119 lines
4.0 KiB
C
119 lines
4.0 KiB
C
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//===-- IRMutator.h - Mutation engine for fuzzing IR ------------*- C++ -*-===//
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//
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// Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions.
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// See https://llvm.org/LICENSE.txt for license information.
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// SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception
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//
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//===----------------------------------------------------------------------===//
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//
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// Provides the IRMutator class, which drives mutations on IR based on a
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// configurable set of strategies. Some common strategies are also included
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// here.
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//
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//===----------------------------------------------------------------------===//
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#ifndef LLVM_FUZZMUTATE_IRMUTATOR_H
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#define LLVM_FUZZMUTATE_IRMUTATOR_H
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#include "llvm/ADT/Optional.h"
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#include "llvm/FuzzMutate/OpDescriptor.h"
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#include "llvm/Support/ErrorHandling.h"
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namespace llvm {
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class BasicBlock;
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class Function;
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class Instruction;
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class Module;
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struct RandomIRBuilder;
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/// Base class for describing how to mutate a module. mutation functions for
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/// each IR unit forward to the contained unit.
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class IRMutationStrategy {
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public:
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virtual ~IRMutationStrategy() = default;
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/// Provide a weight to bias towards choosing this strategy for a mutation.
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///
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/// The value of the weight is arbitrary, but a good default is "the number of
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/// distinct ways in which this strategy can mutate a unit". This can also be
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/// used to prefer strategies that shrink the overall size of the result when
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/// we start getting close to \c MaxSize.
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virtual uint64_t getWeight(size_t CurrentSize, size_t MaxSize,
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uint64_t CurrentWeight) = 0;
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/// @{
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/// Mutators for each IR unit. By default these forward to a contained
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/// instance of the next smaller unit.
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virtual void mutate(Module &M, RandomIRBuilder &IB);
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virtual void mutate(Function &F, RandomIRBuilder &IB);
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virtual void mutate(BasicBlock &BB, RandomIRBuilder &IB);
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virtual void mutate(Instruction &I, RandomIRBuilder &IB) {
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llvm_unreachable("Strategy does not implement any mutators");
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}
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/// @}
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};
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using TypeGetter = std::function<Type *(LLVMContext &)>;
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/// Entry point for configuring and running IR mutations.
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class IRMutator {
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std::vector<TypeGetter> AllowedTypes;
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std::vector<std::unique_ptr<IRMutationStrategy>> Strategies;
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public:
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IRMutator(std::vector<TypeGetter> &&AllowedTypes,
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std::vector<std::unique_ptr<IRMutationStrategy>> &&Strategies)
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: AllowedTypes(std::move(AllowedTypes)),
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Strategies(std::move(Strategies)) {}
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void mutateModule(Module &M, int Seed, size_t CurSize, size_t MaxSize);
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};
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/// Strategy that injects operations into the function.
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class InjectorIRStrategy : public IRMutationStrategy {
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std::vector<fuzzerop::OpDescriptor> Operations;
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Optional<fuzzerop::OpDescriptor> chooseOperation(Value *Src,
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RandomIRBuilder &IB);
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public:
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InjectorIRStrategy(std::vector<fuzzerop::OpDescriptor> &&Operations)
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: Operations(std::move(Operations)) {}
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static std::vector<fuzzerop::OpDescriptor> getDefaultOps();
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uint64_t getWeight(size_t CurrentSize, size_t MaxSize,
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uint64_t CurrentWeight) override {
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return Operations.size();
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}
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using IRMutationStrategy::mutate;
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void mutate(Function &F, RandomIRBuilder &IB) override;
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void mutate(BasicBlock &BB, RandomIRBuilder &IB) override;
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};
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class InstDeleterIRStrategy : public IRMutationStrategy {
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public:
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uint64_t getWeight(size_t CurrentSize, size_t MaxSize,
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uint64_t CurrentWeight) override;
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using IRMutationStrategy::mutate;
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void mutate(Function &F, RandomIRBuilder &IB) override;
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void mutate(Instruction &Inst, RandomIRBuilder &IB) override;
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};
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class InstModificationIRStrategy : public IRMutationStrategy {
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public:
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uint64_t getWeight(size_t CurrentSize, size_t MaxSize,
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uint64_t CurrentWeight) override {
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return 4;
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}
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using IRMutationStrategy::mutate;
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void mutate(Instruction &Inst, RandomIRBuilder &IB) override;
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};
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} // end llvm namespace
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#endif // LLVM_FUZZMUTATE_IRMUTATOR_H
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