llvm-for-llvmta/test/Transforms/VectorCombine/X86/insert-binop-inseltpoison.ll

235 lines
9.2 KiB
LLVM

; NOTE: Assertions have been autogenerated by utils/update_test_checks.py
; RUN: opt < %s -vector-combine -S -mtriple=x86_64-- -mattr=SSE2 | FileCheck %s --check-prefixes=CHECK,SSE
; RUN: opt < %s -vector-combine -S -mtriple=x86_64-- -mattr=AVX2 | FileCheck %s --check-prefixes=CHECK,AVX
declare void @use(<4 x i32>)
declare void @usef(<4 x float>)
; Eliminating an insert is profitable.
define <16 x i8> @ins0_ins0_add(i8 %x, i8 %y) {
; CHECK-LABEL: @ins0_ins0_add(
; CHECK-NEXT: [[R_SCALAR:%.*]] = add i8 [[X:%.*]], [[Y:%.*]]
; CHECK-NEXT: [[R:%.*]] = insertelement <16 x i8> poison, i8 [[R_SCALAR]], i64 0
; CHECK-NEXT: ret <16 x i8> [[R]]
;
%i0 = insertelement <16 x i8> poison, i8 %x, i32 0
%i1 = insertelement <16 x i8> poison, i8 %y, i32 0
%r = add <16 x i8> %i0, %i1
ret <16 x i8> %r
}
; Eliminating an insert is still profitable. Flags propagate. Mismatch types on index is ok.
define <8 x i16> @ins0_ins0_sub_flags(i16 %x, i16 %y) {
; CHECK-LABEL: @ins0_ins0_sub_flags(
; CHECK-NEXT: [[R_SCALAR:%.*]] = sub nuw nsw i16 [[X:%.*]], [[Y:%.*]]
; CHECK-NEXT: [[R:%.*]] = insertelement <8 x i16> poison, i16 [[R_SCALAR]], i64 5
; CHECK-NEXT: ret <8 x i16> [[R]]
;
%i0 = insertelement <8 x i16> poison, i16 %x, i8 5
%i1 = insertelement <8 x i16> poison, i16 %y, i32 5
%r = sub nsw nuw <8 x i16> %i0, %i1
ret <8 x i16> %r
}
; The new vector constant is calculated by constant folding.
; This is conservatively created as zero rather than undef for 'undef ^ undef'.
define <2 x i64> @ins1_ins1_xor(i64 %x, i64 %y) {
; CHECK-LABEL: @ins1_ins1_xor(
; CHECK-NEXT: [[R_SCALAR:%.*]] = xor i64 [[X:%.*]], [[Y:%.*]]
; CHECK-NEXT: [[R:%.*]] = insertelement <2 x i64> poison, i64 [[R_SCALAR]], i64 1
; CHECK-NEXT: ret <2 x i64> [[R]]
;
%i0 = insertelement <2 x i64> poison, i64 %x, i64 1
%i1 = insertelement <2 x i64> poison, i64 %y, i32 1
%r = xor <2 x i64> %i0, %i1
ret <2 x i64> %r
}
define <2 x i64> @ins1_ins1_iterate(i64 %w, i64 %x, i64 %y, i64 %z) {
; CHECK-LABEL: @ins1_ins1_iterate(
; CHECK-NEXT: [[S0_SCALAR:%.*]] = sub i64 [[W:%.*]], [[X:%.*]]
; CHECK-NEXT: [[S1_SCALAR:%.*]] = or i64 [[S0_SCALAR]], [[Y:%.*]]
; CHECK-NEXT: [[S2_SCALAR:%.*]] = shl i64 [[Z:%.*]], [[S1_SCALAR]]
; CHECK-NEXT: [[S2:%.*]] = insertelement <2 x i64> poison, i64 [[S2_SCALAR]], i64 1
; CHECK-NEXT: ret <2 x i64> [[S2]]
;
%i0 = insertelement <2 x i64> poison, i64 %w, i64 1
%i1 = insertelement <2 x i64> poison, i64 %x, i32 1
%s0 = sub <2 x i64> %i0, %i1
%i2 = insertelement <2 x i64> poison, i64 %y, i32 1
%s1 = or <2 x i64> %s0, %i2
%i3 = insertelement <2 x i64> poison, i64 %z, i32 1
%s2 = shl <2 x i64> %i3, %s1
ret <2 x i64> %s2
}
; The inserts are free, but it's still better to scalarize.
define <2 x double> @ins0_ins0_fadd(double %x, double %y) {
; CHECK-LABEL: @ins0_ins0_fadd(
; CHECK-NEXT: [[R_SCALAR:%.*]] = fadd reassoc nsz double [[X:%.*]], [[Y:%.*]]
; CHECK-NEXT: [[R:%.*]] = insertelement <2 x double> poison, double [[R_SCALAR]], i64 0
; CHECK-NEXT: ret <2 x double> [[R]]
;
%i0 = insertelement <2 x double> poison, double %x, i32 0
%i1 = insertelement <2 x double> poison, double %y, i32 0
%r = fadd reassoc nsz <2 x double> %i0, %i1
ret <2 x double> %r
}
; Negative test - mismatched indexes (but could fold this).
define <16 x i8> @ins1_ins0_add(i8 %x, i8 %y) {
; CHECK-LABEL: @ins1_ins0_add(
; CHECK-NEXT: [[I0:%.*]] = insertelement <16 x i8> poison, i8 [[X:%.*]], i32 1
; CHECK-NEXT: [[I1:%.*]] = insertelement <16 x i8> poison, i8 [[Y:%.*]], i32 0
; CHECK-NEXT: [[R:%.*]] = add <16 x i8> [[I0]], [[I1]]
; CHECK-NEXT: ret <16 x i8> [[R]]
;
%i0 = insertelement <16 x i8> poison, i8 %x, i32 1
%i1 = insertelement <16 x i8> poison, i8 %y, i32 0
%r = add <16 x i8> %i0, %i1
ret <16 x i8> %r
}
; Base vector does not have to be undef.
define <4 x i32> @ins0_ins0_mul(i32 %x, i32 %y) {
; CHECK-LABEL: @ins0_ins0_mul(
; CHECK-NEXT: [[R_SCALAR:%.*]] = mul i32 [[X:%.*]], [[Y:%.*]]
; CHECK-NEXT: [[R:%.*]] = insertelement <4 x i32> poison, i32 [[R_SCALAR]], i64 0
; CHECK-NEXT: ret <4 x i32> [[R]]
;
%i0 = insertelement <4 x i32> zeroinitializer, i32 %x, i32 0
%i1 = insertelement <4 x i32> poison, i32 %y, i32 0
%r = mul <4 x i32> %i0, %i1
ret <4 x i32> %r
}
; It is safe to scalarize any binop (no extra UB/poison danger).
define <2 x i64> @ins1_ins1_sdiv(i64 %x, i64 %y) {
; CHECK-LABEL: @ins1_ins1_sdiv(
; CHECK-NEXT: [[R_SCALAR:%.*]] = sdiv i64 [[X:%.*]], [[Y:%.*]]
; CHECK-NEXT: [[R:%.*]] = insertelement <2 x i64> <i64 -6, i64 0>, i64 [[R_SCALAR]], i64 1
; CHECK-NEXT: ret <2 x i64> [[R]]
;
%i0 = insertelement <2 x i64> <i64 42, i64 -42>, i64 %x, i64 1
%i1 = insertelement <2 x i64> <i64 -7, i64 128>, i64 %y, i32 1
%r = sdiv <2 x i64> %i0, %i1
ret <2 x i64> %r
}
; Constant folding deals with undef per element - the entire value does not become undef.
define <2 x i64> @ins1_ins1_udiv(i64 %x, i64 %y) {
; CHECK-LABEL: @ins1_ins1_udiv(
; CHECK-NEXT: [[R_SCALAR:%.*]] = udiv i64 [[X:%.*]], [[Y:%.*]]
; CHECK-NEXT: [[R:%.*]] = insertelement <2 x i64> <i64 6, i64 undef>, i64 [[R_SCALAR]], i64 1
; CHECK-NEXT: ret <2 x i64> [[R]]
;
%i0 = insertelement <2 x i64> <i64 42, i64 undef>, i64 %x, i32 1
%i1 = insertelement <2 x i64> <i64 7, i64 undef>, i64 %y, i32 1
%r = udiv <2 x i64> %i0, %i1
ret <2 x i64> %r
}
; This could be simplified -- creates immediate UB without the transform because
; divisor has an undef element -- but that is hidden after the transform.
define <2 x i64> @ins1_ins1_urem(i64 %x, i64 %y) {
; CHECK-LABEL: @ins1_ins1_urem(
; CHECK-NEXT: [[R_SCALAR:%.*]] = urem i64 [[X:%.*]], [[Y:%.*]]
; CHECK-NEXT: [[R:%.*]] = insertelement <2 x i64> <i64 undef, i64 0>, i64 [[R_SCALAR]], i64 1
; CHECK-NEXT: ret <2 x i64> [[R]]
;
%i0 = insertelement <2 x i64> <i64 42, i64 undef>, i64 %x, i64 1
%i1 = insertelement <2 x i64> <i64 undef, i64 128>, i64 %y, i32 1
%r = urem <2 x i64> %i0, %i1
ret <2 x i64> %r
}
; Extra use is accounted for in cost calculation.
define <4 x i32> @ins0_ins0_xor(i32 %x, i32 %y) {
; CHECK-LABEL: @ins0_ins0_xor(
; CHECK-NEXT: [[I0:%.*]] = insertelement <4 x i32> poison, i32 [[X:%.*]], i32 0
; CHECK-NEXT: call void @use(<4 x i32> [[I0]])
; CHECK-NEXT: [[R_SCALAR:%.*]] = xor i32 [[X]], [[Y:%.*]]
; CHECK-NEXT: [[R:%.*]] = insertelement <4 x i32> poison, i32 [[R_SCALAR]], i64 0
; CHECK-NEXT: ret <4 x i32> [[R]]
;
%i0 = insertelement <4 x i32> poison, i32 %x, i32 0
call void @use(<4 x i32> %i0)
%i1 = insertelement <4 x i32> poison, i32 %y, i32 0
%r = xor <4 x i32> %i0, %i1
ret <4 x i32> %r
}
; Extra use is accounted for in cost calculation.
define <4 x float> @ins1_ins1_fmul(float %x, float %y) {
; CHECK-LABEL: @ins1_ins1_fmul(
; CHECK-NEXT: [[I1:%.*]] = insertelement <4 x float> poison, float [[Y:%.*]], i32 1
; CHECK-NEXT: call void @usef(<4 x float> [[I1]])
; CHECK-NEXT: [[R_SCALAR:%.*]] = fmul float [[X:%.*]], [[Y]]
; CHECK-NEXT: [[R:%.*]] = insertelement <4 x float> poison, float [[R_SCALAR]], i64 1
; CHECK-NEXT: ret <4 x float> [[R]]
;
%i0 = insertelement <4 x float> poison, float %x, i32 1
%i1 = insertelement <4 x float> poison, float %y, i32 1
call void @usef(<4 x float> %i1)
%r = fmul <4 x float> %i0, %i1
ret <4 x float> %r
}
; If the scalar binop is not cheaper than the vector binop, extra uses can prevent the transform.
define <4 x float> @ins2_ins2_fsub(float %x, float %y) {
; CHECK-LABEL: @ins2_ins2_fsub(
; CHECK-NEXT: [[I0:%.*]] = insertelement <4 x float> poison, float [[X:%.*]], i32 2
; CHECK-NEXT: call void @usef(<4 x float> [[I0]])
; CHECK-NEXT: [[I1:%.*]] = insertelement <4 x float> poison, float [[Y:%.*]], i32 2
; CHECK-NEXT: call void @usef(<4 x float> [[I1]])
; CHECK-NEXT: [[R:%.*]] = fsub <4 x float> [[I0]], [[I1]]
; CHECK-NEXT: ret <4 x float> [[R]]
;
%i0 = insertelement <4 x float> poison, float %x, i32 2
call void @usef(<4 x float> %i0)
%i1 = insertelement <4 x float> poison, float %y, i32 2
call void @usef(<4 x float> %i1)
%r = fsub <4 x float> %i0, %i1
ret <4 x float> %r
}
; It may be worth scalarizing an expensive binop even if both inserts have extra uses.
define <4 x float> @ins3_ins3_fdiv(float %x, float %y) {
; SSE-LABEL: @ins3_ins3_fdiv(
; SSE-NEXT: [[I0:%.*]] = insertelement <4 x float> poison, float [[X:%.*]], i32 3
; SSE-NEXT: call void @usef(<4 x float> [[I0]])
; SSE-NEXT: [[I1:%.*]] = insertelement <4 x float> poison, float [[Y:%.*]], i32 3
; SSE-NEXT: call void @usef(<4 x float> [[I1]])
; SSE-NEXT: [[R_SCALAR:%.*]] = fdiv float [[X]], [[Y]]
; SSE-NEXT: [[R:%.*]] = insertelement <4 x float> poison, float [[R_SCALAR]], i64 3
; SSE-NEXT: ret <4 x float> [[R]]
;
; AVX-LABEL: @ins3_ins3_fdiv(
; AVX-NEXT: [[I0:%.*]] = insertelement <4 x float> poison, float [[X:%.*]], i32 3
; AVX-NEXT: call void @usef(<4 x float> [[I0]])
; AVX-NEXT: [[I1:%.*]] = insertelement <4 x float> poison, float [[Y:%.*]], i32 3
; AVX-NEXT: call void @usef(<4 x float> [[I1]])
; AVX-NEXT: [[R:%.*]] = fdiv <4 x float> [[I0]], [[I1]]
; AVX-NEXT: ret <4 x float> [[R]]
;
%i0 = insertelement <4 x float> poison, float %x, i32 3
call void @usef(<4 x float> %i0)
%i1 = insertelement <4 x float> poison, float %y, i32 3
call void @usef(<4 x float> %i1)
%r = fdiv <4 x float> %i0, %i1
ret <4 x float> %r
}