llvm-for-llvmta/include/llvm/Analysis/BranchProbabilityInfo.h

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//===- BranchProbabilityInfo.h - Branch Probability Analysis ----*- C++ -*-===//
//
// Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions.
// See https://llvm.org/LICENSE.txt for license information.
// SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception
//
//===----------------------------------------------------------------------===//
//
// This pass is used to evaluate branch probabilties.
//
//===----------------------------------------------------------------------===//
#ifndef LLVM_ANALYSIS_BRANCHPROBABILITYINFO_H
#define LLVM_ANALYSIS_BRANCHPROBABILITYINFO_H
#include "llvm/ADT/DenseMap.h"
#include "llvm/ADT/DenseMapInfo.h"
#include "llvm/ADT/DenseSet.h"
#include "llvm/ADT/SmallPtrSet.h"
#include "llvm/IR/BasicBlock.h"
#include "llvm/IR/CFG.h"
#include "llvm/IR/PassManager.h"
#include "llvm/IR/ValueHandle.h"
#include "llvm/Pass.h"
#include "llvm/Support/BranchProbability.h"
#include "llvm/Support/Casting.h"
#include <algorithm>
#include <cassert>
#include <cstdint>
#include <memory>
#include <utility>
namespace llvm {
class Function;
class Loop;
class LoopInfo;
class raw_ostream;
class DominatorTree;
class PostDominatorTree;
class TargetLibraryInfo;
class Value;
/// Analysis providing branch probability information.
///
/// This is a function analysis which provides information on the relative
/// probabilities of each "edge" in the function's CFG where such an edge is
/// defined by a pair (PredBlock and an index in the successors). The
/// probability of an edge from one block is always relative to the
/// probabilities of other edges from the block. The probabilites of all edges
/// from a block sum to exactly one (100%).
/// We use a pair (PredBlock and an index in the successors) to uniquely
/// identify an edge, since we can have multiple edges from Src to Dst.
/// As an example, we can have a switch which jumps to Dst with value 0 and
/// value 10.
///
/// Process of computing branch probabilities can be logically viewed as three
/// step process:
///
/// First, if there is a profile information associated with the branch then
/// it is trivially translated to branch probabilities. There is one exception
/// from this rule though. Probabilities for edges leading to "unreachable"
/// blocks (blocks with the estimated weight not greater than
/// UNREACHABLE_WEIGHT) are evaluated according to static estimation and
/// override profile information. If no branch probabilities were calculated
/// on this step then take the next one.
///
/// Second, estimate absolute execution weights for each block based on
/// statically known information. Roots of such information are "cold",
/// "unreachable", "noreturn" and "unwind" blocks. Those blocks get their
/// weights set to BlockExecWeight::COLD, BlockExecWeight::UNREACHABLE,
/// BlockExecWeight::NORETURN and BlockExecWeight::UNWIND respectively. Then the
/// weights are propagated to the other blocks up the domination line. In
/// addition, if all successors have estimated weights set then maximum of these
/// weights assigned to the block itself (while this is not ideal heuristic in
/// theory it's simple and works reasonably well in most cases) and the process
/// repeats. Once the process of weights propagation converges branch
/// probabilities are set for all such branches that have at least one successor
/// with the weight set. Default execution weight (BlockExecWeight::DEFAULT) is
/// used for any successors which doesn't have its weight set. For loop back
/// branches we use their weights scaled by loop trip count equal to
/// 'LBH_TAKEN_WEIGHT/LBH_NOTTAKEN_WEIGHT'.
///
/// Here is a simple example demonstrating how the described algorithm works.
///
/// BB1
/// / \
/// v v
/// BB2 BB3
/// / \
/// v v
/// ColdBB UnreachBB
///
/// Initially, ColdBB is associated with COLD_WEIGHT and UnreachBB with
/// UNREACHABLE_WEIGHT. COLD_WEIGHT is set to BB2 as maximum between its
/// successors. BB1 and BB3 has no explicit estimated weights and assumed to
/// have DEFAULT_WEIGHT. Based on assigned weights branches will have the
/// following probabilities:
/// P(BB1->BB2) = COLD_WEIGHT/(COLD_WEIGHT + DEFAULT_WEIGHT) =
/// 0xffff / (0xffff + 0xfffff) = 0.0588(5.9%)
/// P(BB1->BB3) = DEFAULT_WEIGHT_WEIGHT/(COLD_WEIGHT + DEFAULT_WEIGHT) =
/// 0xfffff / (0xffff + 0xfffff) = 0.941(94.1%)
/// P(BB2->ColdBB) = COLD_WEIGHT/(COLD_WEIGHT + UNREACHABLE_WEIGHT) = 1(100%)
/// P(BB2->UnreachBB) =
/// UNREACHABLE_WEIGHT/(COLD_WEIGHT+UNREACHABLE_WEIGHT) = 0(0%)
///
/// If no branch probabilities were calculated on this step then take the next
/// one.
///
/// Third, apply different kinds of local heuristics for each individual
/// branch until first match. For example probability of a pointer to be null is
/// estimated as PH_TAKEN_WEIGHT/(PH_TAKEN_WEIGHT + PH_NONTAKEN_WEIGHT). If
/// no local heuristic has been matched then branch is left with no explicit
/// probability set and assumed to have default probability.
class BranchProbabilityInfo {
public:
BranchProbabilityInfo() = default;
BranchProbabilityInfo(const Function &F, const LoopInfo &LI,
const TargetLibraryInfo *TLI = nullptr,
DominatorTree *DT = nullptr,
PostDominatorTree *PDT = nullptr) {
calculate(F, LI, TLI, DT, PDT);
}
BranchProbabilityInfo(BranchProbabilityInfo &&Arg)
: Probs(std::move(Arg.Probs)), LastF(Arg.LastF),
EstimatedBlockWeight(std::move(Arg.EstimatedBlockWeight)) {}
BranchProbabilityInfo(const BranchProbabilityInfo &) = delete;
BranchProbabilityInfo &operator=(const BranchProbabilityInfo &) = delete;
BranchProbabilityInfo &operator=(BranchProbabilityInfo &&RHS) {
releaseMemory();
Probs = std::move(RHS.Probs);
EstimatedBlockWeight = std::move(RHS.EstimatedBlockWeight);
return *this;
}
bool invalidate(Function &, const PreservedAnalyses &PA,
FunctionAnalysisManager::Invalidator &);
void releaseMemory();
void print(raw_ostream &OS) const;
/// Get an edge's probability, relative to other out-edges of the Src.
///
/// This routine provides access to the fractional probability between zero
/// (0%) and one (100%) of this edge executing, relative to other edges
/// leaving the 'Src' block. The returned probability is never zero, and can
/// only be one if the source block has only one successor.
BranchProbability getEdgeProbability(const BasicBlock *Src,
unsigned IndexInSuccessors) const;
/// Get the probability of going from Src to Dst.
///
/// It returns the sum of all probabilities for edges from Src to Dst.
BranchProbability getEdgeProbability(const BasicBlock *Src,
const BasicBlock *Dst) const;
BranchProbability getEdgeProbability(const BasicBlock *Src,
const_succ_iterator Dst) const;
/// Test if an edge is hot relative to other out-edges of the Src.
///
/// Check whether this edge out of the source block is 'hot'. We define hot
/// as having a relative probability >= 80%.
bool isEdgeHot(const BasicBlock *Src, const BasicBlock *Dst) const;
/// Retrieve the hot successor of a block if one exists.
///
/// Given a basic block, look through its successors and if one exists for
/// which \see isEdgeHot would return true, return that successor block.
const BasicBlock *getHotSucc(const BasicBlock *BB) const;
/// Print an edge's probability.
///
/// Retrieves an edge's probability similarly to \see getEdgeProbability, but
/// then prints that probability to the provided stream. That stream is then
/// returned.
raw_ostream &printEdgeProbability(raw_ostream &OS, const BasicBlock *Src,
const BasicBlock *Dst) const;
public:
/// Set the raw probabilities for all edges from the given block.
///
/// This allows a pass to explicitly set edge probabilities for a block. It
/// can be used when updating the CFG to update the branch probability
/// information.
void setEdgeProbability(const BasicBlock *Src,
const SmallVectorImpl<BranchProbability> &Probs);
/// Copy outgoing edge probabilities from \p Src to \p Dst.
///
/// This allows to keep probabilities unset for the destination if they were
/// unset for source.
void copyEdgeProbabilities(BasicBlock *Src, BasicBlock *Dst);
static BranchProbability getBranchProbStackProtector(bool IsLikely) {
static const BranchProbability LikelyProb((1u << 20) - 1, 1u << 20);
return IsLikely ? LikelyProb : LikelyProb.getCompl();
}
void calculate(const Function &F, const LoopInfo &LI,
const TargetLibraryInfo *TLI, DominatorTree *DT,
PostDominatorTree *PDT);
/// Forget analysis results for the given basic block.
void eraseBlock(const BasicBlock *BB);
// Data structure to track SCCs for handling irreducible loops.
class SccInfo {
// Enum of types to classify basic blocks in SCC. Basic block belonging to
// SCC is 'Inner' until it is either 'Header' or 'Exiting'. Note that a
// basic block can be 'Header' and 'Exiting' at the same time.
enum SccBlockType {
Inner = 0x0,
Header = 0x1,
Exiting = 0x2,
};
// Map of basic blocks to SCC IDs they belong to. If basic block doesn't
// belong to any SCC it is not in the map.
using SccMap = DenseMap<const BasicBlock *, int>;
// Each basic block in SCC is attributed with one or several types from
// SccBlockType. Map value has uint32_t type (instead of SccBlockType)
// since basic block may be for example "Header" and "Exiting" at the same
// time and we need to be able to keep more than one value from
// SccBlockType.
using SccBlockTypeMap = DenseMap<const BasicBlock *, uint32_t>;
// Vector containing classification of basic blocks for all SCCs where i'th
// vector element corresponds to SCC with ID equal to i.
using SccBlockTypeMaps = std::vector<SccBlockTypeMap>;
SccMap SccNums;
SccBlockTypeMaps SccBlocks;
public:
explicit SccInfo(const Function &F);
/// If \p BB belongs to some SCC then ID of that SCC is returned, otherwise
/// -1 is returned. If \p BB belongs to more than one SCC at the same time
/// result is undefined.
int getSCCNum(const BasicBlock *BB) const;
/// Returns true if \p BB is a 'header' block in SCC with \p SccNum ID,
/// false otherwise.
bool isSCCHeader(const BasicBlock *BB, int SccNum) const {
return getSccBlockType(BB, SccNum) & Header;
}
/// Returns true if \p BB is an 'exiting' block in SCC with \p SccNum ID,
/// false otherwise.
bool isSCCExitingBlock(const BasicBlock *BB, int SccNum) const {
return getSccBlockType(BB, SccNum) & Exiting;
}
/// Fills in \p Enters vector with all such blocks that don't belong to
/// SCC with \p SccNum ID but there is an edge to a block belonging to the
/// SCC.
void getSccEnterBlocks(int SccNum,
SmallVectorImpl<BasicBlock *> &Enters) const;
/// Fills in \p Exits vector with all such blocks that don't belong to
/// SCC with \p SccNum ID but there is an edge from a block belonging to the
/// SCC.
void getSccExitBlocks(int SccNum,
SmallVectorImpl<BasicBlock *> &Exits) const;
private:
/// Returns \p BB's type according to classification given by SccBlockType
/// enum. Please note that \p BB must belong to SSC with \p SccNum ID.
uint32_t getSccBlockType(const BasicBlock *BB, int SccNum) const;
/// Calculates \p BB's type and stores it in internal data structures for
/// future use. Please note that \p BB must belong to SSC with \p SccNum ID.
void calculateSccBlockType(const BasicBlock *BB, int SccNum);
};
private:
// We need to store CallbackVH's in order to correctly handle basic block
// removal.
class BasicBlockCallbackVH final : public CallbackVH {
BranchProbabilityInfo *BPI;
void deleted() override {
assert(BPI != nullptr);
BPI->eraseBlock(cast<BasicBlock>(getValPtr()));
}
public:
BasicBlockCallbackVH(const Value *V, BranchProbabilityInfo *BPI = nullptr)
: CallbackVH(const_cast<Value *>(V)), BPI(BPI) {}
};
/// Pair of Loop and SCC ID number. Used to unify handling of normal and
/// SCC based loop representations.
using LoopData = std::pair<Loop *, int>;
/// Helper class to keep basic block along with its loop data information.
class LoopBlock {
public:
explicit LoopBlock(const BasicBlock *BB, const LoopInfo &LI,
const SccInfo &SccI);
const BasicBlock *getBlock() const { return BB; }
BasicBlock *getBlock() { return const_cast<BasicBlock *>(BB); }
LoopData getLoopData() const { return LD; }
Loop *getLoop() const { return LD.first; }
int getSccNum() const { return LD.second; }
bool belongsToLoop() const { return getLoop() || getSccNum() != -1; }
bool belongsToSameLoop(const LoopBlock &LB) const {
return (LB.getLoop() && getLoop() == LB.getLoop()) ||
(LB.getSccNum() != -1 && getSccNum() == LB.getSccNum());
}
private:
const BasicBlock *const BB = nullptr;
LoopData LD = {nullptr, -1};
};
// Pair of LoopBlocks representing an edge from first to second block.
using LoopEdge = std::pair<const LoopBlock &, const LoopBlock &>;
DenseSet<BasicBlockCallbackVH, DenseMapInfo<Value*>> Handles;
// Since we allow duplicate edges from one basic block to another, we use
// a pair (PredBlock and an index in the successors) to specify an edge.
using Edge = std::pair<const BasicBlock *, unsigned>;
DenseMap<Edge, BranchProbability> Probs;
/// Track the last function we run over for printing.
const Function *LastF = nullptr;
const LoopInfo *LI = nullptr;
/// Keeps information about all SCCs in a function.
std::unique_ptr<const SccInfo> SccI;
/// Keeps mapping of a basic block to its estimated weight.
SmallDenseMap<const BasicBlock *, uint32_t> EstimatedBlockWeight;
/// Keeps mapping of a loop to estimated weight to enter the loop.
SmallDenseMap<LoopData, uint32_t> EstimatedLoopWeight;
/// Helper to construct LoopBlock for \p BB.
LoopBlock getLoopBlock(const BasicBlock *BB) const {
return LoopBlock(BB, *LI, *SccI.get());
}
/// Returns true if destination block belongs to some loop and source block is
/// either doesn't belong to any loop or belongs to a loop which is not inner
/// relative to the destination block.
bool isLoopEnteringEdge(const LoopEdge &Edge) const;
/// Returns true if source block belongs to some loop and destination block is
/// either doesn't belong to any loop or belongs to a loop which is not inner
/// relative to the source block.
bool isLoopExitingEdge(const LoopEdge &Edge) const;
/// Returns true if \p Edge is either enters to or exits from some loop, false
/// in all other cases.
bool isLoopEnteringExitingEdge(const LoopEdge &Edge) const;
/// Returns true if source and destination blocks belongs to the same loop and
/// destination block is loop header.
bool isLoopBackEdge(const LoopEdge &Edge) const;
// Fills in \p Enters vector with all "enter" blocks to a loop \LB belongs to.
void getLoopEnterBlocks(const LoopBlock &LB,
SmallVectorImpl<BasicBlock *> &Enters) const;
// Fills in \p Exits vector with all "exit" blocks from a loop \LB belongs to.
void getLoopExitBlocks(const LoopBlock &LB,
SmallVectorImpl<BasicBlock *> &Exits) const;
/// Returns estimated weight for \p BB. None if \p BB has no estimated weight.
Optional<uint32_t> getEstimatedBlockWeight(const BasicBlock *BB) const;
/// Returns estimated weight to enter \p L. In other words it is weight of
/// loop's header block not scaled by trip count. Returns None if \p L has no
/// no estimated weight.
Optional<uint32_t> getEstimatedLoopWeight(const LoopData &L) const;
/// Return estimated weight for \p Edge. Returns None if estimated weight is
/// unknown.
Optional<uint32_t> getEstimatedEdgeWeight(const LoopEdge &Edge) const;
/// Iterates over all edges leading from \p SrcBB to \p Successors and
/// returns maximum of all estimated weights. If at least one edge has unknown
/// estimated weight None is returned.
template <class IterT>
Optional<uint32_t>
getMaxEstimatedEdgeWeight(const LoopBlock &SrcBB,
iterator_range<IterT> Successors) const;
/// If \p LoopBB has no estimated weight then set it to \p BBWeight and
/// return true. Otherwise \p BB's weight remains unchanged and false is
/// returned. In addition all blocks/loops that might need their weight to be
/// re-estimated are put into BlockWorkList/LoopWorkList.
bool updateEstimatedBlockWeight(LoopBlock &LoopBB, uint32_t BBWeight,
SmallVectorImpl<BasicBlock *> &BlockWorkList,
SmallVectorImpl<LoopBlock> &LoopWorkList);
/// Starting from \p LoopBB (including \p LoopBB itself) propagate \p BBWeight
/// up the domination tree.
void propagateEstimatedBlockWeight(const LoopBlock &LoopBB, DominatorTree *DT,
PostDominatorTree *PDT, uint32_t BBWeight,
SmallVectorImpl<BasicBlock *> &WorkList,
SmallVectorImpl<LoopBlock> &LoopWorkList);
/// Returns block's weight encoded in the IR.
Optional<uint32_t> getInitialEstimatedBlockWeight(const BasicBlock *BB);
// Computes estimated weights for all blocks in \p F.
void computeEestimateBlockWeight(const Function &F, DominatorTree *DT,
PostDominatorTree *PDT);
/// Based on computed weights by \p computeEstimatedBlockWeight set
/// probabilities on branches.
bool calcEstimatedHeuristics(const BasicBlock *BB);
bool calcMetadataWeights(const BasicBlock *BB);
bool calcPointerHeuristics(const BasicBlock *BB);
bool calcZeroHeuristics(const BasicBlock *BB, const TargetLibraryInfo *TLI);
bool calcFloatingPointHeuristics(const BasicBlock *BB);
};
/// Analysis pass which computes \c BranchProbabilityInfo.
class BranchProbabilityAnalysis
: public AnalysisInfoMixin<BranchProbabilityAnalysis> {
friend AnalysisInfoMixin<BranchProbabilityAnalysis>;
static AnalysisKey Key;
public:
/// Provide the result type for this analysis pass.
using Result = BranchProbabilityInfo;
/// Run the analysis pass over a function and produce BPI.
BranchProbabilityInfo run(Function &F, FunctionAnalysisManager &AM);
};
/// Printer pass for the \c BranchProbabilityAnalysis results.
class BranchProbabilityPrinterPass
: public PassInfoMixin<BranchProbabilityPrinterPass> {
raw_ostream &OS;
public:
explicit BranchProbabilityPrinterPass(raw_ostream &OS) : OS(OS) {}
PreservedAnalyses run(Function &F, FunctionAnalysisManager &AM);
};
/// Legacy analysis pass which computes \c BranchProbabilityInfo.
class BranchProbabilityInfoWrapperPass : public FunctionPass {
BranchProbabilityInfo BPI;
public:
static char ID;
BranchProbabilityInfoWrapperPass();
BranchProbabilityInfo &getBPI() { return BPI; }
const BranchProbabilityInfo &getBPI() const { return BPI; }
void getAnalysisUsage(AnalysisUsage &AU) const override;
bool runOnFunction(Function &F) override;
void releaseMemory() override;
void print(raw_ostream &OS, const Module *M = nullptr) const override;
};
} // end namespace llvm
#endif // LLVM_ANALYSIS_BRANCHPROBABILITYINFO_H