282 lines
11 KiB
C++
282 lines
11 KiB
C++
//===-- llvm/Support/Threading.h - Control multithreading mode --*- C++ -*-===//
|
|
//
|
|
// Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions.
|
|
// See https://llvm.org/LICENSE.txt for license information.
|
|
// SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception
|
|
//
|
|
//===----------------------------------------------------------------------===//
|
|
//
|
|
// This file declares helper functions for running LLVM in a multi-threaded
|
|
// environment.
|
|
//
|
|
//===----------------------------------------------------------------------===//
|
|
|
|
#ifndef LLVM_SUPPORT_THREADING_H
|
|
#define LLVM_SUPPORT_THREADING_H
|
|
|
|
#include "llvm/ADT/BitVector.h"
|
|
#include "llvm/ADT/FunctionExtras.h"
|
|
#include "llvm/ADT/SmallVector.h"
|
|
#include "llvm/Config/llvm-config.h" // for LLVM_ON_UNIX
|
|
#include "llvm/Support/Compiler.h"
|
|
#include <ciso646> // So we can check the C++ standard lib macros.
|
|
#include <functional>
|
|
|
|
#if defined(_MSC_VER)
|
|
// MSVC's call_once implementation worked since VS 2015, which is the minimum
|
|
// supported version as of this writing.
|
|
#define LLVM_THREADING_USE_STD_CALL_ONCE 1
|
|
#elif defined(LLVM_ON_UNIX) && \
|
|
(defined(_LIBCPP_VERSION) || \
|
|
!(defined(__NetBSD__) || defined(__OpenBSD__) || \
|
|
(defined(__ppc__) || defined(__PPC__))))
|
|
// std::call_once from libc++ is used on all Unix platforms. Other
|
|
// implementations like libstdc++ are known to have problems on NetBSD,
|
|
// OpenBSD and PowerPC.
|
|
#define LLVM_THREADING_USE_STD_CALL_ONCE 1
|
|
#elif defined(LLVM_ON_UNIX) && \
|
|
((defined(__ppc__) || defined(__PPC__)) && defined(__LITTLE_ENDIAN__))
|
|
#define LLVM_THREADING_USE_STD_CALL_ONCE 1
|
|
#else
|
|
#define LLVM_THREADING_USE_STD_CALL_ONCE 0
|
|
#endif
|
|
|
|
#if LLVM_THREADING_USE_STD_CALL_ONCE
|
|
#include <mutex>
|
|
#else
|
|
#include "llvm/Support/Atomic.h"
|
|
#endif
|
|
|
|
namespace llvm {
|
|
class Twine;
|
|
|
|
/// Returns true if LLVM is compiled with support for multi-threading, and
|
|
/// false otherwise.
|
|
bool llvm_is_multithreaded();
|
|
|
|
/// Execute the given \p UserFn on a separate thread, passing it the provided \p
|
|
/// UserData and waits for thread completion.
|
|
///
|
|
/// This function does not guarantee that the code will actually be executed
|
|
/// on a separate thread or honoring the requested stack size, but tries to do
|
|
/// so where system support is available.
|
|
///
|
|
/// \param UserFn - The callback to execute.
|
|
/// \param UserData - An argument to pass to the callback function.
|
|
/// \param StackSizeInBytes - A requested size (in bytes) for the thread stack
|
|
/// (or None for default)
|
|
void llvm_execute_on_thread(
|
|
void (*UserFn)(void *), void *UserData,
|
|
llvm::Optional<unsigned> StackSizeInBytes = llvm::None);
|
|
|
|
/// Schedule the given \p Func for execution on a separate thread, then return
|
|
/// to the caller immediately. Roughly equivalent to
|
|
/// `std::thread(Func).detach()`, except it allows requesting a specific stack
|
|
/// size, if supported for the platform.
|
|
///
|
|
/// This function would report a fatal error if it can't execute the code
|
|
/// on a separate thread.
|
|
///
|
|
/// \param Func - The callback to execute.
|
|
/// \param StackSizeInBytes - A requested size (in bytes) for the thread stack
|
|
/// (or None for default)
|
|
void llvm_execute_on_thread_async(
|
|
llvm::unique_function<void()> Func,
|
|
llvm::Optional<unsigned> StackSizeInBytes = llvm::None);
|
|
|
|
#if LLVM_THREADING_USE_STD_CALL_ONCE
|
|
|
|
typedef std::once_flag once_flag;
|
|
|
|
#else
|
|
|
|
enum InitStatus { Uninitialized = 0, Wait = 1, Done = 2 };
|
|
|
|
/// The llvm::once_flag structure
|
|
///
|
|
/// This type is modeled after std::once_flag to use with llvm::call_once.
|
|
/// This structure must be used as an opaque object. It is a struct to force
|
|
/// autoinitialization and behave like std::once_flag.
|
|
struct once_flag {
|
|
volatile sys::cas_flag status = Uninitialized;
|
|
};
|
|
|
|
#endif
|
|
|
|
/// Execute the function specified as a parameter once.
|
|
///
|
|
/// Typical usage:
|
|
/// \code
|
|
/// void foo() {...};
|
|
/// ...
|
|
/// static once_flag flag;
|
|
/// call_once(flag, foo);
|
|
/// \endcode
|
|
///
|
|
/// \param flag Flag used for tracking whether or not this has run.
|
|
/// \param F Function to call once.
|
|
template <typename Function, typename... Args>
|
|
void call_once(once_flag &flag, Function &&F, Args &&... ArgList) {
|
|
#if LLVM_THREADING_USE_STD_CALL_ONCE
|
|
std::call_once(flag, std::forward<Function>(F),
|
|
std::forward<Args>(ArgList)...);
|
|
#else
|
|
// For other platforms we use a generic (if brittle) version based on our
|
|
// atomics.
|
|
sys::cas_flag old_val = sys::CompareAndSwap(&flag.status, Wait, Uninitialized);
|
|
if (old_val == Uninitialized) {
|
|
std::forward<Function>(F)(std::forward<Args>(ArgList)...);
|
|
sys::MemoryFence();
|
|
TsanIgnoreWritesBegin();
|
|
TsanHappensBefore(&flag.status);
|
|
flag.status = Done;
|
|
TsanIgnoreWritesEnd();
|
|
} else {
|
|
// Wait until any thread doing the call has finished.
|
|
sys::cas_flag tmp = flag.status;
|
|
sys::MemoryFence();
|
|
while (tmp != Done) {
|
|
tmp = flag.status;
|
|
sys::MemoryFence();
|
|
}
|
|
}
|
|
TsanHappensAfter(&flag.status);
|
|
#endif
|
|
}
|
|
|
|
/// This tells how a thread pool will be used
|
|
class ThreadPoolStrategy {
|
|
public:
|
|
// The default value (0) means all available threads should be used,
|
|
// taking the affinity mask into account. If set, this value only represents
|
|
// a suggested high bound, the runtime might choose a lower value (not
|
|
// higher).
|
|
unsigned ThreadsRequested = 0;
|
|
|
|
// If SMT is active, use hyper threads. If false, there will be only one
|
|
// std::thread per core.
|
|
bool UseHyperThreads = true;
|
|
|
|
// If set, will constrain 'ThreadsRequested' to the number of hardware
|
|
// threads, or hardware cores.
|
|
bool Limit = false;
|
|
|
|
/// Retrieves the max available threads for the current strategy. This
|
|
/// accounts for affinity masks and takes advantage of all CPU sockets.
|
|
unsigned compute_thread_count() const;
|
|
|
|
/// Assign the current thread to an ideal hardware CPU or NUMA node. In a
|
|
/// multi-socket system, this ensures threads are assigned to all CPU
|
|
/// sockets. \p ThreadPoolNum represents a number bounded by [0,
|
|
/// compute_thread_count()).
|
|
void apply_thread_strategy(unsigned ThreadPoolNum) const;
|
|
|
|
/// Finds the CPU socket where a thread should go. Returns 'None' if the
|
|
/// thread shall remain on the actual CPU socket.
|
|
Optional<unsigned> compute_cpu_socket(unsigned ThreadPoolNum) const;
|
|
};
|
|
|
|
/// Build a strategy from a number of threads as a string provided in \p Num.
|
|
/// When Num is above the max number of threads specified by the \p Default
|
|
/// strategy, we attempt to equally allocate the threads on all CPU sockets.
|
|
/// "0" or an empty string will return the \p Default strategy.
|
|
/// "all" for using all hardware threads.
|
|
Optional<ThreadPoolStrategy>
|
|
get_threadpool_strategy(StringRef Num, ThreadPoolStrategy Default = {});
|
|
|
|
/// Returns a thread strategy for tasks requiring significant memory or other
|
|
/// resources. To be used for workloads where hardware_concurrency() proves to
|
|
/// be less efficient. Avoid this strategy if doing lots of I/O. Currently
|
|
/// based on physical cores, if available for the host system, otherwise falls
|
|
/// back to hardware_concurrency(). Returns 1 when LLVM is configured with
|
|
/// LLVM_ENABLE_THREADS = OFF.
|
|
inline ThreadPoolStrategy
|
|
heavyweight_hardware_concurrency(unsigned ThreadCount = 0) {
|
|
ThreadPoolStrategy S;
|
|
S.UseHyperThreads = false;
|
|
S.ThreadsRequested = ThreadCount;
|
|
return S;
|
|
}
|
|
|
|
/// Like heavyweight_hardware_concurrency() above, but builds a strategy
|
|
/// based on the rules described for get_threadpool_strategy().
|
|
/// If \p Num is invalid, returns a default strategy where one thread per
|
|
/// hardware core is used.
|
|
inline ThreadPoolStrategy heavyweight_hardware_concurrency(StringRef Num) {
|
|
Optional<ThreadPoolStrategy> S =
|
|
get_threadpool_strategy(Num, heavyweight_hardware_concurrency());
|
|
if (S)
|
|
return *S;
|
|
return heavyweight_hardware_concurrency();
|
|
}
|
|
|
|
/// Returns a default thread strategy where all available hardware resources
|
|
/// are to be used, except for those initially excluded by an affinity mask.
|
|
/// This function takes affinity into consideration. Returns 1 when LLVM is
|
|
/// configured with LLVM_ENABLE_THREADS=OFF.
|
|
inline ThreadPoolStrategy hardware_concurrency(unsigned ThreadCount = 0) {
|
|
ThreadPoolStrategy S;
|
|
S.ThreadsRequested = ThreadCount;
|
|
return S;
|
|
}
|
|
|
|
/// Returns an optimal thread strategy to execute specified amount of tasks.
|
|
/// This strategy should prevent us from creating too many threads if we
|
|
/// occasionaly have an unexpectedly small amount of tasks.
|
|
inline ThreadPoolStrategy optimal_concurrency(unsigned TaskCount = 0) {
|
|
ThreadPoolStrategy S;
|
|
S.Limit = true;
|
|
S.ThreadsRequested = TaskCount;
|
|
return S;
|
|
}
|
|
|
|
/// Return the current thread id, as used in various OS system calls.
|
|
/// Note that not all platforms guarantee that the value returned will be
|
|
/// unique across the entire system, so portable code should not assume
|
|
/// this.
|
|
uint64_t get_threadid();
|
|
|
|
/// Get the maximum length of a thread name on this platform.
|
|
/// A value of 0 means there is no limit.
|
|
uint32_t get_max_thread_name_length();
|
|
|
|
/// Set the name of the current thread. Setting a thread's name can
|
|
/// be helpful for enabling useful diagnostics under a debugger or when
|
|
/// logging. The level of support for setting a thread's name varies
|
|
/// wildly across operating systems, and we only make a best effort to
|
|
/// perform the operation on supported platforms. No indication of success
|
|
/// or failure is returned.
|
|
void set_thread_name(const Twine &Name);
|
|
|
|
/// Get the name of the current thread. The level of support for
|
|
/// getting a thread's name varies wildly across operating systems, and it
|
|
/// is not even guaranteed that if you can successfully set a thread's name
|
|
/// that you can later get it back. This function is intended for diagnostic
|
|
/// purposes, and as with setting a thread's name no indication of whether
|
|
/// the operation succeeded or failed is returned.
|
|
void get_thread_name(SmallVectorImpl<char> &Name);
|
|
|
|
/// Returns a mask that represents on which hardware thread, core, CPU, NUMA
|
|
/// group, the calling thread can be executed. On Windows, threads cannot
|
|
/// cross CPU sockets boundaries.
|
|
llvm::BitVector get_thread_affinity_mask();
|
|
|
|
/// Returns how many physical CPUs or NUMA groups the system has.
|
|
unsigned get_cpus();
|
|
|
|
enum class ThreadPriority {
|
|
Background = 0,
|
|
Default = 1,
|
|
};
|
|
/// If priority is Background tries to lower current threads priority such
|
|
/// that it does not affect foreground tasks significantly. Can be used for
|
|
/// long-running, latency-insensitive tasks to make sure cpu is not hogged by
|
|
/// this task.
|
|
/// If the priority is default tries to restore current threads priority to
|
|
/// default scheduling priority.
|
|
enum class SetThreadPriorityResult { FAILURE, SUCCESS };
|
|
SetThreadPriorityResult set_thread_priority(ThreadPriority Priority);
|
|
}
|
|
|
|
#endif
|