36 lines
1.0 KiB
C++
36 lines
1.0 KiB
C++
namespace std {
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template<typename T>
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class allocator {
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public:
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void in_base();
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};
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template<typename T, typename Alloc = std::allocator<T> >
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class vector : Alloc {
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public:
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void foo();
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void stop();
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};
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template<typename Alloc> class vector<bool, Alloc>;
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}
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void f() {
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std::vector<int> v;
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v.foo();
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// RUN: %clang_cc1 -fsyntax-only -code-completion-at=%s:18:8 %s -o - | FileCheck -check-prefix=CHECK-CC1 %s
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// CHECK-CC1: allocator<<#typename T#>>
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// CHECK-CC1-NEXT: vector<<#typename T#>{#, <#typename Alloc#>#}>
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// RUN: %clang_cc1 -fsyntax-only -code-completion-at=%s:19:5 %s -o - | FileCheck -check-prefix=CHECK-CC2 %s
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// CHECK-CC2: foo
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// CHECK-CC2: in_base
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// CHECK-CC2: stop
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}
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template <typename> struct X;
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template <typename T> struct X<T*> { X(double); };
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X<int*> x(42);
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// RUN: %clang_cc1 -fsyntax-only -code-completion-at=%s:32:11 %s -o - | FileCheck -check-prefix=CHECK-CONSTRUCTOR %s
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// CHECK-CONSTRUCTOR: OVERLOAD: X(<#double#>)
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// (rather than X<type-parameter-0-0 *>(<#double#>)
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