ret <4 x float> %v.vec
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}
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define amdgpu_ps <4 x float> @load_2darraymsaa_v4f32_xyzw_tfe_lwe(<8 x i32> inreg %rsrc, i32 addrspace(1)* inreg %out, i32 %s, i32 %t, i32 %slice, i32 %fragid) {
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; GFX6-LABEL: load_2darraymsaa_v4f32_xyzw_tfe_lwe:
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; GFX6: ; %bb.0:
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; GFX6-NEXT: v_mov_b32_e32 v5, v0
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; GFX6-NEXT: v_mov_b32_e32 v0, 0
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; GFX6-NEXT: s_mov_b32 s0, s2
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; GFX6-NEXT: s_mov_b32 s1, s3
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; GFX6-NEXT: s_mov_b32 s2, s4
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; GFX6-NEXT: s_mov_b32 s3, s5
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; GFX6-NEXT: s_mov_b32 s4, s6
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; GFX6-NEXT: s_mov_b32 s5, s7
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; GFX6-NEXT: s_mov_b32 s6, s8
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; GFX6-NEXT: s_mov_b32 s7, s9
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; GFX6-NEXT: v_mov_b32_e32 v6, v1
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; GFX6-NEXT: v_mov_b32_e32 v7, v2
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; GFX6-NEXT: v_mov_b32_e32 v8, v3
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; GFX6-NEXT: v_mov_b32_e32 v1, v0
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; GFX6-NEXT: v_mov_b32_e32 v2, v0
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; GFX6-NEXT: v_mov_b32_e32 v3, v0
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; GFX6-NEXT: v_mov_b32_e32 v4, v0
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; GFX6-NEXT: image_load v[0:4], v[5:8], s[0:7] dmask:0xf unorm tfe lwe da
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; GFX6-NEXT: s_mov_b32 s8, s10
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; GFX6-NEXT: s_mov_b32 s9, s11
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; GFX6-NEXT: s_mov_b32 s10, -1
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; GFX6-NEXT: s_mov_b32 s11, 0xf000
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; GFX6-NEXT: s_waitcnt vmcnt(0)
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; GFX6-NEXT: buffer_store_dword v4, off, s[8:11], 0
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; GFX6-NEXT: s_waitcnt vmcnt(0) expcnt(0)
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; GFX6-NEXT: ; return to shader part epilog
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;
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; GFX10-LABEL: load_2darraymsaa_v4f32_xyzw_tfe_lwe:
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; GFX10: ; %bb.0:
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; GFX10-NEXT: v_mov_b32_e32 v9, 0
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; GFX10-NEXT: v_mov_b32_e32 v5, v0
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; GFX10-NEXT: v_mov_b32_e32 v6, v1
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; GFX10-NEXT: v_mov_b32_e32 v7, v2
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; GFX10-NEXT: v_mov_b32_e32 v8, v3
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; GFX10-NEXT: v_mov_b32_e32 v10, v9
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; GFX10-NEXT: v_mov_b32_e32 v11, v9
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; GFX10-NEXT: v_mov_b32_e32 v12, v9
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; GFX10-NEXT: v_mov_b32_e32 v13, v9
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; GFX10-NEXT: v_mov_b32_e32 v0, v9
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; GFX10-NEXT: s_mov_b32 s0, s2
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; GFX10-NEXT: s_mov_b32 s1, s3
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; GFX10-NEXT: s_mov_b32 s2, s4
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; GFX10-NEXT: s_mov_b32 s3, s5
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; GFX10-NEXT: s_mov_b32 s4, s6
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; GFX10-NEXT: s_mov_b32 s5, s7
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; GFX10-NEXT: s_mov_b32 s6, s8
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; GFX10-NEXT: s_mov_b32 s7, s9
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; GFX10-NEXT: v_mov_b32_e32 v1, v10
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; GFX10-NEXT: v_mov_b32_e32 v2, v11
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; GFX10-NEXT: v_mov_b32_e32 v3, v12
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; GFX10-NEXT: v_mov_b32_e32 v4, v13
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; GFX10-NEXT: image_load v[0:4], v[5:8], s[0:7] dmask:0xf dim:SQ_RSRC_IMG_2D_MSAA_ARRAY unorm tfe lwe
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; GFX10-NEXT: s_waitcnt vmcnt(0)
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; GFX10-NEXT: global_store_dword v9, v4, s[10:11]
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; GFX10-NEXT: s_waitcnt_vscnt null, 0x0
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; GFX10-NEXT: ; return to shader part epilog
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%v = call { <4 x float>, i32 } @llvm.amdgcn.image.load.2darraymsaa.sl_v4f32i32s.i32(i32 15, i32 %s, i32 %t, i32 %slice, i32 %fragid, <8 x i32> %rsrc, i32 3, i32 0)
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%v.vec = extractvalue { <4 x float>, i32 } %v, 0
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%v.err = extractvalue { <4 x float>, i32 } %v, 1
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store i32 %v.err, i32 addrspace(1)* %out, align 4
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ret <4 x float> %v.vec
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}
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declare <4 x float> @llvm.amdgcn.image.load.2darraymsaa.v4f32.i32(i32 immarg, i32, i32, i32, i32, <8 x i32>, i32 immarg, i32 immarg) #0
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declare { <4 x float>, i32 } @llvm.amdgcn.image.load.2darraymsaa.sl_v4f32i32s.i32(i32 immarg, i32, i32, i32, i32, <8 x i32>, i32 immarg, i32 immarg) #0
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attributes #0 = { nounwind readonly }
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