In my "build everything" tree, changing hw/irq.h triggers a recompile of some 5400 out of 6600 objects (not counting tests and objects that don't depend on qemu/osdep.h). hw/hw.h supposedly includes it for convenience. Several other headers include it just to get qemu_irq and.or qemu_irq_handler. Move the qemu_irq and qemu_irq_handler typedefs from hw/irq.h to qemu/typedefs.h, and then include hw/irq.h only where it's still needed. Touching it now recompiles only some 500 objects. Signed-off-by: Markus Armbruster <armbru@redhat.com> Reviewed-by: Alistair Francis <alistair.francis@wdc.com> Reviewed-by: Philippe Mathieu-Daudé <philmd@redhat.com> Tested-by: Philippe Mathieu-Daudé <philmd@redhat.com> Message-Id: <20190812052359.30071-13-armbru@redhat.com>
		
			
				
	
	
		
			19 lines
		
	
	
		
			416 B
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			19 lines
		
	
	
		
			416 B
		
	
	
	
		
			C
		
	
	
	
	
	
/*
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 * Gamepad style buttons connected to IRQ/GPIO lines
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 *
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 * Copyright (c) 2007 CodeSourcery.
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 * Written by Paul Brook
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 *
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 * This work is licensed under the terms of the GNU GPL, version 2 or later.
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 * See the COPYING file in the top-level directory.
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 */
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#ifndef HW_INPUT_GAMEPAD_H
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#define HW_INPUT_GAMEPAD_H
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/* stellaris_input.c */
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void stellaris_gamepad_init(int n, qemu_irq *irq, const int *keycode);
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#endif
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