llvm-for-llvmta/test/Transforms/VectorCombine/X86/load.ll

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2022-04-25 10:02:23 +02:00
; NOTE: Assertions have been autogenerated by utils/update_test_checks.py
; RUN: opt < %s -vector-combine -S -mtriple=x86_64-- -mattr=sse2 | FileCheck %s --check-prefixes=CHECK,SSE2
; RUN: opt < %s -vector-combine -S -mtriple=x86_64-- -mattr=avx2 | FileCheck %s --check-prefixes=CHECK,AVX2
target datalayout = "e-m:e-i64:64-f80:128-n8:16:32:64-S128"
define float @matching_fp_scalar(float* align 16 dereferenceable(16) %p) {
; CHECK-LABEL: @matching_fp_scalar(
; CHECK-NEXT: [[R:%.*]] = load float, float* [[P:%.*]], align 16
; CHECK-NEXT: ret float [[R]]
;
%r = load float, float* %p, align 16
ret float %r
}
define float @matching_fp_scalar_volatile(float* align 16 dereferenceable(16) %p) {
; CHECK-LABEL: @matching_fp_scalar_volatile(
; CHECK-NEXT: [[R:%.*]] = load volatile float, float* [[P:%.*]], align 16
; CHECK-NEXT: ret float [[R]]
;
%r = load volatile float, float* %p, align 16
ret float %r
}
define double @larger_fp_scalar(float* align 16 dereferenceable(16) %p) {
; CHECK-LABEL: @larger_fp_scalar(
; CHECK-NEXT: [[BC:%.*]] = bitcast float* [[P:%.*]] to double*
; CHECK-NEXT: [[R:%.*]] = load double, double* [[BC]], align 16
; CHECK-NEXT: ret double [[R]]
;
%bc = bitcast float* %p to double*
%r = load double, double* %bc, align 16
ret double %r
}
define float @smaller_fp_scalar(double* align 16 dereferenceable(16) %p) {
; CHECK-LABEL: @smaller_fp_scalar(
; CHECK-NEXT: [[BC:%.*]] = bitcast double* [[P:%.*]] to float*
; CHECK-NEXT: [[R:%.*]] = load float, float* [[BC]], align 16
; CHECK-NEXT: ret float [[R]]
;
%bc = bitcast double* %p to float*
%r = load float, float* %bc, align 16
ret float %r
}
define float @matching_fp_vector(<4 x float>* align 16 dereferenceable(16) %p) {
; CHECK-LABEL: @matching_fp_vector(
; CHECK-NEXT: [[BC:%.*]] = bitcast <4 x float>* [[P:%.*]] to float*
; CHECK-NEXT: [[R:%.*]] = load float, float* [[BC]], align 16
; CHECK-NEXT: ret float [[R]]
;
%bc = bitcast <4 x float>* %p to float*
%r = load float, float* %bc, align 16
ret float %r
}
define float @matching_fp_vector_gep00(<4 x float>* align 16 dereferenceable(16) %p) {
; CHECK-LABEL: @matching_fp_vector_gep00(
; CHECK-NEXT: [[GEP:%.*]] = getelementptr inbounds <4 x float>, <4 x float>* [[P:%.*]], i64 0, i64 0
; CHECK-NEXT: [[R:%.*]] = load float, float* [[GEP]], align 16
; CHECK-NEXT: ret float [[R]]
;
%gep = getelementptr inbounds <4 x float>, <4 x float>* %p, i64 0, i64 0
%r = load float, float* %gep, align 16
ret float %r
}
define float @matching_fp_vector_gep01(<4 x float>* align 16 dereferenceable(20) %p) {
; CHECK-LABEL: @matching_fp_vector_gep01(
; CHECK-NEXT: [[GEP:%.*]] = getelementptr inbounds <4 x float>, <4 x float>* [[P:%.*]], i64 0, i64 1
; CHECK-NEXT: [[R:%.*]] = load float, float* [[GEP]], align 4
; CHECK-NEXT: ret float [[R]]
;
%gep = getelementptr inbounds <4 x float>, <4 x float>* %p, i64 0, i64 1
%r = load float, float* %gep, align 4
ret float %r
}
define float @matching_fp_vector_gep01_deref(<4 x float>* align 16 dereferenceable(19) %p) {
; CHECK-LABEL: @matching_fp_vector_gep01_deref(
; CHECK-NEXT: [[GEP:%.*]] = getelementptr inbounds <4 x float>, <4 x float>* [[P:%.*]], i64 0, i64 1
; CHECK-NEXT: [[R:%.*]] = load float, float* [[GEP]], align 4
; CHECK-NEXT: ret float [[R]]
;
%gep = getelementptr inbounds <4 x float>, <4 x float>* %p, i64 0, i64 1
%r = load float, float* %gep, align 4
ret float %r
}
define float @matching_fp_vector_gep10(<4 x float>* align 16 dereferenceable(32) %p) {
; CHECK-LABEL: @matching_fp_vector_gep10(
; CHECK-NEXT: [[GEP:%.*]] = getelementptr inbounds <4 x float>, <4 x float>* [[P:%.*]], i64 1, i64 0
; CHECK-NEXT: [[R:%.*]] = load float, float* [[GEP]], align 16
; CHECK-NEXT: ret float [[R]]
;
%gep = getelementptr inbounds <4 x float>, <4 x float>* %p, i64 1, i64 0
%r = load float, float* %gep, align 16
ret float %r
}
define float @matching_fp_vector_gep10_deref(<4 x float>* align 16 dereferenceable(31) %p) {
; CHECK-LABEL: @matching_fp_vector_gep10_deref(
; CHECK-NEXT: [[GEP:%.*]] = getelementptr inbounds <4 x float>, <4 x float>* [[P:%.*]], i64 1, i64 0
; CHECK-NEXT: [[R:%.*]] = load float, float* [[GEP]], align 16
; CHECK-NEXT: ret float [[R]]
;
%gep = getelementptr inbounds <4 x float>, <4 x float>* %p, i64 1, i64 0
%r = load float, float* %gep, align 16
ret float %r
}
define float @nonmatching_int_vector(<2 x i64>* align 16 dereferenceable(16) %p) {
; CHECK-LABEL: @nonmatching_int_vector(
; CHECK-NEXT: [[BC:%.*]] = bitcast <2 x i64>* [[P:%.*]] to float*
; CHECK-NEXT: [[R:%.*]] = load float, float* [[BC]], align 16
; CHECK-NEXT: ret float [[R]]
;
%bc = bitcast <2 x i64>* %p to float*
%r = load float, float* %bc, align 16
ret float %r
}
define double @less_aligned(double* align 4 dereferenceable(16) %p) {
; CHECK-LABEL: @less_aligned(
; CHECK-NEXT: [[R:%.*]] = load double, double* [[P:%.*]], align 4
; CHECK-NEXT: ret double [[R]]
;
%r = load double, double* %p, align 4
ret double %r
}
define float @matching_fp_scalar_small_deref(float* align 16 dereferenceable(15) %p) {
; CHECK-LABEL: @matching_fp_scalar_small_deref(
; CHECK-NEXT: [[R:%.*]] = load float, float* [[P:%.*]], align 16
; CHECK-NEXT: ret float [[R]]
;
%r = load float, float* %p, align 16
ret float %r
}
define i64 @larger_int_scalar(<4 x float>* align 16 dereferenceable(16) %p) {
; CHECK-LABEL: @larger_int_scalar(
; CHECK-NEXT: [[BC:%.*]] = bitcast <4 x float>* [[P:%.*]] to i64*
; CHECK-NEXT: [[R:%.*]] = load i64, i64* [[BC]], align 16
; CHECK-NEXT: ret i64 [[R]]
;
%bc = bitcast <4 x float>* %p to i64*
%r = load i64, i64* %bc, align 16
ret i64 %r
}
define i8 @smaller_int_scalar(<4 x float>* align 16 dereferenceable(16) %p) {
; CHECK-LABEL: @smaller_int_scalar(
; CHECK-NEXT: [[BC:%.*]] = bitcast <4 x float>* [[P:%.*]] to i8*
; CHECK-NEXT: [[R:%.*]] = load i8, i8* [[BC]], align 16
; CHECK-NEXT: ret i8 [[R]]
;
%bc = bitcast <4 x float>* %p to i8*
%r = load i8, i8* %bc, align 16
ret i8 %r
}
define double @larger_fp_scalar_256bit_vec(<8 x float>* align 32 dereferenceable(32) %p) {
; CHECK-LABEL: @larger_fp_scalar_256bit_vec(
; CHECK-NEXT: [[BC:%.*]] = bitcast <8 x float>* [[P:%.*]] to double*
; CHECK-NEXT: [[R:%.*]] = load double, double* [[BC]], align 32
; CHECK-NEXT: ret double [[R]]
;
%bc = bitcast <8 x float>* %p to double*
%r = load double, double* %bc, align 32
ret double %r
}
define <4 x float> @load_f32_insert_v4f32(float* align 16 dereferenceable(16) %p) {
; CHECK-LABEL: @load_f32_insert_v4f32(
; CHECK-NEXT: [[TMP1:%.*]] = bitcast float* [[P:%.*]] to <4 x float>*
; CHECK-NEXT: [[TMP2:%.*]] = load <4 x float>, <4 x float>* [[TMP1]], align 16
; CHECK-NEXT: [[R:%.*]] = shufflevector <4 x float> [[TMP2]], <4 x float> poison, <4 x i32> <i32 0, i32 undef, i32 undef, i32 undef>
; CHECK-NEXT: ret <4 x float> [[R]]
;
%s = load float, float* %p, align 4
%r = insertelement <4 x float> undef, float %s, i32 0
ret <4 x float> %r
}
define <4 x float> @casted_load_f32_insert_v4f32(<4 x float>* align 4 dereferenceable(16) %p) {
; CHECK-LABEL: @casted_load_f32_insert_v4f32(
; CHECK-NEXT: [[TMP1:%.*]] = load <4 x float>, <4 x float>* [[P:%.*]], align 4
; CHECK-NEXT: [[R:%.*]] = shufflevector <4 x float> [[TMP1]], <4 x float> poison, <4 x i32> <i32 0, i32 undef, i32 undef, i32 undef>
; CHECK-NEXT: ret <4 x float> [[R]]
;
%b = bitcast <4 x float>* %p to float*
%s = load float, float* %b, align 4
%r = insertelement <4 x float> undef, float %s, i32 0
ret <4 x float> %r
}
; Element type does not change cost.
define <4 x i32> @load_i32_insert_v4i32(i32* align 16 dereferenceable(16) %p) {
; CHECK-LABEL: @load_i32_insert_v4i32(
; CHECK-NEXT: [[TMP1:%.*]] = bitcast i32* [[P:%.*]] to <4 x i32>*
; CHECK-NEXT: [[TMP2:%.*]] = load <4 x i32>, <4 x i32>* [[TMP1]], align 16
; CHECK-NEXT: [[R:%.*]] = shufflevector <4 x i32> [[TMP2]], <4 x i32> poison, <4 x i32> <i32 0, i32 undef, i32 undef, i32 undef>
; CHECK-NEXT: ret <4 x i32> [[R]]
;
%s = load i32, i32* %p, align 4
%r = insertelement <4 x i32> undef, i32 %s, i32 0
ret <4 x i32> %r
}
; Pointer type does not change cost.
define <4 x i32> @casted_load_i32_insert_v4i32(<16 x i8>* align 4 dereferenceable(16) %p) {
; CHECK-LABEL: @casted_load_i32_insert_v4i32(
; CHECK-NEXT: [[TMP1:%.*]] = bitcast <16 x i8>* [[P:%.*]] to <4 x i32>*
; CHECK-NEXT: [[TMP2:%.*]] = load <4 x i32>, <4 x i32>* [[TMP1]], align 4
; CHECK-NEXT: [[R:%.*]] = shufflevector <4 x i32> [[TMP2]], <4 x i32> poison, <4 x i32> <i32 0, i32 undef, i32 undef, i32 undef>
; CHECK-NEXT: ret <4 x i32> [[R]]
;
%b = bitcast <16 x i8>* %p to i32*
%s = load i32, i32* %b, align 4
%r = insertelement <4 x i32> undef, i32 %s, i32 0
ret <4 x i32> %r
}
; This is canonical form for vector element access.
define <4 x float> @gep00_load_f32_insert_v4f32(<4 x float>* align 16 dereferenceable(16) %p) {
; CHECK-LABEL: @gep00_load_f32_insert_v4f32(
; CHECK-NEXT: [[TMP1:%.*]] = load <4 x float>, <4 x float>* [[P:%.*]], align 16
; CHECK-NEXT: [[R:%.*]] = shufflevector <4 x float> [[TMP1]], <4 x float> poison, <4 x i32> <i32 0, i32 undef, i32 undef, i32 undef>
; CHECK-NEXT: ret <4 x float> [[R]]
;
%gep = getelementptr inbounds <4 x float>, <4 x float>* %p, i64 0, i64 0
%s = load float, float* %gep, align 16
%r = insertelement <4 x float> undef, float %s, i64 0
ret <4 x float> %r
}
; Should work with addrspace as well.
define <4 x float> @gep00_load_f32_insert_v4f32_addrspace(<4 x float> addrspace(44)* align 16 dereferenceable(16) %p) {
; CHECK-LABEL: @gep00_load_f32_insert_v4f32_addrspace(
; CHECK-NEXT: [[TMP1:%.*]] = load <4 x float>, <4 x float> addrspace(44)* [[P:%.*]], align 16
; CHECK-NEXT: [[R:%.*]] = shufflevector <4 x float> [[TMP1]], <4 x float> poison, <4 x i32> <i32 0, i32 undef, i32 undef, i32 undef>
; CHECK-NEXT: ret <4 x float> [[R]]
;
%gep = getelementptr inbounds <4 x float>, <4 x float> addrspace(44)* %p, i64 0, i64 0
%s = load float, float addrspace(44)* %gep, align 16
%r = insertelement <4 x float> undef, float %s, i64 0
ret <4 x float> %r
}
; If there are enough dereferenceable bytes, we can offset the vector load.
define <8 x i16> @gep01_load_i16_insert_v8i16(<8 x i16>* align 16 dereferenceable(18) %p) {
; CHECK-LABEL: @gep01_load_i16_insert_v8i16(
; CHECK-NEXT: [[GEP:%.*]] = getelementptr inbounds <8 x i16>, <8 x i16>* [[P:%.*]], i64 0, i64 1
; CHECK-NEXT: [[TMP1:%.*]] = bitcast i16* [[GEP]] to <8 x i16>*
; CHECK-NEXT: [[TMP2:%.*]] = load <8 x i16>, <8 x i16>* [[TMP1]], align 2
; CHECK-NEXT: [[R:%.*]] = shufflevector <8 x i16> [[TMP2]], <8 x i16> poison, <8 x i32> <i32 0, i32 undef, i32 undef, i32 undef, i32 undef, i32 undef, i32 undef, i32 undef>
; CHECK-NEXT: ret <8 x i16> [[R]]
;
%gep = getelementptr inbounds <8 x i16>, <8 x i16>* %p, i64 0, i64 1
%s = load i16, i16* %gep, align 2
%r = insertelement <8 x i16> undef, i16 %s, i64 0
ret <8 x i16> %r
}
; Can't safely load the offset vector, but can load+shuffle if it is profitable.
define <8 x i16> @gep01_load_i16_insert_v8i16_deref(<8 x i16>* align 16 dereferenceable(17) %p) {
; SSE2-LABEL: @gep01_load_i16_insert_v8i16_deref(
; SSE2-NEXT: [[GEP:%.*]] = getelementptr inbounds <8 x i16>, <8 x i16>* [[P:%.*]], i64 0, i64 1
; SSE2-NEXT: [[S:%.*]] = load i16, i16* [[GEP]], align 2
; SSE2-NEXT: [[R:%.*]] = insertelement <8 x i16> undef, i16 [[S]], i64 0
; SSE2-NEXT: ret <8 x i16> [[R]]
;
; AVX2-LABEL: @gep01_load_i16_insert_v8i16_deref(
; AVX2-NEXT: [[TMP1:%.*]] = load <8 x i16>, <8 x i16>* [[P:%.*]], align 16
; AVX2-NEXT: [[R:%.*]] = shufflevector <8 x i16> [[TMP1]], <8 x i16> poison, <8 x i32> <i32 1, i32 undef, i32 undef, i32 undef, i32 undef, i32 undef, i32 undef, i32 undef>
; AVX2-NEXT: ret <8 x i16> [[R]]
;
%gep = getelementptr inbounds <8 x i16>, <8 x i16>* %p, i64 0, i64 1
%s = load i16, i16* %gep, align 2
%r = insertelement <8 x i16> undef, i16 %s, i64 0
ret <8 x i16> %r
}
; Verify that alignment of the new load is not over-specified.
define <8 x i16> @gep01_load_i16_insert_v8i16_deref_minalign(<8 x i16>* align 2 dereferenceable(16) %p) {
; SSE2-LABEL: @gep01_load_i16_insert_v8i16_deref_minalign(
; SSE2-NEXT: [[GEP:%.*]] = getelementptr inbounds <8 x i16>, <8 x i16>* [[P:%.*]], i64 0, i64 1
; SSE2-NEXT: [[S:%.*]] = load i16, i16* [[GEP]], align 8
; SSE2-NEXT: [[R:%.*]] = insertelement <8 x i16> undef, i16 [[S]], i64 0
; SSE2-NEXT: ret <8 x i16> [[R]]
;
; AVX2-LABEL: @gep01_load_i16_insert_v8i16_deref_minalign(
; AVX2-NEXT: [[TMP1:%.*]] = load <8 x i16>, <8 x i16>* [[P:%.*]], align 2
; AVX2-NEXT: [[R:%.*]] = shufflevector <8 x i16> [[TMP1]], <8 x i16> poison, <8 x i32> <i32 1, i32 undef, i32 undef, i32 undef, i32 undef, i32 undef, i32 undef, i32 undef>
; AVX2-NEXT: ret <8 x i16> [[R]]
;
%gep = getelementptr inbounds <8 x i16>, <8 x i16>* %p, i64 0, i64 1
%s = load i16, i16* %gep, align 8
%r = insertelement <8 x i16> undef, i16 %s, i64 0
ret <8 x i16> %r
}
; Negative test - if we are shuffling a load from the base pointer, the address offset
; must be a multiple of element size.
; TODO: Could bitcast around this limitation.
define <4 x i32> @gep01_bitcast_load_i32_insert_v4i32(<16 x i8>* align 1 dereferenceable(16) %p) {
; CHECK-LABEL: @gep01_bitcast_load_i32_insert_v4i32(
; CHECK-NEXT: [[GEP:%.*]] = getelementptr inbounds <16 x i8>, <16 x i8>* [[P:%.*]], i64 0, i64 1
; CHECK-NEXT: [[B:%.*]] = bitcast i8* [[GEP]] to i32*
; CHECK-NEXT: [[S:%.*]] = load i32, i32* [[B]], align 1
; CHECK-NEXT: [[R:%.*]] = insertelement <4 x i32> undef, i32 [[S]], i64 0
; CHECK-NEXT: ret <4 x i32> [[R]]
;
%gep = getelementptr inbounds <16 x i8>, <16 x i8>* %p, i64 0, i64 1
%b = bitcast i8* %gep to i32*
%s = load i32, i32* %b, align 1
%r = insertelement <4 x i32> undef, i32 %s, i64 0
ret <4 x i32> %r
}
define <4 x i32> @gep012_bitcast_load_i32_insert_v4i32(<16 x i8>* align 1 dereferenceable(20) %p) {
; CHECK-LABEL: @gep012_bitcast_load_i32_insert_v4i32(
; CHECK-NEXT: [[TMP1:%.*]] = bitcast <16 x i8>* [[P:%.*]] to <4 x i32>*
; CHECK-NEXT: [[TMP2:%.*]] = load <4 x i32>, <4 x i32>* [[TMP1]], align 1
; CHECK-NEXT: [[R:%.*]] = shufflevector <4 x i32> [[TMP2]], <4 x i32> poison, <4 x i32> <i32 3, i32 undef, i32 undef, i32 undef>
; CHECK-NEXT: ret <4 x i32> [[R]]
;
%gep = getelementptr inbounds <16 x i8>, <16 x i8>* %p, i64 0, i64 12
%b = bitcast i8* %gep to i32*
%s = load i32, i32* %b, align 1
%r = insertelement <4 x i32> undef, i32 %s, i64 0
ret <4 x i32> %r
}
; Negative test - if we are shuffling a load from the base pointer, the address offset
; must be a multiple of element size and the offset must be low enough to fit in the vector
; (bitcasting would not help this case).
define <4 x i32> @gep013_bitcast_load_i32_insert_v4i32(<16 x i8>* align 1 dereferenceable(20) %p) {
; CHECK-LABEL: @gep013_bitcast_load_i32_insert_v4i32(
; CHECK-NEXT: [[GEP:%.*]] = getelementptr inbounds <16 x i8>, <16 x i8>* [[P:%.*]], i64 0, i64 13
; CHECK-NEXT: [[B:%.*]] = bitcast i8* [[GEP]] to i32*
; CHECK-NEXT: [[S:%.*]] = load i32, i32* [[B]], align 1
; CHECK-NEXT: [[R:%.*]] = insertelement <4 x i32> undef, i32 [[S]], i64 0
; CHECK-NEXT: ret <4 x i32> [[R]]
;
%gep = getelementptr inbounds <16 x i8>, <16 x i8>* %p, i64 0, i64 13
%b = bitcast i8* %gep to i32*
%s = load i32, i32* %b, align 1
%r = insertelement <4 x i32> undef, i32 %s, i64 0
ret <4 x i32> %r
}
; If there are enough dereferenceable bytes, we can offset the vector load.
define <8 x i16> @gep10_load_i16_insert_v8i16(<8 x i16>* align 16 dereferenceable(32) %p) {
; CHECK-LABEL: @gep10_load_i16_insert_v8i16(
; CHECK-NEXT: [[GEP:%.*]] = getelementptr inbounds <8 x i16>, <8 x i16>* [[P:%.*]], i64 1, i64 0
; CHECK-NEXT: [[TMP1:%.*]] = bitcast i16* [[GEP]] to <8 x i16>*
; CHECK-NEXT: [[TMP2:%.*]] = load <8 x i16>, <8 x i16>* [[TMP1]], align 16
; CHECK-NEXT: [[R:%.*]] = shufflevector <8 x i16> [[TMP2]], <8 x i16> poison, <8 x i32> <i32 0, i32 undef, i32 undef, i32 undef, i32 undef, i32 undef, i32 undef, i32 undef>
; CHECK-NEXT: ret <8 x i16> [[R]]
;
%gep = getelementptr inbounds <8 x i16>, <8 x i16>* %p, i64 1, i64 0
%s = load i16, i16* %gep, align 16
%r = insertelement <8 x i16> undef, i16 %s, i64 0
ret <8 x i16> %r
}
; Negative test - disable under asan because widened load can cause spurious
; use-after-poison issues when __asan_poison_memory_region is used.
define <8 x i16> @gep10_load_i16_insert_v8i16_asan(<8 x i16>* align 16 dereferenceable(32) %p) sanitize_address {
; CHECK-LABEL: @gep10_load_i16_insert_v8i16_asan(
; CHECK-NEXT: [[GEP:%.*]] = getelementptr inbounds <8 x i16>, <8 x i16>* [[P:%.*]], i64 1, i64 0
; CHECK-NEXT: [[S:%.*]] = load i16, i16* [[GEP]], align 16
; CHECK-NEXT: [[R:%.*]] = insertelement <8 x i16> undef, i16 [[S]], i64 0
; CHECK-NEXT: ret <8 x i16> [[R]]
;
%gep = getelementptr inbounds <8 x i16>, <8 x i16>* %p, i64 1, i64 0
%s = load i16, i16* %gep, align 16
%r = insertelement <8 x i16> undef, i16 %s, i64 0
ret <8 x i16> %r
}
; hwasan and memtag should be similarly suppressed.
define <8 x i16> @gep10_load_i16_insert_v8i16_hwasan(<8 x i16>* align 16 dereferenceable(32) %p) sanitize_hwaddress {
; CHECK-LABEL: @gep10_load_i16_insert_v8i16_hwasan(
; CHECK-NEXT: [[GEP:%.*]] = getelementptr inbounds <8 x i16>, <8 x i16>* [[P:%.*]], i64 1, i64 0
; CHECK-NEXT: [[S:%.*]] = load i16, i16* [[GEP]], align 16
; CHECK-NEXT: [[R:%.*]] = insertelement <8 x i16> undef, i16 [[S]], i64 0
; CHECK-NEXT: ret <8 x i16> [[R]]
;
%gep = getelementptr inbounds <8 x i16>, <8 x i16>* %p, i64 1, i64 0
%s = load i16, i16* %gep, align 16
%r = insertelement <8 x i16> undef, i16 %s, i64 0
ret <8 x i16> %r
}
define <8 x i16> @gep10_load_i16_insert_v8i16_memtag(<8 x i16>* align 16 dereferenceable(32) %p) sanitize_memtag {
; CHECK-LABEL: @gep10_load_i16_insert_v8i16_memtag(
; CHECK-NEXT: [[GEP:%.*]] = getelementptr inbounds <8 x i16>, <8 x i16>* [[P:%.*]], i64 1, i64 0
; CHECK-NEXT: [[S:%.*]] = load i16, i16* [[GEP]], align 16
; CHECK-NEXT: [[R:%.*]] = insertelement <8 x i16> undef, i16 [[S]], i64 0
; CHECK-NEXT: ret <8 x i16> [[R]]
;
%gep = getelementptr inbounds <8 x i16>, <8 x i16>* %p, i64 1, i64 0
%s = load i16, i16* %gep, align 16
%r = insertelement <8 x i16> undef, i16 %s, i64 0
ret <8 x i16> %r
}
; Negative test - disable under tsan because widened load may overlap bytes
; being concurrently modified. tsan does not know that some bytes are undef.
define <8 x i16> @gep10_load_i16_insert_v8i16_tsan(<8 x i16>* align 16 dereferenceable(32) %p) sanitize_thread {
; CHECK-LABEL: @gep10_load_i16_insert_v8i16_tsan(
; CHECK-NEXT: [[GEP:%.*]] = getelementptr inbounds <8 x i16>, <8 x i16>* [[P:%.*]], i64 1, i64 0
; CHECK-NEXT: [[S:%.*]] = load i16, i16* [[GEP]], align 16
; CHECK-NEXT: [[R:%.*]] = insertelement <8 x i16> undef, i16 [[S]], i64 0
; CHECK-NEXT: ret <8 x i16> [[R]]
;
%gep = getelementptr inbounds <8 x i16>, <8 x i16>* %p, i64 1, i64 0
%s = load i16, i16* %gep, align 16
%r = insertelement <8 x i16> undef, i16 %s, i64 0
ret <8 x i16> %r
}
; Negative test - can't safely load the offset vector, but could load+shuffle.
define <8 x i16> @gep10_load_i16_insert_v8i16_deref(<8 x i16>* align 16 dereferenceable(31) %p) {
; CHECK-LABEL: @gep10_load_i16_insert_v8i16_deref(
; CHECK-NEXT: [[GEP:%.*]] = getelementptr inbounds <8 x i16>, <8 x i16>* [[P:%.*]], i64 1, i64 0
; CHECK-NEXT: [[S:%.*]] = load i16, i16* [[GEP]], align 16
; CHECK-NEXT: [[R:%.*]] = insertelement <8 x i16> undef, i16 [[S]], i64 0
; CHECK-NEXT: ret <8 x i16> [[R]]
;
%gep = getelementptr inbounds <8 x i16>, <8 x i16>* %p, i64 1, i64 0
%s = load i16, i16* %gep, align 16
%r = insertelement <8 x i16> undef, i16 %s, i64 0
ret <8 x i16> %r
}
; Negative test - do not alter volatile.
define <4 x float> @load_f32_insert_v4f32_volatile(float* align 16 dereferenceable(16) %p) {
; CHECK-LABEL: @load_f32_insert_v4f32_volatile(
; CHECK-NEXT: [[S:%.*]] = load volatile float, float* [[P:%.*]], align 4
; CHECK-NEXT: [[R:%.*]] = insertelement <4 x float> undef, float [[S]], i32 0
; CHECK-NEXT: ret <4 x float> [[R]]
;
%s = load volatile float, float* %p, align 4
%r = insertelement <4 x float> undef, float %s, i32 0
ret <4 x float> %r
}
; Pointer is not as aligned as load, but that's ok.
; The new load uses the larger alignment value.
define <4 x float> @load_f32_insert_v4f32_align(float* align 1 dereferenceable(16) %p) {
; CHECK-LABEL: @load_f32_insert_v4f32_align(
; CHECK-NEXT: [[TMP1:%.*]] = bitcast float* [[P:%.*]] to <4 x float>*
; CHECK-NEXT: [[TMP2:%.*]] = load <4 x float>, <4 x float>* [[TMP1]], align 4
; CHECK-NEXT: [[R:%.*]] = shufflevector <4 x float> [[TMP2]], <4 x float> poison, <4 x i32> <i32 0, i32 undef, i32 undef, i32 undef>
; CHECK-NEXT: ret <4 x float> [[R]]
;
%s = load float, float* %p, align 4
%r = insertelement <4 x float> undef, float %s, i32 0
ret <4 x float> %r
}
; Negative test - not enough bytes.
define <4 x float> @load_f32_insert_v4f32_deref(float* align 4 dereferenceable(15) %p) {
; CHECK-LABEL: @load_f32_insert_v4f32_deref(
; CHECK-NEXT: [[S:%.*]] = load float, float* [[P:%.*]], align 4
; CHECK-NEXT: [[R:%.*]] = insertelement <4 x float> undef, float [[S]], i32 0
; CHECK-NEXT: ret <4 x float> [[R]]
;
%s = load float, float* %p, align 4
%r = insertelement <4 x float> undef, float %s, i32 0
ret <4 x float> %r
}
define <8 x i32> @load_i32_insert_v8i32(i32* align 16 dereferenceable(16) %p) {
; CHECK-LABEL: @load_i32_insert_v8i32(
; CHECK-NEXT: [[TMP1:%.*]] = bitcast i32* [[P:%.*]] to <4 x i32>*
; CHECK-NEXT: [[TMP2:%.*]] = load <4 x i32>, <4 x i32>* [[TMP1]], align 16
; CHECK-NEXT: [[R:%.*]] = shufflevector <4 x i32> [[TMP2]], <4 x i32> poison, <8 x i32> <i32 0, i32 undef, i32 undef, i32 undef, i32 undef, i32 undef, i32 undef, i32 undef>
; CHECK-NEXT: ret <8 x i32> [[R]]
;
%s = load i32, i32* %p, align 4
%r = insertelement <8 x i32> undef, i32 %s, i32 0
ret <8 x i32> %r
}
define <8 x i32> @casted_load_i32_insert_v8i32(<4 x i32>* align 4 dereferenceable(16) %p) {
; CHECK-LABEL: @casted_load_i32_insert_v8i32(
; CHECK-NEXT: [[TMP1:%.*]] = load <4 x i32>, <4 x i32>* [[P:%.*]], align 4
; CHECK-NEXT: [[R:%.*]] = shufflevector <4 x i32> [[TMP1]], <4 x i32> poison, <8 x i32> <i32 0, i32 undef, i32 undef, i32 undef, i32 undef, i32 undef, i32 undef, i32 undef>
; CHECK-NEXT: ret <8 x i32> [[R]]
;
%b = bitcast <4 x i32>* %p to i32*
%s = load i32, i32* %b, align 4
%r = insertelement <8 x i32> undef, i32 %s, i32 0
ret <8 x i32> %r
}
define <16 x float> @load_f32_insert_v16f32(float* align 16 dereferenceable(16) %p) {
; CHECK-LABEL: @load_f32_insert_v16f32(
; CHECK-NEXT: [[TMP1:%.*]] = bitcast float* [[P:%.*]] to <4 x float>*
; CHECK-NEXT: [[TMP2:%.*]] = load <4 x float>, <4 x float>* [[TMP1]], align 16
; CHECK-NEXT: [[R:%.*]] = shufflevector <4 x float> [[TMP2]], <4 x float> poison, <16 x i32> <i32 0, i32 undef, i32 undef, i32 undef, i32 undef, i32 undef, i32 undef, i32 undef, i32 undef, i32 undef, i32 undef, i32 undef, i32 undef, i32 undef, i32 undef, i32 undef>
; CHECK-NEXT: ret <16 x float> [[R]]
;
%s = load float, float* %p, align 4
%r = insertelement <16 x float> undef, float %s, i32 0
ret <16 x float> %r
}
define <2 x float> @load_f32_insert_v2f32(float* align 16 dereferenceable(16) %p) {
; CHECK-LABEL: @load_f32_insert_v2f32(
; CHECK-NEXT: [[TMP1:%.*]] = bitcast float* [[P:%.*]] to <4 x float>*
; CHECK-NEXT: [[TMP2:%.*]] = load <4 x float>, <4 x float>* [[TMP1]], align 16
; CHECK-NEXT: [[R:%.*]] = shufflevector <4 x float> [[TMP2]], <4 x float> poison, <2 x i32> <i32 0, i32 undef>
; CHECK-NEXT: ret <2 x float> [[R]]
;
%s = load float, float* %p, align 4
%r = insertelement <2 x float> undef, float %s, i32 0
ret <2 x float> %r
}
; Negative test - suppress load widening for asan/hwasan/memtag/tsan.
define <2 x float> @load_f32_insert_v2f32_asan(float* align 16 dereferenceable(16) %p) sanitize_address {
; CHECK-LABEL: @load_f32_insert_v2f32_asan(
; CHECK-NEXT: [[S:%.*]] = load float, float* [[P:%.*]], align 4
; CHECK-NEXT: [[R:%.*]] = insertelement <2 x float> undef, float [[S]], i32 0
; CHECK-NEXT: ret <2 x float> [[R]]
;
%s = load float, float* %p, align 4
%r = insertelement <2 x float> undef, float %s, i32 0
ret <2 x float> %r
}
declare float* @getscaleptr()
define void @PR47558_multiple_use_load(<2 x float>* nocapture nonnull %resultptr, <2 x float>* nocapture nonnull readonly %opptr) {
; CHECK-LABEL: @PR47558_multiple_use_load(
; CHECK-NEXT: [[SCALEPTR:%.*]] = tail call nonnull align 16 dereferenceable(64) float* @getscaleptr()
; CHECK-NEXT: [[OP:%.*]] = load <2 x float>, <2 x float>* [[OPPTR:%.*]], align 4
; CHECK-NEXT: [[SCALE:%.*]] = load float, float* [[SCALEPTR]], align 16
; CHECK-NEXT: [[T1:%.*]] = insertelement <2 x float> undef, float [[SCALE]], i32 0
; CHECK-NEXT: [[T2:%.*]] = insertelement <2 x float> [[T1]], float [[SCALE]], i32 1
; CHECK-NEXT: [[T3:%.*]] = fmul <2 x float> [[OP]], [[T2]]
; CHECK-NEXT: [[T4:%.*]] = extractelement <2 x float> [[T3]], i32 0
; CHECK-NEXT: [[RESULT0:%.*]] = insertelement <2 x float> undef, float [[T4]], i32 0
; CHECK-NEXT: [[T5:%.*]] = extractelement <2 x float> [[T3]], i32 1
; CHECK-NEXT: [[RESULT1:%.*]] = insertelement <2 x float> [[RESULT0]], float [[T5]], i32 1
; CHECK-NEXT: store <2 x float> [[RESULT1]], <2 x float>* [[RESULTPTR:%.*]], align 8
; CHECK-NEXT: ret void
;
%scaleptr = tail call nonnull align 16 dereferenceable(64) float* @getscaleptr()
%op = load <2 x float>, <2 x float>* %opptr, align 4
%scale = load float, float* %scaleptr, align 16
%t1 = insertelement <2 x float> undef, float %scale, i32 0
%t2 = insertelement <2 x float> %t1, float %scale, i32 1
%t3 = fmul <2 x float> %op, %t2
%t4 = extractelement <2 x float> %t3, i32 0
%result0 = insertelement <2 x float> undef, float %t4, i32 0
%t5 = extractelement <2 x float> %t3, i32 1
%result1 = insertelement <2 x float> %result0, float %t5, i32 1
store <2 x float> %result1, <2 x float>* %resultptr, align 8
ret void
}
define <4 x float> @load_v2f32_extract_insert_v4f32(<2 x float>* align 16 dereferenceable(16) %p) {
; CHECK-LABEL: @load_v2f32_extract_insert_v4f32(
; CHECK-NEXT: [[TMP1:%.*]] = bitcast <2 x float>* [[P:%.*]] to <4 x float>*
; CHECK-NEXT: [[TMP2:%.*]] = load <4 x float>, <4 x float>* [[TMP1]], align 16
; CHECK-NEXT: [[R:%.*]] = shufflevector <4 x float> [[TMP2]], <4 x float> poison, <4 x i32> <i32 0, i32 undef, i32 undef, i32 undef>
; CHECK-NEXT: ret <4 x float> [[R]]
;
%l = load <2 x float>, <2 x float>* %p, align 4
%s = extractelement <2 x float> %l, i32 0
%r = insertelement <4 x float> undef, float %s, i32 0
ret <4 x float> %r
}
define <4 x float> @load_v8f32_extract_insert_v4f32(<8 x float>* align 16 dereferenceable(16) %p) {
; CHECK-LABEL: @load_v8f32_extract_insert_v4f32(
; CHECK-NEXT: [[TMP1:%.*]] = bitcast <8 x float>* [[P:%.*]] to <4 x float>*
; CHECK-NEXT: [[TMP2:%.*]] = load <4 x float>, <4 x float>* [[TMP1]], align 16
; CHECK-NEXT: [[R:%.*]] = shufflevector <4 x float> [[TMP2]], <4 x float> poison, <4 x i32> <i32 0, i32 undef, i32 undef, i32 undef>
; CHECK-NEXT: ret <4 x float> [[R]]
;
%l = load <8 x float>, <8 x float>* %p, align 4
%s = extractelement <8 x float> %l, i32 0
%r = insertelement <4 x float> undef, float %s, i32 0
ret <4 x float> %r
}
define <8 x i32> @load_v1i32_extract_insert_v8i32_extra_use(<1 x i32>* align 16 dereferenceable(16) %p, <1 x i32>* %store_ptr) {
; CHECK-LABEL: @load_v1i32_extract_insert_v8i32_extra_use(
; CHECK-NEXT: [[L:%.*]] = load <1 x i32>, <1 x i32>* [[P:%.*]], align 4
; CHECK-NEXT: store <1 x i32> [[L]], <1 x i32>* [[STORE_PTR:%.*]], align 4
; CHECK-NEXT: [[S:%.*]] = extractelement <1 x i32> [[L]], i32 0
; CHECK-NEXT: [[R:%.*]] = insertelement <8 x i32> undef, i32 [[S]], i32 0
; CHECK-NEXT: ret <8 x i32> [[R]]
;
%l = load <1 x i32>, <1 x i32>* %p, align 4
store <1 x i32> %l, <1 x i32>* %store_ptr
%s = extractelement <1 x i32> %l, i32 0
%r = insertelement <8 x i32> undef, i32 %s, i32 0
ret <8 x i32> %r
}
; Can't safely load the offset vector, but can load+shuffle if it is profitable.
define <8 x i16> @gep1_load_v2i16_extract_insert_v8i16(<2 x i16>* align 1 dereferenceable(16) %p) {
; SSE2-LABEL: @gep1_load_v2i16_extract_insert_v8i16(
; SSE2-NEXT: [[GEP:%.*]] = getelementptr inbounds <2 x i16>, <2 x i16>* [[P:%.*]], i64 1
; SSE2-NEXT: [[L:%.*]] = load <2 x i16>, <2 x i16>* [[GEP]], align 8
; SSE2-NEXT: [[S:%.*]] = extractelement <2 x i16> [[L]], i32 0
; SSE2-NEXT: [[R:%.*]] = insertelement <8 x i16> undef, i16 [[S]], i64 0
; SSE2-NEXT: ret <8 x i16> [[R]]
;
; AVX2-LABEL: @gep1_load_v2i16_extract_insert_v8i16(
; AVX2-NEXT: [[TMP1:%.*]] = bitcast <2 x i16>* [[P:%.*]] to <8 x i16>*
; AVX2-NEXT: [[TMP2:%.*]] = load <8 x i16>, <8 x i16>* [[TMP1]], align 4
; AVX2-NEXT: [[R:%.*]] = shufflevector <8 x i16> [[TMP2]], <8 x i16> poison, <8 x i32> <i32 2, i32 undef, i32 undef, i32 undef, i32 undef, i32 undef, i32 undef, i32 undef>
; AVX2-NEXT: ret <8 x i16> [[R]]
;
%gep = getelementptr inbounds <2 x i16>, <2 x i16>* %p, i64 1
%l = load <2 x i16>, <2 x i16>* %gep, align 8
%s = extractelement <2 x i16> %l, i32 0
%r = insertelement <8 x i16> undef, i16 %s, i64 0
ret <8 x i16> %r
}