Add vertex shader which flips the texture upside down while blitting it. Add argument to qemu_gl_run_texture_blit() to enable flipping. Signed-off-by: Gerd Hoffmann <kraxel@redhat.com> Message-id: 20171010135453.6704-4-kraxel@redhat.com
		
			
				
	
	
		
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			287 B
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			14 lines
		
	
	
		
			287 B
		
	
	
	
		
			C
		
	
	
	
	
	
#ifndef QEMU_SHADER_H
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#define QEMU_SHADER_H
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#include <epoxy/gl.h>
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typedef struct QemuGLShader QemuGLShader;
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void qemu_gl_run_texture_blit(QemuGLShader *gls, bool flip);
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QemuGLShader *qemu_gl_init_shader(void);
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void qemu_gl_fini_shader(QemuGLShader *gls);
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#endif /* QEMU_SHADER_H */
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