569 lines
22 KiB
ReStructuredText
569 lines
22 KiB
ReStructuredText
========================================
|
|
Kaleidoscope: Code generation to LLVM IR
|
|
========================================
|
|
|
|
.. contents::
|
|
:local:
|
|
|
|
Chapter 3 Introduction
|
|
======================
|
|
|
|
Welcome to Chapter 3 of the "`Implementing a language with
|
|
LLVM <index.html>`_" tutorial. This chapter shows you how to transform
|
|
the `Abstract Syntax Tree <LangImpl02.html>`_, built in Chapter 2, into
|
|
LLVM IR. This will teach you a little bit about how LLVM does things, as
|
|
well as demonstrate how easy it is to use. It's much more work to build
|
|
a lexer and parser than it is to generate LLVM IR code. :)
|
|
|
|
**Please note**: the code in this chapter and later require LLVM 3.7 or
|
|
later. LLVM 3.6 and before will not work with it. Also note that you
|
|
need to use a version of this tutorial that matches your LLVM release:
|
|
If you are using an official LLVM release, use the version of the
|
|
documentation included with your release or on the `llvm.org releases
|
|
page <https://llvm.org/releases/>`_.
|
|
|
|
Code Generation Setup
|
|
=====================
|
|
|
|
In order to generate LLVM IR, we want some simple setup to get started.
|
|
First we define virtual code generation (codegen) methods in each AST
|
|
class:
|
|
|
|
.. code-block:: c++
|
|
|
|
/// ExprAST - Base class for all expression nodes.
|
|
class ExprAST {
|
|
public:
|
|
virtual ~ExprAST() {}
|
|
virtual Value *codegen() = 0;
|
|
};
|
|
|
|
/// NumberExprAST - Expression class for numeric literals like "1.0".
|
|
class NumberExprAST : public ExprAST {
|
|
double Val;
|
|
|
|
public:
|
|
NumberExprAST(double Val) : Val(Val) {}
|
|
virtual Value *codegen();
|
|
};
|
|
...
|
|
|
|
The codegen() method says to emit IR for that AST node along with all
|
|
the things it depends on, and they all return an LLVM Value object.
|
|
"Value" is the class used to represent a "`Static Single Assignment
|
|
(SSA) <http://en.wikipedia.org/wiki/Static_single_assignment_form>`_
|
|
register" or "SSA value" in LLVM. The most distinct aspect of SSA values
|
|
is that their value is computed as the related instruction executes, and
|
|
it does not get a new value until (and if) the instruction re-executes.
|
|
In other words, there is no way to "change" an SSA value. For more
|
|
information, please read up on `Static Single
|
|
Assignment <http://en.wikipedia.org/wiki/Static_single_assignment_form>`_
|
|
- the concepts are really quite natural once you grok them.
|
|
|
|
Note that instead of adding virtual methods to the ExprAST class
|
|
hierarchy, it could also make sense to use a `visitor
|
|
pattern <http://en.wikipedia.org/wiki/Visitor_pattern>`_ or some other
|
|
way to model this. Again, this tutorial won't dwell on good software
|
|
engineering practices: for our purposes, adding a virtual method is
|
|
simplest.
|
|
|
|
The second thing we want is a "LogError" method like we used for the
|
|
parser, which will be used to report errors found during code generation
|
|
(for example, use of an undeclared parameter):
|
|
|
|
.. code-block:: c++
|
|
|
|
static LLVMContext TheContext;
|
|
static IRBuilder<> Builder(TheContext);
|
|
static std::unique_ptr<Module> TheModule;
|
|
static std::map<std::string, Value *> NamedValues;
|
|
|
|
Value *LogErrorV(const char *Str) {
|
|
LogError(Str);
|
|
return nullptr;
|
|
}
|
|
|
|
The static variables will be used during code generation. ``TheContext``
|
|
is an opaque object that owns a lot of core LLVM data structures, such as
|
|
the type and constant value tables. We don't need to understand it in
|
|
detail, we just need a single instance to pass into APIs that require it.
|
|
|
|
The ``Builder`` object is a helper object that makes it easy to generate
|
|
LLVM instructions. Instances of the
|
|
`IRBuilder <https://llvm.org/doxygen/IRBuilder_8h_source.html>`_
|
|
class template keep track of the current place to insert instructions
|
|
and has methods to create new instructions.
|
|
|
|
``TheModule`` is an LLVM construct that contains functions and global
|
|
variables. In many ways, it is the top-level structure that the LLVM IR
|
|
uses to contain code. It will own the memory for all of the IR that we
|
|
generate, which is why the codegen() method returns a raw Value\*,
|
|
rather than a unique_ptr<Value>.
|
|
|
|
The ``NamedValues`` map keeps track of which values are defined in the
|
|
current scope and what their LLVM representation is. (In other words, it
|
|
is a symbol table for the code). In this form of Kaleidoscope, the only
|
|
things that can be referenced are function parameters. As such, function
|
|
parameters will be in this map when generating code for their function
|
|
body.
|
|
|
|
With these basics in place, we can start talking about how to generate
|
|
code for each expression. Note that this assumes that the ``Builder``
|
|
has been set up to generate code *into* something. For now, we'll assume
|
|
that this has already been done, and we'll just use it to emit code.
|
|
|
|
Expression Code Generation
|
|
==========================
|
|
|
|
Generating LLVM code for expression nodes is very straightforward: less
|
|
than 45 lines of commented code for all four of our expression nodes.
|
|
First we'll do numeric literals:
|
|
|
|
.. code-block:: c++
|
|
|
|
Value *NumberExprAST::codegen() {
|
|
return ConstantFP::get(TheContext, APFloat(Val));
|
|
}
|
|
|
|
In the LLVM IR, numeric constants are represented with the
|
|
``ConstantFP`` class, which holds the numeric value in an ``APFloat``
|
|
internally (``APFloat`` has the capability of holding floating point
|
|
constants of Arbitrary Precision). This code basically just creates
|
|
and returns a ``ConstantFP``. Note that in the LLVM IR that constants
|
|
are all uniqued together and shared. For this reason, the API uses the
|
|
"foo::get(...)" idiom instead of "new foo(..)" or "foo::Create(..)".
|
|
|
|
.. code-block:: c++
|
|
|
|
Value *VariableExprAST::codegen() {
|
|
// Look this variable up in the function.
|
|
Value *V = NamedValues[Name];
|
|
if (!V)
|
|
LogErrorV("Unknown variable name");
|
|
return V;
|
|
}
|
|
|
|
References to variables are also quite simple using LLVM. In the simple
|
|
version of Kaleidoscope, we assume that the variable has already been
|
|
emitted somewhere and its value is available. In practice, the only
|
|
values that can be in the ``NamedValues`` map are function arguments.
|
|
This code simply checks to see that the specified name is in the map (if
|
|
not, an unknown variable is being referenced) and returns the value for
|
|
it. In future chapters, we'll add support for `loop induction
|
|
variables <LangImpl05.html#for-loop-expression>`_ in the symbol table, and for `local
|
|
variables <LangImpl07.html#user-defined-local-variables>`_.
|
|
|
|
.. code-block:: c++
|
|
|
|
Value *BinaryExprAST::codegen() {
|
|
Value *L = LHS->codegen();
|
|
Value *R = RHS->codegen();
|
|
if (!L || !R)
|
|
return nullptr;
|
|
|
|
switch (Op) {
|
|
case '+':
|
|
return Builder.CreateFAdd(L, R, "addtmp");
|
|
case '-':
|
|
return Builder.CreateFSub(L, R, "subtmp");
|
|
case '*':
|
|
return Builder.CreateFMul(L, R, "multmp");
|
|
case '<':
|
|
L = Builder.CreateFCmpULT(L, R, "cmptmp");
|
|
// Convert bool 0/1 to double 0.0 or 1.0
|
|
return Builder.CreateUIToFP(L, Type::getDoubleTy(TheContext),
|
|
"booltmp");
|
|
default:
|
|
return LogErrorV("invalid binary operator");
|
|
}
|
|
}
|
|
|
|
Binary operators start to get more interesting. The basic idea here is
|
|
that we recursively emit code for the left-hand side of the expression,
|
|
then the right-hand side, then we compute the result of the binary
|
|
expression. In this code, we do a simple switch on the opcode to create
|
|
the right LLVM instruction.
|
|
|
|
In the example above, the LLVM builder class is starting to show its
|
|
value. IRBuilder knows where to insert the newly created instruction,
|
|
all you have to do is specify what instruction to create (e.g. with
|
|
``CreateFAdd``), which operands to use (``L`` and ``R`` here) and
|
|
optionally provide a name for the generated instruction.
|
|
|
|
One nice thing about LLVM is that the name is just a hint. For instance,
|
|
if the code above emits multiple "addtmp" variables, LLVM will
|
|
automatically provide each one with an increasing, unique numeric
|
|
suffix. Local value names for instructions are purely optional, but it
|
|
makes it much easier to read the IR dumps.
|
|
|
|
`LLVM instructions <../../LangRef.html#instruction-reference>`_ are constrained by strict
|
|
rules: for example, the Left and Right operators of an `add
|
|
instruction <../../LangRef.html#add-instruction>`_ must have the same type, and the
|
|
result type of the add must match the operand types. Because all values
|
|
in Kaleidoscope are doubles, this makes for very simple code for add,
|
|
sub and mul.
|
|
|
|
On the other hand, LLVM specifies that the `fcmp
|
|
instruction <../../LangRef.html#fcmp-instruction>`_ always returns an 'i1' value (a
|
|
one bit integer). The problem with this is that Kaleidoscope wants the
|
|
value to be a 0.0 or 1.0 value. In order to get these semantics, we
|
|
combine the fcmp instruction with a `uitofp
|
|
instruction <../../LangRef.html#uitofp-to-instruction>`_. This instruction converts its
|
|
input integer into a floating point value by treating the input as an
|
|
unsigned value. In contrast, if we used the `sitofp
|
|
instruction <../../LangRef.html#sitofp-to-instruction>`_, the Kaleidoscope '<' operator
|
|
would return 0.0 and -1.0, depending on the input value.
|
|
|
|
.. code-block:: c++
|
|
|
|
Value *CallExprAST::codegen() {
|
|
// Look up the name in the global module table.
|
|
Function *CalleeF = TheModule->getFunction(Callee);
|
|
if (!CalleeF)
|
|
return LogErrorV("Unknown function referenced");
|
|
|
|
// If argument mismatch error.
|
|
if (CalleeF->arg_size() != Args.size())
|
|
return LogErrorV("Incorrect # arguments passed");
|
|
|
|
std::vector<Value *> ArgsV;
|
|
for (unsigned i = 0, e = Args.size(); i != e; ++i) {
|
|
ArgsV.push_back(Args[i]->codegen());
|
|
if (!ArgsV.back())
|
|
return nullptr;
|
|
}
|
|
|
|
return Builder.CreateCall(CalleeF, ArgsV, "calltmp");
|
|
}
|
|
|
|
Code generation for function calls is quite straightforward with LLVM. The code
|
|
above initially does a function name lookup in the LLVM Module's symbol table.
|
|
Recall that the LLVM Module is the container that holds the functions we are
|
|
JIT'ing. By giving each function the same name as what the user specifies, we
|
|
can use the LLVM symbol table to resolve function names for us.
|
|
|
|
Once we have the function to call, we recursively codegen each argument
|
|
that is to be passed in, and create an LLVM `call
|
|
instruction <../../LangRef.html#call-instruction>`_. Note that LLVM uses the native C
|
|
calling conventions by default, allowing these calls to also call into
|
|
standard library functions like "sin" and "cos", with no additional
|
|
effort.
|
|
|
|
This wraps up our handling of the four basic expressions that we have so
|
|
far in Kaleidoscope. Feel free to go in and add some more. For example,
|
|
by browsing the `LLVM language reference <../../LangRef.html>`_ you'll find
|
|
several other interesting instructions that are really easy to plug into
|
|
our basic framework.
|
|
|
|
Function Code Generation
|
|
========================
|
|
|
|
Code generation for prototypes and functions must handle a number of
|
|
details, which make their code less beautiful than expression code
|
|
generation, but allows us to illustrate some important points. First,
|
|
let's talk about code generation for prototypes: they are used both for
|
|
function bodies and external function declarations. The code starts
|
|
with:
|
|
|
|
.. code-block:: c++
|
|
|
|
Function *PrototypeAST::codegen() {
|
|
// Make the function type: double(double,double) etc.
|
|
std::vector<Type*> Doubles(Args.size(),
|
|
Type::getDoubleTy(TheContext));
|
|
FunctionType *FT =
|
|
FunctionType::get(Type::getDoubleTy(TheContext), Doubles, false);
|
|
|
|
Function *F =
|
|
Function::Create(FT, Function::ExternalLinkage, Name, TheModule.get());
|
|
|
|
This code packs a lot of power into a few lines. Note first that this
|
|
function returns a "Function\*" instead of a "Value\*". Because a
|
|
"prototype" really talks about the external interface for a function
|
|
(not the value computed by an expression), it makes sense for it to
|
|
return the LLVM Function it corresponds to when codegen'd.
|
|
|
|
The call to ``FunctionType::get`` creates the ``FunctionType`` that
|
|
should be used for a given Prototype. Since all function arguments in
|
|
Kaleidoscope are of type double, the first line creates a vector of "N"
|
|
LLVM double types. It then uses the ``Functiontype::get`` method to
|
|
create a function type that takes "N" doubles as arguments, returns one
|
|
double as a result, and that is not vararg (the false parameter
|
|
indicates this). Note that Types in LLVM are uniqued just like Constants
|
|
are, so you don't "new" a type, you "get" it.
|
|
|
|
The final line above actually creates the IR Function corresponding to
|
|
the Prototype. This indicates the type, linkage and name to use, as
|
|
well as which module to insert into. "`external
|
|
linkage <../../LangRef.html#linkage>`_" means that the function may be
|
|
defined outside the current module and/or that it is callable by
|
|
functions outside the module. The Name passed in is the name the user
|
|
specified: since "``TheModule``" is specified, this name is registered
|
|
in "``TheModule``"s symbol table.
|
|
|
|
.. code-block:: c++
|
|
|
|
// Set names for all arguments.
|
|
unsigned Idx = 0;
|
|
for (auto &Arg : F->args())
|
|
Arg.setName(Args[Idx++]);
|
|
|
|
return F;
|
|
|
|
Finally, we set the name of each of the function's arguments according to the
|
|
names given in the Prototype. This step isn't strictly necessary, but keeping
|
|
the names consistent makes the IR more readable, and allows subsequent code to
|
|
refer directly to the arguments for their names, rather than having to look up
|
|
them up in the Prototype AST.
|
|
|
|
At this point we have a function prototype with no body. This is how LLVM IR
|
|
represents function declarations. For extern statements in Kaleidoscope, this
|
|
is as far as we need to go. For function definitions however, we need to
|
|
codegen and attach a function body.
|
|
|
|
.. code-block:: c++
|
|
|
|
Function *FunctionAST::codegen() {
|
|
// First, check for an existing function from a previous 'extern' declaration.
|
|
Function *TheFunction = TheModule->getFunction(Proto->getName());
|
|
|
|
if (!TheFunction)
|
|
TheFunction = Proto->codegen();
|
|
|
|
if (!TheFunction)
|
|
return nullptr;
|
|
|
|
if (!TheFunction->empty())
|
|
return (Function*)LogErrorV("Function cannot be redefined.");
|
|
|
|
|
|
For function definitions, we start by searching TheModule's symbol table for an
|
|
existing version of this function, in case one has already been created using an
|
|
'extern' statement. If Module::getFunction returns null then no previous version
|
|
exists, so we'll codegen one from the Prototype. In either case, we want to
|
|
assert that the function is empty (i.e. has no body yet) before we start.
|
|
|
|
.. code-block:: c++
|
|
|
|
// Create a new basic block to start insertion into.
|
|
BasicBlock *BB = BasicBlock::Create(TheContext, "entry", TheFunction);
|
|
Builder.SetInsertPoint(BB);
|
|
|
|
// Record the function arguments in the NamedValues map.
|
|
NamedValues.clear();
|
|
for (auto &Arg : TheFunction->args())
|
|
NamedValues[Arg.getName()] = &Arg;
|
|
|
|
Now we get to the point where the ``Builder`` is set up. The first line
|
|
creates a new `basic block <http://en.wikipedia.org/wiki/Basic_block>`_
|
|
(named "entry"), which is inserted into ``TheFunction``. The second line
|
|
then tells the builder that new instructions should be inserted into the
|
|
end of the new basic block. Basic blocks in LLVM are an important part
|
|
of functions that define the `Control Flow
|
|
Graph <http://en.wikipedia.org/wiki/Control_flow_graph>`_. Since we
|
|
don't have any control flow, our functions will only contain one block
|
|
at this point. We'll fix this in `Chapter 5 <LangImpl05.html>`_ :).
|
|
|
|
Next we add the function arguments to the NamedValues map (after first clearing
|
|
it out) so that they're accessible to ``VariableExprAST`` nodes.
|
|
|
|
.. code-block:: c++
|
|
|
|
if (Value *RetVal = Body->codegen()) {
|
|
// Finish off the function.
|
|
Builder.CreateRet(RetVal);
|
|
|
|
// Validate the generated code, checking for consistency.
|
|
verifyFunction(*TheFunction);
|
|
|
|
return TheFunction;
|
|
}
|
|
|
|
Once the insertion point has been set up and the NamedValues map populated,
|
|
we call the ``codegen()`` method for the root expression of the function. If no
|
|
error happens, this emits code to compute the expression into the entry block
|
|
and returns the value that was computed. Assuming no error, we then create an
|
|
LLVM `ret instruction <../../LangRef.html#ret-instruction>`_, which completes the function.
|
|
Once the function is built, we call ``verifyFunction``, which is
|
|
provided by LLVM. This function does a variety of consistency checks on
|
|
the generated code, to determine if our compiler is doing everything
|
|
right. Using this is important: it can catch a lot of bugs. Once the
|
|
function is finished and validated, we return it.
|
|
|
|
.. code-block:: c++
|
|
|
|
// Error reading body, remove function.
|
|
TheFunction->eraseFromParent();
|
|
return nullptr;
|
|
}
|
|
|
|
The only piece left here is handling of the error case. For simplicity,
|
|
we handle this by merely deleting the function we produced with the
|
|
``eraseFromParent`` method. This allows the user to redefine a function
|
|
that they incorrectly typed in before: if we didn't delete it, it would
|
|
live in the symbol table, with a body, preventing future redefinition.
|
|
|
|
This code does have a bug, though: If the ``FunctionAST::codegen()`` method
|
|
finds an existing IR Function, it does not validate its signature against the
|
|
definition's own prototype. This means that an earlier 'extern' declaration will
|
|
take precedence over the function definition's signature, which can cause
|
|
codegen to fail, for instance if the function arguments are named differently.
|
|
There are a number of ways to fix this bug, see what you can come up with! Here
|
|
is a testcase:
|
|
|
|
::
|
|
|
|
extern foo(a); # ok, defines foo.
|
|
def foo(b) b; # Error: Unknown variable name. (decl using 'a' takes precedence).
|
|
|
|
Driver Changes and Closing Thoughts
|
|
===================================
|
|
|
|
For now, code generation to LLVM doesn't really get us much, except that
|
|
we can look at the pretty IR calls. The sample code inserts calls to
|
|
codegen into the "``HandleDefinition``", "``HandleExtern``" etc
|
|
functions, and then dumps out the LLVM IR. This gives a nice way to look
|
|
at the LLVM IR for simple functions. For example:
|
|
|
|
::
|
|
|
|
ready> 4+5;
|
|
Read top-level expression:
|
|
define double @0() {
|
|
entry:
|
|
ret double 9.000000e+00
|
|
}
|
|
|
|
Note how the parser turns the top-level expression into anonymous
|
|
functions for us. This will be handy when we add `JIT
|
|
support <LangImpl04.html#adding-a-jit-compiler>`_ in the next chapter. Also note that the
|
|
code is very literally transcribed, no optimizations are being performed
|
|
except simple constant folding done by IRBuilder. We will `add
|
|
optimizations <LangImpl04.html#trivial-constant-folding>`_ explicitly in the next
|
|
chapter.
|
|
|
|
::
|
|
|
|
ready> def foo(a b) a*a + 2*a*b + b*b;
|
|
Read function definition:
|
|
define double @foo(double %a, double %b) {
|
|
entry:
|
|
%multmp = fmul double %a, %a
|
|
%multmp1 = fmul double 2.000000e+00, %a
|
|
%multmp2 = fmul double %multmp1, %b
|
|
%addtmp = fadd double %multmp, %multmp2
|
|
%multmp3 = fmul double %b, %b
|
|
%addtmp4 = fadd double %addtmp, %multmp3
|
|
ret double %addtmp4
|
|
}
|
|
|
|
This shows some simple arithmetic. Notice the striking similarity to the
|
|
LLVM builder calls that we use to create the instructions.
|
|
|
|
::
|
|
|
|
ready> def bar(a) foo(a, 4.0) + bar(31337);
|
|
Read function definition:
|
|
define double @bar(double %a) {
|
|
entry:
|
|
%calltmp = call double @foo(double %a, double 4.000000e+00)
|
|
%calltmp1 = call double @bar(double 3.133700e+04)
|
|
%addtmp = fadd double %calltmp, %calltmp1
|
|
ret double %addtmp
|
|
}
|
|
|
|
This shows some function calls. Note that this function will take a long
|
|
time to execute if you call it. In the future we'll add conditional
|
|
control flow to actually make recursion useful :).
|
|
|
|
::
|
|
|
|
ready> extern cos(x);
|
|
Read extern:
|
|
declare double @cos(double)
|
|
|
|
ready> cos(1.234);
|
|
Read top-level expression:
|
|
define double @1() {
|
|
entry:
|
|
%calltmp = call double @cos(double 1.234000e+00)
|
|
ret double %calltmp
|
|
}
|
|
|
|
This shows an extern for the libm "cos" function, and a call to it.
|
|
|
|
.. TODO:: Abandon Pygments' horrible `llvm` lexer. It just totally gives up
|
|
on highlighting this due to the first line.
|
|
|
|
::
|
|
|
|
ready> ^D
|
|
; ModuleID = 'my cool jit'
|
|
|
|
define double @0() {
|
|
entry:
|
|
%addtmp = fadd double 4.000000e+00, 5.000000e+00
|
|
ret double %addtmp
|
|
}
|
|
|
|
define double @foo(double %a, double %b) {
|
|
entry:
|
|
%multmp = fmul double %a, %a
|
|
%multmp1 = fmul double 2.000000e+00, %a
|
|
%multmp2 = fmul double %multmp1, %b
|
|
%addtmp = fadd double %multmp, %multmp2
|
|
%multmp3 = fmul double %b, %b
|
|
%addtmp4 = fadd double %addtmp, %multmp3
|
|
ret double %addtmp4
|
|
}
|
|
|
|
define double @bar(double %a) {
|
|
entry:
|
|
%calltmp = call double @foo(double %a, double 4.000000e+00)
|
|
%calltmp1 = call double @bar(double 3.133700e+04)
|
|
%addtmp = fadd double %calltmp, %calltmp1
|
|
ret double %addtmp
|
|
}
|
|
|
|
declare double @cos(double)
|
|
|
|
define double @1() {
|
|
entry:
|
|
%calltmp = call double @cos(double 1.234000e+00)
|
|
ret double %calltmp
|
|
}
|
|
|
|
When you quit the current demo (by sending an EOF via CTRL+D on Linux
|
|
or CTRL+Z and ENTER on Windows), it dumps out the IR for the entire
|
|
module generated. Here you can see the big picture with all the
|
|
functions referencing each other.
|
|
|
|
This wraps up the third chapter of the Kaleidoscope tutorial. Up next,
|
|
we'll describe how to `add JIT codegen and optimizer
|
|
support <LangImpl04.html>`_ to this so we can actually start running
|
|
code!
|
|
|
|
Full Code Listing
|
|
=================
|
|
|
|
Here is the complete code listing for our running example, enhanced with
|
|
the LLVM code generator. Because this uses the LLVM libraries, we need
|
|
to link them in. To do this, we use the
|
|
`llvm-config <https://llvm.org/cmds/llvm-config.html>`_ tool to inform
|
|
our makefile/command line about which options to use:
|
|
|
|
.. code-block:: bash
|
|
|
|
# Compile
|
|
clang++ -g -O3 toy.cpp `llvm-config --cxxflags --ldflags --system-libs --libs core` -o toy
|
|
# Run
|
|
./toy
|
|
|
|
Here is the code:
|
|
|
|
.. literalinclude:: ../../../examples/Kaleidoscope/Chapter3/toy.cpp
|
|
:language: c++
|
|
|
|
`Next: Adding JIT and Optimizer Support <LangImpl04.html>`_
|
|
|