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			Fix also a similar typo in a code comment. Signed-off-by: Stefan Weil <sw@weilnetz.de> Message-Id: <20201117193448.393472-1-sw@weilnetz.de> Reviewed-by: Michael S. Tsirkin <mst@redhat.com> Signed-off-by: Paolo Bonzini <pbonzini@redhat.com>
		
			
				
	
	
		
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			411 lines
		
	
	
		
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| Copyright (c) 2010-2015 Institute for System Programming
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|                         of the Russian Academy of Sciences.
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| 
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| This work is licensed under the terms of the GNU GPL, version 2 or later.
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| See the COPYING file in the top-level directory.
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| 
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| Record/replay
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| -------------
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| 
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| Record/replay functions are used for the deterministic replay of qemu execution.
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| Execution recording writes a non-deterministic events log, which can be later
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| used for replaying the execution anywhere and for unlimited number of times.
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| It also supports checkpointing for faster rewind to the specific replay moment.
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| Execution replaying reads the log and replays all non-deterministic events
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| including external input, hardware clocks, and interrupts.
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| 
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| Deterministic replay has the following features:
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|  * Deterministically replays whole system execution and all contents of
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|    the memory, state of the hardware devices, clocks, and screen of the VM.
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|  * Writes execution log into the file for later replaying for multiple times
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|    on different machines.
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|  * Supports i386, x86_64, and Arm hardware platforms.
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|  * Performs deterministic replay of all operations with keyboard and mouse
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|    input devices.
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| 
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| Usage of the record/replay:
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|  * First, record the execution with the following command line:
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|     qemu-system-i386 \
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|      -icount shift=7,rr=record,rrfile=replay.bin \
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|      -drive file=disk.qcow2,if=none,snapshot,id=img-direct \
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|      -drive driver=blkreplay,if=none,image=img-direct,id=img-blkreplay \
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|      -device ide-hd,drive=img-blkreplay \
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|      -netdev user,id=net1 -device rtl8139,netdev=net1 \
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|      -object filter-replay,id=replay,netdev=net1
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|  * After recording, you can replay it by using another command line:
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|     qemu-system-i386 \
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|      -icount shift=7,rr=replay,rrfile=replay.bin \
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|      -drive file=disk.qcow2,if=none,snapshot,id=img-direct \
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|      -drive driver=blkreplay,if=none,image=img-direct,id=img-blkreplay \
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|      -device ide-hd,drive=img-blkreplay \
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|      -netdev user,id=net1 -device rtl8139,netdev=net1 \
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|      -object filter-replay,id=replay,netdev=net1
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|    The only difference with recording is changing the rr option
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|    from record to replay.
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|  * Block device images are not actually changed in the recording mode,
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|    because all of the changes are written to the temporary overlay file.
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|    This behavior is enabled by using blkreplay driver. It should be used
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|    for every enabled block device, as described in 'Block devices' section.
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|  * '-net none' option should be specified when network is not used,
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|    because QEMU adds network card by default. When network is needed,
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|    it should be configured explicitly with replay filter, as described
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|    in 'Network devices' section.
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|  * Interaction with audio devices and serial ports are recorded and replayed
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|    automatically when such devices are enabled.
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| 
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| Academic papers with description of deterministic replay implementation:
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| http://www.computer.org/csdl/proceedings/csmr/2012/4666/00/4666a553-abs.html
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| http://dl.acm.org/citation.cfm?id=2786805.2803179
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| 
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| Modifications of qemu include:
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|  * wrappers for clock and time functions to save their return values in the log
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|  * saving different asynchronous events (e.g. system shutdown) into the log
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|  * synchronization of the bottom halves execution
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|  * synchronization of the threads from thread pool
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|  * recording/replaying user input (mouse, keyboard, and microphone)
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|  * adding internal checkpoints for cpu and io synchronization
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|  * network filter for recording and replaying the packets
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|  * block driver for making block layer deterministic
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|  * serial port input record and replay
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|  * recording of random numbers obtained from the external sources
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| 
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| Locking and thread synchronisation
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| ----------------------------------
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| 
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| Previously the synchronisation of the main thread and the vCPU thread
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| was ensured by the holding of the BQL. However the trend has been to
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| reduce the time the BQL was held across the system including under TCG
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| system emulation. As it is important that batches of events are kept
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| in sequence (e.g. expiring timers and checkpoints in the main thread
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| while instruction checkpoints are written by the vCPU thread) we need
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| another lock to keep things in lock-step. This role is now handled by
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| the replay_mutex_lock. It used to be held only for each event being
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| written but now it is held for a whole execution period. This results
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| in a deterministic ping-pong between the two main threads.
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| 
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| As the BQL is now a finer grained lock than the replay_lock it is almost
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| certainly a bug, and a source of deadlocks, to take the
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| replay_mutex_lock while the BQL is held. This is enforced by an assert.
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| While the unlocks are usually in the reverse order, this is not
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| necessary; you can drop the replay_lock while holding the BQL, without
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| doing a more complicated unlock_iothread/replay_unlock/lock_iothread
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| sequence.
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| 
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| Non-deterministic events
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| ------------------------
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| 
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| Our record/replay system is based on saving and replaying non-deterministic
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| events (e.g. keyboard input) and simulating deterministic ones (e.g. reading
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| from HDD or memory of the VM). Saving only non-deterministic events makes
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| log file smaller and simulation faster.
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| 
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| The following non-deterministic data from peripheral devices is saved into
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| the log: mouse and keyboard input, network packets, audio controller input,
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| serial port input, and hardware clocks (they are non-deterministic
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| too, because their values are taken from the host machine). Inputs from
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| simulated hardware, memory of VM, software interrupts, and execution of
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| instructions are not saved into the log, because they are deterministic and
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| can be replayed by simulating the behavior of virtual machine starting from
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| initial state.
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| 
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| We had to solve three tasks to implement deterministic replay: recording
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| non-deterministic events, replaying non-deterministic events, and checking
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| that there is no divergence between record and replay modes.
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| 
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| We changed several parts of QEMU to make event log recording and replaying.
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| Devices' models that have non-deterministic input from external devices were
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| changed to write every external event into the execution log immediately.
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| E.g. network packets are written into the log when they arrive into the virtual
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| network adapter.
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| 
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| All non-deterministic events are coming from these devices. But to
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| replay them we need to know at which moments they occur. We specify
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| these moments by counting the number of instructions executed between
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| every pair of consecutive events.
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| 
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| Instruction counting
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| --------------------
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| 
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| QEMU should work in icount mode to use record/replay feature. icount was
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| designed to allow deterministic execution in absence of external inputs
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| of the virtual machine. We also use icount to control the occurrence of the
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| non-deterministic events. The number of instructions elapsed from the last event
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| is written to the log while recording the execution. In replay mode we
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| can predict when to inject that event using the instruction counter.
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| 
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| Timers
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| ------
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| 
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| Timers are used to execute callbacks from different subsystems of QEMU
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| at the specified moments of time. There are several kinds of timers:
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|  * Real time clock. Based on host time and used only for callbacks that
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|    do not change the virtual machine state. For this reason real time
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|    clock and timers does not affect deterministic replay at all.
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|  * Virtual clock. These timers run only during the emulation. In icount
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|    mode virtual clock value is calculated using executed instructions counter.
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|    That is why it is completely deterministic and does not have to be recorded.
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|  * Host clock. This clock is used by device models that simulate real time
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|    sources (e.g. real time clock chip). Host clock is the one of the sources
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|    of non-determinism. Host clock read operations should be logged to
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|    make the execution deterministic.
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|  * Virtual real time clock. This clock is similar to real time clock but
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|    it is used only for increasing virtual clock while virtual machine is
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|    sleeping. Due to its nature it is also non-deterministic as the host clock
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|    and has to be logged too.
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| 
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| Checkpoints
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| -----------
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| 
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| Replaying of the execution of virtual machine is bound by sources of
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| non-determinism. These are inputs from clock and peripheral devices,
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| and QEMU thread scheduling. Thread scheduling affect on processing events
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| from timers, asynchronous input-output, and bottom halves.
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| 
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| Invocations of timers are coupled with clock reads and changing the state
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| of the virtual machine. Reads produce non-deterministic data taken from
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| host clock. And VM state changes should preserve their order. Their relative
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| order in replay mode must replicate the order of callbacks in record mode.
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| To preserve this order we use checkpoints. When a specific clock is processed
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| in record mode we save to the log special "checkpoint" event.
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| Checkpoints here do not refer to virtual machine snapshots. They are just
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| record/replay events used for synchronization.
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| 
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| QEMU in replay mode will try to invoke timers processing in random moment
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| of time. That's why we do not process a group of timers until the checkpoint
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| event will be read from the log. Such an event allows synchronizing CPU
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| execution and timer events.
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| 
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| Two other checkpoints govern the "warping" of the virtual clock.
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| While the virtual machine is idle, the virtual clock increments at
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| 1 ns per *real time* nanosecond.  This is done by setting up a timer
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| (called the warp timer) on the virtual real time clock, so that the
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| timer fires at the next deadline of the virtual clock; the virtual clock
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| is then incremented (which is called "warping" the virtual clock) as
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| soon as the timer fires or the CPUs need to go out of the idle state.
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| Two functions are used for this purpose; because these actions change
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| virtual machine state and must be deterministic, each of them creates a
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| checkpoint.  icount_start_warp_timer checks if the CPUs are idle and if so
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| starts accounting real time to virtual clock.  icount_account_warp_timer
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| is called when the CPUs get an interrupt or when the warp timer fires,
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| and it warps the virtual clock by the amount of real time that has passed
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| since icount_start_warp_timer.
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| 
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| Bottom halves
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| -------------
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| 
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| Disk I/O events are completely deterministic in our model, because
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| in both record and replay modes we start virtual machine from the same
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| disk state. But callbacks that virtual disk controller uses for reading and
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| writing the disk may occur at different moments of time in record and replay
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| modes.
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| 
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| Reading and writing requests are created by CPU thread of QEMU. Later these
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| requests proceed to block layer which creates "bottom halves". Bottom
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| halves consist of callback and its parameters. They are processed when
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| main loop locks the global mutex. These locks are not synchronized with
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| replaying process because main loop also processes the events that do not
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| affect the virtual machine state (like user interaction with monitor).
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| 
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| That is why we had to implement saving and replaying bottom halves callbacks
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| synchronously to the CPU execution. When the callback is about to execute
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| it is added to the queue in the replay module. This queue is written to the
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| log when its callbacks are executed. In replay mode callbacks are not processed
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| until the corresponding event is read from the events log file.
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| 
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| Sometimes the block layer uses asynchronous callbacks for its internal purposes
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| (like reading or writing VM snapshots or disk image cluster tables). In this
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| case bottom halves are not marked as "replayable" and do not saved
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| into the log.
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| 
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| Block devices
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| -------------
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| 
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| Block devices record/replay module intercepts calls of
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| bdrv coroutine functions at the top of block drivers stack.
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| To record and replay block operations the drive must be configured
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| as following:
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|  -drive file=disk.qcow2,if=none,snapshot,id=img-direct
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|  -drive driver=blkreplay,if=none,image=img-direct,id=img-blkreplay
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|  -device ide-hd,drive=img-blkreplay
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| 
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| blkreplay driver should be inserted between disk image and virtual driver
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| controller. Therefore all disk requests may be recorded and replayed.
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| 
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| All block completion operations are added to the queue in the coroutines.
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| Queue is flushed at checkpoints and information about processed requests
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| is recorded to the log. In replay phase the queue is matched with
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| events read from the log. Therefore block devices requests are processed
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| deterministically.
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| 
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| Snapshotting
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| ------------
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| 
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| New VM snapshots may be created in replay mode. They can be used later
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| to recover the desired VM state. All VM states created in replay mode
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| are associated with the moment of time in the replay scenario.
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| After recovering the VM state replay will start from that position.
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| 
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| Default starting snapshot name may be specified with icount field
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| rrsnapshot as follows:
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|  -icount shift=7,rr=record,rrfile=replay.bin,rrsnapshot=snapshot_name
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| 
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| This snapshot is created at start of recording and restored at start
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| of replaying. It also can be loaded while replaying to roll back
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| the execution.
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| 
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| 'snapshot' flag of the disk image must be removed to save the snapshots
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| in the overlay (or original image) instead of using the temporary overlay.
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|  -drive file=disk.ovl,if=none,id=img-direct
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|  -drive driver=blkreplay,if=none,image=img-direct,id=img-blkreplay
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|  -device ide-hd,drive=img-blkreplay
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| 
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| Use QEMU monitor to create additional snapshots. 'savevm <name>' command
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| created the snapshot and 'loadvm <name>' restores it. To prevent corruption
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| of the original disk image, use overlay files linked to the original images.
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| Therefore all new snapshots (including the starting one) will be saved in
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| overlays and the original image remains unchanged.
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| 
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| When you need to use snapshots with diskless virtual machine,
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| it must be started with 'orphan' qcow2 image. This image will be used
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| for storing VM snapshots. Here is the example of the command line for this:
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| 
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|   qemu-system-i386 -icount shift=3,rr=replay,rrfile=record.bin,rrsnapshot=init \
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|     -net none -drive file=empty.qcow2,if=none,id=rr
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| 
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| empty.qcow2 drive does not connected to any virtual block device and used
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| for VM snapshots only.
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| 
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| Network devices
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| ---------------
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| 
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| Record and replay for network interactions is performed with the network filter.
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| Each backend must have its own instance of the replay filter as follows:
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|  -netdev user,id=net1 -device rtl8139,netdev=net1
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|  -object filter-replay,id=replay,netdev=net1
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| 
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| Replay network filter is used to record and replay network packets. While
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| recording the virtual machine this filter puts all packets coming from
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| the outer world into the log. In replay mode packets from the log are
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| injected into the network device. All interactions with network backend
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| in replay mode are disabled.
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| 
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| Audio devices
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| -------------
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| 
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| Audio data is recorded and replay automatically. The command line for recording
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| and replaying must contain identical specifications of audio hardware, e.g.:
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|  -soundhw ac97
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| 
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| Serial ports
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| ------------
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| 
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| Serial ports input is recorded and replay automatically. The command lines
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| for recording and replaying must contain identical number of ports in record
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| and replay modes, but their backends may differ.
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| E.g., '-serial stdio' in record mode, and '-serial null' in replay mode.
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| 
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| Reverse debugging
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| -----------------
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| 
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| Reverse debugging allows "executing" the program in reverse direction.
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| GDB remote protocol supports "reverse step" and "reverse continue"
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| commands. The first one steps single instruction backwards in time,
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| and the second one finds the last breakpoint in the past.
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| 
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| Recorded executions may be used to enable reverse debugging. QEMU can't
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| execute the code in backwards direction, but can load a snapshot and
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| replay forward to find the desired position or breakpoint.
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| 
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| The following GDB commands are supported:
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|  - reverse-stepi (or rsi) - step one instruction backwards
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|  - reverse-continue (or rc) - find last breakpoint in the past
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| 
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| Reverse step loads the nearest snapshot and replays the execution until
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| the required instruction is met.
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| 
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| Reverse continue may include several passes of examining the execution
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| between the snapshots. Each of the passes include the following steps:
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|  1. loading the snapshot
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|  2. replaying to examine the breakpoints
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|  3. if breakpoint or watchpoint was met
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|     - loading the snapshot again
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|     - replaying to the required breakpoint
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|  4. else
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|     - proceeding to the p.1 with the earlier snapshot
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| 
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| Therefore usage of the reverse debugging requires at least one snapshot
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| created in advance. This can be done by omitting 'snapshot' option
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| for the block drives and adding 'rrsnapshot' for both record and replay
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| command lines.
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| See the "Snapshotting" section to learn more about running record/replay
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| and creating the snapshot in these modes.
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| 
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| Replay log format
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| -----------------
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| 
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| Record/replay log consists of the header and the sequence of execution
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| events. The header includes 4-byte replay version id and 8-byte reserved
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| field. Version is updated every time replay log format changes to prevent
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| using replay log created by another build of qemu.
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| 
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| The sequence of the events describes virtual machine state changes.
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| It includes all non-deterministic inputs of VM, synchronization marks and
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| instruction counts used to correctly inject inputs at replay.
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| 
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| Synchronization marks (checkpoints) are used for synchronizing qemu threads
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| that perform operations with virtual hardware. These operations may change
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| system's state (e.g., change some register or generate interrupt) and
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| therefore should execute synchronously with CPU thread.
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| 
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| Every event in the log includes 1-byte event id and optional arguments.
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| When argument is an array, it is stored as 4-byte array length
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| and corresponding number of bytes with data.
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| Here is the list of events that are written into the log:
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| 
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|  - EVENT_INSTRUCTION. Instructions executed since last event.
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|    Argument: 4-byte number of executed instructions.
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|  - EVENT_INTERRUPT. Used to synchronize interrupt processing.
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|  - EVENT_EXCEPTION. Used to synchronize exception handling.
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|  - EVENT_ASYNC. This is a group of events. They are always processed
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|    together with checkpoints. When such an event is generated, it is
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|    stored in the queue and processed only when checkpoint occurs.
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|    Every such event is followed by 1-byte checkpoint id and 1-byte
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|    async event id from the following list:
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|      - REPLAY_ASYNC_EVENT_BH. Bottom-half callback. This event synchronizes
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|        callbacks that affect virtual machine state, but normally called
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|        asynchronously.
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|        Argument: 8-byte operation id.
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|      - REPLAY_ASYNC_EVENT_INPUT. Input device event. Contains
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|        parameters of keyboard and mouse input operations
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|        (key press/release, mouse pointer movement).
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|        Arguments: 9-16 bytes depending of input event.
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|      - REPLAY_ASYNC_EVENT_INPUT_SYNC. Internal input synchronization event.
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|      - REPLAY_ASYNC_EVENT_CHAR_READ. Character (e.g., serial port) device input
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|        initiated by the sender.
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|        Arguments: 1-byte character device id.
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|                   Array with bytes were read.
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|      - REPLAY_ASYNC_EVENT_BLOCK. Block device operation. Used to synchronize
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|        operations with disk and flash drives with CPU.
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|        Argument: 8-byte operation id.
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|      - REPLAY_ASYNC_EVENT_NET. Incoming network packet.
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|        Arguments: 1-byte network adapter id.
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|                   4-byte packet flags.
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|                   Array with packet bytes.
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|  - EVENT_SHUTDOWN. Occurs when user sends shutdown event to qemu,
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|    e.g., by closing the window.
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|  - EVENT_CHAR_WRITE. Used to synchronize character output operations.
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|    Arguments: 4-byte output function return value.
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|               4-byte offset in the output array.
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|  - EVENT_CHAR_READ_ALL. Used to synchronize character input operations,
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|    initiated by qemu.
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|    Argument: Array with bytes that were read.
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|  - EVENT_CHAR_READ_ALL_ERROR. Unsuccessful character input operation,
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|    initiated by qemu.
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|    Argument: 4-byte error code.
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|  - EVENT_CLOCK + clock_id. Group of events for host clock read operations.
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|    Argument: 8-byte clock value.
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|  - EVENT_CHECKPOINT + checkpoint_id. Checkpoint for synchronization of
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|    CPU, internal threads, and asynchronous input events. May be followed
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|    by one or more EVENT_ASYNC events.
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|  - EVENT_END. Last event in the log.
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