34 lines
1.1 KiB
Plaintext
34 lines
1.1 KiB
Plaintext
// RUN: %clang_cc1 -fsyntax-only -verify %s
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// RUN: %clang_cc1 -fcuda-is-device -fsyntax-only -verify %s
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#include "Inputs/cuda.h"
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// We don't allow destructors to be overloaded. Making this work would be a
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// giant change to clang, and the use cases seem quite limited.
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struct A {
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~A() {} // expected-note {{previous definition is here}}
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__device__ ~A() {} // expected-error {{destructor cannot be redeclared}}
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};
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struct B {
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__host__ ~B() {} // expected-note {{previous definition is here}}
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__host__ __device__ ~B() {} // expected-error {{destructor cannot be redeclared}}
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};
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struct C {
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__host__ __device__ ~C() {} // expected-note {{previous definition is here}}
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__host__ ~C() {} // expected-error {{destructor cannot be redeclared}}
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};
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struct D {
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__device__ ~D() {} // expected-note {{previous definition is here}}
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__host__ __device__ ~D() {} // expected-error {{destructor cannot be redeclared}}
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};
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struct E {
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__host__ __device__ ~E() {} // expected-note {{previous definition is here}}
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__device__ ~E() {} // expected-error {{destructor cannot be redeclared}}
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};
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