socket: don't attempt to reconnect a TCP socket in server mode
Commit c3767ed0eb5d0bb25fe409ae5dec06e3411ff1b6 introduced a possible SEGV when using a socket chardev with server=on because it assumes that all TCP sockets are in client mode. This patch adds a check to only reconnect when in client mode. Cc: Lei Li <lilei@linux.vnet.ibm.com> Reported-by: Michael Roth <mdroth@linux.vnet.ibm.com> Signed-off-by: Anthony Liguori <aliguori@us.ibm.com>
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@ -2148,10 +2148,12 @@ static int tcp_chr_write(CharDriverState *chr, const uint8_t *buf, int len)
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TCPCharDriver *s = chr->opaque;
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TCPCharDriver *s = chr->opaque;
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if (s->connected) {
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if (s->connected) {
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return send_all(s->fd, buf, len);
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return send_all(s->fd, buf, len);
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} else {
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} else if (s->listen_fd == -1) {
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/* (Re-)connect for unconnected writing */
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/* (Re-)connect for unconnected writing */
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tcp_chr_connect(chr);
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tcp_chr_connect(chr);
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return 0;
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return 0;
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} else {
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return len;
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}
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}
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}
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}
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