617 lines
28 KiB
C++
617 lines
28 KiB
C++
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// RUN: %clang_cc1 -std=c++14 -Wno-unused-value %s -disable-llvm-passes -triple x86_64-linux-gnu -emit-llvm -o - | FileCheck %s
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// FIXME: Unfortunately there is no good way to validate that our values are
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// correct since Vector types don't have operator [] implemented for constexpr.
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// Instead, we need to use filecheck to ensure the emitted IR is correct. Once
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// someone implements array subscript operator for these types as constexpr,
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// this test should modified to jsut use static asserts.
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using FourCharsVecSize __attribute__((vector_size(4))) = char;
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using FourIntsVecSize __attribute__((vector_size(16))) = int;
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using FourLongLongsVecSize __attribute__((vector_size(32))) = long long;
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using FourFloatsVecSize __attribute__((vector_size(16))) = float;
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using FourDoublesVecSize __attribute__((vector_size(32))) = double;
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using FourCharsExtVec __attribute__((ext_vector_type(4))) = char;
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using FourIntsExtVec __attribute__((ext_vector_type(4))) = int;
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using FourLongLongsExtVec __attribute__((ext_vector_type(4))) = long long;
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using FourFloatsExtVec __attribute__((ext_vector_type(4))) = float;
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using FourDoublesExtVec __attribute__((ext_vector_type(4))) = double;
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// Next a series of tests to make sure these operations are usable in
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// constexpr functions. Template instantiations don't emit Winvalid-constexpr,
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// so we have to do these as macros.
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#define MathShiftOps(Type) \
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constexpr auto MathShiftOps##Type(Type a, Type b) { \
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a = a + b; \
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a = a - b; \
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a = a * b; \
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a = a / b; \
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b = a + 1; \
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b = a - 1; \
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b = a * 1; \
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b = a / 1; \
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a += a; \
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a -= a; \
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a *= a; \
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a /= a; \
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b += a; \
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b -= a; \
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b *= a; \
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b /= a; \
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a < b; \
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a > b; \
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a <= b; \
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a >= b; \
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a == b; \
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a != b; \
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a &&b; \
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a || b; \
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auto c = (a, b); \
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return c; \
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}
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// Ops specific to Integers.
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#define MathShiftOpsInts(Type) \
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constexpr auto MathShiftopsInts##Type(Type a, Type b) { \
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a = a << b; \
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a = a >> b; \
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a = a << 3; \
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a = a >> 3; \
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a = 3 << b; \
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a = 3 >> b; \
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a <<= b; \
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a >>= b; \
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a <<= 3; \
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a >>= 3; \
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a = a % b; \
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a &b; \
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a | b; \
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a ^ b; \
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return a; \
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}
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MathShiftOps(FourCharsVecSize);
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MathShiftOps(FourIntsVecSize);
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MathShiftOps(FourLongLongsVecSize);
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MathShiftOps(FourFloatsVecSize);
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MathShiftOps(FourDoublesVecSize);
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MathShiftOps(FourCharsExtVec);
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MathShiftOps(FourIntsExtVec);
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MathShiftOps(FourLongLongsExtVec);
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MathShiftOps(FourFloatsExtVec);
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MathShiftOps(FourDoublesExtVec);
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MathShiftOpsInts(FourCharsVecSize);
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MathShiftOpsInts(FourIntsVecSize);
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MathShiftOpsInts(FourLongLongsVecSize);
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MathShiftOpsInts(FourCharsExtVec);
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MathShiftOpsInts(FourIntsExtVec);
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MathShiftOpsInts(FourLongLongsExtVec);
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template <typename T, typename U>
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constexpr auto CmpMul(T t, U u) {
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t *= u;
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return t;
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}
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template <typename T, typename U>
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constexpr auto CmpDiv(T t, U u) {
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t /= u;
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return t;
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}
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template <typename T, typename U>
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constexpr auto CmpRem(T t, U u) {
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t %= u;
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return t;
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}
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template <typename T, typename U>
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constexpr auto CmpAdd(T t, U u) {
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t += u;
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return t;
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}
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template <typename T, typename U>
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constexpr auto CmpSub(T t, U u) {
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t -= u;
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return t;
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}
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template <typename T, typename U>
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constexpr auto CmpLSH(T t, U u) {
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t <<= u;
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return t;
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}
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template <typename T, typename U>
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constexpr auto CmpRSH(T t, U u) {
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t >>= u;
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return t;
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}
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template <typename T, typename U>
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constexpr auto CmpBinAnd(T t, U u) {
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t &= u;
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return t;
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}
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template <typename T, typename U>
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constexpr auto CmpBinXOr(T t, U u) {
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t ^= u;
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return t;
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}
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template <typename T, typename U>
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constexpr auto CmpBinOr(T t, U u) {
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t |= u;
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return t;
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}
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// Only int vs float makes a difference here, so we only need to test 1 of each.
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// Test Char to make sure the mixed-nature of shifts around char is evident.
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void CharUsage() {
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constexpr auto a = FourCharsVecSize{6, 3, 2, 1} +
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FourCharsVecSize{12, 15, 5, 7};
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// CHECK: store <4 x i8> <i8 18, i8 18, i8 7, i8 8>
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constexpr auto b = FourCharsVecSize{19, 15, 13, 12} -
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FourCharsVecSize{13, 14, 5, 3};
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// CHECK: store <4 x i8> <i8 6, i8 1, i8 8, i8 9>
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constexpr auto c = FourCharsVecSize{8, 4, 2, 1} *
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FourCharsVecSize{3, 4, 5, 6};
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// CHECK: store <4 x i8> <i8 24, i8 16, i8 10, i8 6>
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constexpr auto d = FourCharsVecSize{12, 12, 10, 10} /
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FourCharsVecSize{6, 4, 5, 2};
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// CHECK: store <4 x i8> <i8 2, i8 3, i8 2, i8 5>
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constexpr auto e = FourCharsVecSize{12, 12, 10, 10} %
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FourCharsVecSize{6, 4, 4, 3};
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// CHECK: store <4 x i8> <i8 0, i8 0, i8 2, i8 1>
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constexpr auto f = FourCharsVecSize{6, 3, 2, 1} + 3;
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// CHECK: store <4 x i8> <i8 9, i8 6, i8 5, i8 4>
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constexpr auto g = FourCharsVecSize{19, 15, 12, 10} - 3;
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// CHECK: store <4 x i8> <i8 16, i8 12, i8 9, i8 7>
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constexpr auto h = FourCharsVecSize{8, 4, 2, 1} * 3;
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// CHECK: store <4 x i8> <i8 24, i8 12, i8 6, i8 3>
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constexpr auto j = FourCharsVecSize{12, 15, 18, 21} / 3;
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// CHECK: store <4 x i8> <i8 4, i8 5, i8 6, i8 7>
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constexpr auto k = FourCharsVecSize{12, 17, 19, 22} % 3;
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// CHECK: store <4 x i8> <i8 0, i8 2, i8 1, i8 1>
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constexpr auto l = 3 + FourCharsVecSize{6, 3, 2, 1};
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// CHECK: store <4 x i8> <i8 9, i8 6, i8 5, i8 4>
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constexpr auto m = 20 - FourCharsVecSize{19, 15, 12, 10};
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// CHECK: store <4 x i8> <i8 1, i8 5, i8 8, i8 10>
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constexpr auto n = 3 * FourCharsVecSize{8, 4, 2, 1};
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// CHECK: store <4 x i8> <i8 24, i8 12, i8 6, i8 3>
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constexpr auto o = 100 / FourCharsVecSize{12, 15, 18, 21};
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// CHECK: store <4 x i8> <i8 8, i8 6, i8 5, i8 4>
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constexpr auto p = 100 % FourCharsVecSize{12, 15, 18, 21};
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// CHECK: store <4 x i8> <i8 4, i8 10, i8 10, i8 16>
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constexpr auto q = FourCharsVecSize{6, 3, 2, 1} << FourCharsVecSize{1, 1, 2, 2};
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// CHECK: store <4 x i8> <i8 12, i8 6, i8 8, i8 4>
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constexpr auto r = FourCharsVecSize{19, 15, 12, 10} >>
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FourCharsVecSize{1, 1, 2, 2};
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// CHECK: store <4 x i8> <i8 9, i8 7, i8 3, i8 2>
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constexpr auto s = FourCharsVecSize{6, 3, 5, 10} << 1;
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// CHECK: store <4 x i8> <i8 12, i8 6, i8 10, i8 20>
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constexpr auto t = FourCharsVecSize{19, 15, 10, 20} >> 1;
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// CHECK: store <4 x i8> <i8 9, i8 7, i8 5, i8 10>
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constexpr auto u = 12 << FourCharsVecSize{1, 2, 3, 3};
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// CHECK: store <4 x i8> <i8 24, i8 48, i8 96, i8 96>
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constexpr auto v = 12 >> FourCharsVecSize{1, 2, 2, 1};
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// CHECK: store <4 x i8> <i8 6, i8 3, i8 3, i8 6>
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constexpr auto w = FourCharsVecSize{1, 2, 3, 4} <
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FourCharsVecSize{4, 3, 2, 1};
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// CHECK: store <4 x i8> <i8 1, i8 1, i8 0, i8 0>
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constexpr auto x = FourCharsVecSize{1, 2, 3, 4} >
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FourCharsVecSize{4, 3, 2, 1};
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// CHECK: store <4 x i8> <i8 0, i8 0, i8 1, i8 1>
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constexpr auto y = FourCharsVecSize{1, 2, 3, 4} <=
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FourCharsVecSize{4, 3, 3, 1};
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// CHECK: store <4 x i8> <i8 1, i8 1, i8 1, i8 0>
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constexpr auto z = FourCharsVecSize{1, 2, 3, 4} >=
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FourCharsVecSize{4, 3, 3, 1};
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// CHECK: store <4 x i8> <i8 0, i8 0, i8 1, i8 1>
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constexpr auto A = FourCharsVecSize{1, 2, 3, 4} ==
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FourCharsVecSize{4, 3, 3, 1};
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// CHECK: store <4 x i8> <i8 0, i8 0, i8 1, i8 0>
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constexpr auto B = FourCharsVecSize{1, 2, 3, 4} !=
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FourCharsVecSize{4, 3, 3, 1};
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// CHECK: store <4 x i8> <i8 1, i8 1, i8 0, i8 1>
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constexpr auto C = FourCharsVecSize{1, 2, 3, 4} < 3;
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// CHECK: store <4 x i8> <i8 1, i8 1, i8 0, i8 0>
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constexpr auto D = FourCharsVecSize{1, 2, 3, 4} > 3;
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// CHECK: store <4 x i8> <i8 0, i8 0, i8 0, i8 1>
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constexpr auto E = FourCharsVecSize{1, 2, 3, 4} <= 3;
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// CHECK: store <4 x i8> <i8 1, i8 1, i8 1, i8 0>
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constexpr auto F = FourCharsVecSize{1, 2, 3, 4} >= 3;
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// CHECK: store <4 x i8> <i8 0, i8 0, i8 1, i8 1>
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constexpr auto G = FourCharsVecSize{1, 2, 3, 4} == 3;
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// CHECK: store <4 x i8> <i8 0, i8 0, i8 1, i8 0>
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constexpr auto H = FourCharsVecSize{1, 2, 3, 4} != 3;
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// CHECK: store <4 x i8> <i8 1, i8 1, i8 0, i8 1>
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constexpr auto I = FourCharsVecSize{1, 2, 3, 4} &
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FourCharsVecSize{4, 3, 2, 1};
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// CHECK: store <4 x i8> <i8 0, i8 2, i8 2, i8 0>
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constexpr auto J = FourCharsVecSize{1, 2, 3, 4} ^
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FourCharsVecSize { 4, 3, 2, 1 };
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// CHECK: store <4 x i8> <i8 5, i8 1, i8 1, i8 5>
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constexpr auto K = FourCharsVecSize{1, 2, 3, 4} |
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FourCharsVecSize{4, 3, 2, 1};
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// CHECK: store <4 x i8> <i8 5, i8 3, i8 3, i8 5>
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constexpr auto L = FourCharsVecSize{1, 2, 3, 4} & 3;
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// CHECK: store <4 x i8> <i8 1, i8 2, i8 3, i8 0>
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constexpr auto M = FourCharsVecSize{1, 2, 3, 4} ^ 3;
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// CHECK: store <4 x i8> <i8 2, i8 1, i8 0, i8 7>
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constexpr auto N = FourCharsVecSize{1, 2, 3, 4} | 3;
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// CHECK: store <4 x i8> <i8 3, i8 3, i8 3, i8 7>
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constexpr auto O = FourCharsVecSize{5, 0, 6, 0} &&
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FourCharsVecSize{5, 5, 0, 0};
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// CHECK: store <4 x i8> <i8 1, i8 0, i8 0, i8 0>
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constexpr auto P = FourCharsVecSize{5, 0, 6, 0} ||
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FourCharsVecSize{5, 5, 0, 0};
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// CHECK: store <4 x i8> <i8 1, i8 1, i8 1, i8 0>
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constexpr auto Q = FourCharsVecSize{5, 0, 6, 0} && 3;
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// CHECK: store <4 x i8> <i8 1, i8 0, i8 1, i8 0>
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constexpr auto R = FourCharsVecSize{5, 0, 6, 0} || 3;
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// CHECK: store <4 x i8> <i8 1, i8 1, i8 1, i8 1>
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constexpr auto T = CmpMul(a, b);
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// CHECK: store <4 x i8> <i8 108, i8 18, i8 56, i8 72>
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constexpr auto U = CmpDiv(a, b);
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// CHECK: store <4 x i8> <i8 3, i8 18, i8 0, i8 0>
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constexpr auto V = CmpRem(a, b);
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// CHECK: store <4 x i8> <i8 0, i8 0, i8 7, i8 8>
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constexpr auto X = CmpAdd(a, b);
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// CHECK: store <4 x i8> <i8 24, i8 19, i8 15, i8 17>
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constexpr auto Y = CmpSub(a, b);
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// CHECK: store <4 x i8> <i8 12, i8 17, i8 -1, i8 -1>
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constexpr auto Z = CmpLSH(a, H);
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// CHECK: store <4 x i8> <i8 36, i8 36, i8 7, i8 16>
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constexpr auto aa = CmpRSH(a, H);
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// CHECK: store <4 x i8> <i8 9, i8 9, i8 7, i8 4>
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constexpr auto ab = CmpBinAnd(a, b);
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// CHECK: store <4 x i8> <i8 2, i8 0, i8 0, i8 8>
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constexpr auto ac = CmpBinXOr(a, b);
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// CHECK: store <4 x i8> <i8 20, i8 19, i8 15, i8 1>
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constexpr auto ad = CmpBinOr(a, b);
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// CHECK: store <4 x i8> <i8 22, i8 19, i8 15, i8 9>
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}
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void CharExtVecUsage() {
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constexpr auto a = FourCharsExtVec{6, 3, 2, 1} +
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FourCharsExtVec{12, 15, 5, 7};
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// CHECK: store <4 x i8> <i8 18, i8 18, i8 7, i8 8>
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constexpr auto b = FourCharsExtVec{19, 15, 13, 12} -
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FourCharsExtVec{13, 14, 5, 3};
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// CHECK: store <4 x i8> <i8 6, i8 1, i8 8, i8 9>
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constexpr auto c = FourCharsExtVec{8, 4, 2, 1} *
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FourCharsExtVec{3, 4, 5, 6};
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// CHECK: store <4 x i8> <i8 24, i8 16, i8 10, i8 6>
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constexpr auto d = FourCharsExtVec{12, 12, 10, 10} /
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FourCharsExtVec{6, 4, 5, 2};
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// CHECK: store <4 x i8> <i8 2, i8 3, i8 2, i8 5>
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constexpr auto e = FourCharsExtVec{12, 12, 10, 10} %
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FourCharsExtVec{6, 4, 4, 3};
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// CHECK: store <4 x i8> <i8 0, i8 0, i8 2, i8 1>
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constexpr auto f = FourCharsExtVec{6, 3, 2, 1} + 3;
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// CHECK: store <4 x i8> <i8 9, i8 6, i8 5, i8 4>
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constexpr auto g = FourCharsExtVec{19, 15, 12, 10} - 3;
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// CHECK: store <4 x i8> <i8 16, i8 12, i8 9, i8 7>
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constexpr auto h = FourCharsExtVec{8, 4, 2, 1} * 3;
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// CHECK: store <4 x i8> <i8 24, i8 12, i8 6, i8 3>
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constexpr auto j = FourCharsExtVec{12, 15, 18, 21} / 3;
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// CHECK: store <4 x i8> <i8 4, i8 5, i8 6, i8 7>
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constexpr auto k = FourCharsExtVec{12, 17, 19, 22} % 3;
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// CHECK: store <4 x i8> <i8 0, i8 2, i8 1, i8 1>
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constexpr auto l = 3 + FourCharsExtVec{6, 3, 2, 1};
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// CHECK: store <4 x i8> <i8 9, i8 6, i8 5, i8 4>
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constexpr auto m = 20 - FourCharsExtVec{19, 15, 12, 10};
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// CHECK: store <4 x i8> <i8 1, i8 5, i8 8, i8 10>
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constexpr auto n = 3 * FourCharsExtVec{8, 4, 2, 1};
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// CHECK: store <4 x i8> <i8 24, i8 12, i8 6, i8 3>
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constexpr auto o = 100 / FourCharsExtVec{12, 15, 18, 21};
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// CHECK: store <4 x i8> <i8 8, i8 6, i8 5, i8 4>
|
||
|
constexpr auto p = 100 % FourCharsExtVec{12, 15, 18, 21};
|
||
|
// CHECK: store <4 x i8> <i8 4, i8 10, i8 10, i8 16>
|
||
|
|
||
|
constexpr auto q = FourCharsExtVec{6, 3, 2, 1} << FourCharsVecSize{1, 1, 2, 2};
|
||
|
// CHECK: store <4 x i8> <i8 12, i8 6, i8 8, i8 4>
|
||
|
constexpr auto r = FourCharsExtVec{19, 15, 12, 10} >>
|
||
|
FourCharsExtVec{1, 1, 2, 2};
|
||
|
// CHECK: store <4 x i8> <i8 9, i8 7, i8 3, i8 2>
|
||
|
constexpr auto s = FourCharsExtVec{6, 3, 5, 10} << 1;
|
||
|
// CHECK: store <4 x i8> <i8 12, i8 6, i8 10, i8 20>
|
||
|
constexpr auto t = FourCharsExtVec{19, 15, 10, 20} >> 1;
|
||
|
// CHECK: store <4 x i8> <i8 9, i8 7, i8 5, i8 10>
|
||
|
constexpr auto u = 12 << FourCharsExtVec{1, 2, 3, 3};
|
||
|
// CHECK: store <4 x i8> <i8 24, i8 48, i8 96, i8 96>
|
||
|
constexpr auto v = 12 >> FourCharsExtVec{1, 2, 2, 1};
|
||
|
// CHECK: store <4 x i8> <i8 6, i8 3, i8 3, i8 6>
|
||
|
|
||
|
constexpr auto w = FourCharsExtVec{1, 2, 3, 4} <
|
||
|
FourCharsExtVec{4, 3, 2, 1};
|
||
|
// CHECK: store <4 x i8> <i8 1, i8 1, i8 0, i8 0>
|
||
|
constexpr auto x = FourCharsExtVec{1, 2, 3, 4} >
|
||
|
FourCharsExtVec{4, 3, 2, 1};
|
||
|
// CHECK: store <4 x i8> <i8 0, i8 0, i8 1, i8 1>
|
||
|
constexpr auto y = FourCharsExtVec{1, 2, 3, 4} <=
|
||
|
FourCharsExtVec{4, 3, 3, 1};
|
||
|
// CHECK: store <4 x i8> <i8 1, i8 1, i8 1, i8 0>
|
||
|
constexpr auto z = FourCharsExtVec{1, 2, 3, 4} >=
|
||
|
FourCharsExtVec{4, 3, 3, 1};
|
||
|
// CHECK: store <4 x i8> <i8 0, i8 0, i8 1, i8 1>
|
||
|
constexpr auto A = FourCharsExtVec{1, 2, 3, 4} ==
|
||
|
FourCharsExtVec{4, 3, 3, 1};
|
||
|
// CHECK: store <4 x i8> <i8 0, i8 0, i8 1, i8 0>
|
||
|
constexpr auto B = FourCharsExtVec{1, 2, 3, 4} !=
|
||
|
FourCharsExtVec{4, 3, 3, 1};
|
||
|
// CHECK: store <4 x i8> <i8 1, i8 1, i8 0, i8 1>
|
||
|
|
||
|
constexpr auto C = FourCharsExtVec{1, 2, 3, 4} < 3;
|
||
|
// CHECK: store <4 x i8> <i8 1, i8 1, i8 0, i8 0>
|
||
|
constexpr auto D = FourCharsExtVec{1, 2, 3, 4} > 3;
|
||
|
// CHECK: store <4 x i8> <i8 0, i8 0, i8 0, i8 1>
|
||
|
constexpr auto E = FourCharsExtVec{1, 2, 3, 4} <= 3;
|
||
|
// CHECK: store <4 x i8> <i8 1, i8 1, i8 1, i8 0>
|
||
|
constexpr auto F = FourCharsExtVec{1, 2, 3, 4} >= 3;
|
||
|
// CHECK: store <4 x i8> <i8 0, i8 0, i8 1, i8 1>
|
||
|
constexpr auto G = FourCharsExtVec{1, 2, 3, 4} == 3;
|
||
|
// CHECK: store <4 x i8> <i8 0, i8 0, i8 1, i8 0>
|
||
|
constexpr auto H = FourCharsExtVec{1, 2, 3, 4} != 3;
|
||
|
// CHECK: store <4 x i8> <i8 1, i8 1, i8 0, i8 1>
|
||
|
|
||
|
constexpr auto I = FourCharsExtVec{1, 2, 3, 4} &
|
||
|
FourCharsExtVec{4, 3, 2, 1};
|
||
|
// CHECK: store <4 x i8> <i8 0, i8 2, i8 2, i8 0>
|
||
|
constexpr auto J = FourCharsExtVec{1, 2, 3, 4} ^
|
||
|
FourCharsExtVec { 4, 3, 2, 1 };
|
||
|
// CHECK: store <4 x i8> <i8 5, i8 1, i8 1, i8 5>
|
||
|
constexpr auto K = FourCharsExtVec{1, 2, 3, 4} |
|
||
|
FourCharsExtVec{4, 3, 2, 1};
|
||
|
// CHECK: store <4 x i8> <i8 5, i8 3, i8 3, i8 5>
|
||
|
constexpr auto L = FourCharsExtVec{1, 2, 3, 4} & 3;
|
||
|
// CHECK: store <4 x i8> <i8 1, i8 2, i8 3, i8 0>
|
||
|
constexpr auto M = FourCharsExtVec{1, 2, 3, 4} ^ 3;
|
||
|
// CHECK: store <4 x i8> <i8 2, i8 1, i8 0, i8 7>
|
||
|
constexpr auto N = FourCharsExtVec{1, 2, 3, 4} | 3;
|
||
|
// CHECK: store <4 x i8> <i8 3, i8 3, i8 3, i8 7>
|
||
|
|
||
|
constexpr auto O = FourCharsExtVec{5, 0, 6, 0} &&
|
||
|
FourCharsExtVec{5, 5, 0, 0};
|
||
|
// CHECK: store <4 x i8> <i8 1, i8 0, i8 0, i8 0>
|
||
|
constexpr auto P = FourCharsExtVec{5, 0, 6, 0} ||
|
||
|
FourCharsExtVec{5, 5, 0, 0};
|
||
|
// CHECK: store <4 x i8> <i8 1, i8 1, i8 1, i8 0>
|
||
|
|
||
|
constexpr auto Q = FourCharsExtVec{5, 0, 6, 0} && 3;
|
||
|
// CHECK: store <4 x i8> <i8 1, i8 0, i8 1, i8 0>
|
||
|
constexpr auto R = FourCharsExtVec{5, 0, 6, 0} || 3;
|
||
|
// CHECK: store <4 x i8> <i8 1, i8 1, i8 1, i8 1>
|
||
|
|
||
|
constexpr auto T = CmpMul(a, b);
|
||
|
// CHECK: store <4 x i8> <i8 108, i8 18, i8 56, i8 72>
|
||
|
|
||
|
constexpr auto U = CmpDiv(a, b);
|
||
|
// CHECK: store <4 x i8> <i8 3, i8 18, i8 0, i8 0>
|
||
|
|
||
|
constexpr auto V = CmpRem(a, b);
|
||
|
// CHECK: store <4 x i8> <i8 0, i8 0, i8 7, i8 8>
|
||
|
|
||
|
constexpr auto X = CmpAdd(a, b);
|
||
|
// CHECK: store <4 x i8> <i8 24, i8 19, i8 15, i8 17>
|
||
|
|
||
|
constexpr auto Y = CmpSub(a, b);
|
||
|
// CHECK: store <4 x i8> <i8 12, i8 17, i8 -1, i8 -1>
|
||
|
|
||
|
constexpr auto Z = CmpLSH(a, H);
|
||
|
// CHECK: store <4 x i8> <i8 36, i8 36, i8 7, i8 16>
|
||
|
|
||
|
constexpr auto aa = CmpRSH(a, H);
|
||
|
// CHECK: store <4 x i8> <i8 9, i8 9, i8 7, i8 4>
|
||
|
|
||
|
constexpr auto ab = CmpBinAnd(a, b);
|
||
|
// CHECK: store <4 x i8> <i8 2, i8 0, i8 0, i8 8>
|
||
|
|
||
|
constexpr auto ac = CmpBinXOr(a, b);
|
||
|
// CHECK: store <4 x i8> <i8 20, i8 19, i8 15, i8 1>
|
||
|
|
||
|
constexpr auto ad = CmpBinOr(a, b);
|
||
|
// CHECK: store <4 x i8> <i8 22, i8 19, i8 15, i8 9>
|
||
|
}
|
||
|
|
||
|
void FloatUsage() {
|
||
|
constexpr auto a = FourFloatsVecSize{6, 3, 2, 1} +
|
||
|
FourFloatsVecSize{12, 15, 5, 7};
|
||
|
// CHECK: <4 x float> <float 1.800000e+01, float 1.800000e+01, float 7.000000e+00, float 8.000000e+00>
|
||
|
constexpr auto b = FourFloatsVecSize{19, 15, 13, 12} -
|
||
|
FourFloatsVecSize{13, 14, 5, 3};
|
||
|
// CHECK: store <4 x float> <float 6.000000e+00, float 1.000000e+00, float 8.000000e+00, float 9.000000e+00>
|
||
|
constexpr auto c = FourFloatsVecSize{8, 4, 2, 1} *
|
||
|
FourFloatsVecSize{3, 4, 5, 6};
|
||
|
// CHECK: store <4 x float> <float 2.400000e+01, float 1.600000e+01, float 1.000000e+01, float 6.000000e+00>
|
||
|
constexpr auto d = FourFloatsVecSize{12, 12, 10, 10} /
|
||
|
FourFloatsVecSize{6, 4, 5, 2};
|
||
|
// CHECK: store <4 x float> <float 2.000000e+00, float 3.000000e+00, float 2.000000e+00, float 5.000000e+00>
|
||
|
|
||
|
constexpr auto f = FourFloatsVecSize{6, 3, 2, 1} + 3;
|
||
|
// CHECK: store <4 x float> <float 9.000000e+00, float 6.000000e+00, float 5.000000e+00, float 4.000000e+00>
|
||
|
constexpr auto g = FourFloatsVecSize{19, 15, 12, 10} - 3;
|
||
|
// CHECK: store <4 x float> <float 1.600000e+01, float 1.200000e+01, float 9.000000e+00, float 7.000000e+00>
|
||
|
constexpr auto h = FourFloatsVecSize{8, 4, 2, 1} * 3;
|
||
|
// CHECK: store <4 x float> <float 2.400000e+01, float 1.200000e+01, float 6.000000e+00, float 3.000000e+00>
|
||
|
constexpr auto j = FourFloatsVecSize{12, 15, 18, 21} / 3;
|
||
|
// CHECK: store <4 x float> <float 4.000000e+00, float 5.000000e+00, float 6.000000e+00, float 7.000000e+00>
|
||
|
|
||
|
constexpr auto l = 3 + FourFloatsVecSize{6, 3, 2, 1};
|
||
|
// CHECK: store <4 x float> <float 9.000000e+00, float 6.000000e+00, float 5.000000e+00, float 4.000000e+00>
|
||
|
constexpr auto m = 20 - FourFloatsVecSize{19, 15, 12, 10};
|
||
|
// CHECK: store <4 x float> <float 1.000000e+00, float 5.000000e+00, float 8.000000e+00, float 1.000000e+01>
|
||
|
constexpr auto n = 3 * FourFloatsVecSize{8, 4, 2, 1};
|
||
|
// CHECK: store <4 x float> <float 2.400000e+01, float 1.200000e+01, float 6.000000e+00, float 3.000000e+00>
|
||
|
constexpr auto o = 100 / FourFloatsVecSize{12, 15, 18, 21};
|
||
|
// CHECK: store <4 x float> <float 0x4020AAAAA0000000, float 0x401AAAAAA0000000, float 0x401638E380000000, float 0x40130C30C0000000>
|
||
|
|
||
|
constexpr auto w = FourFloatsVecSize{1, 2, 3, 4} <
|
||
|
FourFloatsVecSize{4, 3, 2, 1};
|
||
|
// CHECK: store <4 x i32> <i32 1, i32 1, i32 0, i32 0>
|
||
|
constexpr auto x = FourFloatsVecSize{1, 2, 3, 4} >
|
||
|
FourFloatsVecSize{4, 3, 2, 1};
|
||
|
// CHECK: store <4 x i32> <i32 0, i32 0, i32 1, i32 1>
|
||
|
constexpr auto y = FourFloatsVecSize{1, 2, 3, 4} <=
|
||
|
FourFloatsVecSize{4, 3, 3, 1};
|
||
|
// CHECK: store <4 x i32> <i32 1, i32 1, i32 1, i32 0>
|
||
|
constexpr auto z = FourFloatsVecSize{1, 2, 3, 4} >=
|
||
|
FourFloatsVecSize{4, 3, 3, 1};
|
||
|
// CHECK: store <4 x i32> <i32 0, i32 0, i32 1, i32 1>
|
||
|
constexpr auto A = FourFloatsVecSize{1, 2, 3, 4} ==
|
||
|
FourFloatsVecSize{4, 3, 3, 1};
|
||
|
// CHECK: store <4 x i32> <i32 0, i32 0, i32 1, i32 0>
|
||
|
constexpr auto B = FourFloatsVecSize{1, 2, 3, 4} !=
|
||
|
FourFloatsVecSize{4, 3, 3, 1};
|
||
|
// CHECK: store <4 x i32> <i32 1, i32 1, i32 0, i32 1>
|
||
|
|
||
|
constexpr auto C = FourFloatsVecSize{1, 2, 3, 4} < 3;
|
||
|
// CHECK: store <4 x i32> <i32 1, i32 1, i32 0, i32 0>
|
||
|
constexpr auto D = FourFloatsVecSize{1, 2, 3, 4} > 3;
|
||
|
// CHECK: store <4 x i32> <i32 0, i32 0, i32 0, i32 1>
|
||
|
constexpr auto E = FourFloatsVecSize{1, 2, 3, 4} <= 3;
|
||
|
// CHECK: store <4 x i32> <i32 1, i32 1, i32 1, i32 0>
|
||
|
constexpr auto F = FourFloatsVecSize{1, 2, 3, 4} >= 3;
|
||
|
// CHECK: store <4 x i32> <i32 0, i32 0, i32 1, i32 1>
|
||
|
constexpr auto G = FourFloatsVecSize{1, 2, 3, 4} == 3;
|
||
|
// CHECK: store <4 x i32> <i32 0, i32 0, i32 1, i32 0>
|
||
|
constexpr auto H = FourFloatsVecSize{1, 2, 3, 4} != 3;
|
||
|
// CHECK: store <4 x i32> <i32 1, i32 1, i32 0, i32 1>
|
||
|
|
||
|
constexpr auto O = FourFloatsVecSize{5, 0, 6, 0} &&
|
||
|
FourFloatsVecSize{5, 5, 0, 0};
|
||
|
// CHECK: store <4 x i32> <i32 1, i32 0, i32 0, i32 0>
|
||
|
constexpr auto P = FourFloatsVecSize{5, 0, 6, 0} ||
|
||
|
FourFloatsVecSize{5, 5, 0, 0};
|
||
|
// CHECK: store <4 x i32> <i32 1, i32 1, i32 1, i32 0>
|
||
|
|
||
|
constexpr auto Q = FourFloatsVecSize{5, 0, 6, 0} && 3;
|
||
|
// CHECK: store <4 x i32> <i32 1, i32 0, i32 1, i32 0>
|
||
|
constexpr auto R = FourFloatsVecSize{5, 0, 6, 0} || 3;
|
||
|
// CHECK: store <4 x i32> <i32 1, i32 1, i32 1, i32 1>
|
||
|
|
||
|
constexpr auto T = CmpMul(a, b);
|
||
|
// CHECK: store <4 x float> <float 1.080000e+02, float 1.800000e+01, float 5.600000e+01, float 7.200000e+01>
|
||
|
|
||
|
constexpr auto U = CmpDiv(a, b);
|
||
|
// CHECK: store <4 x float> <float 3.000000e+00, float 1.800000e+01, float 8.750000e-01, float 0x3FEC71C720000000>
|
||
|
|
||
|
constexpr auto X = CmpAdd(a, b);
|
||
|
// CHECK: store <4 x float> <float 2.400000e+01, float 1.900000e+01, float 1.500000e+01, float 1.700000e+01>
|
||
|
|
||
|
constexpr auto Y = CmpSub(a, b);
|
||
|
// CHECK: store <4 x float> <float 1.200000e+01, float 1.700000e+01, float -1.000000e+00, float -1.000000e+00>
|
||
|
}
|
||
|
|
||
|
void FloatVecUsage() {
|
||
|
constexpr auto a = FourFloatsVecSize{6, 3, 2, 1} +
|
||
|
FourFloatsVecSize{12, 15, 5, 7};
|
||
|
// CHECK: <4 x float> <float 1.800000e+01, float 1.800000e+01, float 7.000000e+00, float 8.000000e+00>
|
||
|
constexpr auto b = FourFloatsVecSize{19, 15, 13, 12} -
|
||
|
FourFloatsVecSize{13, 14, 5, 3};
|
||
|
// CHECK: store <4 x float> <float 6.000000e+00, float 1.000000e+00, float 8.000000e+00, float 9.000000e+00>
|
||
|
constexpr auto c = FourFloatsVecSize{8, 4, 2, 1} *
|
||
|
FourFloatsVecSize{3, 4, 5, 6};
|
||
|
// CHECK: store <4 x float> <float 2.400000e+01, float 1.600000e+01, float 1.000000e+01, float 6.000000e+00>
|
||
|
constexpr auto d = FourFloatsVecSize{12, 12, 10, 10} /
|
||
|
FourFloatsVecSize{6, 4, 5, 2};
|
||
|
// CHECK: store <4 x float> <float 2.000000e+00, float 3.000000e+00, float 2.000000e+00, float 5.000000e+00>
|
||
|
|
||
|
constexpr auto f = FourFloatsVecSize{6, 3, 2, 1} + 3;
|
||
|
// CHECK: store <4 x float> <float 9.000000e+00, float 6.000000e+00, float 5.000000e+00, float 4.000000e+00>
|
||
|
constexpr auto g = FourFloatsVecSize{19, 15, 12, 10} - 3;
|
||
|
// CHECK: store <4 x float> <float 1.600000e+01, float 1.200000e+01, float 9.000000e+00, float 7.000000e+00>
|
||
|
constexpr auto h = FourFloatsVecSize{8, 4, 2, 1} * 3;
|
||
|
// CHECK: store <4 x float> <float 2.400000e+01, float 1.200000e+01, float 6.000000e+00, float 3.000000e+00>
|
||
|
constexpr auto j = FourFloatsVecSize{12, 15, 18, 21} / 3;
|
||
|
// CHECK: store <4 x float> <float 4.000000e+00, float 5.000000e+00, float 6.000000e+00, float 7.000000e+00>
|
||
|
|
||
|
constexpr auto l = 3 + FourFloatsVecSize{6, 3, 2, 1};
|
||
|
// CHECK: store <4 x float> <float 9.000000e+00, float 6.000000e+00, float 5.000000e+00, float 4.000000e+00>
|
||
|
constexpr auto m = 20 - FourFloatsVecSize{19, 15, 12, 10};
|
||
|
// CHECK: store <4 x float> <float 1.000000e+00, float 5.000000e+00, float 8.000000e+00, float 1.000000e+01>
|
||
|
constexpr auto n = 3 * FourFloatsVecSize{8, 4, 2, 1};
|
||
|
// CHECK: store <4 x float> <float 2.400000e+01, float 1.200000e+01, float 6.000000e+00, float 3.000000e+00>
|
||
|
constexpr auto o = 100 / FourFloatsVecSize{12, 15, 18, 21};
|
||
|
// CHECK: store <4 x float> <float 0x4020AAAAA0000000, float 0x401AAAAAA0000000, float 0x401638E380000000, float 0x40130C30C0000000>
|
||
|
|
||
|
constexpr auto w = FourFloatsVecSize{1, 2, 3, 4} <
|
||
|
FourFloatsVecSize{4, 3, 2, 1};
|
||
|
// CHECK: store <4 x i32> <i32 1, i32 1, i32 0, i32 0>
|
||
|
constexpr auto x = FourFloatsVecSize{1, 2, 3, 4} >
|
||
|
FourFloatsVecSize{4, 3, 2, 1};
|
||
|
// CHECK: store <4 x i32> <i32 0, i32 0, i32 1, i32 1>
|
||
|
constexpr auto y = FourFloatsVecSize{1, 2, 3, 4} <=
|
||
|
FourFloatsVecSize{4, 3, 3, 1};
|
||
|
// CHECK: store <4 x i32> <i32 1, i32 1, i32 1, i32 0>
|
||
|
constexpr auto z = FourFloatsVecSize{1, 2, 3, 4} >=
|
||
|
FourFloatsVecSize{4, 3, 3, 1};
|
||
|
// CHECK: store <4 x i32> <i32 0, i32 0, i32 1, i32 1>
|
||
|
constexpr auto A = FourFloatsVecSize{1, 2, 3, 4} ==
|
||
|
FourFloatsVecSize{4, 3, 3, 1};
|
||
|
// CHECK: store <4 x i32> <i32 0, i32 0, i32 1, i32 0>
|
||
|
constexpr auto B = FourFloatsVecSize{1, 2, 3, 4} !=
|
||
|
FourFloatsVecSize{4, 3, 3, 1};
|
||
|
// CHECK: store <4 x i32> <i32 1, i32 1, i32 0, i32 1>
|
||
|
|
||
|
constexpr auto C = FourFloatsVecSize{1, 2, 3, 4} < 3;
|
||
|
// CHECK: store <4 x i32> <i32 1, i32 1, i32 0, i32 0>
|
||
|
constexpr auto D = FourFloatsVecSize{1, 2, 3, 4} > 3;
|
||
|
// CHECK: store <4 x i32> <i32 0, i32 0, i32 0, i32 1>
|
||
|
constexpr auto E = FourFloatsVecSize{1, 2, 3, 4} <= 3;
|
||
|
// CHECK: store <4 x i32> <i32 1, i32 1, i32 1, i32 0>
|
||
|
constexpr auto F = FourFloatsVecSize{1, 2, 3, 4} >= 3;
|
||
|
// CHECK: store <4 x i32> <i32 0, i32 0, i32 1, i32 1>
|
||
|
constexpr auto G = FourFloatsVecSize{1, 2, 3, 4} == 3;
|
||
|
// CHECK: store <4 x i32> <i32 0, i32 0, i32 1, i32 0>
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constexpr auto H = FourFloatsVecSize{1, 2, 3, 4} != 3;
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// CHECK: store <4 x i32> <i32 1, i32 1, i32 0, i32 1>
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||
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constexpr auto O = FourFloatsVecSize{5, 0, 6, 0} &&
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FourFloatsVecSize{5, 5, 0, 0};
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// CHECK: store <4 x i32> <i32 1, i32 0, i32 0, i32 0>
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constexpr auto P = FourFloatsVecSize{5, 0, 6, 0} ||
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FourFloatsVecSize{5, 5, 0, 0};
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// CHECK: store <4 x i32> <i32 1, i32 1, i32 1, i32 0>
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||
|
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constexpr auto Q = FourFloatsVecSize{5, 0, 6, 0} && 3;
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// CHECK: store <4 x i32> <i32 1, i32 0, i32 1, i32 0>
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constexpr auto R = FourFloatsVecSize{5, 0, 6, 0} || 3;
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// CHECK: store <4 x i32> <i32 1, i32 1, i32 1, i32 1>
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||
|
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constexpr auto T = CmpMul(a, b);
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// CHECK: store <4 x float> <float 1.080000e+02, float 1.800000e+01, float 5.600000e+01, float 7.200000e+01>
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||
|
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constexpr auto U = CmpDiv(a, b);
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// CHECK: store <4 x float> <float 3.000000e+00, float 1.800000e+01, float 8.750000e-01, float 0x3FEC71C720000000>
|
||
|
|
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constexpr auto X = CmpAdd(a, b);
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// CHECK: store <4 x float> <float 2.400000e+01, float 1.900000e+01, float 1.500000e+01, float 1.700000e+01>
|
||
|
|
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constexpr auto Y = CmpSub(a, b);
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// CHECK: store <4 x float> <float 1.200000e+01, float 1.700000e+01, float -1.000000e+00, float -1.000000e+00>
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}
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