llvm-for-llvmta/utils/TableGen/GlobalISel/GIMatchTree.cpp

780 lines
30 KiB
C++

//===- GIMatchTree.cpp - A decision tree to match GIMatchDag's ------------===//
//
// Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions.
// See https://llvm.org/LICENSE.txt for license information.
// SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception
//
//===----------------------------------------------------------------------===//
#include "GIMatchTree.h"
#include "../CodeGenInstruction.h"
#include "llvm/Support/Debug.h"
#include "llvm/Support/Format.h"
#include "llvm/Support/ScopedPrinter.h"
#include "llvm/Support/raw_ostream.h"
#include "llvm/TableGen/Error.h"
#include "llvm/TableGen/Record.h"
#define DEBUG_TYPE "gimatchtree"
using namespace llvm;
void GIMatchTree::writeDOTGraph(raw_ostream &OS) const {
OS << "digraph \"matchtree\" {\n";
writeDOTGraphNode(OS);
OS << "}\n";
}
void GIMatchTree::writeDOTGraphNode(raw_ostream &OS) const {
OS << format(" Node%p", this) << " [shape=record,label=\"{";
if (Partitioner) {
Partitioner->emitDescription(OS);
OS << "|" << Partitioner->getNumPartitions() << " partitions|";
} else
OS << "No partitioner|";
bool IsFullyTraversed = true;
bool IsFullyTested = true;
StringRef Separator = "";
for (const auto &Leaf : PossibleLeaves) {
OS << Separator << Leaf.getName();
Separator = ",";
if (!Leaf.isFullyTraversed())
IsFullyTraversed = false;
if (!Leaf.isFullyTested())
IsFullyTested = false;
}
if (!Partitioner && !IsFullyTraversed)
OS << "|Not fully traversed";
if (!Partitioner && !IsFullyTested) {
OS << "|Not fully tested";
if (IsFullyTraversed) {
for (const GIMatchTreeLeafInfo &Leaf : PossibleLeaves) {
if (Leaf.isFullyTested())
continue;
OS << "\\n" << Leaf.getName() << ": " << &Leaf;
for (const GIMatchDagPredicate *P : Leaf.untested_predicates())
OS << *P;
}
}
}
OS << "}\"";
if (!Partitioner &&
(!IsFullyTraversed || !IsFullyTested || PossibleLeaves.size() > 1))
OS << ",color=red";
OS << "]\n";
for (const auto &C : Children)
C.writeDOTGraphNode(OS);
writeDOTGraphEdges(OS);
}
void GIMatchTree::writeDOTGraphEdges(raw_ostream &OS) const {
for (const auto &Child : enumerate(Children)) {
OS << format(" Node%p", this) << " -> " << format("Node%p", &Child.value())
<< " [label=\"#" << Child.index() << " ";
Partitioner->emitPartitionName(OS, Child.index());
OS << "\"]\n";
}
}
GIMatchTreeBuilderLeafInfo::GIMatchTreeBuilderLeafInfo(
GIMatchTreeBuilder &Builder, StringRef Name, unsigned RootIdx,
const GIMatchDag &MatchDag, void *Data)
: Builder(Builder), Info(Name, RootIdx, Data), MatchDag(MatchDag),
InstrNodeToInfo(),
RemainingInstrNodes(BitVector(MatchDag.getNumInstrNodes(), true)),
RemainingEdges(BitVector(MatchDag.getNumEdges(), true)),
RemainingPredicates(BitVector(MatchDag.getNumPredicates(), true)),
TraversableEdges(MatchDag.getNumEdges()),
TestablePredicates(MatchDag.getNumPredicates()) {
// Number all the predicates in this DAG
for (auto &P : enumerate(MatchDag.predicates())) {
PredicateIDs.insert(std::make_pair(P.value(), P.index()));
}
// Number all the predicate dependencies in this DAG and set up a bitvector
// for each predicate indicating the unsatisfied dependencies.
for (auto &Dep : enumerate(MatchDag.predicate_edges())) {
PredicateDepIDs.insert(std::make_pair(Dep.value(), Dep.index()));
}
UnsatisfiedPredDepsForPred.resize(MatchDag.getNumPredicates(),
BitVector(PredicateDepIDs.size()));
for (auto &Dep : enumerate(MatchDag.predicate_edges())) {
unsigned ID = PredicateIDs.lookup(Dep.value()->getPredicate());
UnsatisfiedPredDepsForPred[ID].set(Dep.index());
}
}
void GIMatchTreeBuilderLeafInfo::declareInstr(const GIMatchDagInstr *Instr, unsigned ID) {
// Record the assignment of this instr to the given ID.
auto InfoI = InstrNodeToInfo.insert(std::make_pair(
Instr, GIMatchTreeInstrInfo(ID, Instr)));
InstrIDToInfo.insert(std::make_pair(ID, &InfoI.first->second));
if (Instr == nullptr)
return;
if (!Instr->getUserAssignedName().empty())
Info.bindInstrVariable(Instr->getUserAssignedName(), ID);
for (const auto &VarBinding : Instr->user_assigned_operand_names())
Info.bindOperandVariable(VarBinding.second, ID, VarBinding.first);
// Clear the bit indicating we haven't visited this instr.
const auto &NodeI = find(MatchDag.instr_nodes(), Instr);
assert(NodeI != MatchDag.instr_nodes_end() && "Instr isn't in this DAG");
unsigned InstrIdx = MatchDag.getInstrNodeIdx(NodeI);
RemainingInstrNodes.reset(InstrIdx);
// When we declare an instruction, we don't expose any traversable edges just
// yet. A partitioner has to check they exist and are registers before they
// are traversable.
// When we declare an instruction, we potentially activate some predicates.
// Mark the dependencies that are now satisfied as a result of this
// instruction and mark any predicates whose dependencies are fully
// satisfied.
for (auto &Dep : enumerate(MatchDag.predicate_edges())) {
if (Dep.value()->getRequiredMI() == Instr &&
Dep.value()->getRequiredMO() == nullptr) {
for (auto &DepsFor : enumerate(UnsatisfiedPredDepsForPred)) {
DepsFor.value().reset(Dep.index());
if (DepsFor.value().none())
TestablePredicates.set(DepsFor.index());
}
}
}
}
void GIMatchTreeBuilderLeafInfo::declareOperand(unsigned InstrID,
unsigned OpIdx) {
const GIMatchDagInstr *Instr = InstrIDToInfo.lookup(InstrID)->getInstrNode();
OperandIDToInfo.insert(std::make_pair(
std::make_pair(InstrID, OpIdx),
GIMatchTreeOperandInfo(Instr, OpIdx)));
// When an operand becomes reachable, we potentially activate some traversals.
// Record the edges that can now be followed as a result of this
// instruction.
for (auto &E : enumerate(MatchDag.edges())) {
if (E.value()->getFromMI() == Instr &&
E.value()->getFromMO()->getIdx() == OpIdx) {
TraversableEdges.set(E.index());
}
}
// When an operand becomes reachable, we potentially activate some predicates.
// Clear the dependencies that are now satisfied as a result of this
// operand and activate any predicates whose dependencies are fully
// satisfied.
for (auto &Dep : enumerate(MatchDag.predicate_edges())) {
if (Dep.value()->getRequiredMI() == Instr && Dep.value()->getRequiredMO() &&
Dep.value()->getRequiredMO()->getIdx() == OpIdx) {
for (auto &DepsFor : enumerate(UnsatisfiedPredDepsForPred)) {
DepsFor.value().reset(Dep.index());
if (DepsFor.value().none())
TestablePredicates.set(DepsFor.index());
}
}
}
}
void GIMatchTreeBuilder::addPartitionersForInstr(unsigned InstrIdx) {
// Find the partitioners that can be used now that this node is
// uncovered. Our choices are:
// - Test the opcode
addPartitioner(std::make_unique<GIMatchTreeOpcodePartitioner>(InstrIdx));
}
void GIMatchTreeBuilder::addPartitionersForOperand(unsigned InstrID,
unsigned OpIdx) {
LLVM_DEBUG(dbgs() << "Add partitioners for Instrs[" << InstrID
<< "].getOperand(" << OpIdx << ")\n");
addPartitioner(
std::make_unique<GIMatchTreeVRegDefPartitioner>(InstrID, OpIdx));
}
void GIMatchTreeBuilder::filterRedundantPartitioners() {
// TODO: Filter partitioners for facts that are already known
// - If we know the opcode, we can elide the num operand check so long as
// the instruction has a fixed number of operands.
// - If we know an exact number of operands then we can elide further number
// of operand checks.
// - If the current min number of operands exceeds the one we want to check
// then we can elide it.
}
void GIMatchTreeBuilder::evaluatePartitioners() {
// Determine the partitioning the partitioner would produce
for (auto &Partitioner : Partitioners) {
LLVM_DEBUG(dbgs() << " Weighing up ";
Partitioner->emitDescription(dbgs()); dbgs() << "\n");
Partitioner->repartition(Leaves);
LLVM_DEBUG(Partitioner->emitPartitionResults(dbgs()));
}
}
void GIMatchTreeBuilder::runStep() {
LLVM_DEBUG(dbgs() << "Building match tree node for " << TreeNode << "\n");
LLVM_DEBUG(dbgs() << " Rules reachable at this node:\n");
for (const auto &Leaf : Leaves) {
LLVM_DEBUG(dbgs() << " " << Leaf.getName() << " (" << &Leaf.getInfo() << "\n");
TreeNode->addPossibleLeaf(Leaf.getInfo(), Leaf.isFullyTraversed(),
Leaf.isFullyTested());
}
LLVM_DEBUG(dbgs() << " Partitioners available at this node:\n");
#ifndef NDEBUG
for (const auto &Partitioner : Partitioners)
LLVM_DEBUG(dbgs() << " "; Partitioner->emitDescription(dbgs());
dbgs() << "\n");
#endif // ifndef NDEBUG
// Check for unreachable rules. Rules are unreachable if they are preceeded by
// a fully tested rule.
// Note: This is only true for the current algorithm, if we allow the
// algorithm to compare equally valid rules then they will become
// reachable.
{
auto FullyTestedLeafI = Leaves.end();
for (auto LeafI = Leaves.begin(), LeafE = Leaves.end();
LeafI != LeafE; ++LeafI) {
if (LeafI->isFullyTraversed() && LeafI->isFullyTested())
FullyTestedLeafI = LeafI;
else if (FullyTestedLeafI != Leaves.end()) {
PrintError("Leaf " + LeafI->getName() + " is unreachable");
PrintNote("Leaf " + FullyTestedLeafI->getName() +
" will have already matched");
}
}
}
LLVM_DEBUG(dbgs() << " Eliminating redundant partitioners:\n");
filterRedundantPartitioners();
LLVM_DEBUG(dbgs() << " Partitioners remaining:\n");
#ifndef NDEBUG
for (const auto &Partitioner : Partitioners)
LLVM_DEBUG(dbgs() << " "; Partitioner->emitDescription(dbgs());
dbgs() << "\n");
#endif // ifndef NDEBUG
if (Partitioners.empty()) {
// Nothing left to do but check we really did identify a single rule.
if (Leaves.size() > 1) {
LLVM_DEBUG(dbgs() << "Leaf contains multiple rules, drop after the first "
"fully tested rule\n");
auto FirstFullyTested =
llvm::find_if(Leaves, [](const GIMatchTreeBuilderLeafInfo &X) {
return X.isFullyTraversed() && X.isFullyTested() &&
!X.getMatchDag().hasPostMatchPredicate();
});
if (FirstFullyTested != Leaves.end())
FirstFullyTested++;
#ifndef NDEBUG
for (auto &Leaf : make_range(Leaves.begin(), FirstFullyTested))
LLVM_DEBUG(dbgs() << " Kept " << Leaf.getName() << "\n");
for (const auto &Leaf : make_range(FirstFullyTested, Leaves.end()))
LLVM_DEBUG(dbgs() << " Dropped " << Leaf.getName() << "\n");
#endif // ifndef NDEBUG
TreeNode->dropLeavesAfter(
std::distance(Leaves.begin(), FirstFullyTested));
}
for (const auto &Leaf : Leaves) {
if (!Leaf.isFullyTraversed()) {
PrintError("Leaf " + Leaf.getName() + " is not fully traversed");
PrintNote("This indicates a missing partitioner within tblgen");
Leaf.dump(errs());
for (unsigned InstrIdx : Leaf.untested_instrs())
PrintNote("Instr " + llvm::to_string(*Leaf.getInstr(InstrIdx)));
for (unsigned EdgeIdx : Leaf.untested_edges())
PrintNote("Edge " + llvm::to_string(*Leaf.getEdge(EdgeIdx)));
}
}
// Copy out information about untested predicates so the user of the tree
// can deal with them.
for (auto LeafPair : zip(Leaves, TreeNode->possible_leaves())) {
const GIMatchTreeBuilderLeafInfo &BuilderLeaf = std::get<0>(LeafPair);
GIMatchTreeLeafInfo &TreeLeaf = std::get<1>(LeafPair);
if (!BuilderLeaf.isFullyTested())
for (unsigned PredicateIdx : BuilderLeaf.untested_predicates())
TreeLeaf.addUntestedPredicate(BuilderLeaf.getPredicate(PredicateIdx));
}
return;
}
LLVM_DEBUG(dbgs() << " Weighing up partitioners:\n");
evaluatePartitioners();
// Select the best partitioner by its ability to partition
// - Prefer partitioners that don't distinguish between partitions. This
// is to fail early on decisions that must go a single way.
auto PartitionerI = std::max_element(
Partitioners.begin(), Partitioners.end(),
[](const std::unique_ptr<GIMatchTreePartitioner> &A,
const std::unique_ptr<GIMatchTreePartitioner> &B) {
// We generally want partitioners that subdivide the
// ruleset as much as possible since these take fewer
// checks to converge on a particular rule. However,
// it's important to note that one leaf can end up in
// multiple partitions if the check isn't mutually
// exclusive (e.g. getVRegDef() vs isReg()).
// We therefore minimize average leaves per partition.
return (double)A->getNumLeavesWithDupes() / A->getNumPartitions() >
(double)B->getNumLeavesWithDupes() / B->getNumPartitions();
});
// Select a partitioner and partition the ruleset
// Note that it's possible for a single rule to end up in multiple
// partitions. For example, an opcode test on a rule without an opcode
// predicate will result in it being passed to all partitions.
std::unique_ptr<GIMatchTreePartitioner> Partitioner = std::move(*PartitionerI);
Partitioners.erase(PartitionerI);
LLVM_DEBUG(dbgs() << " Selected partitioner: ";
Partitioner->emitDescription(dbgs()); dbgs() << "\n");
assert(Partitioner->getNumPartitions() > 0 &&
"Must always partition into at least one partition");
TreeNode->setNumChildren(Partitioner->getNumPartitions());
for (auto &C : enumerate(TreeNode->children())) {
SubtreeBuilders.emplace_back(&C.value(), NextInstrID);
Partitioner->applyForPartition(C.index(), *this, SubtreeBuilders.back());
}
TreeNode->setPartitioner(std::move(Partitioner));
// Recurse into the subtree builders. Each one must get a copy of the
// remaining partitioners as each path has to check everything.
for (auto &SubtreeBuilder : SubtreeBuilders) {
for (const auto &Partitioner : Partitioners)
SubtreeBuilder.addPartitioner(Partitioner->clone());
SubtreeBuilder.runStep();
}
}
std::unique_ptr<GIMatchTree> GIMatchTreeBuilder::run() {
unsigned NewInstrID = allocInstrID();
// Start by recording the root instruction as instr #0 and set up the initial
// partitioners.
for (auto &Leaf : Leaves) {
LLVM_DEBUG(Leaf.getMatchDag().writeDOTGraph(dbgs(), Leaf.getName()));
GIMatchDagInstr *Root =
*(Leaf.getMatchDag().roots().begin() + Leaf.getRootIdx());
Leaf.declareInstr(Root, NewInstrID);
}
addPartitionersForInstr(NewInstrID);
std::unique_ptr<GIMatchTree> TreeRoot = std::make_unique<GIMatchTree>();
TreeNode = TreeRoot.get();
runStep();
return TreeRoot;
}
void GIMatchTreeOpcodePartitioner::emitPartitionName(raw_ostream &OS, unsigned Idx) const {
if (PartitionToInstr[Idx] == nullptr) {
OS << "* or nullptr";
return;
}
OS << PartitionToInstr[Idx]->Namespace
<< "::" << PartitionToInstr[Idx]->TheDef->getName();
}
void GIMatchTreeOpcodePartitioner::repartition(
GIMatchTreeBuilder::LeafVec &Leaves) {
Partitions.clear();
InstrToPartition.clear();
PartitionToInstr.clear();
TestedPredicates.clear();
for (const auto &Leaf : enumerate(Leaves)) {
bool AllOpcodes = true;
GIMatchTreeInstrInfo *InstrInfo = Leaf.value().getInstrInfo(InstrID);
BitVector TestedPredicatesForLeaf(
Leaf.value().getMatchDag().getNumPredicates());
// If the instruction isn't declared then we don't care about it. Ignore
// it for now and add it to all partitions later once we know what
// partitions we have.
if (!InstrInfo) {
LLVM_DEBUG(dbgs() << " " << Leaf.value().getName()
<< " doesn't care about Instr[" << InstrID << "]\n");
assert(TestedPredicatesForLeaf.size() == Leaf.value().getMatchDag().getNumPredicates());
TestedPredicates.push_back(TestedPredicatesForLeaf);
continue;
}
// If the opcode is available to test then any opcode predicates will have
// been enabled too.
for (unsigned PIdx : Leaf.value().TestablePredicates.set_bits()) {
const auto &P = Leaf.value().getPredicate(PIdx);
SmallVector<const CodeGenInstruction *, 1> OpcodesForThisPredicate;
if (const auto *OpcodeP = dyn_cast<const GIMatchDagOpcodePredicate>(P)) {
// We've found _an_ opcode predicate, but we don't know if it's
// checking this instruction yet.
bool IsThisPredicate = false;
for (const auto &PDep : Leaf.value().getMatchDag().predicate_edges()) {
if (PDep->getRequiredMI() == InstrInfo->getInstrNode() &&
PDep->getRequiredMO() == nullptr && PDep->getPredicate() == P) {
IsThisPredicate = true;
break;
}
}
if (!IsThisPredicate)
continue;
// If we get here twice then we've somehow ended up with two opcode
// predicates for one instruction in the same DAG. That should be
// impossible.
assert(AllOpcodes && "Conflicting opcode predicates");
const CodeGenInstruction *Expected = OpcodeP->getInstr();
OpcodesForThisPredicate.push_back(Expected);
}
if (const auto *OpcodeP =
dyn_cast<const GIMatchDagOneOfOpcodesPredicate>(P)) {
// We've found _an_ oneof(opcodes) predicate, but we don't know if it's
// checking this instruction yet.
bool IsThisPredicate = false;
for (const auto &PDep : Leaf.value().getMatchDag().predicate_edges()) {
if (PDep->getRequiredMI() == InstrInfo->getInstrNode() &&
PDep->getRequiredMO() == nullptr && PDep->getPredicate() == P) {
IsThisPredicate = true;
break;
}
}
if (!IsThisPredicate)
continue;
// If we get here twice then we've somehow ended up with two opcode
// predicates for one instruction in the same DAG. That should be
// impossible.
assert(AllOpcodes && "Conflicting opcode predicates");
append_range(OpcodesForThisPredicate, OpcodeP->getInstrs());
}
for (const CodeGenInstruction *Expected : OpcodesForThisPredicate) {
// Mark this predicate as one we're testing.
TestedPredicatesForLeaf.set(PIdx);
// Partitions must be numbered 0, 1, .., N but instructions don't meet
// that requirement. Assign a partition number to each opcode if we
// lack one ...
auto Partition = InstrToPartition.find(Expected);
if (Partition == InstrToPartition.end()) {
BitVector Contents(Leaves.size());
Partition = InstrToPartition
.insert(std::make_pair(Expected, Partitions.size()))
.first;
PartitionToInstr.push_back(Expected);
Partitions.insert(std::make_pair(Partitions.size(), Contents));
}
// ... and mark this leaf as being in that partition.
Partitions.find(Partition->second)->second.set(Leaf.index());
AllOpcodes = false;
LLVM_DEBUG(dbgs() << " " << Leaf.value().getName()
<< " is in partition " << Partition->second << "\n");
}
// TODO: This is where we would handle multiple choices of opcode
// the end result will be that this leaf ends up in multiple
// partitions similarly to AllOpcodes.
}
// If we never check the opcode, add it to every partition.
if (AllOpcodes) {
// Add a partition for the default case if we don't already have one.
if (InstrToPartition.insert(std::make_pair(nullptr, 0)).second) {
PartitionToInstr.push_back(nullptr);
BitVector Contents(Leaves.size());
Partitions.insert(std::make_pair(Partitions.size(), Contents));
}
LLVM_DEBUG(dbgs() << " " << Leaf.value().getName()
<< " is in all partitions (opcode not checked)\n");
for (auto &Partition : Partitions)
Partition.second.set(Leaf.index());
}
assert(TestedPredicatesForLeaf.size() == Leaf.value().getMatchDag().getNumPredicates());
TestedPredicates.push_back(TestedPredicatesForLeaf);
}
if (Partitions.size() == 0) {
// Add a partition for the default case if we don't already have one.
if (InstrToPartition.insert(std::make_pair(nullptr, 0)).second) {
PartitionToInstr.push_back(nullptr);
BitVector Contents(Leaves.size());
Partitions.insert(std::make_pair(Partitions.size(), Contents));
}
}
// Add any leaves that don't care about this instruction to all partitions.
for (const auto &Leaf : enumerate(Leaves)) {
GIMatchTreeInstrInfo *InstrInfo = Leaf.value().getInstrInfo(InstrID);
if (!InstrInfo) {
// Add a partition for the default case if we don't already have one.
if (InstrToPartition.insert(std::make_pair(nullptr, 0)).second) {
PartitionToInstr.push_back(nullptr);
BitVector Contents(Leaves.size());
Partitions.insert(std::make_pair(Partitions.size(), Contents));
}
for (auto &Partition : Partitions)
Partition.second.set(Leaf.index());
}
}
}
void GIMatchTreeOpcodePartitioner::applyForPartition(
unsigned PartitionIdx, GIMatchTreeBuilder &Builder, GIMatchTreeBuilder &SubBuilder) {
LLVM_DEBUG(dbgs() << " Making partition " << PartitionIdx << "\n");
const CodeGenInstruction *CGI = PartitionToInstr[PartitionIdx];
BitVector PossibleLeaves = getPossibleLeavesForPartition(PartitionIdx);
// Consume any predicates we handled.
for (auto &EnumeratedLeaf : enumerate(Builder.getPossibleLeaves())) {
if (!PossibleLeaves[EnumeratedLeaf.index()])
continue;
auto &Leaf = EnumeratedLeaf.value();
const auto &TestedPredicatesForLeaf =
TestedPredicates[EnumeratedLeaf.index()];
for (unsigned PredIdx : TestedPredicatesForLeaf.set_bits()) {
LLVM_DEBUG(dbgs() << " " << Leaf.getName() << " tested predicate #"
<< PredIdx << " of " << TestedPredicatesForLeaf.size()
<< " " << *Leaf.getPredicate(PredIdx) << "\n");
Leaf.RemainingPredicates.reset(PredIdx);
Leaf.TestablePredicates.reset(PredIdx);
}
SubBuilder.addLeaf(Leaf);
}
// Nothing to do, we don't know anything about this instruction as a result
// of this partitioner.
if (CGI == nullptr)
return;
GIMatchTreeBuilder::LeafVec &NewLeaves = SubBuilder.getPossibleLeaves();
// Find all the operands we know to exist and are referenced. This will
// usually be all the referenced operands but there are some cases where
// instructions are variadic. Such operands must be handled by partitioners
// that check the number of operands.
BitVector ReferencedOperands(1);
for (auto &Leaf : NewLeaves) {
GIMatchTreeInstrInfo *InstrInfo = Leaf.getInstrInfo(InstrID);
// Skip any leaves that don't care about this instruction.
if (!InstrInfo)
continue;
const GIMatchDagInstr *Instr = InstrInfo->getInstrNode();
for (auto &E : enumerate(Leaf.getMatchDag().edges())) {
if (E.value()->getFromMI() == Instr &&
E.value()->getFromMO()->getIdx() < CGI->Operands.size()) {
ReferencedOperands.resize(E.value()->getFromMO()->getIdx() + 1);
ReferencedOperands.set(E.value()->getFromMO()->getIdx());
}
}
}
for (auto &Leaf : NewLeaves) {
for (unsigned OpIdx : ReferencedOperands.set_bits()) {
Leaf.declareOperand(InstrID, OpIdx);
}
}
for (unsigned OpIdx : ReferencedOperands.set_bits()) {
SubBuilder.addPartitionersForOperand(InstrID, OpIdx);
}
}
void GIMatchTreeOpcodePartitioner::emitPartitionResults(
raw_ostream &OS) const {
OS << "Partitioning by opcode would produce " << Partitions.size()
<< " partitions\n";
for (const auto &Partition : InstrToPartition) {
if (Partition.first == nullptr)
OS << "Default: ";
else
OS << Partition.first->TheDef->getName() << ": ";
StringRef Separator = "";
for (unsigned I : Partitions.find(Partition.second)->second.set_bits()) {
OS << Separator << I;
Separator = ", ";
}
OS << "\n";
}
}
void GIMatchTreeOpcodePartitioner::generatePartitionSelectorCode(
raw_ostream &OS, StringRef Indent) const {
// Make sure not to emit empty switch or switch with just default
if (PartitionToInstr.size() == 1 && PartitionToInstr[0] == nullptr) {
OS << Indent << "Partition = 0;\n";
} else if (PartitionToInstr.size()) {
OS << Indent << "Partition = -1;\n"
<< Indent << "switch (MIs[" << InstrID << "]->getOpcode()) {\n";
for (const auto &EnumInstr : enumerate(PartitionToInstr)) {
if (EnumInstr.value() == nullptr)
OS << Indent << "default:";
else
OS << Indent << "case " << EnumInstr.value()->Namespace
<< "::" << EnumInstr.value()->TheDef->getName() << ":";
OS << " Partition = " << EnumInstr.index() << "; break;\n";
}
OS << Indent << "}\n";
}
OS << Indent
<< "// Default case but without conflicting with potential default case "
"in selection.\n"
<< Indent << "if (Partition == -1) return false;\n";
}
void GIMatchTreeVRegDefPartitioner::addToPartition(bool Result,
unsigned LeafIdx) {
auto I = ResultToPartition.find(Result);
if (I == ResultToPartition.end()) {
ResultToPartition.insert(std::make_pair(Result, PartitionToResult.size()));
PartitionToResult.push_back(Result);
}
I = ResultToPartition.find(Result);
auto P = Partitions.find(I->second);
if (P == Partitions.end())
P = Partitions.insert(std::make_pair(I->second, BitVector())).first;
P->second.resize(LeafIdx + 1);
P->second.set(LeafIdx);
}
void GIMatchTreeVRegDefPartitioner::repartition(
GIMatchTreeBuilder::LeafVec &Leaves) {
Partitions.clear();
for (const auto &Leaf : enumerate(Leaves)) {
GIMatchTreeInstrInfo *InstrInfo = Leaf.value().getInstrInfo(InstrID);
BitVector TraversedEdgesForLeaf(Leaf.value().getMatchDag().getNumEdges());
// If the instruction isn't declared then we don't care about it. Ignore
// it for now and add it to all partitions later once we know what
// partitions we have.
if (!InstrInfo) {
TraversedEdges.push_back(TraversedEdgesForLeaf);
continue;
}
// If this node has an use -> def edge from this operand then this
// instruction must be in partition 1 (isVRegDef()).
bool WantsEdge = false;
for (unsigned EIdx : Leaf.value().TraversableEdges.set_bits()) {
const auto &E = Leaf.value().getEdge(EIdx);
if (E->getFromMI() != InstrInfo->getInstrNode() ||
E->getFromMO()->getIdx() != OpIdx || E->isDefToUse())
continue;
// We're looking at the right edge. This leaf wants a vreg def so we'll
// put it in partition 1.
addToPartition(true, Leaf.index());
TraversedEdgesForLeaf.set(EIdx);
WantsEdge = true;
}
bool isNotReg = false;
if (!WantsEdge && isNotReg) {
// If this leaf doesn't have an edge and we _don't_ want a register,
// then add it to partition 0.
addToPartition(false, Leaf.index());
} else if (!WantsEdge) {
// If this leaf doesn't have an edge and we don't know what we want,
// then add it to partition 0 and 1.
addToPartition(false, Leaf.index());
addToPartition(true, Leaf.index());
}
TraversedEdges.push_back(TraversedEdgesForLeaf);
}
// Add any leaves that don't care about this instruction to all partitions.
for (const auto &Leaf : enumerate(Leaves)) {
GIMatchTreeInstrInfo *InstrInfo = Leaf.value().getInstrInfo(InstrID);
if (!InstrInfo)
for (auto &Partition : Partitions)
Partition.second.set(Leaf.index());
}
}
void GIMatchTreeVRegDefPartitioner::applyForPartition(
unsigned PartitionIdx, GIMatchTreeBuilder &Builder,
GIMatchTreeBuilder &SubBuilder) {
BitVector PossibleLeaves = getPossibleLeavesForPartition(PartitionIdx);
std::vector<BitVector> TraversedEdgesByNewLeaves;
// Consume any edges we handled.
for (auto &EnumeratedLeaf : enumerate(Builder.getPossibleLeaves())) {
if (!PossibleLeaves[EnumeratedLeaf.index()])
continue;
auto &Leaf = EnumeratedLeaf.value();
const auto &TraversedEdgesForLeaf = TraversedEdges[EnumeratedLeaf.index()];
TraversedEdgesByNewLeaves.push_back(TraversedEdgesForLeaf);
Leaf.RemainingEdges.reset(TraversedEdgesForLeaf);
Leaf.TraversableEdges.reset(TraversedEdgesForLeaf);
SubBuilder.addLeaf(Leaf);
}
// Nothing to do. The only thing we know is that it isn't a vreg-def.
if (PartitionToResult[PartitionIdx] == false)
return;
NewInstrID = SubBuilder.allocInstrID();
GIMatchTreeBuilder::LeafVec &NewLeaves = SubBuilder.getPossibleLeaves();
for (const auto I : zip(NewLeaves, TraversedEdgesByNewLeaves)) {
auto &Leaf = std::get<0>(I);
auto &TraversedEdgesForLeaf = std::get<1>(I);
GIMatchTreeInstrInfo *InstrInfo = Leaf.getInstrInfo(InstrID);
// Skip any leaves that don't care about this instruction.
if (!InstrInfo)
continue;
for (unsigned EIdx : TraversedEdgesForLeaf.set_bits()) {
const GIMatchDagEdge *E = Leaf.getEdge(EIdx);
Leaf.declareInstr(E->getToMI(), NewInstrID);
}
}
SubBuilder.addPartitionersForInstr(NewInstrID);
}
void GIMatchTreeVRegDefPartitioner::emitPartitionResults(
raw_ostream &OS) const {
OS << "Partitioning by vreg-def would produce " << Partitions.size()
<< " partitions\n";
for (const auto &Partition : Partitions) {
OS << Partition.first << " (";
emitPartitionName(OS, Partition.first);
OS << "): ";
StringRef Separator = "";
for (unsigned I : Partition.second.set_bits()) {
OS << Separator << I;
Separator = ", ";
}
OS << "\n";
}
}
void GIMatchTreeVRegDefPartitioner::generatePartitionSelectorCode(
raw_ostream &OS, StringRef Indent) const {
OS << Indent << "Partition = -1\n"
<< Indent << "if (MIs.size() <= NewInstrID) MIs.resize(NewInstrID + 1);\n"
<< Indent << "MIs[" << NewInstrID << "] = nullptr;\n"
<< Indent << "if (MIs[" << InstrID << "].getOperand(" << OpIdx
<< ").isReg()))\n"
<< Indent << " MIs[" << NewInstrID << "] = MRI.getVRegDef(MIs[" << InstrID
<< "].getOperand(" << OpIdx << ").getReg()));\n";
for (const auto &Pair : ResultToPartition)
OS << Indent << "if (MIs[" << NewInstrID << "] "
<< (Pair.first ? "==" : "!=")
<< " nullptr) Partition = " << Pair.second << ";\n";
OS << Indent << "if (Partition == -1) return false;\n";
}