182 lines
7.7 KiB
ReStructuredText
182 lines
7.7 KiB
ReStructuredText
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=====================================
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The MSF File Format
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=====================================
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.. contents::
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:local:
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.. _msf_layout:
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File Layout
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===========
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The MSF file format consists of the following components:
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1. :ref:`msf_superblock`
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2. :ref:`msf_freeblockmap` (also know as Free Page Map, or FPM)
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3. Data
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Each component is stored as an indexed block, the length of which is specified
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in ``SuperBlock::BlockSize``. The file consists of 1 or more iterations of the
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following pattern (sometimes referred to as an "interval"):
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1. 1 block of data
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2. Free Block Map 1 (corresponds to ``SuperBlock::FreeBlockMapBlock`` 1)
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3. Free Block Map 2 (corresponds to ``SuperBlock::FreeBlockMapBlock`` 2)
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4. ``SuperBlock::BlockSize - 3`` blocks of data
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In the first interval, the first data block is used to store
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:ref:`msf_superblock`.
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The following diagram demonstrates the general layout of the file (\| denotes
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the end of an interval, and is for visualization purposes only):
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+-------------+-----------------------+------------------+------------------+----------+----+------+------+------+-------------+----+-----+
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| Block Index | 0 | 1 | 2 | 3 - 4095 | \| | 4096 | 4097 | 4098 | 4099 - 8191 | \| | ... |
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+=============+=======================+==================+==================+==========+====+======+======+======+=============+====+=====+
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| Meaning | :ref:`msf_superblock` | Free Block Map 1 | Free Block Map 2 | Data | \| | Data | FPM1 | FPM2 | Data | \| | ... |
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+-------------+-----------------------+------------------+------------------+----------+----+------+------+------+-------------+----+-----+
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The file may end after any block, including immediately after a FPM1.
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.. note::
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LLVM only supports 4096 byte blocks (sometimes referred to as the "BigMsf"
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variant), so the rest of this document will assume a block size of 4096.
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.. _msf_superblock:
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The Superblock
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==============
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At file offset 0 in an MSF file is the MSF *SuperBlock*, which is laid out as
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follows:
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.. code-block:: c++
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struct SuperBlock {
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char FileMagic[sizeof(Magic)];
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ulittle32_t BlockSize;
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ulittle32_t FreeBlockMapBlock;
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ulittle32_t NumBlocks;
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ulittle32_t NumDirectoryBytes;
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ulittle32_t Unknown;
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ulittle32_t BlockMapAddr;
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};
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- **FileMagic** - Must be equal to ``"Microsoft C / C++ MSF 7.00\\r\\n"``
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followed by the bytes ``1A 44 53 00 00 00``.
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- **BlockSize** - The block size of the internal file system. Valid values are
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512, 1024, 2048, and 4096 bytes. Certain aspects of the MSF file layout vary
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depending on the block sizes. For the purposes of LLVM, we handle only block
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sizes of 4KiB, and all further discussion assumes a block size of 4KiB.
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- **FreeBlockMapBlock** - The index of a block within the file, at which begins
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a bitfield representing the set of all blocks within the file which are "free"
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(i.e. the data within that block is not used). See :ref:`msf_freeblockmap`
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for more information.
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**Important**: ``FreeBlockMapBlock`` can only be ``1`` or ``2``!
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- **NumBlocks** - The total number of blocks in the file. ``NumBlocks *
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BlockSize`` should equal the size of the file on disk.
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- **NumDirectoryBytes** - The size of the stream directory, in bytes. The
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stream directory contains information about each stream's size and the set of
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blocks that it occupies. It will be described in more detail later.
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- **BlockMapAddr** - The index of a block within the MSF file. At this block is
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an array of ``ulittle32_t``'s listing the blocks that the stream directory
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resides on. For large MSF files, the stream directory (which describes the
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block layout of each stream) may not fit entirely on a single block. As a
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result, this extra layer of indirection is introduced, whereby this block
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contains the list of blocks that the stream directory occupies, and the stream
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directory itself can be stitched together accordingly. The number of
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``ulittle32_t``'s in this array is given by ``ceil(NumDirectoryBytes /
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BlockSize)``.
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.. _msf_freeblockmap:
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The Free Block Map
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==================
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The Free Block Map (sometimes referred to as the Free Page Map, or FPM) is a
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series of blocks which contains a bit flag for every block in the file. The
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flag will be set to 0 if the block is in use, and 1 if the block is unused.
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Each file contains two FPMs, one of which is active at any given time. This
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feature is designed to support incremental and atomic updates of the underlying
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MSF file. While writing to an MSF file, if the active FPM is FPM1, you can
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write your new modified bitfield to FPM2, and vice versa. Only when you commit
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the file to disk do you need to swap the value in the SuperBlock to point to
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the new ``FreeBlockMapBlock``.
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The Free Block Maps are stored as a series of single blocks throughout the file
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at intervals of BlockSize. Because each FPM block is of size ``BlockSize``
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bytes, it contains 8 times as many bits as an interval has blocks. This means
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that the first block of each FPM refers to the first 8 intervals of the file
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(the first 32768 blocks), the second block of each FPM refers to the next 8
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blocks, and so on. This results in far more FPM blocks being present than are
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required, but in order to maintain backwards compatibility the format must stay
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this way.
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The Stream Directory
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====================
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The Stream Directory is the root of all access to the other streams in an MSF
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file. Beginning at byte 0 of the stream directory is the following structure:
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.. code-block:: c++
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struct StreamDirectory {
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ulittle32_t NumStreams;
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ulittle32_t StreamSizes[NumStreams];
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ulittle32_t StreamBlocks[NumStreams][];
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};
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And this structure occupies exactly ``SuperBlock->NumDirectoryBytes`` bytes.
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Note that each of the last two arrays is of variable length, and in particular
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that the second array is jagged.
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**Example:** Suppose a hypothetical PDB file with a 4KiB block size, and 4
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streams of lengths {1000 bytes, 8000 bytes, 16000 bytes, 9000 bytes}.
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Stream 0: ceil(1000 / 4096) = 1 block
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Stream 1: ceil(8000 / 4096) = 2 blocks
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Stream 2: ceil(16000 / 4096) = 4 blocks
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Stream 3: ceil(9000 / 4096) = 3 blocks
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In total, 10 blocks are used. Let's see what the stream directory might look
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like:
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.. code-block:: c++
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struct StreamDirectory {
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ulittle32_t NumStreams = 4;
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ulittle32_t StreamSizes[] = {1000, 8000, 16000, 9000};
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ulittle32_t StreamBlocks[][] = {
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{4},
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{5, 6},
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{11, 9, 7, 8},
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{10, 15, 12}
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};
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};
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In total, this occupies ``15 * 4 = 60`` bytes, so
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``SuperBlock->NumDirectoryBytes`` would equal ``60``, and
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``SuperBlock->BlockMapAddr`` would be an array of one ``ulittle32_t``, since
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``60 <= SuperBlock->BlockSize``.
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Note also that the streams are discontiguous, and that part of stream 3 is in the
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middle of part of stream 2. You cannot assume anything about the layout of the
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blocks!
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Alignment and Block Boundaries
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==============================
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As may be clear by now, it is possible for a single field (whether it be a high
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level record, a long string field, or even a single ``uint16``) to begin and
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end in separate blocks. For example, if the block size is 4096 bytes, and a
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``uint16`` field begins at the last byte of the current block, then it would
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need to end on the first byte of the next block. Since blocks are not
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necessarily contiguously laid out in the file, this means that both the consumer
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and the producer of an MSF file must be prepared to split data apart
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accordingly. In the aforementioned example, the high byte of the ``uint16``
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would be written to the last byte of block N, and the low byte would be written
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to the first byte of block N+1, which could be tens of thousands of bytes later
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(or even earlier!) in the file, depending on what the stream directory says.
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