704 lines
28 KiB
C++
704 lines
28 KiB
C++
//===- llvm/CodeGen/GlobalISel/IRTranslator.h - IRTranslator ----*- C++ -*-===//
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//
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// Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions.
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// See https://llvm.org/LICENSE.txt for license information.
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// SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception
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//
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//===----------------------------------------------------------------------===//
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/// \file
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/// This file declares the IRTranslator pass.
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/// This pass is responsible for translating LLVM IR into MachineInstr.
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/// It uses target hooks to lower the ABI but aside from that, the pass
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/// generated code is generic. This is the default translator used for
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/// GlobalISel.
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///
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/// \todo Replace the comments with actual doxygen comments.
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//===----------------------------------------------------------------------===//
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#ifndef LLVM_CODEGEN_GLOBALISEL_IRTRANSLATOR_H
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#define LLVM_CODEGEN_GLOBALISEL_IRTRANSLATOR_H
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#include "llvm/ADT/DenseMap.h"
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#include "llvm/ADT/SmallVector.h"
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#include "llvm/CodeGen/FunctionLoweringInfo.h"
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#include "llvm/CodeGen/GlobalISel/CSEMIRBuilder.h"
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#include "llvm/CodeGen/MachineFunctionPass.h"
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#include "llvm/CodeGen/SwiftErrorValueTracking.h"
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#include "llvm/CodeGen/SwitchLoweringUtils.h"
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#include "llvm/IR/Intrinsics.h"
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#include "llvm/Support/Allocator.h"
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#include "llvm/Support/CodeGen.h"
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#include <memory>
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#include <utility>
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namespace llvm {
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class AllocaInst;
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class BasicBlock;
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class CallInst;
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class CallLowering;
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class Constant;
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class ConstrainedFPIntrinsic;
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class DataLayout;
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class Instruction;
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class MachineBasicBlock;
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class MachineFunction;
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class MachineInstr;
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class MachineRegisterInfo;
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class OptimizationRemarkEmitter;
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class PHINode;
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class TargetPassConfig;
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class User;
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class Value;
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// Technically the pass should run on an hypothetical MachineModule,
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// since it should translate Global into some sort of MachineGlobal.
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// The MachineGlobal should ultimately just be a transfer of ownership of
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// the interesting bits that are relevant to represent a global value.
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// That being said, we could investigate what would it cost to just duplicate
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// the information from the LLVM IR.
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// The idea is that ultimately we would be able to free up the memory used
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// by the LLVM IR as soon as the translation is over.
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class IRTranslator : public MachineFunctionPass {
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public:
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static char ID;
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private:
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/// Interface used to lower the everything related to calls.
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const CallLowering *CLI;
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/// This class contains the mapping between the Values to vreg related data.
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class ValueToVRegInfo {
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public:
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ValueToVRegInfo() = default;
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using VRegListT = SmallVector<Register, 1>;
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using OffsetListT = SmallVector<uint64_t, 1>;
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using const_vreg_iterator =
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DenseMap<const Value *, VRegListT *>::const_iterator;
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using const_offset_iterator =
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DenseMap<const Value *, OffsetListT *>::const_iterator;
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inline const_vreg_iterator vregs_end() const { return ValToVRegs.end(); }
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VRegListT *getVRegs(const Value &V) {
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auto It = ValToVRegs.find(&V);
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if (It != ValToVRegs.end())
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return It->second;
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return insertVRegs(V);
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}
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OffsetListT *getOffsets(const Value &V) {
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auto It = TypeToOffsets.find(V.getType());
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if (It != TypeToOffsets.end())
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return It->second;
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return insertOffsets(V);
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}
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const_vreg_iterator findVRegs(const Value &V) const {
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return ValToVRegs.find(&V);
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}
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bool contains(const Value &V) const {
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return ValToVRegs.find(&V) != ValToVRegs.end();
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}
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void reset() {
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ValToVRegs.clear();
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TypeToOffsets.clear();
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VRegAlloc.DestroyAll();
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OffsetAlloc.DestroyAll();
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}
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private:
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VRegListT *insertVRegs(const Value &V) {
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assert(ValToVRegs.find(&V) == ValToVRegs.end() && "Value already exists");
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// We placement new using our fast allocator since we never try to free
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// the vectors until translation is finished.
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auto *VRegList = new (VRegAlloc.Allocate()) VRegListT();
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ValToVRegs[&V] = VRegList;
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return VRegList;
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}
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OffsetListT *insertOffsets(const Value &V) {
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assert(TypeToOffsets.find(V.getType()) == TypeToOffsets.end() &&
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"Type already exists");
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auto *OffsetList = new (OffsetAlloc.Allocate()) OffsetListT();
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TypeToOffsets[V.getType()] = OffsetList;
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return OffsetList;
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}
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SpecificBumpPtrAllocator<VRegListT> VRegAlloc;
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SpecificBumpPtrAllocator<OffsetListT> OffsetAlloc;
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// We store pointers to vectors here since references may be invalidated
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// while we hold them if we stored the vectors directly.
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DenseMap<const Value *, VRegListT*> ValToVRegs;
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DenseMap<const Type *, OffsetListT*> TypeToOffsets;
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};
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/// Mapping of the values of the current LLVM IR function to the related
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/// virtual registers and offsets.
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ValueToVRegInfo VMap;
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// N.b. it's not completely obvious that this will be sufficient for every
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// LLVM IR construct (with "invoke" being the obvious candidate to mess up our
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// lives.
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DenseMap<const BasicBlock *, MachineBasicBlock *> BBToMBB;
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// One BasicBlock can be translated to multiple MachineBasicBlocks. For such
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// BasicBlocks translated to multiple MachineBasicBlocks, MachinePreds retains
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// a mapping between the edges arriving at the BasicBlock to the corresponding
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// created MachineBasicBlocks. Some BasicBlocks that get translated to a
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// single MachineBasicBlock may also end up in this Map.
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using CFGEdge = std::pair<const BasicBlock *, const BasicBlock *>;
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DenseMap<CFGEdge, SmallVector<MachineBasicBlock *, 1>> MachinePreds;
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// List of stubbed PHI instructions, for values and basic blocks to be filled
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// in once all MachineBasicBlocks have been created.
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SmallVector<std::pair<const PHINode *, SmallVector<MachineInstr *, 1>>, 4>
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PendingPHIs;
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/// Record of what frame index has been allocated to specified allocas for
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/// this function.
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DenseMap<const AllocaInst *, int> FrameIndices;
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SwiftErrorValueTracking SwiftError;
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/// \name Methods for translating form LLVM IR to MachineInstr.
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/// \see ::translate for general information on the translate methods.
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/// @{
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/// Translate \p Inst into its corresponding MachineInstr instruction(s).
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/// Insert the newly translated instruction(s) right where the CurBuilder
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/// is set.
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///
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/// The general algorithm is:
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/// 1. Look for a virtual register for each operand or
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/// create one.
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/// 2 Update the VMap accordingly.
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/// 2.alt. For constant arguments, if they are compile time constants,
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/// produce an immediate in the right operand and do not touch
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/// ValToReg. Actually we will go with a virtual register for each
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/// constants because it may be expensive to actually materialize the
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/// constant. Moreover, if the constant spans on several instructions,
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/// CSE may not catch them.
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/// => Update ValToVReg and remember that we saw a constant in Constants.
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/// We will materialize all the constants in finalize.
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/// Note: we would need to do something so that we can recognize such operand
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/// as constants.
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/// 3. Create the generic instruction.
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///
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/// \return true if the translation succeeded.
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bool translate(const Instruction &Inst);
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/// Materialize \p C into virtual-register \p Reg. The generic instructions
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/// performing this materialization will be inserted into the entry block of
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/// the function.
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///
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/// \return true if the materialization succeeded.
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bool translate(const Constant &C, Register Reg);
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// Translate U as a copy of V.
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bool translateCopy(const User &U, const Value &V,
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MachineIRBuilder &MIRBuilder);
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/// Translate an LLVM bitcast into generic IR. Either a COPY or a G_BITCAST is
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/// emitted.
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bool translateBitCast(const User &U, MachineIRBuilder &MIRBuilder);
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/// Translate an LLVM load instruction into generic IR.
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bool translateLoad(const User &U, MachineIRBuilder &MIRBuilder);
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/// Translate an LLVM store instruction into generic IR.
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bool translateStore(const User &U, MachineIRBuilder &MIRBuilder);
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/// Translate an LLVM string intrinsic (memcpy, memset, ...).
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bool translateMemFunc(const CallInst &CI, MachineIRBuilder &MIRBuilder,
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unsigned Opcode);
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void getStackGuard(Register DstReg, MachineIRBuilder &MIRBuilder);
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bool translateOverflowIntrinsic(const CallInst &CI, unsigned Op,
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MachineIRBuilder &MIRBuilder);
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bool translateFixedPointIntrinsic(unsigned Op, const CallInst &CI,
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MachineIRBuilder &MIRBuilder);
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/// Helper function for translateSimpleIntrinsic.
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/// \return The generic opcode for \p IntrinsicID if \p IntrinsicID is a
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/// simple intrinsic (ceil, fabs, etc.). Otherwise, returns
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/// Intrinsic::not_intrinsic.
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unsigned getSimpleIntrinsicOpcode(Intrinsic::ID ID);
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/// Translates the intrinsics defined in getSimpleIntrinsicOpcode.
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/// \return true if the translation succeeded.
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bool translateSimpleIntrinsic(const CallInst &CI, Intrinsic::ID ID,
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MachineIRBuilder &MIRBuilder);
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bool translateConstrainedFPIntrinsic(const ConstrainedFPIntrinsic &FPI,
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MachineIRBuilder &MIRBuilder);
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bool translateKnownIntrinsic(const CallInst &CI, Intrinsic::ID ID,
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MachineIRBuilder &MIRBuilder);
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bool translateInlineAsm(const CallBase &CB, MachineIRBuilder &MIRBuilder);
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/// Returns true if the value should be split into multiple LLTs.
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/// If \p Offsets is given then the split type's offsets will be stored in it.
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/// If \p Offsets is not empty it will be cleared first.
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bool valueIsSplit(const Value &V,
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SmallVectorImpl<uint64_t> *Offsets = nullptr);
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/// Common code for translating normal calls or invokes.
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bool translateCallBase(const CallBase &CB, MachineIRBuilder &MIRBuilder);
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/// Translate call instruction.
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/// \pre \p U is a call instruction.
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bool translateCall(const User &U, MachineIRBuilder &MIRBuilder);
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/// When an invoke or a cleanupret unwinds to the next EH pad, there are
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/// many places it could ultimately go. In the IR, we have a single unwind
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/// destination, but in the machine CFG, we enumerate all the possible blocks.
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/// This function skips over imaginary basic blocks that hold catchswitch
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/// instructions, and finds all the "real" machine
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/// basic block destinations. As those destinations may not be successors of
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/// EHPadBB, here we also calculate the edge probability to those
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/// destinations. The passed-in Prob is the edge probability to EHPadBB.
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bool findUnwindDestinations(
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const BasicBlock *EHPadBB, BranchProbability Prob,
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SmallVectorImpl<std::pair<MachineBasicBlock *, BranchProbability>>
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&UnwindDests);
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bool translateInvoke(const User &U, MachineIRBuilder &MIRBuilder);
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bool translateCallBr(const User &U, MachineIRBuilder &MIRBuilder);
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bool translateLandingPad(const User &U, MachineIRBuilder &MIRBuilder);
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/// Translate one of LLVM's cast instructions into MachineInstrs, with the
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/// given generic Opcode.
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bool translateCast(unsigned Opcode, const User &U,
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MachineIRBuilder &MIRBuilder);
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/// Translate a phi instruction.
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bool translatePHI(const User &U, MachineIRBuilder &MIRBuilder);
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/// Translate a comparison (icmp or fcmp) instruction or constant.
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bool translateCompare(const User &U, MachineIRBuilder &MIRBuilder);
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/// Translate an integer compare instruction (or constant).
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bool translateICmp(const User &U, MachineIRBuilder &MIRBuilder) {
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return translateCompare(U, MIRBuilder);
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}
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/// Translate a floating-point compare instruction (or constant).
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bool translateFCmp(const User &U, MachineIRBuilder &MIRBuilder) {
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return translateCompare(U, MIRBuilder);
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}
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/// Add remaining operands onto phis we've translated. Executed after all
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/// MachineBasicBlocks for the function have been created.
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void finishPendingPhis();
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/// Translate \p Inst into a unary operation \p Opcode.
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/// \pre \p U is a unary operation.
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bool translateUnaryOp(unsigned Opcode, const User &U,
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MachineIRBuilder &MIRBuilder);
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/// Translate \p Inst into a binary operation \p Opcode.
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/// \pre \p U is a binary operation.
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bool translateBinaryOp(unsigned Opcode, const User &U,
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MachineIRBuilder &MIRBuilder);
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/// If the set of cases should be emitted as a series of branches, return
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/// true. If we should emit this as a bunch of and/or'd together conditions,
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/// return false.
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bool shouldEmitAsBranches(const std::vector<SwitchCG::CaseBlock> &Cases);
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/// Helper method for findMergedConditions.
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/// This function emits a branch and is used at the leaves of an OR or an
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/// AND operator tree.
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void emitBranchForMergedCondition(const Value *Cond, MachineBasicBlock *TBB,
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MachineBasicBlock *FBB,
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MachineBasicBlock *CurBB,
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MachineBasicBlock *SwitchBB,
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BranchProbability TProb,
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BranchProbability FProb, bool InvertCond);
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/// Used during condbr translation to find trees of conditions that can be
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/// optimized.
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void findMergedConditions(const Value *Cond, MachineBasicBlock *TBB,
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MachineBasicBlock *FBB, MachineBasicBlock *CurBB,
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MachineBasicBlock *SwitchBB,
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Instruction::BinaryOps Opc, BranchProbability TProb,
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BranchProbability FProb, bool InvertCond);
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/// Translate branch (br) instruction.
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/// \pre \p U is a branch instruction.
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bool translateBr(const User &U, MachineIRBuilder &MIRBuilder);
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// Begin switch lowering functions.
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bool emitJumpTableHeader(SwitchCG::JumpTable &JT,
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SwitchCG::JumpTableHeader &JTH,
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MachineBasicBlock *HeaderBB);
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void emitJumpTable(SwitchCG::JumpTable &JT, MachineBasicBlock *MBB);
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void emitSwitchCase(SwitchCG::CaseBlock &CB, MachineBasicBlock *SwitchBB,
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MachineIRBuilder &MIB);
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/// Generate for for the BitTest header block, which precedes each sequence of
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/// BitTestCases.
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void emitBitTestHeader(SwitchCG::BitTestBlock &BTB,
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MachineBasicBlock *SwitchMBB);
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/// Generate code to produces one "bit test" for a given BitTestCase \p B.
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void emitBitTestCase(SwitchCG::BitTestBlock &BB, MachineBasicBlock *NextMBB,
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BranchProbability BranchProbToNext, Register Reg,
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SwitchCG::BitTestCase &B, MachineBasicBlock *SwitchBB);
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bool lowerJumpTableWorkItem(
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SwitchCG::SwitchWorkListItem W, MachineBasicBlock *SwitchMBB,
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MachineBasicBlock *CurMBB, MachineBasicBlock *DefaultMBB,
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MachineIRBuilder &MIB, MachineFunction::iterator BBI,
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BranchProbability UnhandledProbs, SwitchCG::CaseClusterIt I,
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MachineBasicBlock *Fallthrough, bool FallthroughUnreachable);
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bool lowerSwitchRangeWorkItem(SwitchCG::CaseClusterIt I, Value *Cond,
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MachineBasicBlock *Fallthrough,
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bool FallthroughUnreachable,
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BranchProbability UnhandledProbs,
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MachineBasicBlock *CurMBB,
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MachineIRBuilder &MIB,
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MachineBasicBlock *SwitchMBB);
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bool lowerBitTestWorkItem(
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SwitchCG::SwitchWorkListItem W, MachineBasicBlock *SwitchMBB,
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MachineBasicBlock *CurMBB, MachineBasicBlock *DefaultMBB,
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MachineIRBuilder &MIB, MachineFunction::iterator BBI,
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BranchProbability DefaultProb, BranchProbability UnhandledProbs,
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SwitchCG::CaseClusterIt I, MachineBasicBlock *Fallthrough,
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bool FallthroughUnreachable);
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bool lowerSwitchWorkItem(SwitchCG::SwitchWorkListItem W, Value *Cond,
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MachineBasicBlock *SwitchMBB,
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MachineBasicBlock *DefaultMBB,
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MachineIRBuilder &MIB);
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bool translateSwitch(const User &U, MachineIRBuilder &MIRBuilder);
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// End switch lowering section.
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bool translateIndirectBr(const User &U, MachineIRBuilder &MIRBuilder);
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bool translateExtractValue(const User &U, MachineIRBuilder &MIRBuilder);
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bool translateInsertValue(const User &U, MachineIRBuilder &MIRBuilder);
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bool translateSelect(const User &U, MachineIRBuilder &MIRBuilder);
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bool translateGetElementPtr(const User &U, MachineIRBuilder &MIRBuilder);
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bool translateAlloca(const User &U, MachineIRBuilder &MIRBuilder);
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/// Translate return (ret) instruction.
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/// The target needs to implement CallLowering::lowerReturn for
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/// this to succeed.
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/// \pre \p U is a return instruction.
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bool translateRet(const User &U, MachineIRBuilder &MIRBuilder);
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bool translateFNeg(const User &U, MachineIRBuilder &MIRBuilder);
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bool translateAdd(const User &U, MachineIRBuilder &MIRBuilder) {
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return translateBinaryOp(TargetOpcode::G_ADD, U, MIRBuilder);
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}
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bool translateSub(const User &U, MachineIRBuilder &MIRBuilder) {
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return translateBinaryOp(TargetOpcode::G_SUB, U, MIRBuilder);
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}
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bool translateAnd(const User &U, MachineIRBuilder &MIRBuilder) {
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return translateBinaryOp(TargetOpcode::G_AND, U, MIRBuilder);
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}
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bool translateMul(const User &U, MachineIRBuilder &MIRBuilder) {
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return translateBinaryOp(TargetOpcode::G_MUL, U, MIRBuilder);
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}
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bool translateOr(const User &U, MachineIRBuilder &MIRBuilder) {
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return translateBinaryOp(TargetOpcode::G_OR, U, MIRBuilder);
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}
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bool translateXor(const User &U, MachineIRBuilder &MIRBuilder) {
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return translateBinaryOp(TargetOpcode::G_XOR, U, MIRBuilder);
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}
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bool translateUDiv(const User &U, MachineIRBuilder &MIRBuilder) {
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return translateBinaryOp(TargetOpcode::G_UDIV, U, MIRBuilder);
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}
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bool translateSDiv(const User &U, MachineIRBuilder &MIRBuilder) {
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return translateBinaryOp(TargetOpcode::G_SDIV, U, MIRBuilder);
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}
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bool translateURem(const User &U, MachineIRBuilder &MIRBuilder) {
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return translateBinaryOp(TargetOpcode::G_UREM, U, MIRBuilder);
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}
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bool translateSRem(const User &U, MachineIRBuilder &MIRBuilder) {
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return translateBinaryOp(TargetOpcode::G_SREM, U, MIRBuilder);
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}
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bool translateIntToPtr(const User &U, MachineIRBuilder &MIRBuilder) {
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return translateCast(TargetOpcode::G_INTTOPTR, U, MIRBuilder);
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}
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bool translatePtrToInt(const User &U, MachineIRBuilder &MIRBuilder) {
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return translateCast(TargetOpcode::G_PTRTOINT, U, MIRBuilder);
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}
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bool translateTrunc(const User &U, MachineIRBuilder &MIRBuilder) {
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return translateCast(TargetOpcode::G_TRUNC, U, MIRBuilder);
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}
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bool translateFPTrunc(const User &U, MachineIRBuilder &MIRBuilder) {
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return translateCast(TargetOpcode::G_FPTRUNC, U, MIRBuilder);
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}
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bool translateFPExt(const User &U, MachineIRBuilder &MIRBuilder) {
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return translateCast(TargetOpcode::G_FPEXT, U, MIRBuilder);
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}
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bool translateFPToUI(const User &U, MachineIRBuilder &MIRBuilder) {
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return translateCast(TargetOpcode::G_FPTOUI, U, MIRBuilder);
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}
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bool translateFPToSI(const User &U, MachineIRBuilder &MIRBuilder) {
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return translateCast(TargetOpcode::G_FPTOSI, U, MIRBuilder);
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}
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bool translateUIToFP(const User &U, MachineIRBuilder &MIRBuilder) {
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return translateCast(TargetOpcode::G_UITOFP, U, MIRBuilder);
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|
}
|
|
bool translateSIToFP(const User &U, MachineIRBuilder &MIRBuilder) {
|
|
return translateCast(TargetOpcode::G_SITOFP, U, MIRBuilder);
|
|
}
|
|
bool translateUnreachable(const User &U, MachineIRBuilder &MIRBuilder) {
|
|
return true;
|
|
}
|
|
bool translateSExt(const User &U, MachineIRBuilder &MIRBuilder) {
|
|
return translateCast(TargetOpcode::G_SEXT, U, MIRBuilder);
|
|
}
|
|
|
|
bool translateZExt(const User &U, MachineIRBuilder &MIRBuilder) {
|
|
return translateCast(TargetOpcode::G_ZEXT, U, MIRBuilder);
|
|
}
|
|
|
|
bool translateShl(const User &U, MachineIRBuilder &MIRBuilder) {
|
|
return translateBinaryOp(TargetOpcode::G_SHL, U, MIRBuilder);
|
|
}
|
|
bool translateLShr(const User &U, MachineIRBuilder &MIRBuilder) {
|
|
return translateBinaryOp(TargetOpcode::G_LSHR, U, MIRBuilder);
|
|
}
|
|
bool translateAShr(const User &U, MachineIRBuilder &MIRBuilder) {
|
|
return translateBinaryOp(TargetOpcode::G_ASHR, U, MIRBuilder);
|
|
}
|
|
|
|
bool translateFAdd(const User &U, MachineIRBuilder &MIRBuilder) {
|
|
return translateBinaryOp(TargetOpcode::G_FADD, U, MIRBuilder);
|
|
}
|
|
bool translateFSub(const User &U, MachineIRBuilder &MIRBuilder) {
|
|
return translateBinaryOp(TargetOpcode::G_FSUB, U, MIRBuilder);
|
|
}
|
|
bool translateFMul(const User &U, MachineIRBuilder &MIRBuilder) {
|
|
return translateBinaryOp(TargetOpcode::G_FMUL, U, MIRBuilder);
|
|
}
|
|
bool translateFDiv(const User &U, MachineIRBuilder &MIRBuilder) {
|
|
return translateBinaryOp(TargetOpcode::G_FDIV, U, MIRBuilder);
|
|
}
|
|
bool translateFRem(const User &U, MachineIRBuilder &MIRBuilder) {
|
|
return translateBinaryOp(TargetOpcode::G_FREM, U, MIRBuilder);
|
|
}
|
|
|
|
bool translateVAArg(const User &U, MachineIRBuilder &MIRBuilder);
|
|
|
|
bool translateInsertElement(const User &U, MachineIRBuilder &MIRBuilder);
|
|
|
|
bool translateExtractElement(const User &U, MachineIRBuilder &MIRBuilder);
|
|
|
|
bool translateShuffleVector(const User &U, MachineIRBuilder &MIRBuilder);
|
|
|
|
bool translateAtomicCmpXchg(const User &U, MachineIRBuilder &MIRBuilder);
|
|
bool translateAtomicRMW(const User &U, MachineIRBuilder &MIRBuilder);
|
|
bool translateFence(const User &U, MachineIRBuilder &MIRBuilder);
|
|
bool translateFreeze(const User &U, MachineIRBuilder &MIRBuilder);
|
|
|
|
// Stubs to keep the compiler happy while we implement the rest of the
|
|
// translation.
|
|
bool translateResume(const User &U, MachineIRBuilder &MIRBuilder) {
|
|
return false;
|
|
}
|
|
bool translateCleanupRet(const User &U, MachineIRBuilder &MIRBuilder) {
|
|
return false;
|
|
}
|
|
bool translateCatchRet(const User &U, MachineIRBuilder &MIRBuilder) {
|
|
return false;
|
|
}
|
|
bool translateCatchSwitch(const User &U, MachineIRBuilder &MIRBuilder) {
|
|
return false;
|
|
}
|
|
bool translateAddrSpaceCast(const User &U, MachineIRBuilder &MIRBuilder) {
|
|
return translateCast(TargetOpcode::G_ADDRSPACE_CAST, U, MIRBuilder);
|
|
}
|
|
bool translateCleanupPad(const User &U, MachineIRBuilder &MIRBuilder) {
|
|
return false;
|
|
}
|
|
bool translateCatchPad(const User &U, MachineIRBuilder &MIRBuilder) {
|
|
return false;
|
|
}
|
|
bool translateUserOp1(const User &U, MachineIRBuilder &MIRBuilder) {
|
|
return false;
|
|
}
|
|
bool translateUserOp2(const User &U, MachineIRBuilder &MIRBuilder) {
|
|
return false;
|
|
}
|
|
|
|
/// @}
|
|
|
|
// Builder for machine instruction a la IRBuilder.
|
|
// I.e., compared to regular MIBuilder, this one also inserts the instruction
|
|
// in the current block, it can creates block, etc., basically a kind of
|
|
// IRBuilder, but for Machine IR.
|
|
// CSEMIRBuilder CurBuilder;
|
|
std::unique_ptr<MachineIRBuilder> CurBuilder;
|
|
|
|
// Builder set to the entry block (just after ABI lowering instructions). Used
|
|
// as a convenient location for Constants.
|
|
// CSEMIRBuilder EntryBuilder;
|
|
std::unique_ptr<MachineIRBuilder> EntryBuilder;
|
|
|
|
// The MachineFunction currently being translated.
|
|
MachineFunction *MF;
|
|
|
|
/// MachineRegisterInfo used to create virtual registers.
|
|
MachineRegisterInfo *MRI = nullptr;
|
|
|
|
const DataLayout *DL;
|
|
|
|
/// Current target configuration. Controls how the pass handles errors.
|
|
const TargetPassConfig *TPC;
|
|
|
|
CodeGenOpt::Level OptLevel;
|
|
|
|
/// Current optimization remark emitter. Used to report failures.
|
|
std::unique_ptr<OptimizationRemarkEmitter> ORE;
|
|
|
|
FunctionLoweringInfo FuncInfo;
|
|
|
|
// True when either the Target Machine specifies no optimizations or the
|
|
// function has the optnone attribute.
|
|
bool EnableOpts = false;
|
|
|
|
/// True when the block contains a tail call. This allows the IRTranslator to
|
|
/// stop translating such blocks early.
|
|
bool HasTailCall = false;
|
|
|
|
/// Switch analysis and optimization.
|
|
class GISelSwitchLowering : public SwitchCG::SwitchLowering {
|
|
public:
|
|
GISelSwitchLowering(IRTranslator *irt, FunctionLoweringInfo &funcinfo)
|
|
: SwitchLowering(funcinfo), IRT(irt) {
|
|
assert(irt && "irt is null!");
|
|
}
|
|
|
|
virtual void addSuccessorWithProb(
|
|
MachineBasicBlock *Src, MachineBasicBlock *Dst,
|
|
BranchProbability Prob = BranchProbability::getUnknown()) override {
|
|
IRT->addSuccessorWithProb(Src, Dst, Prob);
|
|
}
|
|
|
|
virtual ~GISelSwitchLowering() = default;
|
|
|
|
private:
|
|
IRTranslator *IRT;
|
|
};
|
|
|
|
std::unique_ptr<GISelSwitchLowering> SL;
|
|
|
|
// * Insert all the code needed to materialize the constants
|
|
// at the proper place. E.g., Entry block or dominator block
|
|
// of each constant depending on how fancy we want to be.
|
|
// * Clear the different maps.
|
|
void finalizeFunction();
|
|
|
|
// Handle emitting jump tables for each basic block.
|
|
void finalizeBasicBlock();
|
|
|
|
/// Get the VRegs that represent \p Val.
|
|
/// Non-aggregate types have just one corresponding VReg and the list can be
|
|
/// used as a single "unsigned". Aggregates get flattened. If such VRegs do
|
|
/// not exist, they are created.
|
|
ArrayRef<Register> getOrCreateVRegs(const Value &Val);
|
|
|
|
Register getOrCreateVReg(const Value &Val) {
|
|
auto Regs = getOrCreateVRegs(Val);
|
|
if (Regs.empty())
|
|
return 0;
|
|
assert(Regs.size() == 1 &&
|
|
"attempt to get single VReg for aggregate or void");
|
|
return Regs[0];
|
|
}
|
|
|
|
/// Allocate some vregs and offsets in the VMap. Then populate just the
|
|
/// offsets while leaving the vregs empty.
|
|
ValueToVRegInfo::VRegListT &allocateVRegs(const Value &Val);
|
|
|
|
/// Get the frame index that represents \p Val.
|
|
/// If such VReg does not exist, it is created.
|
|
int getOrCreateFrameIndex(const AllocaInst &AI);
|
|
|
|
/// Get the alignment of the given memory operation instruction. This will
|
|
/// either be the explicitly specified value or the ABI-required alignment for
|
|
/// the type being accessed (according to the Module's DataLayout).
|
|
Align getMemOpAlign(const Instruction &I);
|
|
|
|
/// Get the MachineBasicBlock that represents \p BB. Specifically, the block
|
|
/// returned will be the head of the translated block (suitable for branch
|
|
/// destinations).
|
|
MachineBasicBlock &getMBB(const BasicBlock &BB);
|
|
|
|
/// Record \p NewPred as a Machine predecessor to `Edge.second`, corresponding
|
|
/// to `Edge.first` at the IR level. This is used when IRTranslation creates
|
|
/// multiple MachineBasicBlocks for a given IR block and the CFG is no longer
|
|
/// represented simply by the IR-level CFG.
|
|
void addMachineCFGPred(CFGEdge Edge, MachineBasicBlock *NewPred);
|
|
|
|
/// Returns the Machine IR predecessors for the given IR CFG edge. Usually
|
|
/// this is just the single MachineBasicBlock corresponding to the predecessor
|
|
/// in the IR. More complex lowering can result in multiple MachineBasicBlocks
|
|
/// preceding the original though (e.g. switch instructions).
|
|
SmallVector<MachineBasicBlock *, 1> getMachinePredBBs(CFGEdge Edge) {
|
|
auto RemappedEdge = MachinePreds.find(Edge);
|
|
if (RemappedEdge != MachinePreds.end())
|
|
return RemappedEdge->second;
|
|
return SmallVector<MachineBasicBlock *, 4>(1, &getMBB(*Edge.first));
|
|
}
|
|
|
|
/// Return branch probability calculated by BranchProbabilityInfo for IR
|
|
/// blocks.
|
|
BranchProbability getEdgeProbability(const MachineBasicBlock *Src,
|
|
const MachineBasicBlock *Dst) const;
|
|
|
|
void addSuccessorWithProb(
|
|
MachineBasicBlock *Src, MachineBasicBlock *Dst,
|
|
BranchProbability Prob = BranchProbability::getUnknown());
|
|
|
|
public:
|
|
IRTranslator(CodeGenOpt::Level OptLevel = CodeGenOpt::None);
|
|
|
|
StringRef getPassName() const override { return "IRTranslator"; }
|
|
|
|
void getAnalysisUsage(AnalysisUsage &AU) const override;
|
|
|
|
// Algo:
|
|
// CallLowering = MF.subtarget.getCallLowering()
|
|
// F = MF.getParent()
|
|
// MIRBuilder.reset(MF)
|
|
// getMBB(F.getEntryBB())
|
|
// CallLowering->translateArguments(MIRBuilder, F, ValToVReg)
|
|
// for each bb in F
|
|
// getMBB(bb)
|
|
// for each inst in bb
|
|
// if (!translate(MIRBuilder, inst, ValToVReg, ConstantToSequence))
|
|
// report_fatal_error("Don't know how to translate input");
|
|
// finalize()
|
|
bool runOnMachineFunction(MachineFunction &MF) override;
|
|
};
|
|
|
|
} // end namespace llvm
|
|
|
|
#endif // LLVM_CODEGEN_GLOBALISEL_IRTRANSLATOR_H
|