322 lines
12 KiB
LLVM
322 lines
12 KiB
LLVM
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; NOTE: Assertions have been autogenerated by utils/update_llc_test_checks.py
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; RUN: llc -global-isel -mtriple=amdgcn-mesa-mesa3d -mcpu=gfx700 -verify-machineinstrs < %s | FileCheck -check-prefix=GFX7 %s
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; RUN: llc -global-isel -mtriple=amdgcn-mesa-mesa3d -mcpu=gfx803 -verify-machineinstrs < %s | FileCheck -check-prefix=GFX8 %s
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; RUN: llc -global-isel -mtriple=amdgcn-mesa-mesa3d -mcpu=gfx1010 -verify-machineinstrs < %s | FileCheck -check-prefix=GFX10 %s
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define amdgpu_ps float @test_writelane_s_s_s(i32 inreg %data, i32 inreg %lane, i32 inreg %vdst.in) #0 {
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; GFX7-LABEL: test_writelane_s_s_s:
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; GFX7: ; %bb.0:
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; GFX7-NEXT: v_mov_b32_e32 v0, s4
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; GFX7-NEXT: s_mov_b32 m0, s3
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; GFX7-NEXT: v_writelane_b32 v0, s2, m0
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; GFX7-NEXT: ; return to shader part epilog
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;
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; GFX8-LABEL: test_writelane_s_s_s:
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; GFX8: ; %bb.0:
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; GFX8-NEXT: v_mov_b32_e32 v0, s4
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; GFX8-NEXT: s_mov_b32 m0, s3
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; GFX8-NEXT: v_writelane_b32 v0, s2, m0
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; GFX8-NEXT: ; return to shader part epilog
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;
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; GFX10-LABEL: test_writelane_s_s_s:
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; GFX10: ; %bb.0:
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; GFX10-NEXT: v_mov_b32_e32 v0, s4
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; GFX10-NEXT: v_writelane_b32 v0, s2, s3
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; GFX10-NEXT: ; return to shader part epilog
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%writelane = call i32 @llvm.amdgcn.writelane(i32 %data, i32 %lane, i32 %vdst.in)
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%writelane.cast = bitcast i32 %writelane to float
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ret float %writelane.cast
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}
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define amdgpu_ps float @test_writelane_s_s_imm(i32 inreg %data, i32 inreg %lane) #0 {
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; GFX7-LABEL: test_writelane_s_s_imm:
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; GFX7: ; %bb.0:
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; GFX7-NEXT: v_mov_b32_e32 v0, 42
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; GFX7-NEXT: s_mov_b32 m0, s3
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; GFX7-NEXT: v_writelane_b32 v0, s2, m0
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; GFX7-NEXT: ; return to shader part epilog
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;
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; GFX8-LABEL: test_writelane_s_s_imm:
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; GFX8: ; %bb.0:
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; GFX8-NEXT: v_mov_b32_e32 v0, 42
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; GFX8-NEXT: s_mov_b32 m0, s3
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; GFX8-NEXT: v_writelane_b32 v0, s2, m0
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; GFX8-NEXT: ; return to shader part epilog
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;
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; GFX10-LABEL: test_writelane_s_s_imm:
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; GFX10: ; %bb.0:
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; GFX10-NEXT: v_mov_b32_e32 v0, 42
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; GFX10-NEXT: v_writelane_b32 v0, s2, s3
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; GFX10-NEXT: ; return to shader part epilog
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%writelane = call i32 @llvm.amdgcn.writelane(i32 %data, i32 %lane, i32 42)
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%writelane.cast = bitcast i32 %writelane to float
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ret float %writelane.cast
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}
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; data is not inline imm
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define amdgpu_ps float @test_writelane_k_s_v(i32 inreg %lane, i32 %vdst.in) #0 {
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; GFX7-LABEL: test_writelane_k_s_v:
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; GFX7: ; %bb.0:
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; GFX7-NEXT: s_movk_i32 s0, 0x3e7
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; GFX7-NEXT: s_mov_b32 m0, s2
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; GFX7-NEXT: v_writelane_b32 v0, s0, m0
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; GFX7-NEXT: ; return to shader part epilog
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;
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; GFX8-LABEL: test_writelane_k_s_v:
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; GFX8: ; %bb.0:
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; GFX8-NEXT: s_movk_i32 s0, 0x3e7
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; GFX8-NEXT: s_mov_b32 m0, s2
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; GFX8-NEXT: v_writelane_b32 v0, s0, m0
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; GFX8-NEXT: ; return to shader part epilog
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;
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; GFX10-LABEL: test_writelane_k_s_v:
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; GFX10: ; %bb.0:
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; GFX10-NEXT: s_movk_i32 s0, 0x3e7
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; GFX10-NEXT: v_writelane_b32 v0, s0, s2
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; GFX10-NEXT: ; return to shader part epilog
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%writelane = call i32 @llvm.amdgcn.writelane(i32 999, i32 %lane, i32 %vdst.in)
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%writelane.cast = bitcast i32 %writelane to float
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ret float %writelane.cast
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}
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; Data is inline imm
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define amdgpu_ps float @test_writelane_imm_s_v(i32 inreg %lane, i32 %vdst.in) #0 {
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; GFX7-LABEL: test_writelane_imm_s_v:
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; GFX7: ; %bb.0:
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; GFX7-NEXT: v_writelane_b32 v0, 42, s2
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; GFX7-NEXT: ; return to shader part epilog
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;
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; GFX8-LABEL: test_writelane_imm_s_v:
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; GFX8: ; %bb.0:
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; GFX8-NEXT: v_writelane_b32 v0, 42, s2
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; GFX8-NEXT: ; return to shader part epilog
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;
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; GFX10-LABEL: test_writelane_imm_s_v:
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; GFX10: ; %bb.0:
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; GFX10-NEXT: v_writelane_b32 v0, 42, s2
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; GFX10-NEXT: ; return to shader part epilog
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%writelane = call i32 @llvm.amdgcn.writelane(i32 42, i32 %lane, i32 %vdst.in)
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%writelane.cast = bitcast i32 %writelane to float
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ret float %writelane.cast
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}
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; Data is subtarget dependent inline imm
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define amdgpu_ps float @test_writelane_imminv2pi_s_v(i32 inreg %lane, i32 %vdst.in) #0 {
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; GFX7-LABEL: test_writelane_imminv2pi_s_v:
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; GFX7: ; %bb.0:
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; GFX7-NEXT: s_mov_b32 s0, 0x3e22f983
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; GFX7-NEXT: s_mov_b32 m0, s2
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; GFX7-NEXT: v_writelane_b32 v0, s0, m0
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; GFX7-NEXT: ; return to shader part epilog
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;
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; GFX8-LABEL: test_writelane_imminv2pi_s_v:
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; GFX8: ; %bb.0:
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; GFX8-NEXT: v_writelane_b32 v0, 0.15915494, s2
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; GFX8-NEXT: ; return to shader part epilog
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;
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; GFX10-LABEL: test_writelane_imminv2pi_s_v:
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; GFX10: ; %bb.0:
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; GFX10-NEXT: v_writelane_b32 v0, 0.15915494, s2
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; GFX10-NEXT: ; return to shader part epilog
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%writelane = call i32 @llvm.amdgcn.writelane(i32 bitcast (float 0x3FC45F3060000000 to i32), i32 %lane, i32 %vdst.in)
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%writelane.cast = bitcast i32 %writelane to float
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ret float %writelane.cast
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}
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; Lane is inline imm
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define amdgpu_ps float @test_writelane_s_imm_v(i32 inreg %data, i32 %vdst.in) #0 {
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; GFX7-LABEL: test_writelane_s_imm_v:
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; GFX7: ; %bb.0:
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; GFX7-NEXT: v_writelane_b32 v0, s2, 23
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; GFX7-NEXT: ; return to shader part epilog
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;
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; GFX8-LABEL: test_writelane_s_imm_v:
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; GFX8: ; %bb.0:
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; GFX8-NEXT: v_writelane_b32 v0, s2, 23
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; GFX8-NEXT: ; return to shader part epilog
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;
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; GFX10-LABEL: test_writelane_s_imm_v:
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; GFX10: ; %bb.0:
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; GFX10-NEXT: v_writelane_b32 v0, s2, 23
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; GFX10-NEXT: ; return to shader part epilog
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%writelane = call i32 @llvm.amdgcn.writelane(i32 %data, i32 23, i32 %vdst.in)
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%writelane.cast = bitcast i32 %writelane to float
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ret float %writelane.cast
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}
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; Lane index is larger than the wavesize
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define amdgpu_ps float @test_writelane_s_k0_v(i32 inreg %data, i32 %vdst.in) #0 {
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; GFX7-LABEL: test_writelane_s_k0_v:
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; GFX7: ; %bb.0:
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; GFX7-NEXT: v_writelane_b32 v0, s2, 3
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; GFX7-NEXT: ; return to shader part epilog
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;
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; GFX8-LABEL: test_writelane_s_k0_v:
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; GFX8: ; %bb.0:
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; GFX8-NEXT: v_writelane_b32 v0, s2, 3
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; GFX8-NEXT: ; return to shader part epilog
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;
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; GFX10-LABEL: test_writelane_s_k0_v:
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; GFX10: ; %bb.0:
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; GFX10-NEXT: s_movk_i32 s0, 0x43
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; GFX10-NEXT: v_writelane_b32 v0, s2, s0
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; GFX10-NEXT: ; return to shader part epilog
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%writelane = call i32 @llvm.amdgcn.writelane(i32 %data, i32 67, i32 %vdst.in)
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%writelane.cast = bitcast i32 %writelane to float
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ret float %writelane.cast
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}
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; Lane index is larger than the wavesize for wave32
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define amdgpu_ps float @test_writelane_s_k1_v(i32 inreg %data, i32 %vdst.in) #0 {
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; GFX7-LABEL: test_writelane_s_k1_v:
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; GFX7: ; %bb.0:
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; GFX7-NEXT: v_writelane_b32 v0, s2, 32
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; GFX7-NEXT: ; return to shader part epilog
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;
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; GFX8-LABEL: test_writelane_s_k1_v:
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; GFX8: ; %bb.0:
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; GFX8-NEXT: v_writelane_b32 v0, s2, 32
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; GFX8-NEXT: ; return to shader part epilog
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;
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; GFX10-LABEL: test_writelane_s_k1_v:
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; GFX10: ; %bb.0:
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; GFX10-NEXT: v_writelane_b32 v0, s2, 32
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; GFX10-NEXT: ; return to shader part epilog
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%writelane = call i32 @llvm.amdgcn.writelane(i32 %data, i32 32, i32 %vdst.in)
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%writelane.cast = bitcast i32 %writelane to float
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ret float %writelane.cast
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}
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define amdgpu_ps float @test_writelane_v_v_v(i32 %data, i32 %lane, i32 %vdst.in) #0 {
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; GFX7-LABEL: test_writelane_v_v_v:
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; GFX7: ; %bb.0:
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; GFX7-NEXT: v_readfirstlane_b32 s1, v1
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; GFX7-NEXT: v_readfirstlane_b32 s0, v0
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; GFX7-NEXT: s_mov_b32 m0, s1
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; GFX7-NEXT: v_writelane_b32 v2, s0, m0
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; GFX7-NEXT: v_mov_b32_e32 v0, v2
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; GFX7-NEXT: ; return to shader part epilog
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;
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; GFX8-LABEL: test_writelane_v_v_v:
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; GFX8: ; %bb.0:
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; GFX8-NEXT: v_readfirstlane_b32 s1, v1
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; GFX8-NEXT: v_readfirstlane_b32 s0, v0
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; GFX8-NEXT: s_mov_b32 m0, s1
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; GFX8-NEXT: v_writelane_b32 v2, s0, m0
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; GFX8-NEXT: v_mov_b32_e32 v0, v2
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; GFX8-NEXT: ; return to shader part epilog
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;
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; GFX10-LABEL: test_writelane_v_v_v:
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; GFX10: ; %bb.0:
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; GFX10-NEXT: v_readfirstlane_b32 s0, v0
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; GFX10-NEXT: v_readfirstlane_b32 s1, v1
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; GFX10-NEXT: v_writelane_b32 v2, s0, s1
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; GFX10-NEXT: v_mov_b32_e32 v0, v2
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; GFX10-NEXT: ; return to shader part epilog
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%writelane = call i32 @llvm.amdgcn.writelane(i32 %data, i32 %lane, i32 %vdst.in)
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%writelane.cast = bitcast i32 %writelane to float
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ret float %writelane.cast
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}
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define amdgpu_ps float @test_writelane_v_s_v(i32 %data, i32 inreg %lane, i32 %vdst.in) #0 {
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; GFX7-LABEL: test_writelane_v_s_v:
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; GFX7: ; %bb.0:
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; GFX7-NEXT: v_readfirstlane_b32 s0, v0
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; GFX7-NEXT: s_mov_b32 m0, s2
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; GFX7-NEXT: v_writelane_b32 v1, s0, m0
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; GFX7-NEXT: v_mov_b32_e32 v0, v1
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; GFX7-NEXT: ; return to shader part epilog
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;
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; GFX8-LABEL: test_writelane_v_s_v:
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; GFX8: ; %bb.0:
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; GFX8-NEXT: v_readfirstlane_b32 s0, v0
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; GFX8-NEXT: s_mov_b32 m0, s2
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; GFX8-NEXT: v_writelane_b32 v1, s0, m0
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; GFX8-NEXT: v_mov_b32_e32 v0, v1
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; GFX8-NEXT: ; return to shader part epilog
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;
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; GFX10-LABEL: test_writelane_v_s_v:
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; GFX10: ; %bb.0:
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; GFX10-NEXT: v_readfirstlane_b32 s0, v0
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; GFX10-NEXT: v_writelane_b32 v1, s0, s2
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; GFX10-NEXT: v_mov_b32_e32 v0, v1
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; GFX10-NEXT: ; return to shader part epilog
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%writelane = call i32 @llvm.amdgcn.writelane(i32 %data, i32 inreg %lane, i32 %vdst.in)
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%writelane.cast = bitcast i32 %writelane to float
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ret float %writelane.cast
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}
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; FIXME: This could theoretically use m0 directly as the data source,
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; and another SGPR as the lane selector and avoid register swap.
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define amdgpu_ps float @test_writelane_m0_s_v(i32 inreg %lane, i32 %vdst.in) #0 {
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; GFX7-LABEL: test_writelane_m0_s_v:
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; GFX7: ; %bb.0:
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; GFX7-NEXT: ;;#ASMSTART
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; GFX7-NEXT: s_mov_b32 m0, -1
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; GFX7-NEXT: ;;#ASMEND
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; GFX7-NEXT: s_mov_b32 s0, m0
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; GFX7-NEXT: s_mov_b32 m0, s2
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; GFX7-NEXT: v_writelane_b32 v0, s0, m0
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; GFX7-NEXT: ; return to shader part epilog
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;
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; GFX8-LABEL: test_writelane_m0_s_v:
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; GFX8: ; %bb.0:
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; GFX8-NEXT: ;;#ASMSTART
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; GFX8-NEXT: s_mov_b32 m0, -1
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; GFX8-NEXT: ;;#ASMEND
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; GFX8-NEXT: s_mov_b32 s0, m0
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; GFX8-NEXT: s_mov_b32 m0, s2
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; GFX8-NEXT: v_writelane_b32 v0, s0, m0
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; GFX8-NEXT: ; return to shader part epilog
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;
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; GFX10-LABEL: test_writelane_m0_s_v:
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; GFX10: ; %bb.0:
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; GFX10-NEXT: ;;#ASMSTART
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; GFX10-NEXT: s_mov_b32 m0, -1
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; GFX10-NEXT: ;;#ASMEND
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; GFX10-NEXT: v_writelane_b32 v0, m0, s2
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; GFX10-NEXT: ; return to shader part epilog
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%m0 = call i32 asm "s_mov_b32 m0, -1", "={m0}"()
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%writelane = call i32 @llvm.amdgcn.writelane(i32 %m0, i32 %lane, i32 %vdst.in)
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%writelane.cast = bitcast i32 %writelane to float
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ret float %writelane.cast
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}
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define amdgpu_ps float @test_writelane_s_m0_v(i32 inreg %data, i32 %vdst.in) #0 {
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; GFX7-LABEL: test_writelane_s_m0_v:
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; GFX7: ; %bb.0:
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; GFX7-NEXT: ;;#ASMSTART
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; GFX7-NEXT: s_mov_b32 m0, -1
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; GFX7-NEXT: ;;#ASMEND
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; GFX7-NEXT: v_writelane_b32 v0, s2, m0
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; GFX7-NEXT: ; return to shader part epilog
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;
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; GFX8-LABEL: test_writelane_s_m0_v:
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; GFX8: ; %bb.0:
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; GFX8-NEXT: ;;#ASMSTART
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; GFX8-NEXT: s_mov_b32 m0, -1
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; GFX8-NEXT: ;;#ASMEND
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; GFX8-NEXT: v_writelane_b32 v0, s2, m0
|
||
|
; GFX8-NEXT: ; return to shader part epilog
|
||
|
;
|
||
|
; GFX10-LABEL: test_writelane_s_m0_v:
|
||
|
; GFX10: ; %bb.0:
|
||
|
; GFX10-NEXT: ;;#ASMSTART
|
||
|
; GFX10-NEXT: s_mov_b32 m0, -1
|
||
|
; GFX10-NEXT: ;;#ASMEND
|
||
|
; GFX10-NEXT: v_writelane_b32 v0, s2, m0
|
||
|
; GFX10-NEXT: ; return to shader part epilog
|
||
|
%m0 = call i32 asm "s_mov_b32 m0, -1", "={m0}"()
|
||
|
%writelane = call i32 @llvm.amdgcn.writelane(i32 %data, i32 %m0, i32 %vdst.in)
|
||
|
%writelane.cast = bitcast i32 %writelane to float
|
||
|
ret float %writelane.cast
|
||
|
}
|
||
|
|
||
|
declare i32 @llvm.amdgcn.writelane(i32, i32, i32) #1
|
||
|
declare i32 @llvm.amdgcn.workitem.id.x() #2
|
||
|
|
||
|
attributes #0 = { nounwind }
|
||
|
attributes #1 = { convergent nounwind readnone willreturn }
|
||
|
attributes #2 = { nounwind readnone speculatable willreturn }
|