492 lines
23 KiB
C++
492 lines
23 KiB
C++
//===- Local.h - Functions to perform local transformations -----*- C++ -*-===//
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//
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// Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions.
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// See https://llvm.org/LICENSE.txt for license information.
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// SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception
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//
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//===----------------------------------------------------------------------===//
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//
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// This family of functions perform various local transformations to the
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// program.
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//
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//===----------------------------------------------------------------------===//
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#ifndef LLVM_TRANSFORMS_UTILS_LOCAL_H
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#define LLVM_TRANSFORMS_UTILS_LOCAL_H
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#include "llvm/ADT/ArrayRef.h"
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#include "llvm/ADT/STLExtras.h"
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#include "llvm/ADT/SmallVector.h"
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#include "llvm/ADT/TinyPtrVector.h"
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#include "llvm/Analysis/Utils/Local.h"
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#include "llvm/IR/Constant.h"
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#include "llvm/IR/Constants.h"
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#include "llvm/IR/DataLayout.h"
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#include "llvm/IR/Dominators.h"
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#include "llvm/IR/Operator.h"
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#include "llvm/IR/Type.h"
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#include "llvm/IR/User.h"
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#include "llvm/IR/Value.h"
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#include "llvm/IR/ValueHandle.h"
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#include "llvm/Support/Casting.h"
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#include "llvm/Support/CommandLine.h"
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#include "llvm/Transforms/Utils/SimplifyCFGOptions.h"
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#include <cstdint>
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#include <limits>
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namespace llvm {
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class AAResults;
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class AllocaInst;
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class AssumptionCache;
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class BasicBlock;
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class BranchInst;
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class CallBase;
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class CallInst;
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class DbgDeclareInst;
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class DbgVariableIntrinsic;
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class DbgValueInst;
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class DIBuilder;
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class DomTreeUpdater;
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class Function;
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class Instruction;
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class InvokeInst;
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class LoadInst;
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class MDNode;
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class MemorySSAUpdater;
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class PHINode;
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class StoreInst;
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class TargetLibraryInfo;
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class TargetTransformInfo;
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//===----------------------------------------------------------------------===//
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// Local constant propagation.
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//
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/// If a terminator instruction is predicated on a constant value, convert it
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/// into an unconditional branch to the constant destination.
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/// This is a nontrivial operation because the successors of this basic block
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/// must have their PHI nodes updated.
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/// Also calls RecursivelyDeleteTriviallyDeadInstructions() on any branch/switch
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/// conditions and indirectbr addresses this might make dead if
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/// DeleteDeadConditions is true.
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bool ConstantFoldTerminator(BasicBlock *BB, bool DeleteDeadConditions = false,
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const TargetLibraryInfo *TLI = nullptr,
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DomTreeUpdater *DTU = nullptr);
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//===----------------------------------------------------------------------===//
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// Local dead code elimination.
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//
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/// Return true if the result produced by the instruction is not used, and the
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/// instruction has no side effects.
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bool isInstructionTriviallyDead(Instruction *I,
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const TargetLibraryInfo *TLI = nullptr);
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/// Return true if the result produced by the instruction would have no side
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/// effects if it was not used. This is equivalent to checking whether
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/// isInstructionTriviallyDead would be true if the use count was 0.
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bool wouldInstructionBeTriviallyDead(Instruction *I,
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const TargetLibraryInfo *TLI = nullptr);
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/// If the specified value is a trivially dead instruction, delete it.
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/// If that makes any of its operands trivially dead, delete them too,
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/// recursively. Return true if any instructions were deleted.
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bool RecursivelyDeleteTriviallyDeadInstructions(
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Value *V, const TargetLibraryInfo *TLI = nullptr,
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MemorySSAUpdater *MSSAU = nullptr,
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std::function<void(Value *)> AboutToDeleteCallback =
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std::function<void(Value *)>());
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/// Delete all of the instructions in `DeadInsts`, and all other instructions
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/// that deleting these in turn causes to be trivially dead.
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///
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/// The initial instructions in the provided vector must all have empty use
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/// lists and satisfy `isInstructionTriviallyDead`.
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///
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/// `DeadInsts` will be used as scratch storage for this routine and will be
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/// empty afterward.
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void RecursivelyDeleteTriviallyDeadInstructions(
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SmallVectorImpl<WeakTrackingVH> &DeadInsts,
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const TargetLibraryInfo *TLI = nullptr, MemorySSAUpdater *MSSAU = nullptr,
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std::function<void(Value *)> AboutToDeleteCallback =
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std::function<void(Value *)>());
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/// Same functionality as RecursivelyDeleteTriviallyDeadInstructions, but allow
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/// instructions that are not trivially dead. These will be ignored.
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/// Returns true if any changes were made, i.e. any instructions trivially dead
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/// were found and deleted.
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bool RecursivelyDeleteTriviallyDeadInstructionsPermissive(
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SmallVectorImpl<WeakTrackingVH> &DeadInsts,
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const TargetLibraryInfo *TLI = nullptr, MemorySSAUpdater *MSSAU = nullptr,
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std::function<void(Value *)> AboutToDeleteCallback =
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std::function<void(Value *)>());
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/// If the specified value is an effectively dead PHI node, due to being a
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/// def-use chain of single-use nodes that either forms a cycle or is terminated
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/// by a trivially dead instruction, delete it. If that makes any of its
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/// operands trivially dead, delete them too, recursively. Return true if a
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/// change was made.
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bool RecursivelyDeleteDeadPHINode(PHINode *PN,
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const TargetLibraryInfo *TLI = nullptr,
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MemorySSAUpdater *MSSAU = nullptr);
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/// Scan the specified basic block and try to simplify any instructions in it
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/// and recursively delete dead instructions.
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///
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/// This returns true if it changed the code, note that it can delete
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/// instructions in other blocks as well in this block.
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bool SimplifyInstructionsInBlock(BasicBlock *BB,
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const TargetLibraryInfo *TLI = nullptr);
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/// Replace all the uses of an SSA value in @llvm.dbg intrinsics with
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/// undef. This is useful for signaling that a variable, e.g. has been
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/// found dead and hence it's unavailable at a given program point.
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/// Returns true if the dbg values have been changed.
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bool replaceDbgUsesWithUndef(Instruction *I);
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//===----------------------------------------------------------------------===//
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// Control Flow Graph Restructuring.
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//
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/// BB is a block with one predecessor and its predecessor is known to have one
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/// successor (BB!). Eliminate the edge between them, moving the instructions in
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/// the predecessor into BB. This deletes the predecessor block.
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void MergeBasicBlockIntoOnlyPred(BasicBlock *BB, DomTreeUpdater *DTU = nullptr);
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/// BB is known to contain an unconditional branch, and contains no instructions
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/// other than PHI nodes, potential debug intrinsics and the branch. If
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/// possible, eliminate BB by rewriting all the predecessors to branch to the
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/// successor block and return true. If we can't transform, return false.
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bool TryToSimplifyUncondBranchFromEmptyBlock(BasicBlock *BB,
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DomTreeUpdater *DTU = nullptr);
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/// Check for and eliminate duplicate PHI nodes in this block. This doesn't try
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/// to be clever about PHI nodes which differ only in the order of the incoming
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/// values, but instcombine orders them so it usually won't matter.
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bool EliminateDuplicatePHINodes(BasicBlock *BB);
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/// This function is used to do simplification of a CFG. For example, it
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/// adjusts branches to branches to eliminate the extra hop, it eliminates
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/// unreachable basic blocks, and does other peephole optimization of the CFG.
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/// It returns true if a modification was made, possibly deleting the basic
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/// block that was pointed to. LoopHeaders is an optional input parameter
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/// providing the set of loop headers that SimplifyCFG should not eliminate.
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extern cl::opt<bool> RequireAndPreserveDomTree;
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bool simplifyCFG(BasicBlock *BB, const TargetTransformInfo &TTI,
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DomTreeUpdater *DTU = nullptr,
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const SimplifyCFGOptions &Options = {},
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ArrayRef<WeakVH> LoopHeaders = {});
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/// This function is used to flatten a CFG. For example, it uses parallel-and
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/// and parallel-or mode to collapse if-conditions and merge if-regions with
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/// identical statements.
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bool FlattenCFG(BasicBlock *BB, AAResults *AA = nullptr);
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/// If this basic block is ONLY a setcc and a branch, and if a predecessor
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/// branches to us and one of our successors, fold the setcc into the
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/// predecessor and use logical operations to pick the right destination.
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bool FoldBranchToCommonDest(BranchInst *BI, llvm::DomTreeUpdater *DTU = nullptr,
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MemorySSAUpdater *MSSAU = nullptr,
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const TargetTransformInfo *TTI = nullptr,
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unsigned BonusInstThreshold = 1);
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/// This function takes a virtual register computed by an Instruction and
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/// replaces it with a slot in the stack frame, allocated via alloca.
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/// This allows the CFG to be changed around without fear of invalidating the
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/// SSA information for the value. It returns the pointer to the alloca inserted
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/// to create a stack slot for X.
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AllocaInst *DemoteRegToStack(Instruction &X,
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bool VolatileLoads = false,
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Instruction *AllocaPoint = nullptr);
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/// This function takes a virtual register computed by a phi node and replaces
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/// it with a slot in the stack frame, allocated via alloca. The phi node is
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/// deleted and it returns the pointer to the alloca inserted.
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AllocaInst *DemotePHIToStack(PHINode *P, Instruction *AllocaPoint = nullptr);
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/// Try to ensure that the alignment of \p V is at least \p PrefAlign bytes. If
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/// the owning object can be modified and has an alignment less than \p
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/// PrefAlign, it will be increased and \p PrefAlign returned. If the alignment
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/// cannot be increased, the known alignment of the value is returned.
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///
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/// It is not always possible to modify the alignment of the underlying object,
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/// so if alignment is important, a more reliable approach is to simply align
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/// all global variables and allocation instructions to their preferred
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/// alignment from the beginning.
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Align getOrEnforceKnownAlignment(Value *V, MaybeAlign PrefAlign,
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const DataLayout &DL,
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const Instruction *CxtI = nullptr,
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AssumptionCache *AC = nullptr,
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const DominatorTree *DT = nullptr);
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/// Try to infer an alignment for the specified pointer.
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inline Align getKnownAlignment(Value *V, const DataLayout &DL,
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const Instruction *CxtI = nullptr,
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AssumptionCache *AC = nullptr,
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const DominatorTree *DT = nullptr) {
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return getOrEnforceKnownAlignment(V, MaybeAlign(), DL, CxtI, AC, DT);
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}
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/// Create a call that matches the invoke \p II in terms of arguments,
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/// attributes, debug information, etc. The call is not placed in a block and it
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/// will not have a name. The invoke instruction is not removed, nor are the
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/// uses replaced by the new call.
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CallInst *createCallMatchingInvoke(InvokeInst *II);
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/// This function converts the specified invoek into a normall call.
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void changeToCall(InvokeInst *II, DomTreeUpdater *DTU = nullptr);
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///===---------------------------------------------------------------------===//
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/// Dbg Intrinsic utilities
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///
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/// Inserts a llvm.dbg.value intrinsic before a store to an alloca'd value
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/// that has an associated llvm.dbg.declare or llvm.dbg.addr intrinsic.
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void ConvertDebugDeclareToDebugValue(DbgVariableIntrinsic *DII,
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StoreInst *SI, DIBuilder &Builder);
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/// Inserts a llvm.dbg.value intrinsic before a load of an alloca'd value
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/// that has an associated llvm.dbg.declare or llvm.dbg.addr intrinsic.
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void ConvertDebugDeclareToDebugValue(DbgVariableIntrinsic *DII,
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LoadInst *LI, DIBuilder &Builder);
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/// Inserts a llvm.dbg.value intrinsic after a phi that has an associated
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/// llvm.dbg.declare or llvm.dbg.addr intrinsic.
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void ConvertDebugDeclareToDebugValue(DbgVariableIntrinsic *DII,
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PHINode *LI, DIBuilder &Builder);
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/// Lowers llvm.dbg.declare intrinsics into appropriate set of
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/// llvm.dbg.value intrinsics.
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bool LowerDbgDeclare(Function &F);
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/// Propagate dbg.value intrinsics through the newly inserted PHIs.
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void insertDebugValuesForPHIs(BasicBlock *BB,
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SmallVectorImpl<PHINode *> &InsertedPHIs);
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/// Finds all intrinsics declaring local variables as living in the memory that
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/// 'V' points to. This may include a mix of dbg.declare and
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/// dbg.addr intrinsics.
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TinyPtrVector<DbgVariableIntrinsic *> FindDbgAddrUses(Value *V);
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/// Like \c FindDbgAddrUses, but only returns dbg.declare intrinsics, not
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/// dbg.addr.
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TinyPtrVector<DbgDeclareInst *> FindDbgDeclareUses(Value *V);
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/// Finds the llvm.dbg.value intrinsics describing a value.
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void findDbgValues(SmallVectorImpl<DbgValueInst *> &DbgValues, Value *V);
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/// Finds the debug info intrinsics describing a value.
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void findDbgUsers(SmallVectorImpl<DbgVariableIntrinsic *> &DbgInsts, Value *V);
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/// Replaces llvm.dbg.declare instruction when the address it
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/// describes is replaced with a new value. If Deref is true, an
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/// additional DW_OP_deref is prepended to the expression. If Offset
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/// is non-zero, a constant displacement is added to the expression
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/// (between the optional Deref operations). Offset can be negative.
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bool replaceDbgDeclare(Value *Address, Value *NewAddress, DIBuilder &Builder,
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uint8_t DIExprFlags, int Offset);
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/// Replaces multiple llvm.dbg.value instructions when the alloca it describes
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/// is replaced with a new value. If Offset is non-zero, a constant displacement
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/// is added to the expression (after the mandatory Deref). Offset can be
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/// negative. New llvm.dbg.value instructions are inserted at the locations of
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/// the instructions they replace.
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void replaceDbgValueForAlloca(AllocaInst *AI, Value *NewAllocaAddress,
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DIBuilder &Builder, int Offset = 0);
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/// Assuming the instruction \p I is going to be deleted, attempt to salvage
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/// debug users of \p I by writing the effect of \p I in a DIExpression. If it
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/// cannot be salvaged changes its debug uses to undef.
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void salvageDebugInfo(Instruction &I);
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/// Implementation of salvageDebugInfo, applying only to instructions in
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/// \p Insns, rather than all debug users from findDbgUsers( \p I).
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/// Returns true if any debug users were updated.
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/// Mark undef if salvaging cannot be completed.
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void salvageDebugInfoForDbgValues(Instruction &I,
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ArrayRef<DbgVariableIntrinsic *> Insns);
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/// Given an instruction \p I and DIExpression \p DIExpr operating on it, write
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/// the effects of \p I into the returned DIExpression, or return nullptr if
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/// it cannot be salvaged. \p StackVal: whether DW_OP_stack_value should be
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/// appended to the expression.
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DIExpression *salvageDebugInfoImpl(Instruction &I, DIExpression *DIExpr,
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bool StackVal);
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/// Point debug users of \p From to \p To or salvage them. Use this function
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/// only when replacing all uses of \p From with \p To, with a guarantee that
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/// \p From is going to be deleted.
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///
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/// Follow these rules to prevent use-before-def of \p To:
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/// . If \p To is a linked Instruction, set \p DomPoint to \p To.
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/// . If \p To is an unlinked Instruction, set \p DomPoint to the Instruction
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/// \p To will be inserted after.
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/// . If \p To is not an Instruction (e.g a Constant), the choice of
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/// \p DomPoint is arbitrary. Pick \p From for simplicity.
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///
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/// If a debug user cannot be preserved without reordering variable updates or
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/// introducing a use-before-def, it is either salvaged (\ref salvageDebugInfo)
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/// or deleted. Returns true if any debug users were updated.
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bool replaceAllDbgUsesWith(Instruction &From, Value &To, Instruction &DomPoint,
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DominatorTree &DT);
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/// Remove all instructions from a basic block other than its terminator
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/// and any present EH pad instructions. Returns a pair where the first element
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/// is the number of instructions (excluding debug info instrinsics) that have
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/// been removed, and the second element is the number of debug info intrinsics
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/// that have been removed.
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std::pair<unsigned, unsigned>
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removeAllNonTerminatorAndEHPadInstructions(BasicBlock *BB);
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/// Insert an unreachable instruction before the specified
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/// instruction, making it and the rest of the code in the block dead.
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unsigned changeToUnreachable(Instruction *I, bool UseLLVMTrap,
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bool PreserveLCSSA = false,
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DomTreeUpdater *DTU = nullptr,
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MemorySSAUpdater *MSSAU = nullptr);
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/// Convert the CallInst to InvokeInst with the specified unwind edge basic
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/// block. This also splits the basic block where CI is located, because
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/// InvokeInst is a terminator instruction. Returns the newly split basic
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/// block.
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BasicBlock *changeToInvokeAndSplitBasicBlock(CallInst *CI,
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BasicBlock *UnwindEdge);
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/// Replace 'BB's terminator with one that does not have an unwind successor
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/// block. Rewrites `invoke` to `call`, etc. Updates any PHIs in unwind
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/// successor.
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///
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/// \param BB Block whose terminator will be replaced. Its terminator must
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/// have an unwind successor.
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void removeUnwindEdge(BasicBlock *BB, DomTreeUpdater *DTU = nullptr);
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/// Remove all blocks that can not be reached from the function's entry.
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///
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/// Returns true if any basic block was removed.
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bool removeUnreachableBlocks(Function &F, DomTreeUpdater *DTU = nullptr,
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MemorySSAUpdater *MSSAU = nullptr);
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/// Combine the metadata of two instructions so that K can replace J. Some
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/// metadata kinds can only be kept if K does not move, meaning it dominated
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/// J in the original IR.
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///
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/// Metadata not listed as known via KnownIDs is removed
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void combineMetadata(Instruction *K, const Instruction *J,
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ArrayRef<unsigned> KnownIDs, bool DoesKMove);
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/// Combine the metadata of two instructions so that K can replace J. This
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/// specifically handles the case of CSE-like transformations. Some
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/// metadata can only be kept if K dominates J. For this to be correct,
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/// K cannot be hoisted.
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///
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/// Unknown metadata is removed.
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void combineMetadataForCSE(Instruction *K, const Instruction *J,
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bool DoesKMove);
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/// Copy the metadata from the source instruction to the destination (the
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/// replacement for the source instruction).
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void copyMetadataForLoad(LoadInst &Dest, const LoadInst &Source);
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/// Patch the replacement so that it is not more restrictive than the value
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/// being replaced. It assumes that the replacement does not get moved from
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/// its original position.
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void patchReplacementInstruction(Instruction *I, Value *Repl);
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// Replace each use of 'From' with 'To', if that use does not belong to basic
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// block where 'From' is defined. Returns the number of replacements made.
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unsigned replaceNonLocalUsesWith(Instruction *From, Value *To);
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/// Replace each use of 'From' with 'To' if that use is dominated by
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/// the given edge. Returns the number of replacements made.
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unsigned replaceDominatedUsesWith(Value *From, Value *To, DominatorTree &DT,
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const BasicBlockEdge &Edge);
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/// Replace each use of 'From' with 'To' if that use is dominated by
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/// the end of the given BasicBlock. Returns the number of replacements made.
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unsigned replaceDominatedUsesWith(Value *From, Value *To, DominatorTree &DT,
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const BasicBlock *BB);
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/// Return true if this call calls a gc leaf function.
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///
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/// A leaf function is a function that does not safepoint the thread during its
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/// execution. During a call or invoke to such a function, the callers stack
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/// does not have to be made parseable.
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///
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/// Most passes can and should ignore this information, and it is only used
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/// during lowering by the GC infrastructure.
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bool callsGCLeafFunction(const CallBase *Call, const TargetLibraryInfo &TLI);
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/// Copy a nonnull metadata node to a new load instruction.
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///
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/// This handles mapping it to range metadata if the new load is an integer
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/// load instead of a pointer load.
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void copyNonnullMetadata(const LoadInst &OldLI, MDNode *N, LoadInst &NewLI);
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/// Copy a range metadata node to a new load instruction.
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///
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/// This handles mapping it to nonnull metadata if the new load is a pointer
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/// load instead of an integer load and the range doesn't cover null.
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void copyRangeMetadata(const DataLayout &DL, const LoadInst &OldLI, MDNode *N,
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LoadInst &NewLI);
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/// Remove the debug intrinsic instructions for the given instruction.
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void dropDebugUsers(Instruction &I);
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/// Hoist all of the instructions in the \p IfBlock to the dominant block
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/// \p DomBlock, by moving its instructions to the insertion point \p InsertPt.
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///
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/// The moved instructions receive the insertion point debug location values
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/// (DILocations) and their debug intrinsic instructions are removed.
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|
void hoistAllInstructionsInto(BasicBlock *DomBlock, Instruction *InsertPt,
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|
BasicBlock *BB);
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|
|
|
//===----------------------------------------------------------------------===//
|
|
// Intrinsic pattern matching
|
|
//
|
|
|
|
/// Try to match a bswap or bitreverse idiom.
|
|
///
|
|
/// If an idiom is matched, an intrinsic call is inserted before \c I. Any added
|
|
/// instructions are returned in \c InsertedInsts. They will all have been added
|
|
/// to a basic block.
|
|
///
|
|
/// A bitreverse idiom normally requires around 2*BW nodes to be searched (where
|
|
/// BW is the bitwidth of the integer type). A bswap idiom requires anywhere up
|
|
/// to BW / 4 nodes to be searched, so is significantly faster.
|
|
///
|
|
/// This function returns true on a successful match or false otherwise.
|
|
bool recognizeBSwapOrBitReverseIdiom(
|
|
Instruction *I, bool MatchBSwaps, bool MatchBitReversals,
|
|
SmallVectorImpl<Instruction *> &InsertedInsts);
|
|
|
|
//===----------------------------------------------------------------------===//
|
|
// Sanitizer utilities
|
|
//
|
|
|
|
/// Given a CallInst, check if it calls a string function known to CodeGen,
|
|
/// and mark it with NoBuiltin if so. To be used by sanitizers that intend
|
|
/// to intercept string functions and want to avoid converting them to target
|
|
/// specific instructions.
|
|
void maybeMarkSanitizerLibraryCallNoBuiltin(CallInst *CI,
|
|
const TargetLibraryInfo *TLI);
|
|
|
|
//===----------------------------------------------------------------------===//
|
|
// Transform predicates
|
|
//
|
|
|
|
/// Given an instruction, is it legal to set operand OpIdx to a non-constant
|
|
/// value?
|
|
bool canReplaceOperandWithVariable(const Instruction *I, unsigned OpIdx);
|
|
|
|
//===----------------------------------------------------------------------===//
|
|
// Value helper functions
|
|
//
|
|
|
|
/// Invert the given true/false value, possibly reusing an existing copy.
|
|
Value *invertCondition(Value *Condition);
|
|
|
|
} // end namespace llvm
|
|
|
|
#endif // LLVM_TRANSFORMS_UTILS_LOCAL_H
|