 fb72e779eb
			
		
	
	
		fb72e779eb
		
	
	
	
	
		
			
			Fixes the build with gcc 13:
replay/replay-time.c:34:6: error: conflicting types for  \
  'replay_read_next_clock' due to enum/integer mismatch; \
  have 'void(ReplayClockKind)' [-Werror=enum-int-mismatch]
   34 | void replay_read_next_clock(ReplayClockKind kind)
      |      ^~~~~~~~~~~~~~~~~~~~~~
In file included from ../qemu/replay/replay-time.c:14:
replay/replay-internal.h:139:6: note: previous declaration of \
  'replay_read_next_clock' with type 'void(unsigned int)'
  139 | void replay_read_next_clock(unsigned int kind);
      |      ^~~~~~~~~~~~~~~~~~~~~~
Fixes: 8eda206e090 ("replay: recording and replaying clock ticks")
Signed-off-by: Richard Henderson <richard.henderson@linaro.org>
Reviewed-by: Philippe Mathieu-Daudé <philmd@linaro.org>
Reviewed-by: Wilfred Mallawa <wilfred.mallawa@wdc.com>
Reviewed-by: Pavel Dovgalyuk <Pavel.Dovgalyuk@ispras.ru>
Signed-off-by: Stefan Hajnoczi <stefanha@redhat.com>
Message-Id: <20221129010547.284051-1-richard.henderson@linaro.org>
		
	
			
		
			
				
	
	
		
			194 lines
		
	
	
		
			6.3 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			194 lines
		
	
	
		
			6.3 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
| #ifndef REPLAY_INTERNAL_H
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| #define REPLAY_INTERNAL_H
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| 
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| /*
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|  * replay-internal.h
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|  *
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|  * Copyright (c) 2010-2015 Institute for System Programming
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|  *                         of the Russian Academy of Sciences.
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|  *
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|  * This work is licensed under the terms of the GNU GPL, version 2 or later.
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|  * See the COPYING file in the top-level directory.
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|  *
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|  */
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| 
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| /* Asynchronous events IDs */
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| 
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| typedef enum ReplayAsyncEventKind {
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|     REPLAY_ASYNC_EVENT_BH,
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|     REPLAY_ASYNC_EVENT_BH_ONESHOT,
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|     REPLAY_ASYNC_EVENT_INPUT,
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|     REPLAY_ASYNC_EVENT_INPUT_SYNC,
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|     REPLAY_ASYNC_EVENT_CHAR_READ,
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|     REPLAY_ASYNC_EVENT_BLOCK,
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|     REPLAY_ASYNC_EVENT_NET,
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|     REPLAY_ASYNC_COUNT
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| } ReplayAsyncEventKind;
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| 
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| /* Any changes to order/number of events will need to bump REPLAY_VERSION */
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| enum ReplayEvents {
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|     /* for instruction event */
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|     EVENT_INSTRUCTION,
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|     /* for software interrupt */
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|     EVENT_INTERRUPT,
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|     /* for emulated exceptions */
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|     EVENT_EXCEPTION,
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|     /* for async events */
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|     EVENT_ASYNC,
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|     EVENT_ASYNC_LAST = EVENT_ASYNC + REPLAY_ASYNC_COUNT - 1,
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|     /* for shutdown requests, range allows recovery of ShutdownCause */
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|     EVENT_SHUTDOWN,
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|     EVENT_SHUTDOWN_LAST = EVENT_SHUTDOWN + SHUTDOWN_CAUSE__MAX,
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|     /* for character device write event */
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|     EVENT_CHAR_WRITE,
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|     /* for character device read all event */
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|     EVENT_CHAR_READ_ALL,
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|     EVENT_CHAR_READ_ALL_ERROR,
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|     /* for audio out event */
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|     EVENT_AUDIO_OUT,
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|     /* for audio in event */
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|     EVENT_AUDIO_IN,
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|     /* for random number generator */
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|     EVENT_RANDOM,
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|     /* for clock read/writes */
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|     /* some of greater codes are reserved for clocks */
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|     EVENT_CLOCK,
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|     EVENT_CLOCK_LAST = EVENT_CLOCK + REPLAY_CLOCK_COUNT - 1,
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|     /* for checkpoint event */
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|     /* some of greater codes are reserved for checkpoints */
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|     EVENT_CHECKPOINT,
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|     EVENT_CHECKPOINT_LAST = EVENT_CHECKPOINT + CHECKPOINT_COUNT - 1,
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|     /* end of log event */
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|     EVENT_END,
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|     EVENT_COUNT
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| };
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| 
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| typedef struct ReplayState {
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|     /*! Cached clock values. */
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|     int64_t cached_clock[REPLAY_CLOCK_COUNT];
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|     /*! Current icount - number of processed instructions. */
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|     uint64_t current_icount;
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|     /*! Number of instructions to be executed before other events happen. */
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|     int instruction_count;
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|     /*! Type of the currently executed event. */
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|     unsigned int data_kind;
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|     /*! Flag which indicates that event is not processed yet. */
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|     unsigned int has_unread_data;
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|     /*! Temporary variable for saving current log offset. */
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|     uint64_t file_offset;
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|     /*! Next block operation id.
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|         This counter is global, because requests from different
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|         block devices should not get overlapping ids. */
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|     uint64_t block_request_id;
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|     /*! Prior value of the host clock */
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|     uint64_t host_clock_last;
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|     /*! Asynchronous event id read from the log */
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|     uint64_t read_event_id;
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| } ReplayState;
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| extern ReplayState replay_state;
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| 
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| /* File for replay writing */
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| extern FILE *replay_file;
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| /* Instruction count of the replay breakpoint */
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| extern uint64_t replay_break_icount;
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| /* Timer for the replay breakpoint callback */
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| extern QEMUTimer *replay_break_timer;
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| 
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| void replay_put_byte(uint8_t byte);
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| void replay_put_event(uint8_t event);
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| void replay_put_word(uint16_t word);
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| void replay_put_dword(uint32_t dword);
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| void replay_put_qword(int64_t qword);
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| void replay_put_array(const uint8_t *buf, size_t size);
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| 
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| uint8_t replay_get_byte(void);
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| uint16_t replay_get_word(void);
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| uint32_t replay_get_dword(void);
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| int64_t replay_get_qword(void);
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| void replay_get_array(uint8_t *buf, size_t *size);
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| void replay_get_array_alloc(uint8_t **buf, size_t *size);
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| 
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| /* Mutex functions for protecting replay log file and ensuring
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|  * synchronisation between vCPU and main-loop threads. */
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| 
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| void replay_mutex_init(void);
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| bool replay_mutex_locked(void);
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| 
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| /*! Checks error status of the file. */
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| void replay_check_error(void);
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| 
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| /*! Finishes processing of the replayed event and fetches
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|     the next event from the log. */
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| void replay_finish_event(void);
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| /*! Reads data type from the file and stores it in the
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|     data_kind variable. */
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| void replay_fetch_data_kind(void);
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| 
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| /*! Advance replay_state.current_icount to the specified value. */
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| void replay_advance_current_icount(uint64_t current_icount);
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| /*! Saves queued events (like instructions and sound). */
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| void replay_save_instructions(void);
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| 
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| /*! Skips async events until some sync event will be found.
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|     \return true, if event was found */
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| bool replay_next_event_is(int event);
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| 
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| /*! Reads next clock value from the file.
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|     If clock kind read from the file is different from the parameter,
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|     the value is not used. */
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| void replay_read_next_clock(ReplayClockKind kind);
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| 
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| /* Asynchronous events queue */
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| 
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| /*! Initializes events' processing internals */
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| void replay_init_events(void);
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| /*! Clears internal data structures for events handling */
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| void replay_finish_events(void);
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| /*! Returns true if there are any unsaved events in the queue */
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| bool replay_has_events(void);
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| /*! Saves events from queue into the file */
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| void replay_save_events(void);
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| /*! Read events from the file into the input queue */
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| void replay_read_events(void);
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| /*! Adds specified async event to the queue */
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| void replay_add_event(ReplayAsyncEventKind event_kind, void *opaque,
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|                       void *opaque2, uint64_t id);
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| 
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| /* Input events */
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| 
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| /*! Saves input event to the log */
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| void replay_save_input_event(InputEvent *evt);
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| /*! Reads input event from the log */
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| InputEvent *replay_read_input_event(void);
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| /*! Adds input event to the queue */
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| void replay_add_input_event(struct InputEvent *event);
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| /*! Adds input sync event to the queue */
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| void replay_add_input_sync_event(void);
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| 
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| /* Character devices */
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| 
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| /*! Called to run char device read event. */
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| void replay_event_char_read_run(void *opaque);
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| /*! Writes char read event to the file. */
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| void replay_event_char_read_save(void *opaque);
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| /*! Reads char event read from the file. */
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| void *replay_event_char_read_load(void);
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| 
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| /* Network devices */
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| 
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| /*! Called to run network event. */
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| void replay_event_net_run(void *opaque);
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| /*! Writes network event to the file. */
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| void replay_event_net_save(void *opaque);
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| /*! Reads network from the file. */
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| void *replay_event_net_load(void);
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| 
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| /* VMState-related functions */
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| 
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| /* Registers replay VMState.
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|    Should be called before virtual devices initialization
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|    to make cached timers available for post_load functions. */
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| void replay_vmstate_register(void);
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| 
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| #endif
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