244 lines
23 KiB
LLVM
244 lines
23 KiB
LLVM
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; NOTE: Assertions have been autogenerated by utils/update_test_checks.py
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; RUN: opt < %s -mtriple=x86_64-pc-linux -mattr=+avx -interleaved-access -S | FileCheck %s
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; This file tests the function `llvm::lowerInterleavedLoad/Store`.
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define <4 x double> @load_factorf64_4(<16 x double>* %ptr) {
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; CHECK-LABEL: @load_factorf64_4(
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; CHECK-NEXT: [[TMP1:%.*]] = bitcast <16 x double>* [[PTR:%.*]] to <4 x double>*
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; CHECK-NEXT: [[TMP2:%.*]] = getelementptr <4 x double>, <4 x double>* [[TMP1]], i32 0
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; CHECK-NEXT: [[TMP3:%.*]] = load <4 x double>, <4 x double>* [[TMP2]], align 16
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; CHECK-NEXT: [[TMP4:%.*]] = getelementptr <4 x double>, <4 x double>* [[TMP1]], i32 1
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; CHECK-NEXT: [[TMP5:%.*]] = load <4 x double>, <4 x double>* [[TMP4]], align 16
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; CHECK-NEXT: [[TMP6:%.*]] = getelementptr <4 x double>, <4 x double>* [[TMP1]], i32 2
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; CHECK-NEXT: [[TMP7:%.*]] = load <4 x double>, <4 x double>* [[TMP6]], align 16
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; CHECK-NEXT: [[TMP8:%.*]] = getelementptr <4 x double>, <4 x double>* [[TMP1]], i32 3
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; CHECK-NEXT: [[TMP9:%.*]] = load <4 x double>, <4 x double>* [[TMP8]], align 16
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; CHECK-NEXT: [[TMP10:%.*]] = shufflevector <4 x double> [[TMP3]], <4 x double> [[TMP7]], <4 x i32> <i32 0, i32 1, i32 4, i32 5>
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; CHECK-NEXT: [[TMP11:%.*]] = shufflevector <4 x double> [[TMP5]], <4 x double> [[TMP9]], <4 x i32> <i32 0, i32 1, i32 4, i32 5>
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; CHECK-NEXT: [[TMP12:%.*]] = shufflevector <4 x double> [[TMP3]], <4 x double> [[TMP7]], <4 x i32> <i32 2, i32 3, i32 6, i32 7>
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; CHECK-NEXT: [[TMP13:%.*]] = shufflevector <4 x double> [[TMP5]], <4 x double> [[TMP9]], <4 x i32> <i32 2, i32 3, i32 6, i32 7>
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; CHECK-NEXT: [[TMP14:%.*]] = shufflevector <4 x double> [[TMP10]], <4 x double> [[TMP11]], <4 x i32> <i32 0, i32 4, i32 2, i32 6>
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; CHECK-NEXT: [[TMP15:%.*]] = shufflevector <4 x double> [[TMP12]], <4 x double> [[TMP13]], <4 x i32> <i32 0, i32 4, i32 2, i32 6>
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; CHECK-NEXT: [[TMP16:%.*]] = shufflevector <4 x double> [[TMP10]], <4 x double> [[TMP11]], <4 x i32> <i32 1, i32 5, i32 3, i32 7>
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; CHECK-NEXT: [[TMP17:%.*]] = shufflevector <4 x double> [[TMP12]], <4 x double> [[TMP13]], <4 x i32> <i32 1, i32 5, i32 3, i32 7>
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; CHECK-NEXT: [[ADD1:%.*]] = fadd <4 x double> [[TMP14]], [[TMP16]]
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; CHECK-NEXT: [[ADD2:%.*]] = fadd <4 x double> [[ADD1]], [[TMP15]]
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; CHECK-NEXT: [[ADD3:%.*]] = fadd <4 x double> [[ADD2]], [[TMP17]]
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; CHECK-NEXT: ret <4 x double> [[ADD3]]
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;
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%wide.vec = load <16 x double>, <16 x double>* %ptr, align 16
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%strided.v0 = shufflevector <16 x double> %wide.vec, <16 x double> poison, <4 x i32> <i32 0, i32 4, i32 8, i32 12>
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%strided.v1 = shufflevector <16 x double> %wide.vec, <16 x double> poison, <4 x i32> <i32 1, i32 5, i32 9, i32 13>
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%strided.v2 = shufflevector <16 x double> %wide.vec, <16 x double> poison, <4 x i32> <i32 2, i32 6, i32 10, i32 14>
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%strided.v3 = shufflevector <16 x double> %wide.vec, <16 x double> poison, <4 x i32> <i32 3, i32 7, i32 11, i32 15>
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%add1 = fadd <4 x double> %strided.v0, %strided.v1
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%add2 = fadd <4 x double> %add1, %strided.v2
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%add3 = fadd <4 x double> %add2, %strided.v3
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ret <4 x double> %add3
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}
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define <4 x i64> @load_factori64_4(<16 x i64>* %ptr) {
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; CHECK-LABEL: @load_factori64_4(
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; CHECK-NEXT: [[TMP1:%.*]] = bitcast <16 x i64>* [[PTR:%.*]] to <4 x i64>*
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; CHECK-NEXT: [[TMP2:%.*]] = getelementptr <4 x i64>, <4 x i64>* [[TMP1]], i32 0
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; CHECK-NEXT: [[TMP3:%.*]] = load <4 x i64>, <4 x i64>* [[TMP2]], align 16
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; CHECK-NEXT: [[TMP4:%.*]] = getelementptr <4 x i64>, <4 x i64>* [[TMP1]], i32 1
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; CHECK-NEXT: [[TMP5:%.*]] = load <4 x i64>, <4 x i64>* [[TMP4]], align 16
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; CHECK-NEXT: [[TMP6:%.*]] = getelementptr <4 x i64>, <4 x i64>* [[TMP1]], i32 2
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; CHECK-NEXT: [[TMP7:%.*]] = load <4 x i64>, <4 x i64>* [[TMP6]], align 16
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; CHECK-NEXT: [[TMP8:%.*]] = getelementptr <4 x i64>, <4 x i64>* [[TMP1]], i32 3
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; CHECK-NEXT: [[TMP9:%.*]] = load <4 x i64>, <4 x i64>* [[TMP8]], align 16
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; CHECK-NEXT: [[TMP10:%.*]] = shufflevector <4 x i64> [[TMP3]], <4 x i64> [[TMP7]], <4 x i32> <i32 0, i32 1, i32 4, i32 5>
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; CHECK-NEXT: [[TMP11:%.*]] = shufflevector <4 x i64> [[TMP5]], <4 x i64> [[TMP9]], <4 x i32> <i32 0, i32 1, i32 4, i32 5>
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; CHECK-NEXT: [[TMP12:%.*]] = shufflevector <4 x i64> [[TMP3]], <4 x i64> [[TMP7]], <4 x i32> <i32 2, i32 3, i32 6, i32 7>
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; CHECK-NEXT: [[TMP13:%.*]] = shufflevector <4 x i64> [[TMP5]], <4 x i64> [[TMP9]], <4 x i32> <i32 2, i32 3, i32 6, i32 7>
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; CHECK-NEXT: [[TMP14:%.*]] = shufflevector <4 x i64> [[TMP10]], <4 x i64> [[TMP11]], <4 x i32> <i32 0, i32 4, i32 2, i32 6>
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; CHECK-NEXT: [[TMP15:%.*]] = shufflevector <4 x i64> [[TMP12]], <4 x i64> [[TMP13]], <4 x i32> <i32 0, i32 4, i32 2, i32 6>
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; CHECK-NEXT: [[TMP16:%.*]] = shufflevector <4 x i64> [[TMP10]], <4 x i64> [[TMP11]], <4 x i32> <i32 1, i32 5, i32 3, i32 7>
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; CHECK-NEXT: [[TMP17:%.*]] = shufflevector <4 x i64> [[TMP12]], <4 x i64> [[TMP13]], <4 x i32> <i32 1, i32 5, i32 3, i32 7>
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; CHECK-NEXT: [[ADD1:%.*]] = add <4 x i64> [[TMP14]], [[TMP16]]
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; CHECK-NEXT: [[ADD2:%.*]] = add <4 x i64> [[ADD1]], [[TMP15]]
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; CHECK-NEXT: [[ADD3:%.*]] = add <4 x i64> [[ADD2]], [[TMP17]]
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; CHECK-NEXT: ret <4 x i64> [[ADD3]]
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;
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%wide.vec = load <16 x i64>, <16 x i64>* %ptr, align 16
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%strided.v0 = shufflevector <16 x i64> %wide.vec, <16 x i64> poison, <4 x i32> <i32 0, i32 4, i32 8, i32 12>
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%strided.v1 = shufflevector <16 x i64> %wide.vec, <16 x i64> poison, <4 x i32> <i32 1, i32 5, i32 9, i32 13>
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%strided.v2 = shufflevector <16 x i64> %wide.vec, <16 x i64> poison, <4 x i32> <i32 2, i32 6, i32 10, i32 14>
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%strided.v3 = shufflevector <16 x i64> %wide.vec, <16 x i64> poison, <4 x i32> <i32 3, i32 7, i32 11, i32 15>
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%add1 = add <4 x i64> %strided.v0, %strided.v1
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%add2 = add <4 x i64> %add1, %strided.v2
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%add3 = add <4 x i64> %add2, %strided.v3
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ret <4 x i64> %add3
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}
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define <4 x double> @load_factorf64_1(<16 x double>* %ptr) {
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; CHECK-LABEL: @load_factorf64_1(
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; CHECK-NEXT: [[TMP1:%.*]] = bitcast <16 x double>* [[PTR:%.*]] to <4 x double>*
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; CHECK-NEXT: [[TMP2:%.*]] = getelementptr <4 x double>, <4 x double>* [[TMP1]], i32 0
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; CHECK-NEXT: [[TMP3:%.*]] = load <4 x double>, <4 x double>* [[TMP2]], align 16
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; CHECK-NEXT: [[TMP4:%.*]] = getelementptr <4 x double>, <4 x double>* [[TMP1]], i32 1
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; CHECK-NEXT: [[TMP5:%.*]] = load <4 x double>, <4 x double>* [[TMP4]], align 16
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; CHECK-NEXT: [[TMP6:%.*]] = getelementptr <4 x double>, <4 x double>* [[TMP1]], i32 2
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; CHECK-NEXT: [[TMP7:%.*]] = load <4 x double>, <4 x double>* [[TMP6]], align 16
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; CHECK-NEXT: [[TMP8:%.*]] = getelementptr <4 x double>, <4 x double>* [[TMP1]], i32 3
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; CHECK-NEXT: [[TMP9:%.*]] = load <4 x double>, <4 x double>* [[TMP8]], align 16
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; CHECK-NEXT: [[TMP10:%.*]] = shufflevector <4 x double> [[TMP3]], <4 x double> [[TMP7]], <4 x i32> <i32 0, i32 1, i32 4, i32 5>
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; CHECK-NEXT: [[TMP11:%.*]] = shufflevector <4 x double> [[TMP5]], <4 x double> [[TMP9]], <4 x i32> <i32 0, i32 1, i32 4, i32 5>
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; CHECK-NEXT: [[TMP12:%.*]] = shufflevector <4 x double> [[TMP3]], <4 x double> [[TMP7]], <4 x i32> <i32 2, i32 3, i32 6, i32 7>
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; CHECK-NEXT: [[TMP13:%.*]] = shufflevector <4 x double> [[TMP5]], <4 x double> [[TMP9]], <4 x i32> <i32 2, i32 3, i32 6, i32 7>
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; CHECK-NEXT: [[TMP14:%.*]] = shufflevector <4 x double> [[TMP10]], <4 x double> [[TMP11]], <4 x i32> <i32 0, i32 4, i32 2, i32 6>
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; CHECK-NEXT: [[TMP15:%.*]] = shufflevector <4 x double> [[TMP12]], <4 x double> [[TMP13]], <4 x i32> <i32 0, i32 4, i32 2, i32 6>
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; CHECK-NEXT: [[TMP16:%.*]] = shufflevector <4 x double> [[TMP10]], <4 x double> [[TMP11]], <4 x i32> <i32 1, i32 5, i32 3, i32 7>
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; CHECK-NEXT: [[TMP17:%.*]] = shufflevector <4 x double> [[TMP12]], <4 x double> [[TMP13]], <4 x i32> <i32 1, i32 5, i32 3, i32 7>
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; CHECK-NEXT: [[MUL:%.*]] = fmul <4 x double> [[TMP14]], [[TMP14]]
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; CHECK-NEXT: ret <4 x double> [[MUL]]
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;
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%wide.vec = load <16 x double>, <16 x double>* %ptr, align 16
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%strided.v0 = shufflevector <16 x double> %wide.vec, <16 x double> poison, <4 x i32> <i32 0, i32 4, i32 8, i32 12>
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%strided.v3 = shufflevector <16 x double> %wide.vec, <16 x double> poison, <4 x i32> <i32 0, i32 4, i32 8, i32 12>
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%mul = fmul <4 x double> %strided.v0, %strided.v3
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ret <4 x double> %mul
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}
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define void @store_factorf64_4(<16 x double>* %ptr, <4 x double> %v0, <4 x double> %v1, <4 x double> %v2, <4 x double> %v3) {
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; CHECK-LABEL: @store_factorf64_4(
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; CHECK-NEXT: [[S0:%.*]] = shufflevector <4 x double> [[V0:%.*]], <4 x double> [[V1:%.*]], <8 x i32> <i32 0, i32 1, i32 2, i32 3, i32 4, i32 5, i32 6, i32 7>
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; CHECK-NEXT: [[S1:%.*]] = shufflevector <4 x double> [[V2:%.*]], <4 x double> [[V3:%.*]], <8 x i32> <i32 0, i32 1, i32 2, i32 3, i32 4, i32 5, i32 6, i32 7>
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; CHECK-NEXT: [[TMP1:%.*]] = shufflevector <8 x double> [[S0]], <8 x double> [[S1]], <4 x i32> <i32 0, i32 1, i32 2, i32 3>
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; CHECK-NEXT: [[TMP2:%.*]] = shufflevector <8 x double> [[S0]], <8 x double> [[S1]], <4 x i32> <i32 4, i32 5, i32 6, i32 7>
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; CHECK-NEXT: [[TMP3:%.*]] = shufflevector <8 x double> [[S0]], <8 x double> [[S1]], <4 x i32> <i32 8, i32 9, i32 10, i32 11>
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; CHECK-NEXT: [[TMP4:%.*]] = shufflevector <8 x double> [[S0]], <8 x double> [[S1]], <4 x i32> <i32 12, i32 13, i32 14, i32 15>
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; CHECK-NEXT: [[TMP5:%.*]] = shufflevector <4 x double> [[TMP1]], <4 x double> [[TMP3]], <4 x i32> <i32 0, i32 1, i32 4, i32 5>
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; CHECK-NEXT: [[TMP6:%.*]] = shufflevector <4 x double> [[TMP2]], <4 x double> [[TMP4]], <4 x i32> <i32 0, i32 1, i32 4, i32 5>
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; CHECK-NEXT: [[TMP7:%.*]] = shufflevector <4 x double> [[TMP1]], <4 x double> [[TMP3]], <4 x i32> <i32 2, i32 3, i32 6, i32 7>
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; CHECK-NEXT: [[TMP8:%.*]] = shufflevector <4 x double> [[TMP2]], <4 x double> [[TMP4]], <4 x i32> <i32 2, i32 3, i32 6, i32 7>
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; CHECK-NEXT: [[TMP9:%.*]] = shufflevector <4 x double> [[TMP5]], <4 x double> [[TMP6]], <4 x i32> <i32 0, i32 4, i32 2, i32 6>
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; CHECK-NEXT: [[TMP10:%.*]] = shufflevector <4 x double> [[TMP7]], <4 x double> [[TMP8]], <4 x i32> <i32 0, i32 4, i32 2, i32 6>
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; CHECK-NEXT: [[TMP11:%.*]] = shufflevector <4 x double> [[TMP5]], <4 x double> [[TMP6]], <4 x i32> <i32 1, i32 5, i32 3, i32 7>
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; CHECK-NEXT: [[TMP12:%.*]] = shufflevector <4 x double> [[TMP7]], <4 x double> [[TMP8]], <4 x i32> <i32 1, i32 5, i32 3, i32 7>
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; CHECK-NEXT: [[TMP13:%.*]] = shufflevector <4 x double> [[TMP9]], <4 x double> [[TMP11]], <8 x i32> <i32 0, i32 1, i32 2, i32 3, i32 4, i32 5, i32 6, i32 7>
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; CHECK-NEXT: [[TMP14:%.*]] = shufflevector <4 x double> [[TMP10]], <4 x double> [[TMP12]], <8 x i32> <i32 0, i32 1, i32 2, i32 3, i32 4, i32 5, i32 6, i32 7>
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; CHECK-NEXT: [[TMP15:%.*]] = shufflevector <8 x double> [[TMP13]], <8 x double> [[TMP14]], <16 x i32> <i32 0, i32 1, i32 2, i32 3, i32 4, i32 5, i32 6, i32 7, i32 8, i32 9, i32 10, i32 11, i32 12, i32 13, i32 14, i32 15>
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; CHECK-NEXT: store <16 x double> [[TMP15]], <16 x double>* [[PTR:%.*]], align 16
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; CHECK-NEXT: ret void
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;
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%s0 = shufflevector <4 x double> %v0, <4 x double> %v1, <8 x i32> <i32 0, i32 1, i32 2, i32 3, i32 4, i32 5, i32 6, i32 7>
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%s1 = shufflevector <4 x double> %v2, <4 x double> %v3, <8 x i32> <i32 0, i32 1, i32 2, i32 3, i32 4, i32 5, i32 6, i32 7>
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%interleaved.vec = shufflevector <8 x double> %s0, <8 x double> %s1, <16 x i32> <i32 0, i32 4, i32 8, i32 12, i32 1, i32 5, i32 9, i32 13, i32 2, i32 6, i32 10, i32 14, i32 3, i32 7, i32 11, i32 15>
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store <16 x double> %interleaved.vec, <16 x double>* %ptr, align 16
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ret void
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}
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define void @store_factori64_4(<16 x i64>* %ptr, <4 x i64> %v0, <4 x i64> %v1, <4 x i64> %v2, <4 x i64> %v3) {
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; CHECK-LABEL: @store_factori64_4(
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; CHECK-NEXT: [[S0:%.*]] = shufflevector <4 x i64> [[V0:%.*]], <4 x i64> [[V1:%.*]], <8 x i32> <i32 0, i32 1, i32 2, i32 3, i32 4, i32 5, i32 6, i32 7>
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; CHECK-NEXT: [[S1:%.*]] = shufflevector <4 x i64> [[V2:%.*]], <4 x i64> [[V3:%.*]], <8 x i32> <i32 0, i32 1, i32 2, i32 3, i32 4, i32 5, i32 6, i32 7>
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; CHECK-NEXT: [[TMP1:%.*]] = shufflevector <8 x i64> [[S0]], <8 x i64> [[S1]], <4 x i32> <i32 0, i32 1, i32 2, i32 3>
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; CHECK-NEXT: [[TMP2:%.*]] = shufflevector <8 x i64> [[S0]], <8 x i64> [[S1]], <4 x i32> <i32 4, i32 5, i32 6, i32 7>
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; CHECK-NEXT: [[TMP3:%.*]] = shufflevector <8 x i64> [[S0]], <8 x i64> [[S1]], <4 x i32> <i32 8, i32 9, i32 10, i32 11>
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; CHECK-NEXT: [[TMP4:%.*]] = shufflevector <8 x i64> [[S0]], <8 x i64> [[S1]], <4 x i32> <i32 12, i32 13, i32 14, i32 15>
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; CHECK-NEXT: [[TMP5:%.*]] = shufflevector <4 x i64> [[TMP1]], <4 x i64> [[TMP3]], <4 x i32> <i32 0, i32 1, i32 4, i32 5>
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; CHECK-NEXT: [[TMP6:%.*]] = shufflevector <4 x i64> [[TMP2]], <4 x i64> [[TMP4]], <4 x i32> <i32 0, i32 1, i32 4, i32 5>
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; CHECK-NEXT: [[TMP7:%.*]] = shufflevector <4 x i64> [[TMP1]], <4 x i64> [[TMP3]], <4 x i32> <i32 2, i32 3, i32 6, i32 7>
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; CHECK-NEXT: [[TMP8:%.*]] = shufflevector <4 x i64> [[TMP2]], <4 x i64> [[TMP4]], <4 x i32> <i32 2, i32 3, i32 6, i32 7>
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; CHECK-NEXT: [[TMP9:%.*]] = shufflevector <4 x i64> [[TMP5]], <4 x i64> [[TMP6]], <4 x i32> <i32 0, i32 4, i32 2, i32 6>
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; CHECK-NEXT: [[TMP10:%.*]] = shufflevector <4 x i64> [[TMP7]], <4 x i64> [[TMP8]], <4 x i32> <i32 0, i32 4, i32 2, i32 6>
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; CHECK-NEXT: [[TMP11:%.*]] = shufflevector <4 x i64> [[TMP5]], <4 x i64> [[TMP6]], <4 x i32> <i32 1, i32 5, i32 3, i32 7>
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; CHECK-NEXT: [[TMP12:%.*]] = shufflevector <4 x i64> [[TMP7]], <4 x i64> [[TMP8]], <4 x i32> <i32 1, i32 5, i32 3, i32 7>
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; CHECK-NEXT: [[TMP13:%.*]] = shufflevector <4 x i64> [[TMP9]], <4 x i64> [[TMP11]], <8 x i32> <i32 0, i32 1, i32 2, i32 3, i32 4, i32 5, i32 6, i32 7>
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; CHECK-NEXT: [[TMP14:%.*]] = shufflevector <4 x i64> [[TMP10]], <4 x i64> [[TMP12]], <8 x i32> <i32 0, i32 1, i32 2, i32 3, i32 4, i32 5, i32 6, i32 7>
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; CHECK-NEXT: [[TMP15:%.*]] = shufflevector <8 x i64> [[TMP13]], <8 x i64> [[TMP14]], <16 x i32> <i32 0, i32 1, i32 2, i32 3, i32 4, i32 5, i32 6, i32 7, i32 8, i32 9, i32 10, i32 11, i32 12, i32 13, i32 14, i32 15>
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; CHECK-NEXT: store <16 x i64> [[TMP15]], <16 x i64>* [[PTR:%.*]], align 16
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; CHECK-NEXT: ret void
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;
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%s0 = shufflevector <4 x i64> %v0, <4 x i64> %v1, <8 x i32> <i32 0, i32 1, i32 2, i32 3, i32 4, i32 5, i32 6, i32 7>
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%s1 = shufflevector <4 x i64> %v2, <4 x i64> %v3, <8 x i32> <i32 0, i32 1, i32 2, i32 3, i32 4, i32 5, i32 6, i32 7>
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%interleaved.vec = shufflevector <8 x i64> %s0, <8 x i64> %s1, <16 x i32> <i32 0, i32 4, i32 8, i32 12, i32 1, i32 5, i32 9, i32 13, i32 2, i32 6, i32 10, i32 14, i32 3, i32 7, i32 11, i32 15>
|
||
|
store <16 x i64> %interleaved.vec, <16 x i64>* %ptr, align 16
|
||
|
ret void
|
||
|
}
|
||
|
|
||
|
define void @store_factorf64_4_revMask(<16 x double>* %ptr, <4 x double> %v0, <4 x double> %v1, <4 x double> %v2, <4 x double> %v3) {
|
||
|
; CHECK-LABEL: @store_factorf64_4_revMask(
|
||
|
; CHECK-NEXT: [[S0:%.*]] = shufflevector <4 x double> [[V0:%.*]], <4 x double> [[V1:%.*]], <8 x i32> <i32 0, i32 1, i32 2, i32 3, i32 4, i32 5, i32 6, i32 7>
|
||
|
; CHECK-NEXT: [[S1:%.*]] = shufflevector <4 x double> [[V2:%.*]], <4 x double> [[V3:%.*]], <8 x i32> <i32 0, i32 1, i32 2, i32 3, i32 4, i32 5, i32 6, i32 7>
|
||
|
; CHECK-NEXT: [[TMP1:%.*]] = shufflevector <8 x double> [[S0]], <8 x double> [[S1]], <4 x i32> <i32 12, i32 13, i32 14, i32 15>
|
||
|
; CHECK-NEXT: [[TMP2:%.*]] = shufflevector <8 x double> [[S0]], <8 x double> [[S1]], <4 x i32> <i32 8, i32 9, i32 10, i32 11>
|
||
|
; CHECK-NEXT: [[TMP3:%.*]] = shufflevector <8 x double> [[S0]], <8 x double> [[S1]], <4 x i32> <i32 4, i32 5, i32 6, i32 7>
|
||
|
; CHECK-NEXT: [[TMP4:%.*]] = shufflevector <8 x double> [[S0]], <8 x double> [[S1]], <4 x i32> <i32 0, i32 1, i32 2, i32 3>
|
||
|
; CHECK-NEXT: [[TMP5:%.*]] = shufflevector <4 x double> [[TMP1]], <4 x double> [[TMP3]], <4 x i32> <i32 0, i32 1, i32 4, i32 5>
|
||
|
; CHECK-NEXT: [[TMP6:%.*]] = shufflevector <4 x double> [[TMP2]], <4 x double> [[TMP4]], <4 x i32> <i32 0, i32 1, i32 4, i32 5>
|
||
|
; CHECK-NEXT: [[TMP7:%.*]] = shufflevector <4 x double> [[TMP1]], <4 x double> [[TMP3]], <4 x i32> <i32 2, i32 3, i32 6, i32 7>
|
||
|
; CHECK-NEXT: [[TMP8:%.*]] = shufflevector <4 x double> [[TMP2]], <4 x double> [[TMP4]], <4 x i32> <i32 2, i32 3, i32 6, i32 7>
|
||
|
; CHECK-NEXT: [[TMP9:%.*]] = shufflevector <4 x double> [[TMP5]], <4 x double> [[TMP6]], <4 x i32> <i32 0, i32 4, i32 2, i32 6>
|
||
|
; CHECK-NEXT: [[TMP10:%.*]] = shufflevector <4 x double> [[TMP7]], <4 x double> [[TMP8]], <4 x i32> <i32 0, i32 4, i32 2, i32 6>
|
||
|
; CHECK-NEXT: [[TMP11:%.*]] = shufflevector <4 x double> [[TMP5]], <4 x double> [[TMP6]], <4 x i32> <i32 1, i32 5, i32 3, i32 7>
|
||
|
; CHECK-NEXT: [[TMP12:%.*]] = shufflevector <4 x double> [[TMP7]], <4 x double> [[TMP8]], <4 x i32> <i32 1, i32 5, i32 3, i32 7>
|
||
|
; CHECK-NEXT: [[TMP13:%.*]] = shufflevector <4 x double> [[TMP9]], <4 x double> [[TMP11]], <8 x i32> <i32 0, i32 1, i32 2, i32 3, i32 4, i32 5, i32 6, i32 7>
|
||
|
; CHECK-NEXT: [[TMP14:%.*]] = shufflevector <4 x double> [[TMP10]], <4 x double> [[TMP12]], <8 x i32> <i32 0, i32 1, i32 2, i32 3, i32 4, i32 5, i32 6, i32 7>
|
||
|
; CHECK-NEXT: [[TMP15:%.*]] = shufflevector <8 x double> [[TMP13]], <8 x double> [[TMP14]], <16 x i32> <i32 0, i32 1, i32 2, i32 3, i32 4, i32 5, i32 6, i32 7, i32 8, i32 9, i32 10, i32 11, i32 12, i32 13, i32 14, i32 15>
|
||
|
; CHECK-NEXT: store <16 x double> [[TMP15]], <16 x double>* [[PTR:%.*]], align 16
|
||
|
; CHECK-NEXT: ret void
|
||
|
;
|
||
|
%s0 = shufflevector <4 x double> %v0, <4 x double> %v1, <8 x i32> <i32 0, i32 1, i32 2, i32 3, i32 4, i32 5, i32 6, i32 7>
|
||
|
%s1 = shufflevector <4 x double> %v2, <4 x double> %v3, <8 x i32> <i32 0, i32 1, i32 2, i32 3, i32 4, i32 5, i32 6, i32 7>
|
||
|
%interleaved.vec = shufflevector <8 x double> %s0, <8 x double> %s1, <16 x i32> <i32 12, i32 8, i32 4, i32 0, i32 13, i32 9, i32 5, i32 1, i32 14, i32 10, i32 6, i32 2, i32 15, i32 11, i32 7, i32 3>
|
||
|
store <16 x double> %interleaved.vec, <16 x double>* %ptr, align 16
|
||
|
ret void
|
||
|
}
|
||
|
|
||
|
define void @store_factorf64_4_arbitraryMask(<16 x double>* %ptr, <16 x double> %v0, <16 x double> %v1, <16 x double> %v2, <16 x double> %v3) {
|
||
|
; CHECK-LABEL: @store_factorf64_4_arbitraryMask(
|
||
|
; CHECK-NEXT: [[S0:%.*]] = shufflevector <16 x double> [[V0:%.*]], <16 x double> [[V1:%.*]], <32 x i32> <i32 0, i32 1, i32 2, i32 3, i32 4, i32 5, i32 6, i32 7, i32 8, i32 9, i32 10, i32 11, i32 12, i32 13, i32 14, i32 15, i32 16, i32 17, i32 18, i32 19, i32 20, i32 21, i32 22, i32 23, i32 24, i32 25, i32 26, i32 27, i32 28, i32 29, i32 30, i32 31>
|
||
|
; CHECK-NEXT: [[S1:%.*]] = shufflevector <16 x double> [[V2:%.*]], <16 x double> [[V3:%.*]], <32 x i32> <i32 0, i32 1, i32 2, i32 3, i32 4, i32 5, i32 6, i32 7, i32 8, i32 9, i32 10, i32 11, i32 12, i32 13, i32 14, i32 15, i32 16, i32 17, i32 18, i32 19, i32 20, i32 21, i32 22, i32 23, i32 24, i32 25, i32 26, i32 27, i32 28, i32 29, i32 30, i32 31>
|
||
|
; CHECK-NEXT: [[TMP1:%.*]] = shufflevector <32 x double> [[S0]], <32 x double> [[S1]], <4 x i32> <i32 4, i32 5, i32 6, i32 7>
|
||
|
; CHECK-NEXT: [[TMP2:%.*]] = shufflevector <32 x double> [[S0]], <32 x double> [[S1]], <4 x i32> <i32 32, i32 33, i32 34, i32 35>
|
||
|
; CHECK-NEXT: [[TMP3:%.*]] = shufflevector <32 x double> [[S0]], <32 x double> [[S1]], <4 x i32> <i32 16, i32 17, i32 18, i32 19>
|
||
|
; CHECK-NEXT: [[TMP4:%.*]] = shufflevector <32 x double> [[S0]], <32 x double> [[S1]], <4 x i32> <i32 8, i32 9, i32 10, i32 11>
|
||
|
; CHECK-NEXT: [[TMP5:%.*]] = shufflevector <4 x double> [[TMP1]], <4 x double> [[TMP3]], <4 x i32> <i32 0, i32 1, i32 4, i32 5>
|
||
|
; CHECK-NEXT: [[TMP6:%.*]] = shufflevector <4 x double> [[TMP2]], <4 x double> [[TMP4]], <4 x i32> <i32 0, i32 1, i32 4, i32 5>
|
||
|
; CHECK-NEXT: [[TMP7:%.*]] = shufflevector <4 x double> [[TMP1]], <4 x double> [[TMP3]], <4 x i32> <i32 2, i32 3, i32 6, i32 7>
|
||
|
; CHECK-NEXT: [[TMP8:%.*]] = shufflevector <4 x double> [[TMP2]], <4 x double> [[TMP4]], <4 x i32> <i32 2, i32 3, i32 6, i32 7>
|
||
|
; CHECK-NEXT: [[TMP9:%.*]] = shufflevector <4 x double> [[TMP5]], <4 x double> [[TMP6]], <4 x i32> <i32 0, i32 4, i32 2, i32 6>
|
||
|
; CHECK-NEXT: [[TMP10:%.*]] = shufflevector <4 x double> [[TMP7]], <4 x double> [[TMP8]], <4 x i32> <i32 0, i32 4, i32 2, i32 6>
|
||
|
; CHECK-NEXT: [[TMP11:%.*]] = shufflevector <4 x double> [[TMP5]], <4 x double> [[TMP6]], <4 x i32> <i32 1, i32 5, i32 3, i32 7>
|
||
|
; CHECK-NEXT: [[TMP12:%.*]] = shufflevector <4 x double> [[TMP7]], <4 x double> [[TMP8]], <4 x i32> <i32 1, i32 5, i32 3, i32 7>
|
||
|
; CHECK-NEXT: [[TMP13:%.*]] = shufflevector <4 x double> [[TMP9]], <4 x double> [[TMP11]], <8 x i32> <i32 0, i32 1, i32 2, i32 3, i32 4, i32 5, i32 6, i32 7>
|
||
|
; CHECK-NEXT: [[TMP14:%.*]] = shufflevector <4 x double> [[TMP10]], <4 x double> [[TMP12]], <8 x i32> <i32 0, i32 1, i32 2, i32 3, i32 4, i32 5, i32 6, i32 7>
|
||
|
; CHECK-NEXT: [[TMP15:%.*]] = shufflevector <8 x double> [[TMP13]], <8 x double> [[TMP14]], <16 x i32> <i32 0, i32 1, i32 2, i32 3, i32 4, i32 5, i32 6, i32 7, i32 8, i32 9, i32 10, i32 11, i32 12, i32 13, i32 14, i32 15>
|
||
|
; CHECK-NEXT: store <16 x double> [[TMP15]], <16 x double>* [[PTR:%.*]], align 16
|
||
|
; CHECK-NEXT: ret void
|
||
|
;
|
||
|
%s0 = shufflevector <16 x double> %v0, <16 x double> %v1, <32 x i32> <i32 0, i32 1, i32 2, i32 3, i32 4, i32 5, i32 6, i32 7, i32 8, i32 9, i32 10, i32 11, i32 12, i32 13, i32 14, i32 15, i32 16, i32 17, i32 18, i32 19, i32 20, i32 21, i32 22, i32 23, i32 24, i32 25, i32 26, i32 27, i32 28, i32 29, i32 30, i32 31>
|
||
|
%s1 = shufflevector <16 x double> %v2, <16 x double> %v3, <32 x i32> <i32 0, i32 1, i32 2, i32 3, i32 4, i32 5, i32 6, i32 7, i32 8, i32 9, i32 10, i32 11, i32 12, i32 13, i32 14, i32 15, i32 16, i32 17, i32 18, i32 19, i32 20, i32 21, i32 22, i32 23, i32 24, i32 25, i32 26, i32 27, i32 28, i32 29, i32 30, i32 31>
|
||
|
%interleaved.vec = shufflevector <32 x double> %s0, <32 x double> %s1, <16 x i32> <i32 4, i32 32, i32 16, i32 8, i32 5, i32 33, i32 17, i32 9, i32 6, i32 34, i32 18, i32 10, i32 7, i32 35, i32 19, i32 11>
|
||
|
store <16 x double> %interleaved.vec, <16 x double>* %ptr, align 16
|
||
|
ret void
|
||
|
}
|
||
|
|
||
|
; This verifies whether the test passes and does not hit any assertions.
|
||
|
; Today, X86InterleavedAccess could have handled this case and
|
||
|
; generate transposed sequence by extending the current implementation
|
||
|
; which would be creating dummy vectors of undef. But it decided not to
|
||
|
; optimize these cases where the load-size is less than Factor * NumberOfElements.
|
||
|
; Because a better sequence can easily be generated by CG.
|
||
|
|
||
|
@a = local_unnamed_addr global <4 x double> zeroinitializer, align 32
|
||
|
; Function Attrs: norecurse nounwind readonly uwtable
|
||
|
define <4 x double> @test_unhandled(<4 x double> %b) {
|
||
|
; CHECK-LABEL: @test_unhandled(
|
||
|
; CHECK-NEXT: entry:
|
||
|
; CHECK-NEXT: [[TMP0:%.*]] = load <4 x double>, <4 x double>* @a, align 32
|
||
|
; CHECK-NEXT: [[TMP1:%.*]] = shufflevector <4 x double> [[TMP0]], <4 x double> poison, <4 x i32> <i32 3, i32 undef, i32 undef, i32 undef>
|
||
|
; CHECK-NEXT: [[SHUFFLE:%.*]] = shufflevector <4 x double> [[TMP1]], <4 x double> [[B:%.*]], <4 x i32> <i32 0, i32 4, i32 0, i32 0>
|
||
|
; CHECK-NEXT: ret <4 x double> [[SHUFFLE]]
|
||
|
;
|
||
|
entry:
|
||
|
%0 = load <4 x double>, <4 x double>* @a, align 32
|
||
|
%1 = shufflevector <4 x double> %0, <4 x double> poison, <4 x i32> <i32 3, i32 undef, i32 undef, i32 undef>
|
||
|
%shuffle = shufflevector <4 x double> %1, <4 x double> %b, <4 x i32> <i32 0, i32 4, i32 0, i32 0>
|
||
|
ret <4 x double> %shuffle
|
||
|
}
|