llvm-for-llvmta/tools/clang/test/AST/const-fpfeatures.cpp

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2022-04-25 13:02:35 +02:00
// RUN: %clang_cc1 -S -emit-llvm -triple i386-linux -std=c++2a -Wno-unknown-pragmas %s -o - | FileCheck %s
// nextUp(1.F) == 0x1.000002p0F
constexpr float add_round_down(float x, float y) {
#pragma STDC FENV_ROUND FE_DOWNWARD
float res = x;
res += y;
return res;
}
constexpr float add_round_up(float x, float y) {
#pragma STDC FENV_ROUND FE_UPWARD
float res = x;
res += y;
return res;
}
float V1 = add_round_down(1.0F, 0x0.000001p0F);
float V2 = add_round_up(1.0F, 0x0.000001p0F);
// CHECK: @V1 = {{.*}} float 1.000000e+00
// CHECK: @V2 = {{.*}} float 0x3FF0000020000000
constexpr float add_cast_round_down(float x, double y) {
#pragma STDC FENV_ROUND FE_DOWNWARD
float res = x;
res += y;
return res;
}
constexpr float add_cast_round_up(float x, double y) {
#pragma STDC FENV_ROUND FE_UPWARD
float res = x;
res += y;
return res;
}
float V3 = add_cast_round_down(1.0F, 0x0.000001p0F);
float V4 = add_cast_round_up(1.0F, 0x0.000001p0F);
// CHECK: @V3 = {{.*}} float 1.000000e+00
// CHECK: @V4 = {{.*}} float 0x3FF0000020000000
// The next three variables use the same function as initializer, only rounding
// modes differ.
float V5 = []() -> float {
return [](float x, float y)->float {
#pragma STDC FENV_ROUND FE_UPWARD
return x + y;
}([](float x, float y) -> float {
#pragma STDC FENV_ROUND FE_UPWARD
return x + y;
}(1.0F, 0x0.000001p0F),
0x0.000001p0F);
}();
// CHECK: @V5 = {{.*}} float 0x3FF0000040000000
float V6 = []() -> float {
return [](float x, float y)->float {
#pragma STDC FENV_ROUND FE_DOWNWARD
return x + y;
}([](float x, float y) -> float {
#pragma STDC FENV_ROUND FE_UPWARD
return x + y;
}(1.0F, 0x0.000001p0F),
0x0.000001p0F);
}();
// CHECK: @V6 = {{.*}} float 0x3FF0000020000000
float V7 = []() -> float {
return [](float x, float y)->float {
#pragma STDC FENV_ROUND FE_DOWNWARD
return x + y;
}([](float x, float y) -> float {
#pragma STDC FENV_ROUND FE_DOWNWARD
return x + y;
}(1.0F, 0x0.000001p0F),
0x0.000001p0F);
}();
// CHECK: @V7 = {{.*}} float 1.000000e+00