llvm-for-llvmta/lib/Target/AMDGPU/AMDGPURewriteOutArguments.cpp

465 lines
15 KiB
C++

//===- AMDGPURewriteOutArgumentsPass.cpp - Create struct returns ----------===//
//
// Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions.
// See https://llvm.org/LICENSE.txt for license information.
// SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception
//
//===----------------------------------------------------------------------===//
//
/// \file This pass attempts to replace out argument usage with a return of a
/// struct.
///
/// We can support returning a lot of values directly in registers, but
/// idiomatic C code frequently uses a pointer argument to return a second value
/// rather than returning a struct by value. GPU stack access is also quite
/// painful, so we want to avoid that if possible. Passing a stack object
/// pointer to a function also requires an additional address expansion code
/// sequence to convert the pointer to be relative to the kernel's scratch wave
/// offset register since the callee doesn't know what stack frame the incoming
/// pointer is relative to.
///
/// The goal is to try rewriting code that looks like this:
///
/// int foo(int a, int b, int* out) {
/// *out = bar();
/// return a + b;
/// }
///
/// into something like this:
///
/// std::pair<int, int> foo(int a, int b) {
/// return std::make_pair(a + b, bar());
/// }
///
/// Typically the incoming pointer is a simple alloca for a temporary variable
/// to use the API, which if replaced with a struct return will be easily SROA'd
/// out when the stub function we create is inlined
///
/// This pass introduces the struct return, but leaves the unused pointer
/// arguments and introduces a new stub function calling the struct returning
/// body. DeadArgumentElimination should be run after this to clean these up.
//
//===----------------------------------------------------------------------===//
#include "AMDGPU.h"
#include "Utils/AMDGPUBaseInfo.h"
#include "llvm/ADT/SmallSet.h"
#include "llvm/ADT/Statistic.h"
#include "llvm/Analysis/MemoryDependenceAnalysis.h"
#include "llvm/IR/IRBuilder.h"
#include "llvm/IR/Instructions.h"
#include "llvm/InitializePasses.h"
#include "llvm/Pass.h"
#include "llvm/Support/CommandLine.h"
#include "llvm/Support/Debug.h"
#include "llvm/Support/raw_ostream.h"
#define DEBUG_TYPE "amdgpu-rewrite-out-arguments"
using namespace llvm;
static cl::opt<bool> AnyAddressSpace(
"amdgpu-any-address-space-out-arguments",
cl::desc("Replace pointer out arguments with "
"struct returns for non-private address space"),
cl::Hidden,
cl::init(false));
static cl::opt<unsigned> MaxNumRetRegs(
"amdgpu-max-return-arg-num-regs",
cl::desc("Approximately limit number of return registers for replacing out arguments"),
cl::Hidden,
cl::init(16));
STATISTIC(NumOutArgumentsReplaced,
"Number out arguments moved to struct return values");
STATISTIC(NumOutArgumentFunctionsReplaced,
"Number of functions with out arguments moved to struct return values");
namespace {
class AMDGPURewriteOutArguments : public FunctionPass {
private:
const DataLayout *DL = nullptr;
MemoryDependenceResults *MDA = nullptr;
bool checkArgumentUses(Value &Arg) const;
bool isOutArgumentCandidate(Argument &Arg) const;
#ifndef NDEBUG
bool isVec3ToVec4Shuffle(Type *Ty0, Type* Ty1) const;
#endif
public:
static char ID;
AMDGPURewriteOutArguments() : FunctionPass(ID) {}
void getAnalysisUsage(AnalysisUsage &AU) const override {
AU.addRequired<MemoryDependenceWrapperPass>();
FunctionPass::getAnalysisUsage(AU);
}
bool doInitialization(Module &M) override;
bool runOnFunction(Function &F) override;
};
} // end anonymous namespace
INITIALIZE_PASS_BEGIN(AMDGPURewriteOutArguments, DEBUG_TYPE,
"AMDGPU Rewrite Out Arguments", false, false)
INITIALIZE_PASS_DEPENDENCY(MemoryDependenceWrapperPass)
INITIALIZE_PASS_END(AMDGPURewriteOutArguments, DEBUG_TYPE,
"AMDGPU Rewrite Out Arguments", false, false)
char AMDGPURewriteOutArguments::ID = 0;
bool AMDGPURewriteOutArguments::checkArgumentUses(Value &Arg) const {
const int MaxUses = 10;
int UseCount = 0;
for (Use &U : Arg.uses()) {
StoreInst *SI = dyn_cast<StoreInst>(U.getUser());
if (UseCount > MaxUses)
return false;
if (!SI) {
auto *BCI = dyn_cast<BitCastInst>(U.getUser());
if (!BCI || !BCI->hasOneUse())
return false;
// We don't handle multiple stores currently, so stores to aggregate
// pointers aren't worth the trouble since they are canonically split up.
Type *DestEltTy = BCI->getType()->getPointerElementType();
if (DestEltTy->isAggregateType())
return false;
// We could handle these if we had a convenient way to bitcast between
// them.
Type *SrcEltTy = Arg.getType()->getPointerElementType();
if (SrcEltTy->isArrayTy())
return false;
// Special case handle structs with single members. It is useful to handle
// some casts between structs and non-structs, but we can't bitcast
// directly between them. directly bitcast between them. Blender uses
// some casts that look like { <3 x float> }* to <4 x float>*
if ((SrcEltTy->isStructTy() && (SrcEltTy->getStructNumElements() != 1)))
return false;
// Clang emits OpenCL 3-vector type accesses with a bitcast to the
// equivalent 4-element vector and accesses that, and we're looking for
// this pointer cast.
if (DL->getTypeAllocSize(SrcEltTy) != DL->getTypeAllocSize(DestEltTy))
return false;
return checkArgumentUses(*BCI);
}
if (!SI->isSimple() ||
U.getOperandNo() != StoreInst::getPointerOperandIndex())
return false;
++UseCount;
}
// Skip unused arguments.
return UseCount > 0;
}
bool AMDGPURewriteOutArguments::isOutArgumentCandidate(Argument &Arg) const {
const unsigned MaxOutArgSizeBytes = 4 * MaxNumRetRegs;
PointerType *ArgTy = dyn_cast<PointerType>(Arg.getType());
// TODO: It might be useful for any out arguments, not just privates.
if (!ArgTy || (ArgTy->getAddressSpace() != DL->getAllocaAddrSpace() &&
!AnyAddressSpace) ||
Arg.hasByValAttr() || Arg.hasStructRetAttr() ||
DL->getTypeStoreSize(ArgTy->getPointerElementType()) > MaxOutArgSizeBytes) {
return false;
}
return checkArgumentUses(Arg);
}
bool AMDGPURewriteOutArguments::doInitialization(Module &M) {
DL = &M.getDataLayout();
return false;
}
#ifndef NDEBUG
bool AMDGPURewriteOutArguments::isVec3ToVec4Shuffle(Type *Ty0, Type* Ty1) const {
auto *VT0 = dyn_cast<FixedVectorType>(Ty0);
auto *VT1 = dyn_cast<FixedVectorType>(Ty1);
if (!VT0 || !VT1)
return false;
if (VT0->getNumElements() != 3 ||
VT1->getNumElements() != 4)
return false;
return DL->getTypeSizeInBits(VT0->getElementType()) ==
DL->getTypeSizeInBits(VT1->getElementType());
}
#endif
bool AMDGPURewriteOutArguments::runOnFunction(Function &F) {
if (skipFunction(F))
return false;
// TODO: Could probably handle variadic functions.
if (F.isVarArg() || F.hasStructRetAttr() ||
AMDGPU::isEntryFunctionCC(F.getCallingConv()))
return false;
MDA = &getAnalysis<MemoryDependenceWrapperPass>().getMemDep();
unsigned ReturnNumRegs = 0;
SmallSet<int, 4> OutArgIndexes;
SmallVector<Type *, 4> ReturnTypes;
Type *RetTy = F.getReturnType();
if (!RetTy->isVoidTy()) {
ReturnNumRegs = DL->getTypeStoreSize(RetTy) / 4;
if (ReturnNumRegs >= MaxNumRetRegs)
return false;
ReturnTypes.push_back(RetTy);
}
SmallVector<Argument *, 4> OutArgs;
for (Argument &Arg : F.args()) {
if (isOutArgumentCandidate(Arg)) {
LLVM_DEBUG(dbgs() << "Found possible out argument " << Arg
<< " in function " << F.getName() << '\n');
OutArgs.push_back(&Arg);
}
}
if (OutArgs.empty())
return false;
using ReplacementVec = SmallVector<std::pair<Argument *, Value *>, 4>;
DenseMap<ReturnInst *, ReplacementVec> Replacements;
SmallVector<ReturnInst *, 4> Returns;
for (BasicBlock &BB : F) {
if (ReturnInst *RI = dyn_cast<ReturnInst>(&BB.back()))
Returns.push_back(RI);
}
if (Returns.empty())
return false;
bool Changing;
do {
Changing = false;
// Keep retrying if we are able to successfully eliminate an argument. This
// helps with cases with multiple arguments which may alias, such as in a
// sincos implemntation. If we have 2 stores to arguments, on the first
// attempt the MDA query will succeed for the second store but not the
// first. On the second iteration we've removed that out clobbering argument
// (by effectively moving it into another function) and will find the second
// argument is OK to move.
for (Argument *OutArg : OutArgs) {
bool ThisReplaceable = true;
SmallVector<std::pair<ReturnInst *, StoreInst *>, 4> ReplaceableStores;
Type *ArgTy = OutArg->getType()->getPointerElementType();
// Skip this argument if converting it will push us over the register
// count to return limit.
// TODO: This is an approximation. When legalized this could be more. We
// can ask TLI for exactly how many.
unsigned ArgNumRegs = DL->getTypeStoreSize(ArgTy) / 4;
if (ArgNumRegs + ReturnNumRegs > MaxNumRetRegs)
continue;
// An argument is convertible only if all exit blocks are able to replace
// it.
for (ReturnInst *RI : Returns) {
BasicBlock *BB = RI->getParent();
MemDepResult Q = MDA->getPointerDependencyFrom(
MemoryLocation::getBeforeOrAfter(OutArg), true, BB->end(), BB, RI);
StoreInst *SI = nullptr;
if (Q.isDef())
SI = dyn_cast<StoreInst>(Q.getInst());
if (SI) {
LLVM_DEBUG(dbgs() << "Found out argument store: " << *SI << '\n');
ReplaceableStores.emplace_back(RI, SI);
} else {
ThisReplaceable = false;
break;
}
}
if (!ThisReplaceable)
continue; // Try the next argument candidate.
for (std::pair<ReturnInst *, StoreInst *> Store : ReplaceableStores) {
Value *ReplVal = Store.second->getValueOperand();
auto &ValVec = Replacements[Store.first];
if (llvm::any_of(ValVec,
[OutArg](const std::pair<Argument *, Value *> &Entry) {
return Entry.first == OutArg;
})) {
LLVM_DEBUG(dbgs()
<< "Saw multiple out arg stores" << *OutArg << '\n');
// It is possible to see stores to the same argument multiple times,
// but we expect these would have been optimized out already.
ThisReplaceable = false;
break;
}
ValVec.emplace_back(OutArg, ReplVal);
Store.second->eraseFromParent();
}
if (ThisReplaceable) {
ReturnTypes.push_back(ArgTy);
OutArgIndexes.insert(OutArg->getArgNo());
++NumOutArgumentsReplaced;
Changing = true;
}
}
} while (Changing);
if (Replacements.empty())
return false;
LLVMContext &Ctx = F.getParent()->getContext();
StructType *NewRetTy = StructType::create(Ctx, ReturnTypes, F.getName());
FunctionType *NewFuncTy = FunctionType::get(NewRetTy,
F.getFunctionType()->params(),
F.isVarArg());
LLVM_DEBUG(dbgs() << "Computed new return type: " << *NewRetTy << '\n');
Function *NewFunc = Function::Create(NewFuncTy, Function::PrivateLinkage,
F.getName() + ".body");
F.getParent()->getFunctionList().insert(F.getIterator(), NewFunc);
NewFunc->copyAttributesFrom(&F);
NewFunc->setComdat(F.getComdat());
// We want to preserve the function and param attributes, but need to strip
// off any return attributes, e.g. zeroext doesn't make sense with a struct.
NewFunc->stealArgumentListFrom(F);
AttrBuilder RetAttrs;
RetAttrs.addAttribute(Attribute::SExt);
RetAttrs.addAttribute(Attribute::ZExt);
RetAttrs.addAttribute(Attribute::NoAlias);
NewFunc->removeAttributes(AttributeList::ReturnIndex, RetAttrs);
// TODO: How to preserve metadata?
// Move the body of the function into the new rewritten function, and replace
// this function with a stub.
NewFunc->getBasicBlockList().splice(NewFunc->begin(), F.getBasicBlockList());
for (std::pair<ReturnInst *, ReplacementVec> &Replacement : Replacements) {
ReturnInst *RI = Replacement.first;
IRBuilder<> B(RI);
B.SetCurrentDebugLocation(RI->getDebugLoc());
int RetIdx = 0;
Value *NewRetVal = UndefValue::get(NewRetTy);
Value *RetVal = RI->getReturnValue();
if (RetVal)
NewRetVal = B.CreateInsertValue(NewRetVal, RetVal, RetIdx++);
for (std::pair<Argument *, Value *> ReturnPoint : Replacement.second) {
Argument *Arg = ReturnPoint.first;
Value *Val = ReturnPoint.second;
Type *EltTy = Arg->getType()->getPointerElementType();
if (Val->getType() != EltTy) {
Type *EffectiveEltTy = EltTy;
if (StructType *CT = dyn_cast<StructType>(EltTy)) {
assert(CT->getNumElements() == 1);
EffectiveEltTy = CT->getElementType(0);
}
if (DL->getTypeSizeInBits(EffectiveEltTy) !=
DL->getTypeSizeInBits(Val->getType())) {
assert(isVec3ToVec4Shuffle(EffectiveEltTy, Val->getType()));
Val = B.CreateShuffleVector(Val, ArrayRef<int>{0, 1, 2});
}
Val = B.CreateBitCast(Val, EffectiveEltTy);
// Re-create single element composite.
if (EltTy != EffectiveEltTy)
Val = B.CreateInsertValue(UndefValue::get(EltTy), Val, 0);
}
NewRetVal = B.CreateInsertValue(NewRetVal, Val, RetIdx++);
}
if (RetVal)
RI->setOperand(0, NewRetVal);
else {
B.CreateRet(NewRetVal);
RI->eraseFromParent();
}
}
SmallVector<Value *, 16> StubCallArgs;
for (Argument &Arg : F.args()) {
if (OutArgIndexes.count(Arg.getArgNo())) {
// It's easier to preserve the type of the argument list. We rely on
// DeadArgumentElimination to take care of these.
StubCallArgs.push_back(UndefValue::get(Arg.getType()));
} else {
StubCallArgs.push_back(&Arg);
}
}
BasicBlock *StubBB = BasicBlock::Create(Ctx, "", &F);
IRBuilder<> B(StubBB);
CallInst *StubCall = B.CreateCall(NewFunc, StubCallArgs);
int RetIdx = RetTy->isVoidTy() ? 0 : 1;
for (Argument &Arg : F.args()) {
if (!OutArgIndexes.count(Arg.getArgNo()))
continue;
PointerType *ArgType = cast<PointerType>(Arg.getType());
auto *EltTy = ArgType->getElementType();
const auto Align =
DL->getValueOrABITypeAlignment(Arg.getParamAlign(), EltTy);
Value *Val = B.CreateExtractValue(StubCall, RetIdx++);
Type *PtrTy = Val->getType()->getPointerTo(ArgType->getAddressSpace());
// We can peek through bitcasts, so the type may not match.
Value *PtrVal = B.CreateBitCast(&Arg, PtrTy);
B.CreateAlignedStore(Val, PtrVal, Align);
}
if (!RetTy->isVoidTy()) {
B.CreateRet(B.CreateExtractValue(StubCall, 0));
} else {
B.CreateRetVoid();
}
// The function is now a stub we want to inline.
F.addFnAttr(Attribute::AlwaysInline);
++NumOutArgumentFunctionsReplaced;
return true;
}
FunctionPass *llvm::createAMDGPURewriteOutArgumentsPass() {
return new AMDGPURewriteOutArguments();
}