Add virglrenderer library detection. Add 3d mode to virtio-gpu, wire up virglrenderer library. When in 3d mode render using the new context management and texture scanout callbacks. Signed-off-by: Gerd Hoffmann <kraxel@redhat.com> Reviewed-by: Max Reitz <mreitz@redhat.com>
		
			
				
	
	
		
			163 lines
		
	
	
		
			4.8 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			163 lines
		
	
	
		
			4.8 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
/*
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 * Virtio GPU Device
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 *
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 * Copyright Red Hat, Inc. 2013-2014
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 *
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 * Authors:
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 *     Dave Airlie <airlied@redhat.com>
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 *     Gerd Hoffmann <kraxel@redhat.com>
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 *
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 * This work is licensed under the terms of the GNU GPL, version 2.
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 * See the COPYING file in the top-level directory.
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 */
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#ifndef _QEMU_VIRTIO_VGA_H
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#define _QEMU_VIRTIO_VGA_H
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#include "qemu/queue.h"
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#include "ui/qemu-pixman.h"
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#include "ui/console.h"
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#include "hw/virtio/virtio.h"
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#include "hw/pci/pci.h"
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#include "standard-headers/linux/virtio_gpu.h"
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#define TYPE_VIRTIO_GPU "virtio-gpu-device"
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#define VIRTIO_GPU(obj)                                        \
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        OBJECT_CHECK(VirtIOGPU, (obj), TYPE_VIRTIO_GPU)
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#define VIRTIO_ID_GPU 16
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#define VIRTIO_GPU_MAX_SCANOUT 4
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struct virtio_gpu_simple_resource {
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    uint32_t resource_id;
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    uint32_t width;
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    uint32_t height;
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    uint32_t format;
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    struct iovec *iov;
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    unsigned int iov_cnt;
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    uint32_t scanout_bitmask;
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    pixman_image_t *image;
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    QTAILQ_ENTRY(virtio_gpu_simple_resource) next;
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};
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struct virtio_gpu_scanout {
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    QemuConsole *con;
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    DisplaySurface *ds;
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    uint32_t width, height;
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    int x, y;
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    int invalidate;
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    uint32_t resource_id;
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    QEMUCursor *current_cursor;
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};
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struct virtio_gpu_requested_state {
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    uint32_t width, height;
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    int x, y;
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};
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enum virtio_gpu_conf_flags {
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    VIRTIO_GPU_FLAG_VIRGL_ENABLED = 1,
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    VIRTIO_GPU_FLAG_STATS_ENABLED,
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};
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#define virtio_gpu_virgl_enabled(_cfg) \
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    (_cfg.flags & (1 << VIRTIO_GPU_FLAG_VIRGL_ENABLED))
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#define virtio_gpu_stats_enabled(_cfg) \
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    (_cfg.flags & (1 << VIRTIO_GPU_FLAG_STATS_ENABLED))
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struct virtio_gpu_conf {
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    uint32_t max_outputs;
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    uint32_t flags;
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};
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struct virtio_gpu_ctrl_command {
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    VirtQueueElement elem;
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    VirtQueue *vq;
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    struct virtio_gpu_ctrl_hdr cmd_hdr;
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    uint32_t error;
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    bool finished;
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    QTAILQ_ENTRY(virtio_gpu_ctrl_command) next;
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};
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typedef struct VirtIOGPU {
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    VirtIODevice parent_obj;
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    QEMUBH *ctrl_bh;
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    QEMUBH *cursor_bh;
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    VirtQueue *ctrl_vq;
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    VirtQueue *cursor_vq;
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    int enable;
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    int config_size;
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    DeviceState *qdev;
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    QTAILQ_HEAD(, virtio_gpu_simple_resource) reslist;
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    QTAILQ_HEAD(, virtio_gpu_ctrl_command) fenceq;
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    struct virtio_gpu_scanout scanout[VIRTIO_GPU_MAX_SCANOUT];
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    struct virtio_gpu_requested_state req_state[VIRTIO_GPU_MAX_SCANOUT];
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    struct virtio_gpu_conf conf;
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    int enabled_output_bitmask;
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    struct virtio_gpu_config virtio_config;
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    bool use_virgl_renderer;
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    bool renderer_inited;
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    QEMUTimer *fence_poll;
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    QEMUTimer *print_stats;
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    uint32_t inflight;
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    struct {
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        uint32_t max_inflight;
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        uint32_t requests;
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        uint32_t req_3d;
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        uint32_t bytes_3d;
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    } stats;
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} VirtIOGPU;
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extern const GraphicHwOps virtio_gpu_ops;
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/* to share between PCI and VGA */
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#define DEFINE_VIRTIO_GPU_PCI_PROPERTIES(_state)               \
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    DEFINE_PROP_BIT("ioeventfd", _state, flags,                \
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                    VIRTIO_PCI_FLAG_USE_IOEVENTFD_BIT, false), \
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    DEFINE_PROP_UINT32("vectors", _state, nvectors, 3)
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#define VIRTIO_GPU_FILL_CMD(out) do {                                   \
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        size_t s;                                                       \
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        s = iov_to_buf(cmd->elem.out_sg, cmd->elem.out_num, 0,          \
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                       &out, sizeof(out));                              \
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        if (s != sizeof(out)) {                                         \
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            qemu_log_mask(LOG_GUEST_ERROR,                              \
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                          "%s: command size incorrect %zu vs %zu\n",    \
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                          __func__, s, sizeof(out));                    \
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            return;                                                     \
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        }                                                               \
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    } while (0)
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/* virtio-gpu.c */
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void virtio_gpu_ctrl_response(VirtIOGPU *g,
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                              struct virtio_gpu_ctrl_command *cmd,
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                              struct virtio_gpu_ctrl_hdr *resp,
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                              size_t resp_len);
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void virtio_gpu_ctrl_response_nodata(VirtIOGPU *g,
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                                     struct virtio_gpu_ctrl_command *cmd,
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                                     enum virtio_gpu_ctrl_type type);
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void virtio_gpu_get_display_info(VirtIOGPU *g,
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                                 struct virtio_gpu_ctrl_command *cmd);
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int virtio_gpu_create_mapping_iov(struct virtio_gpu_resource_attach_backing *ab,
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                                  struct virtio_gpu_ctrl_command *cmd,
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                                  struct iovec **iov);
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void virtio_gpu_cleanup_mapping_iov(struct iovec *iov, uint32_t count);
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/* virtio-gpu-3d.c */
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void virtio_gpu_virgl_process_cmd(VirtIOGPU *g,
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                                  struct virtio_gpu_ctrl_command *cmd);
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void virtio_gpu_virgl_fence_poll(VirtIOGPU *g);
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void virtio_gpu_virgl_reset(VirtIOGPU *g);
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int virtio_gpu_virgl_init(VirtIOGPU *g);
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#endif
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