llvm-for-llvmta/test/Transforms/LoadStoreVectorizer/AMDGPU/insertion-point.ll

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2022-04-25 10:02:23 +02:00
; RUN: opt -mtriple=amdgcn-amd-amdhsa -basic-aa -load-store-vectorizer -S -o - %s | FileCheck %s
; RUN: opt -mtriple=amdgcn-amd-amdhsa -aa-pipeline=basic-aa -passes='function(load-store-vectorizer)' -S -o - %s | FileCheck %s
target datalayout = "e-p:64:64-p1:64:64-p2:32:32-p3:32:32-p4:64:64-p5:32:32-p6:32:32-i64:64-v16:16-v24:32-v32:32-v48:64-v96:128-v192:256-v256:256-v512:512-v1024:1024-v2048:2048-n32:64-S32-A5"
; Check position of the inserted vector load/store. Vectorized loads should be
; inserted at the position of the first load in the chain, and stores should be
; inserted at the position of the last store.
; CHECK-LABEL: @insert_load_point(
; CHECK: %z = add i32 %x, 4
; CHECK: load <2 x float>
; CHECK: %w = add i32 %y, 9
; CHECK: %foo = add i32 %z, %w
define amdgpu_kernel void @insert_load_point(float addrspace(1)* nocapture %a, float addrspace(1)* nocapture %b, float addrspace(1)* nocapture readonly %c, i64 %idx, i32 %x, i32 %y) #0 {
entry:
%a.idx.x = getelementptr inbounds float, float addrspace(1)* %a, i64 %idx
%c.idx.x = getelementptr inbounds float, float addrspace(1)* %c, i64 %idx
%a.idx.x.1 = getelementptr inbounds float, float addrspace(1)* %a.idx.x, i64 1
%c.idx.x.1 = getelementptr inbounds float, float addrspace(1)* %c.idx.x, i64 1
%z = add i32 %x, 4
%ld.c = load float, float addrspace(1)* %c.idx.x, align 4
%w = add i32 %y, 9
%ld.c.idx.1 = load float, float addrspace(1)* %c.idx.x.1, align 4
%foo = add i32 %z, %w
store float 0.0, float addrspace(1)* %a.idx.x, align 4
store float 0.0, float addrspace(1)* %a.idx.x.1, align 4
%add = fadd float %ld.c, %ld.c.idx.1
store float %add, float addrspace(1)* %b, align 4
store i32 %foo, i32 addrspace(3)* null, align 4
ret void
}
; CHECK-LABEL: @insert_store_point(
; CHECK: %z = add i32 %x, 4
; CHECK: %w = add i32 %y, 9
; CHECK: store <2 x float>
; CHECK: %foo = add i32 %z, %w
define amdgpu_kernel void @insert_store_point(float addrspace(1)* nocapture %a, float addrspace(1)* nocapture %b, float addrspace(1)* nocapture readonly %c, i64 %idx, i32 %x, i32 %y) #0 {
entry:
%a.idx.x = getelementptr inbounds float, float addrspace(1)* %a, i64 %idx
%c.idx.x = getelementptr inbounds float, float addrspace(1)* %c, i64 %idx
%a.idx.x.1 = getelementptr inbounds float, float addrspace(1)* %a.idx.x, i64 1
%c.idx.x.1 = getelementptr inbounds float, float addrspace(1)* %c.idx.x, i64 1
%ld.c = load float, float addrspace(1)* %c.idx.x, align 4
%ld.c.idx.1 = load float, float addrspace(1)* %c.idx.x.1, align 4
%z = add i32 %x, 4
store float 0.0, float addrspace(1)* %a.idx.x, align 4
%w = add i32 %y, 9
store float 0.0, float addrspace(1)* %a.idx.x.1, align 4
%foo = add i32 %z, %w
%add = fadd float %ld.c, %ld.c.idx.1
store float %add, float addrspace(1)* %b, align 4
store i32 %foo, i32 addrspace(3)* null, align 4
ret void
}
; Here we have four stores, with an aliasing load before the last one. We can
; vectorize the first three stores as <3 x float>, but this vectorized store must
; be inserted at the location of the third scalar store, not the fourth one.
;
; CHECK-LABEL: @insert_store_point_alias
; CHECK: store <3 x float>
; CHECK: load float, float addrspace(1)* %a.idx.2
; CHECK: store float
; CHECK-SAME: %a.idx.3
define float @insert_store_point_alias(float addrspace(1)* nocapture %a, i64 %idx) {
%a.idx = getelementptr inbounds float, float addrspace(1)* %a, i64 %idx
%a.idx.1 = getelementptr inbounds float, float addrspace(1)* %a.idx, i64 1
%a.idx.2 = getelementptr inbounds float, float addrspace(1)* %a.idx.1, i64 1
%a.idx.3 = getelementptr inbounds float, float addrspace(1)* %a.idx.2, i64 1
store float 0.0, float addrspace(1)* %a.idx, align 4
store float 0.0, float addrspace(1)* %a.idx.1, align 4
store float 0.0, float addrspace(1)* %a.idx.2, align 4
%x = load float, float addrspace(1)* %a.idx.2, align 4
store float 0.0, float addrspace(1)* %a.idx.3, align 4
ret float %x
}
; Here we have four stores, with an aliasing load before the last one. We
; could vectorize two of the stores before the load (although we currently
; don't), but the important thing is that we *don't* sink the store to
; a[idx + 1] below the load.
;
; CHECK-LABEL: @insert_store_point_alias_ooo
; CHECK: store float
; CHECK-SAME: %a.idx.3
; CHECK: store float
; CHECK-SAME: %a.idx.1
; CHECK: store float
; CHECK-SAME: %a.idx.2
; CHECK: load float, float addrspace(1)* %a.idx.2
; CHECK: store float
; CHECK-SAME: %a.idx
define float @insert_store_point_alias_ooo(float addrspace(1)* nocapture %a, i64 %idx) {
%a.idx = getelementptr inbounds float, float addrspace(1)* %a, i64 %idx
%a.idx.1 = getelementptr inbounds float, float addrspace(1)* %a.idx, i64 1
%a.idx.2 = getelementptr inbounds float, float addrspace(1)* %a.idx.1, i64 1
%a.idx.3 = getelementptr inbounds float, float addrspace(1)* %a.idx.2, i64 1
store float 0.0, float addrspace(1)* %a.idx.3, align 4
store float 0.0, float addrspace(1)* %a.idx.1, align 4
store float 0.0, float addrspace(1)* %a.idx.2, align 4
%x = load float, float addrspace(1)* %a.idx.2, align 4
store float 0.0, float addrspace(1)* %a.idx, align 4
ret float %x
}
attributes #0 = { nounwind }