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		5b5968c477
		
	
	
	
	
		
			
			replay API is used deeply within TCG common code (common to user
and system emulation). Unfortunately "sysemu/replay.h" requires
some QAPI headers for few system-specific declarations, example:
  void replay_input_event(QemuConsole *src, InputEvent *evt);
Since commit c2651c0eaa ("qapi/meson: Restrict UI module to system
emulation and tools") the QAPI header defining the InputEvent is
not generated anymore.
To keep it simple, extract the 'core' replay prototypes to a new
"exec/replay-core.h" header which we include in the TCG code that
doesn't need the rest of the replay API.
Reviewed-by: Pavel Dovgalyuk <Pavel.Dovgalyuk@ispras.ru>
Message-Id: <20221219170806.60580-5-philmd@linaro.org>
Signed-off-by: Philippe Mathieu-Daudé <philmd@linaro.org>
		
	
			
		
			
				
	
	
		
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			28 lines
		
	
	
		
			347 B
		
	
	
	
		
			C
		
	
	
	
	
	
| #include "qemu/osdep.h"
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| #include "exec/replay-core.h"
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| 
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| ReplayMode replay_mode;
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| 
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| void replay_finish(void)
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| {
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| }
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| 
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| void replay_save_random(int ret, void *buf, size_t len)
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| {
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| }
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| 
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| int replay_read_random(void *buf, size_t len)
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| {
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|     return 0;
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| }
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| 
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| bool replay_reverse_step(void)
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| {
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|     return false;
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| }
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| 
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| bool replay_reverse_continue(void)
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| {
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|     return false;
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| }
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