162 lines
6.1 KiB
C
162 lines
6.1 KiB
C
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//===- MSFCommon.h - Common types and functions for MSF files ---*- C++ -*-===//
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//
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// Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions.
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// See https://llvm.org/LICENSE.txt for license information.
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// SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception
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//
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//===----------------------------------------------------------------------===//
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#ifndef LLVM_DEBUGINFO_MSF_MSFCOMMON_H
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#define LLVM_DEBUGINFO_MSF_MSFCOMMON_H
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#include "llvm/ADT/ArrayRef.h"
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#include "llvm/ADT/BitVector.h"
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#include "llvm/Support/Endian.h"
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#include "llvm/Support/Error.h"
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#include "llvm/Support/MathExtras.h"
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#include <cstdint>
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#include <vector>
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namespace llvm {
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namespace msf {
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static const char Magic[] = {'M', 'i', 'c', 'r', 'o', 's', 'o', 'f',
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't', ' ', 'C', '/', 'C', '+', '+', ' ',
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'M', 'S', 'F', ' ', '7', '.', '0', '0',
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'\r', '\n', '\x1a', 'D', 'S', '\0', '\0', '\0'};
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// The superblock is overlaid at the beginning of the file (offset 0).
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// It starts with a magic header and is followed by information which
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// describes the layout of the file system.
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struct SuperBlock {
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char MagicBytes[sizeof(Magic)];
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// The file system is split into a variable number of fixed size elements.
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// These elements are referred to as blocks. The size of a block may vary
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// from system to system.
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support::ulittle32_t BlockSize;
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// The index of the free block map.
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support::ulittle32_t FreeBlockMapBlock;
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// This contains the number of blocks resident in the file system. In
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// practice, NumBlocks * BlockSize is equivalent to the size of the MSF
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// file.
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support::ulittle32_t NumBlocks;
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// This contains the number of bytes which make up the directory.
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support::ulittle32_t NumDirectoryBytes;
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// This field's purpose is not yet known.
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support::ulittle32_t Unknown1;
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// This contains the block # of the block map.
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support::ulittle32_t BlockMapAddr;
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};
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struct MSFLayout {
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MSFLayout() = default;
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uint32_t mainFpmBlock() const {
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assert(SB->FreeBlockMapBlock == 1 || SB->FreeBlockMapBlock == 2);
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return SB->FreeBlockMapBlock;
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}
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uint32_t alternateFpmBlock() const {
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// If mainFpmBlock is 1, this is 2. If mainFpmBlock is 2, this is 1.
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return 3U - mainFpmBlock();
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}
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const SuperBlock *SB = nullptr;
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BitVector FreePageMap;
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ArrayRef<support::ulittle32_t> DirectoryBlocks;
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ArrayRef<support::ulittle32_t> StreamSizes;
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std::vector<ArrayRef<support::ulittle32_t>> StreamMap;
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};
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/// Describes the layout of a stream in an MSF layout. A "stream" here
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/// is defined as any logical unit of data which may be arranged inside the MSF
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/// file as a sequence of (possibly discontiguous) blocks. When we want to read
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/// from a particular MSF Stream, we fill out a stream layout structure and the
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/// reader uses it to determine which blocks in the underlying MSF file contain
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/// the data, so that it can be pieced together in the right order.
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class MSFStreamLayout {
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public:
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uint32_t Length;
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std::vector<support::ulittle32_t> Blocks;
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};
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/// Determine the layout of the FPM stream, given the MSF layout. An FPM
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/// stream spans 1 or more blocks, each at equally spaced intervals throughout
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/// the file.
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MSFStreamLayout getFpmStreamLayout(const MSFLayout &Msf,
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bool IncludeUnusedFpmData = false,
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bool AltFpm = false);
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inline bool isValidBlockSize(uint32_t Size) {
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switch (Size) {
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case 512:
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case 1024:
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case 2048:
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case 4096:
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return true;
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}
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return false;
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}
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// Super Block, Fpm0, Fpm1, and Block Map
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inline uint32_t getMinimumBlockCount() { return 4; }
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// Super Block, Fpm0, and Fpm1 are reserved. The Block Map, although required
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// need not be at block 3.
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inline uint32_t getFirstUnreservedBlock() { return 3; }
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inline uint64_t bytesToBlocks(uint64_t NumBytes, uint64_t BlockSize) {
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return divideCeil(NumBytes, BlockSize);
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}
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inline uint64_t blockToOffset(uint64_t BlockNumber, uint64_t BlockSize) {
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return BlockNumber * BlockSize;
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}
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inline uint32_t getFpmIntervalLength(const MSFLayout &L) {
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return L.SB->BlockSize;
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}
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/// Given an MSF with the specified block size and number of blocks, determine
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/// how many pieces the specified Fpm is split into.
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/// \p BlockSize - the block size of the MSF
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/// \p NumBlocks - the total number of blocks in the MSF
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/// \p IncludeUnusedFpmData - When true, this will count every block that is
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/// both in the file and matches the form of an FPM block, even if some of
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/// those FPM blocks are unused (a single FPM block can describe the
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/// allocation status of up to 32,767 blocks, although one appears only
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/// every 4,096 blocks). So there are 8x as many blocks that match the
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/// form as there are blocks that are necessary to describe the allocation
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/// status of the file. When this parameter is false, these extraneous
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/// trailing blocks are not counted.
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inline uint32_t getNumFpmIntervals(uint32_t BlockSize, uint32_t NumBlocks,
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bool IncludeUnusedFpmData, int FpmNumber) {
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assert(FpmNumber == 1 || FpmNumber == 2);
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if (IncludeUnusedFpmData) {
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// This calculation determines how many times a number of the form
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// BlockSize * k + N appears in the range [0, NumBlocks). We only need to
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// do this when unused data is included, since the number of blocks dwarfs
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// the number of fpm blocks.
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return divideCeil(NumBlocks - FpmNumber, BlockSize);
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}
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// We want the minimum number of intervals required, where each interval can
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// represent BlockSize * 8 blocks.
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return divideCeil(NumBlocks, 8 * BlockSize);
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}
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inline uint32_t getNumFpmIntervals(const MSFLayout &L,
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bool IncludeUnusedFpmData = false,
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bool AltFpm = false) {
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return getNumFpmIntervals(L.SB->BlockSize, L.SB->NumBlocks,
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IncludeUnusedFpmData,
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AltFpm ? L.alternateFpmBlock() : L.mainFpmBlock());
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}
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Error validateSuperBlock(const SuperBlock &SB);
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} // end namespace msf
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} // end namespace llvm
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#endif // LLVM_DEBUGINFO_MSF_MSFCOMMON_H
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