110 lines
4.8 KiB
C
110 lines
4.8 KiB
C
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//===-- llvm/CodeGen/GlobalISel/CSEMIRBuilder.h --*- C++ -*-==//
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//
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// Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions.
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// See https://llvm.org/LICENSE.txt for license information.
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// SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception
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//
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//===----------------------------------------------------------------------===//
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/// \file
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/// This file implements a version of MachineIRBuilder which CSEs insts within
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/// a MachineBasicBlock.
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//===----------------------------------------------------------------------===//
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#ifndef LLVM_CODEGEN_GLOBALISEL_CSEMIRBUILDER_H
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#define LLVM_CODEGEN_GLOBALISEL_CSEMIRBUILDER_H
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#include "llvm/CodeGen/GlobalISel/MachineIRBuilder.h"
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#include "llvm/CodeGen/GlobalISel/Utils.h"
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namespace llvm {
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/// Defines a builder that does CSE of MachineInstructions using GISelCSEInfo.
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/// Eg usage.
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///
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///
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/// GISelCSEInfo *Info =
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/// &getAnalysis<GISelCSEAnalysisWrapperPass>().getCSEInfo(); CSEMIRBuilder
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/// CB(Builder.getState()); CB.setCSEInfo(Info); auto A = CB.buildConstant(s32,
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/// 42); auto B = CB.buildConstant(s32, 42); assert(A == B); unsigned CReg =
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/// MRI.createGenericVirtualRegister(s32); auto C = CB.buildConstant(CReg, 42);
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/// assert(C->getOpcode() == TargetOpcode::COPY);
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/// Explicitly passing in a register would materialize a copy if possible.
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/// CSEMIRBuilder also does trivial constant folding for binary ops.
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class CSEMIRBuilder : public MachineIRBuilder {
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/// Returns true if A dominates B (within the same basic block).
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/// Both iterators must be in the same basic block.
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//
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// TODO: Another approach for checking dominance is having two iterators and
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// making them go towards each other until they meet or reach begin/end. Which
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// approach is better? Should this even change dynamically? For G_CONSTANTS
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// most of which will be at the top of the BB, the top down approach would be
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// a better choice. Does IRTranslator placing constants at the beginning still
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// make sense? Should this change based on Opcode?
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bool dominates(MachineBasicBlock::const_iterator A,
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MachineBasicBlock::const_iterator B) const;
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/// For given ID, find a machineinstr in the CSE Map. If found, check if it
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/// dominates the current insertion point and if not, move it just before the
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/// current insertion point and return it. If not found, return Null
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/// MachineInstrBuilder.
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MachineInstrBuilder getDominatingInstrForID(FoldingSetNodeID &ID,
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void *&NodeInsertPos);
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/// Simple check if we can CSE (we have the CSEInfo) or if this Opcode is
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/// safe to CSE.
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bool canPerformCSEForOpc(unsigned Opc) const;
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void profileDstOp(const DstOp &Op, GISelInstProfileBuilder &B) const;
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void profileDstOps(ArrayRef<DstOp> Ops, GISelInstProfileBuilder &B) const {
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for (const DstOp &Op : Ops)
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profileDstOp(Op, B);
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}
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void profileSrcOp(const SrcOp &Op, GISelInstProfileBuilder &B) const;
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void profileSrcOps(ArrayRef<SrcOp> Ops, GISelInstProfileBuilder &B) const {
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for (const SrcOp &Op : Ops)
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profileSrcOp(Op, B);
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}
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void profileMBBOpcode(GISelInstProfileBuilder &B, unsigned Opc) const;
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void profileEverything(unsigned Opc, ArrayRef<DstOp> DstOps,
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ArrayRef<SrcOp> SrcOps, Optional<unsigned> Flags,
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GISelInstProfileBuilder &B) const;
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// Takes a MachineInstrBuilder and inserts it into the CSEMap using the
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// NodeInsertPos.
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MachineInstrBuilder memoizeMI(MachineInstrBuilder MIB, void *NodeInsertPos);
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// If we have can CSE an instruction, but still need to materialize to a VReg,
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// we emit a copy from the CSE'd inst to the VReg.
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MachineInstrBuilder generateCopiesIfRequired(ArrayRef<DstOp> DstOps,
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MachineInstrBuilder &MIB);
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// If we have can CSE an instruction, but still need to materialize to a VReg,
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// check if we can generate copies. It's not possible to return a single MIB,
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// while emitting copies to multiple vregs.
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bool checkCopyToDefsPossible(ArrayRef<DstOp> DstOps);
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public:
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// Pull in base class constructors.
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using MachineIRBuilder::MachineIRBuilder;
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// Unhide buildInstr
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MachineInstrBuilder buildInstr(unsigned Opc, ArrayRef<DstOp> DstOps,
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ArrayRef<SrcOp> SrcOps,
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Optional<unsigned> Flag = None) override;
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// Bring in the other overload from the base class.
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using MachineIRBuilder::buildConstant;
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MachineInstrBuilder buildConstant(const DstOp &Res,
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const ConstantInt &Val) override;
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// Bring in the other overload from the base class.
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using MachineIRBuilder::buildFConstant;
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MachineInstrBuilder buildFConstant(const DstOp &Res,
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const ConstantFP &Val) override;
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};
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} // namespace llvm
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#endif
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