111 lines
1.4 KiB
C++
111 lines
1.4 KiB
C++
// Build with "cl.exe /Zi /GR- /GX- every-enum.cpp /link /debug /nodefaultlib /incremental:no /entry:main"
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#include <stdint.h>
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// clang-format off
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void *__purecall = 0;
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void __cdecl operator delete(void *,unsigned int) {}
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void __cdecl operator delete(void *,unsigned __int64) {}
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enum I8 : int8_t {
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I8A = INT8_MIN,
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I8B = 0,
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I8C = INT8_MAX
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};
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enum I16 : int16_t {
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I16A = INT16_MIN,
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I16B = 0,
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I16C = INT16_MAX,
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};
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enum I32 : int32_t {
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I32A = INT32_MIN,
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I32B = 0,
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I32C = INT32_MAX,
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};
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enum I64 : int64_t {
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I64A = INT64_MIN,
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I64B = 0,
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I64C = INT64_MAX,
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};
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enum U8 : uint8_t {
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U8A = 0,
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U8B = UINT8_MAX
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};
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enum U16 : uint16_t {
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U16A = 0,
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U16B = UINT16_MAX,
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};
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enum U32 : uint32_t {
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U32A = 0,
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U32B = UINT32_MAX,
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};
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enum U64 : uint64_t {
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U64A = 0,
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U64B = UINT64_MAX,
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};
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enum Char16 : char16_t {
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C16A = u'a',
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C16B = u'b',
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};
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enum Char32 : char32_t {
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C32A = U'a',
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C32B = U'b',
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};
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enum WChar : wchar_t {
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WCA = L'a',
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WCB = L'b',
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};
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enum Bool : bool {
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BA = true,
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BB = false
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};
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enum class EC {
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A = 1,
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B = 2
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};
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struct Struct {
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enum Nested {
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A = 1,
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B = 2
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};
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};
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template<typename T> void f(T t) {}
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int main(int argc, char **argv) {
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f(I8A);
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f(I16A);
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f(I32A);
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f(I64A);
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f(U8A);
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f(U16A);
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f(U32A);
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f(U64A);
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f(C16A);
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f(C32A);
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f(WCA);
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f(BA);
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f(EC::A);
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f(Struct::A);
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f<const volatile EC>(EC::A);
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}
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