449 lines
16 KiB
C++
449 lines
16 KiB
C++
//===- Allocator.h - Simple memory allocation abstraction -------*- C++ -*-===//
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//
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// Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions.
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// See https://llvm.org/LICENSE.txt for license information.
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// SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception
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//
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//===----------------------------------------------------------------------===//
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/// \file
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///
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/// This file defines the BumpPtrAllocator interface. BumpPtrAllocator conforms
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/// to the LLVM "Allocator" concept and is similar to MallocAllocator, but
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/// objects cannot be deallocated. Their lifetime is tied to the lifetime of the
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/// allocator.
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///
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//===----------------------------------------------------------------------===//
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#ifndef LLVM_SUPPORT_ALLOCATOR_H
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#define LLVM_SUPPORT_ALLOCATOR_H
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#include "llvm/ADT/Optional.h"
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#include "llvm/ADT/SmallVector.h"
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#include "llvm/Support/Alignment.h"
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#include "llvm/Support/AllocatorBase.h"
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#include "llvm/Support/Compiler.h"
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#include "llvm/Support/ErrorHandling.h"
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#include "llvm/Support/MathExtras.h"
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#include "llvm/Support/MemAlloc.h"
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#include <algorithm>
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#include <cassert>
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#include <cstddef>
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#include <cstdint>
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#include <cstdlib>
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#include <iterator>
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#include <type_traits>
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#include <utility>
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namespace llvm {
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namespace detail {
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// We call out to an external function to actually print the message as the
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// printing code uses Allocator.h in its implementation.
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void printBumpPtrAllocatorStats(unsigned NumSlabs, size_t BytesAllocated,
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size_t TotalMemory);
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} // end namespace detail
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/// Allocate memory in an ever growing pool, as if by bump-pointer.
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///
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/// This isn't strictly a bump-pointer allocator as it uses backing slabs of
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/// memory rather than relying on a boundless contiguous heap. However, it has
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/// bump-pointer semantics in that it is a monotonically growing pool of memory
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/// where every allocation is found by merely allocating the next N bytes in
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/// the slab, or the next N bytes in the next slab.
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///
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/// Note that this also has a threshold for forcing allocations above a certain
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/// size into their own slab.
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///
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/// The BumpPtrAllocatorImpl template defaults to using a MallocAllocator
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/// object, which wraps malloc, to allocate memory, but it can be changed to
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/// use a custom allocator.
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///
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/// The GrowthDelay specifies after how many allocated slabs the allocator
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/// increases the size of the slabs.
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template <typename AllocatorT = MallocAllocator, size_t SlabSize = 4096,
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size_t SizeThreshold = SlabSize, size_t GrowthDelay = 128>
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class BumpPtrAllocatorImpl
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: public AllocatorBase<BumpPtrAllocatorImpl<AllocatorT, SlabSize,
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SizeThreshold, GrowthDelay>>,
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private AllocatorT {
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public:
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static_assert(SizeThreshold <= SlabSize,
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"The SizeThreshold must be at most the SlabSize to ensure "
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"that objects larger than a slab go into their own memory "
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"allocation.");
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static_assert(GrowthDelay > 0,
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"GrowthDelay must be at least 1 which already increases the"
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"slab size after each allocated slab.");
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BumpPtrAllocatorImpl() = default;
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template <typename T>
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BumpPtrAllocatorImpl(T &&Allocator)
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: AllocatorT(std::forward<T &&>(Allocator)) {}
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// Manually implement a move constructor as we must clear the old allocator's
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// slabs as a matter of correctness.
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BumpPtrAllocatorImpl(BumpPtrAllocatorImpl &&Old)
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: AllocatorT(static_cast<AllocatorT &&>(Old)), CurPtr(Old.CurPtr),
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End(Old.End), Slabs(std::move(Old.Slabs)),
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CustomSizedSlabs(std::move(Old.CustomSizedSlabs)),
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BytesAllocated(Old.BytesAllocated), RedZoneSize(Old.RedZoneSize) {
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Old.CurPtr = Old.End = nullptr;
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Old.BytesAllocated = 0;
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Old.Slabs.clear();
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Old.CustomSizedSlabs.clear();
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}
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~BumpPtrAllocatorImpl() {
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DeallocateSlabs(Slabs.begin(), Slabs.end());
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DeallocateCustomSizedSlabs();
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}
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BumpPtrAllocatorImpl &operator=(BumpPtrAllocatorImpl &&RHS) {
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DeallocateSlabs(Slabs.begin(), Slabs.end());
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DeallocateCustomSizedSlabs();
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CurPtr = RHS.CurPtr;
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End = RHS.End;
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BytesAllocated = RHS.BytesAllocated;
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RedZoneSize = RHS.RedZoneSize;
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Slabs = std::move(RHS.Slabs);
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CustomSizedSlabs = std::move(RHS.CustomSizedSlabs);
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AllocatorT::operator=(static_cast<AllocatorT &&>(RHS));
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RHS.CurPtr = RHS.End = nullptr;
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RHS.BytesAllocated = 0;
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RHS.Slabs.clear();
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RHS.CustomSizedSlabs.clear();
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return *this;
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}
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/// Deallocate all but the current slab and reset the current pointer
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/// to the beginning of it, freeing all memory allocated so far.
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void Reset() {
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// Deallocate all but the first slab, and deallocate all custom-sized slabs.
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DeallocateCustomSizedSlabs();
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CustomSizedSlabs.clear();
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if (Slabs.empty())
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return;
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// Reset the state.
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BytesAllocated = 0;
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CurPtr = (char *)Slabs.front();
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End = CurPtr + SlabSize;
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__asan_poison_memory_region(*Slabs.begin(), computeSlabSize(0));
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DeallocateSlabs(std::next(Slabs.begin()), Slabs.end());
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Slabs.erase(std::next(Slabs.begin()), Slabs.end());
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}
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/// Allocate space at the specified alignment.
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LLVM_ATTRIBUTE_RETURNS_NONNULL LLVM_ATTRIBUTE_RETURNS_NOALIAS void *
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Allocate(size_t Size, Align Alignment) {
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// Keep track of how many bytes we've allocated.
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BytesAllocated += Size;
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size_t Adjustment = offsetToAlignedAddr(CurPtr, Alignment);
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assert(Adjustment + Size >= Size && "Adjustment + Size must not overflow");
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size_t SizeToAllocate = Size;
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#if LLVM_ADDRESS_SANITIZER_BUILD
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// Add trailing bytes as a "red zone" under ASan.
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SizeToAllocate += RedZoneSize;
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#endif
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// Check if we have enough space.
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if (Adjustment + SizeToAllocate <= size_t(End - CurPtr)) {
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char *AlignedPtr = CurPtr + Adjustment;
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CurPtr = AlignedPtr + SizeToAllocate;
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// Update the allocation point of this memory block in MemorySanitizer.
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// Without this, MemorySanitizer messages for values originated from here
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// will point to the allocation of the entire slab.
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__msan_allocated_memory(AlignedPtr, Size);
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// Similarly, tell ASan about this space.
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__asan_unpoison_memory_region(AlignedPtr, Size);
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return AlignedPtr;
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}
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// If Size is really big, allocate a separate slab for it.
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size_t PaddedSize = SizeToAllocate + Alignment.value() - 1;
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if (PaddedSize > SizeThreshold) {
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void *NewSlab =
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AllocatorT::Allocate(PaddedSize, alignof(std::max_align_t));
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// We own the new slab and don't want anyone reading anyting other than
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// pieces returned from this method. So poison the whole slab.
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__asan_poison_memory_region(NewSlab, PaddedSize);
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CustomSizedSlabs.push_back(std::make_pair(NewSlab, PaddedSize));
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uintptr_t AlignedAddr = alignAddr(NewSlab, Alignment);
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assert(AlignedAddr + Size <= (uintptr_t)NewSlab + PaddedSize);
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char *AlignedPtr = (char*)AlignedAddr;
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__msan_allocated_memory(AlignedPtr, Size);
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__asan_unpoison_memory_region(AlignedPtr, Size);
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return AlignedPtr;
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}
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// Otherwise, start a new slab and try again.
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StartNewSlab();
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uintptr_t AlignedAddr = alignAddr(CurPtr, Alignment);
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assert(AlignedAddr + SizeToAllocate <= (uintptr_t)End &&
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"Unable to allocate memory!");
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char *AlignedPtr = (char*)AlignedAddr;
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CurPtr = AlignedPtr + SizeToAllocate;
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__msan_allocated_memory(AlignedPtr, Size);
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__asan_unpoison_memory_region(AlignedPtr, Size);
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return AlignedPtr;
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}
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inline LLVM_ATTRIBUTE_RETURNS_NONNULL LLVM_ATTRIBUTE_RETURNS_NOALIAS void *
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Allocate(size_t Size, size_t Alignment) {
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assert(Alignment > 0 && "0-byte alignment is not allowed. Use 1 instead.");
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return Allocate(Size, Align(Alignment));
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}
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// Pull in base class overloads.
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using AllocatorBase<BumpPtrAllocatorImpl>::Allocate;
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// Bump pointer allocators are expected to never free their storage; and
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// clients expect pointers to remain valid for non-dereferencing uses even
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// after deallocation.
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void Deallocate(const void *Ptr, size_t Size, size_t /*Alignment*/) {
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__asan_poison_memory_region(Ptr, Size);
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}
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// Pull in base class overloads.
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using AllocatorBase<BumpPtrAllocatorImpl>::Deallocate;
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size_t GetNumSlabs() const { return Slabs.size() + CustomSizedSlabs.size(); }
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/// \return An index uniquely and reproducibly identifying
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/// an input pointer \p Ptr in the given allocator.
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/// The returned value is negative iff the object is inside a custom-size
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/// slab.
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/// Returns an empty optional if the pointer is not found in the allocator.
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llvm::Optional<int64_t> identifyObject(const void *Ptr) {
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const char *P = static_cast<const char *>(Ptr);
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int64_t InSlabIdx = 0;
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for (size_t Idx = 0, E = Slabs.size(); Idx < E; Idx++) {
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const char *S = static_cast<const char *>(Slabs[Idx]);
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if (P >= S && P < S + computeSlabSize(Idx))
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return InSlabIdx + static_cast<int64_t>(P - S);
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InSlabIdx += static_cast<int64_t>(computeSlabSize(Idx));
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}
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// Use negative index to denote custom sized slabs.
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int64_t InCustomSizedSlabIdx = -1;
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for (size_t Idx = 0, E = CustomSizedSlabs.size(); Idx < E; Idx++) {
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const char *S = static_cast<const char *>(CustomSizedSlabs[Idx].first);
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size_t Size = CustomSizedSlabs[Idx].second;
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if (P >= S && P < S + Size)
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return InCustomSizedSlabIdx - static_cast<int64_t>(P - S);
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InCustomSizedSlabIdx -= static_cast<int64_t>(Size);
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}
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return None;
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}
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/// A wrapper around identifyObject that additionally asserts that
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/// the object is indeed within the allocator.
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/// \return An index uniquely and reproducibly identifying
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/// an input pointer \p Ptr in the given allocator.
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int64_t identifyKnownObject(const void *Ptr) {
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Optional<int64_t> Out = identifyObject(Ptr);
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assert(Out && "Wrong allocator used");
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return *Out;
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}
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/// A wrapper around identifyKnownObject. Accepts type information
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/// about the object and produces a smaller identifier by relying on
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/// the alignment information. Note that sub-classes may have different
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/// alignment, so the most base class should be passed as template parameter
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/// in order to obtain correct results. For that reason automatic template
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/// parameter deduction is disabled.
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/// \return An index uniquely and reproducibly identifying
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/// an input pointer \p Ptr in the given allocator. This identifier is
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/// different from the ones produced by identifyObject and
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/// identifyAlignedObject.
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template <typename T>
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int64_t identifyKnownAlignedObject(const void *Ptr) {
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int64_t Out = identifyKnownObject(Ptr);
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assert(Out % alignof(T) == 0 && "Wrong alignment information");
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return Out / alignof(T);
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}
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size_t getTotalMemory() const {
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size_t TotalMemory = 0;
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for (auto I = Slabs.begin(), E = Slabs.end(); I != E; ++I)
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TotalMemory += computeSlabSize(std::distance(Slabs.begin(), I));
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for (auto &PtrAndSize : CustomSizedSlabs)
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TotalMemory += PtrAndSize.second;
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return TotalMemory;
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}
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size_t getBytesAllocated() const { return BytesAllocated; }
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void setRedZoneSize(size_t NewSize) {
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RedZoneSize = NewSize;
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}
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void PrintStats() const {
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detail::printBumpPtrAllocatorStats(Slabs.size(), BytesAllocated,
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getTotalMemory());
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}
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private:
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/// The current pointer into the current slab.
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///
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/// This points to the next free byte in the slab.
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char *CurPtr = nullptr;
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/// The end of the current slab.
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char *End = nullptr;
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/// The slabs allocated so far.
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SmallVector<void *, 4> Slabs;
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/// Custom-sized slabs allocated for too-large allocation requests.
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SmallVector<std::pair<void *, size_t>, 0> CustomSizedSlabs;
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/// How many bytes we've allocated.
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///
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/// Used so that we can compute how much space was wasted.
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size_t BytesAllocated = 0;
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/// The number of bytes to put between allocations when running under
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/// a sanitizer.
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size_t RedZoneSize = 1;
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static size_t computeSlabSize(unsigned SlabIdx) {
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// Scale the actual allocated slab size based on the number of slabs
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// allocated. Every GrowthDelay slabs allocated, we double
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// the allocated size to reduce allocation frequency, but saturate at
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// multiplying the slab size by 2^30.
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return SlabSize *
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((size_t)1 << std::min<size_t>(30, SlabIdx / GrowthDelay));
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}
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/// Allocate a new slab and move the bump pointers over into the new
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/// slab, modifying CurPtr and End.
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void StartNewSlab() {
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size_t AllocatedSlabSize = computeSlabSize(Slabs.size());
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void *NewSlab =
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AllocatorT::Allocate(AllocatedSlabSize, alignof(std::max_align_t));
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// We own the new slab and don't want anyone reading anything other than
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// pieces returned from this method. So poison the whole slab.
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__asan_poison_memory_region(NewSlab, AllocatedSlabSize);
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Slabs.push_back(NewSlab);
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CurPtr = (char *)(NewSlab);
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End = ((char *)NewSlab) + AllocatedSlabSize;
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}
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/// Deallocate a sequence of slabs.
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void DeallocateSlabs(SmallVectorImpl<void *>::iterator I,
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SmallVectorImpl<void *>::iterator E) {
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for (; I != E; ++I) {
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size_t AllocatedSlabSize =
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computeSlabSize(std::distance(Slabs.begin(), I));
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AllocatorT::Deallocate(*I, AllocatedSlabSize, alignof(std::max_align_t));
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}
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}
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/// Deallocate all memory for custom sized slabs.
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void DeallocateCustomSizedSlabs() {
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for (auto &PtrAndSize : CustomSizedSlabs) {
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void *Ptr = PtrAndSize.first;
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size_t Size = PtrAndSize.second;
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AllocatorT::Deallocate(Ptr, Size, alignof(std::max_align_t));
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}
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}
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template <typename T> friend class SpecificBumpPtrAllocator;
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};
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/// The standard BumpPtrAllocator which just uses the default template
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/// parameters.
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typedef BumpPtrAllocatorImpl<> BumpPtrAllocator;
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/// A BumpPtrAllocator that allows only elements of a specific type to be
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/// allocated.
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///
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/// This allows calling the destructor in DestroyAll() and when the allocator is
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/// destroyed.
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template <typename T> class SpecificBumpPtrAllocator {
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BumpPtrAllocator Allocator;
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public:
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SpecificBumpPtrAllocator() {
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// Because SpecificBumpPtrAllocator walks the memory to call destructors,
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// it can't have red zones between allocations.
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Allocator.setRedZoneSize(0);
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}
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SpecificBumpPtrAllocator(SpecificBumpPtrAllocator &&Old)
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: Allocator(std::move(Old.Allocator)) {}
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~SpecificBumpPtrAllocator() { DestroyAll(); }
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SpecificBumpPtrAllocator &operator=(SpecificBumpPtrAllocator &&RHS) {
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Allocator = std::move(RHS.Allocator);
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return *this;
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}
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/// Call the destructor of each allocated object and deallocate all but the
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/// current slab and reset the current pointer to the beginning of it, freeing
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/// all memory allocated so far.
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void DestroyAll() {
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auto DestroyElements = [](char *Begin, char *End) {
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assert(Begin == (char *)alignAddr(Begin, Align::Of<T>()));
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for (char *Ptr = Begin; Ptr + sizeof(T) <= End; Ptr += sizeof(T))
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reinterpret_cast<T *>(Ptr)->~T();
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};
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for (auto I = Allocator.Slabs.begin(), E = Allocator.Slabs.end(); I != E;
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++I) {
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size_t AllocatedSlabSize = BumpPtrAllocator::computeSlabSize(
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std::distance(Allocator.Slabs.begin(), I));
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char *Begin = (char *)alignAddr(*I, Align::Of<T>());
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char *End = *I == Allocator.Slabs.back() ? Allocator.CurPtr
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: (char *)*I + AllocatedSlabSize;
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DestroyElements(Begin, End);
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}
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for (auto &PtrAndSize : Allocator.CustomSizedSlabs) {
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void *Ptr = PtrAndSize.first;
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size_t Size = PtrAndSize.second;
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DestroyElements((char *)alignAddr(Ptr, Align::Of<T>()),
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(char *)Ptr + Size);
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}
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Allocator.Reset();
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}
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/// Allocate space for an array of objects without constructing them.
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T *Allocate(size_t num = 1) { return Allocator.Allocate<T>(num); }
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};
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} // end namespace llvm
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template <typename AllocatorT, size_t SlabSize, size_t SizeThreshold,
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size_t GrowthDelay>
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void *
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operator new(size_t Size,
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llvm::BumpPtrAllocatorImpl<AllocatorT, SlabSize, SizeThreshold,
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GrowthDelay> &Allocator) {
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return Allocator.Allocate(Size, std::min((size_t)llvm::NextPowerOf2(Size),
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alignof(std::max_align_t)));
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}
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template <typename AllocatorT, size_t SlabSize, size_t SizeThreshold,
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size_t GrowthDelay>
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void operator delete(void *,
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llvm::BumpPtrAllocatorImpl<AllocatorT, SlabSize,
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SizeThreshold, GrowthDelay> &) {
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}
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#endif // LLVM_SUPPORT_ALLOCATOR_H
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