hw/display/blizzard: Remove blizzard_template.h
We no longer need to do the "multiply include this header" trick with blizzard_template.h, and it is only used in a single .c file, so just put its contents inline in blizzard.c. Signed-off-by: Peter Maydell <peter.maydell@linaro.org> Reviewed-by: Gerd Hoffmann <kraxel@redhat.com> Reviewed-by: Eric Blake <eblake@redhat.com> Message-id: 1462371352-21498-3-git-send-email-peter.maydell@linaro.org
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@ -925,8 +925,83 @@ static void blizzard_update_display(void *opaque)
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s->my[1] = 0;
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s->my[1] = 0;
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}
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}
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#define DEPTH 32
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static void blizzard_draw_line16_32(uint32_t *dest,
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#include "blizzard_template.h"
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const uint16_t *src, unsigned int width)
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{
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uint16_t data;
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unsigned int r, g, b;
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const uint16_t *end = (const void *) src + width;
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while (src < end) {
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data = *src ++;
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b = (data & 0x1f) << 3;
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data >>= 5;
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g = (data & 0x3f) << 2;
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data >>= 6;
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r = (data & 0x1f) << 3;
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data >>= 5;
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*dest++ = rgb_to_pixel32(r, g, b);
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}
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}
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static void blizzard_draw_line24mode1_32(uint32_t *dest,
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const uint8_t *src, unsigned int width)
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{
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/* TODO: check if SDL 24-bit planes are not in the same format and
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* if so, use memcpy */
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unsigned int r[2], g[2], b[2];
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const uint8_t *end = src + width;
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while (src < end) {
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g[0] = *src ++;
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r[0] = *src ++;
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r[1] = *src ++;
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b[0] = *src ++;
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*dest++ = rgb_to_pixel32(r[0], g[0], b[0]);
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b[1] = *src ++;
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g[1] = *src ++;
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*dest++ = rgb_to_pixel32(r[1], g[1], b[1]);
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}
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}
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static void blizzard_draw_line24mode2_32(uint32_t *dest,
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const uint8_t *src, unsigned int width)
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{
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unsigned int r, g, b;
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const uint8_t *end = src + width;
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while (src < end) {
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r = *src ++;
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src ++;
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b = *src ++;
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g = *src ++;
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*dest++ = rgb_to_pixel32(r, g, b);
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}
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}
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/* No rotation */
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static blizzard_fn_t blizzard_draw_fn_32[0x10] = {
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NULL,
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/* RGB 5:6:5*/
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(blizzard_fn_t) blizzard_draw_line16_32,
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/* RGB 6:6:6 mode 1 */
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(blizzard_fn_t) blizzard_draw_line24mode1_32,
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/* RGB 8:8:8 mode 1 */
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(blizzard_fn_t) blizzard_draw_line24mode1_32,
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NULL, NULL,
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/* RGB 6:6:6 mode 2 */
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(blizzard_fn_t) blizzard_draw_line24mode2_32,
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/* RGB 8:8:8 mode 2 */
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(blizzard_fn_t) blizzard_draw_line24mode2_32,
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/* YUV 4:2:2 */
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NULL,
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/* YUV 4:2:0 */
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NULL,
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NULL, NULL, NULL, NULL, NULL, NULL,
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};
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/* 90deg, 180deg and 270deg rotation */
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static blizzard_fn_t blizzard_draw_fn_r_32[0x10] = {
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/* TODO */
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[0 ... 0xf] = NULL,
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};
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static const GraphicHwOps blizzard_ops = {
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static const GraphicHwOps blizzard_ops = {
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.invalidate = blizzard_invalidate_display,
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.invalidate = blizzard_invalidate_display,
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@ -1,97 +0,0 @@
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/*
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* QEMU Epson S1D13744/S1D13745 templates
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*
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* Copyright (C) 2008 Nokia Corporation
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* Written by Andrzej Zaborowski <andrew@openedhand.com>
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License as
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* published by the Free Software Foundation; either version 2 or
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* (at your option) version 3 of the License.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with this program; if not, see <http://www.gnu.org/licenses/>.
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*/
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static void blizzard_draw_line16_32(uint32_t *dest,
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const uint16_t *src, unsigned int width)
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{
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uint16_t data;
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unsigned int r, g, b;
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const uint16_t *end = (const void *) src + width;
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while (src < end) {
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data = *src ++;
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b = (data & 0x1f) << 3;
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data >>= 5;
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g = (data & 0x3f) << 2;
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data >>= 6;
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r = (data & 0x1f) << 3;
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data >>= 5;
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*dest++ = rgb_to_pixel32(r, g, b);
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}
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}
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static void blizzard_draw_line24mode1_32(uint32_t *dest,
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const uint8_t *src, unsigned int width)
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{
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/* TODO: check if SDL 24-bit planes are not in the same format and
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* if so, use memcpy */
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unsigned int r[2], g[2], b[2];
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const uint8_t *end = src + width;
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while (src < end) {
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g[0] = *src ++;
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r[0] = *src ++;
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r[1] = *src ++;
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b[0] = *src ++;
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*dest++ = rgb_to_pixel32(r[0], g[0], b[0]);
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b[1] = *src ++;
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g[1] = *src ++;
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*dest++ = rgb_to_pixel32(r[1], g[1], b[1]);
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}
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}
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static void blizzard_draw_line24mode2_32(uint32_t *dest,
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const uint8_t *src, unsigned int width)
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{
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unsigned int r, g, b;
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const uint8_t *end = src + width;
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while (src < end) {
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r = *src ++;
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src ++;
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b = *src ++;
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g = *src ++;
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*dest++ = rgb_to_pixel32(r, g, b);
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}
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}
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/* No rotation */
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static blizzard_fn_t blizzard_draw_fn_32[0x10] = {
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NULL,
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/* RGB 5:6:5*/
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(blizzard_fn_t) blizzard_draw_line16_32,
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/* RGB 6:6:6 mode 1 */
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(blizzard_fn_t) blizzard_draw_line24mode1_32,
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/* RGB 8:8:8 mode 1 */
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(blizzard_fn_t) blizzard_draw_line24mode1_32,
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NULL, NULL,
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/* RGB 6:6:6 mode 2 */
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(blizzard_fn_t) blizzard_draw_line24mode2_32,
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/* RGB 8:8:8 mode 2 */
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(blizzard_fn_t) blizzard_draw_line24mode2_32,
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/* YUV 4:2:2 */
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NULL,
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/* YUV 4:2:0 */
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NULL,
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NULL, NULL, NULL, NULL, NULL, NULL,
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};
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/* 90deg, 180deg and 270deg rotation */
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static blizzard_fn_t blizzard_draw_fn_r_32[0x10] = {
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/* TODO */
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[0 ... 0xf] = NULL,
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};
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