 cd2bc889e5
			
		
	
	
		cd2bc889e5
		
	
	
	
	
		
			
			Signed-off-by: Gerd Hoffmann <kraxel@redhat.com> Reviewed-by: Max Reitz <mreitz@redhat.com>
		
			
				
	
	
		
			115 lines
		
	
	
		
			3.7 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			115 lines
		
	
	
		
			3.7 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
| /*
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|  * QEMU opengl shader helper functions
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|  *
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|  * Copyright (c) 2014 Red Hat
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|  *
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|  * Authors:
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|  *    Gerd Hoffmann <kraxel@redhat.com>
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|  *
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|  * Permission is hereby granted, free of charge, to any person obtaining a copy
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|  * of this software and associated documentation files (the "Software"), to deal
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|  * in the Software without restriction, including without limitation the rights
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|  * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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|  * copies of the Software, and to permit persons to whom the Software is
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|  * furnished to do so, subject to the following conditions:
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|  *
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|  * The above copyright notice and this permission notice shall be included in
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|  * all copies or substantial portions of the Software.
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|  *
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|  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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|  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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|  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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|  * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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|  * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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|  * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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|  * THE SOFTWARE.
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|  */
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| #include "qemu-common.h"
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| #include "ui/shader.h"
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| 
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| /* ---------------------------------------------------------------------- */
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| 
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| void qemu_gl_run_texture_blit(GLint texture_blit_prog)
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| {
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|     GLfloat in_position[] = {
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|         -1, -1,
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|         1,  -1,
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|         -1,  1,
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|         1,   1,
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|     };
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|     GLint l_position;
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| 
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|     glUseProgram(texture_blit_prog);
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|     l_position = glGetAttribLocation(texture_blit_prog, "in_position");
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|     glVertexAttribPointer(l_position, 2, GL_FLOAT, GL_FALSE, 0, in_position);
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|     glEnableVertexAttribArray(l_position);
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|     glDrawArrays(GL_TRIANGLE_STRIP, l_position, 4);
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| }
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| 
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| /* ---------------------------------------------------------------------- */
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| 
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| GLuint qemu_gl_create_compile_shader(GLenum type, const GLchar *src)
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| {
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|     GLuint shader;
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|     GLint status, length;
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|     char *errmsg;
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| 
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|     shader = glCreateShader(type);
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|     glShaderSource(shader, 1, &src, 0);
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|     glCompileShader(shader);
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| 
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|     glGetShaderiv(shader, GL_COMPILE_STATUS, &status);
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|     if (!status) {
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|         glGetShaderiv(shader, GL_INFO_LOG_LENGTH, &length);
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|         errmsg = malloc(length);
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|         glGetShaderInfoLog(shader, length, &length, errmsg);
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|         fprintf(stderr, "%s: compile %s error\n%s\n", __func__,
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|                 (type == GL_VERTEX_SHADER) ? "vertex" : "fragment",
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|                 errmsg);
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|         free(errmsg);
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|         return 0;
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|     }
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|     return shader;
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| }
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| 
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| GLuint qemu_gl_create_link_program(GLuint vert, GLuint frag)
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| {
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|     GLuint program;
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|     GLint status, length;
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|     char *errmsg;
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| 
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|     program = glCreateProgram();
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|     glAttachShader(program, vert);
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|     glAttachShader(program, frag);
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|     glLinkProgram(program);
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| 
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|     glGetProgramiv(program, GL_LINK_STATUS, &status);
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|     if (!status) {
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|         glGetProgramiv(program, GL_INFO_LOG_LENGTH, &length);
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|         errmsg = malloc(length);
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|         glGetProgramInfoLog(program, length, &length, errmsg);
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|         fprintf(stderr, "%s: link program: %s\n", __func__, errmsg);
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|         free(errmsg);
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|         return 0;
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|     }
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|     return program;
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| }
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| 
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| GLuint qemu_gl_create_compile_link_program(const GLchar *vert_src,
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|                                            const GLchar *frag_src)
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| {
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|     GLuint vert_shader, frag_shader, program;
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| 
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|     vert_shader = qemu_gl_create_compile_shader(GL_VERTEX_SHADER, vert_src);
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|     frag_shader = qemu_gl_create_compile_shader(GL_FRAGMENT_SHADER, frag_src);
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|     if (!vert_shader || !frag_shader) {
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|         return 0;
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|     }
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| 
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|     program = qemu_gl_create_link_program(vert_shader, frag_shader);
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|     glDeleteShader(vert_shader);
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|     glDeleteShader(frag_shader);
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| 
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|     return program;
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| }
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