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4.0 KiB
ReStructuredText
100 lines
4.0 KiB
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==============================================
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JSON Compilation Database Format Specification
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==============================================
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This document describes a format for specifying how to replay single
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compilations independently of the build system.
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Background
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==========
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Tools based on the C++ Abstract Syntax Tree need full information how to
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parse a translation unit. Usually this information is implicitly
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available in the build system, but running tools as part of the build
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system is not necessarily the best solution:
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- Build systems are inherently change driven, so running multiple tools
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over the same code base without changing the code does not fit into
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the architecture of many build systems.
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- Figuring out whether things have changed is often an IO bound
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process; this makes it hard to build low latency end user tools based
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on the build system.
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- Build systems are inherently sequential in the build graph, for
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example due to generated source code. While tools that run
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independently of the build still need the generated source code to
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exist, running tools multiple times over unchanging source does not
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require serialization of the runs according to the build dependency
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graph.
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Supported Systems
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=================
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Currently `CMake <https://cmake.org>`_ (since 2.8.5) supports generation
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of compilation databases for Unix Makefile builds (Ninja builds in the
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works) with the option ``CMAKE_EXPORT_COMPILE_COMMANDS``.
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For projects on Linux, there is an alternative to intercept compiler
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calls with a tool called `Bear <https://github.com/rizsotto/Bear>`_.
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Clang's tooling interface supports reading compilation databases; see
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the :doc:`LibTooling documentation <LibTooling>`. libclang and its
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python bindings also support this (since clang 3.2); see
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`CXCompilationDatabase.h </doxygen/group__COMPILATIONDB.html>`_.
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Format
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======
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A compilation database is a JSON file, which consist of an array of
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"command objects", where each command object specifies one way a
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translation unit is compiled in the project.
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Each command object contains the translation unit's main file, the
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working directory of the compile run and the actual compile command.
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Example:
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::
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[
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{ "directory": "/home/user/llvm/build",
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"command": "/usr/bin/clang++ -Irelative -DSOMEDEF=\"With spaces, quotes and \\-es.\" -c -o file.o file.cc",
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"file": "file.cc" },
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...
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]
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The contracts for each field in the command object are:
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- **directory:** The working directory of the compilation. All paths
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specified in the **command** or **file** fields must be either
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absolute or relative to this directory.
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- **file:** The main translation unit source processed by this
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compilation step. This is used by tools as the key into the
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compilation database. There can be multiple command objects for the
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same file, for example if the same source file is compiled with
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different configurations.
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- **command:** The compile command executed. After JSON unescaping,
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this must be a valid command to rerun the exact compilation step for
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the translation unit in the environment the build system uses.
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Parameters use shell quoting and shell escaping of quotes, with '``"``'
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and '``\``' being the only special characters. Shell expansion is not
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supported.
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- **arguments:** The compile command executed as list of strings.
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Either **arguments** or **command** is required.
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- **output:** The name of the output created by this compilation step.
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This field is optional. It can be used to distinguish different processing
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modes of the same input file.
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Build System Integration
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========================
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The convention is to name the file compile\_commands.json and put it at
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the top of the build directory. Clang tools are pointed to the top of
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the build directory to detect the file and use the compilation database
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to parse C++ code in the source tree.
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Alternatives
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============
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For simple projects, Clang tools also recognize a compile_flags.txt file.
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This should contain one flag per line. The same flags will be used to compile
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any file.
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