On msys2, the shader-to-C script produces bad C: ./ui/shader/texture-blit-vert.h:2:5: error: missing terminating " character [-Werror] Fix it by changing the line ending from crlf to lf, and convert the script to Python (qemu build seems perl-free after that). Signed-off-by: Marc-André Lureau <marcandre.lureau@redhat.com> Acked-by: Thomas Huth <thuth@redhat.com> Message-Id: <20230110132700.833690-2-marcandre.lureau@redhat.com> Signed-off-by: Alex Bennée <alex.bennee@linaro.org> Message-Id: <20230124180127.1881110-6-alex.bennee@linaro.org>
		
			
				
	
	
		
			27 lines
		
	
	
		
			712 B
		
	
	
	
		
			Python
		
	
	
	
	
	
			
		
		
	
	
			27 lines
		
	
	
		
			712 B
		
	
	
	
		
			Python
		
	
	
	
	
	
#!/usr/bin/env python3
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#
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# Copyright (C) 2023 Red Hat, Inc.
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#
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# SPDX-License-Identifier: GPL-2.0-or-later
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import sys
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import os
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def main(args):
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    file_path = args[1]
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    basename = os.path.basename(file_path)
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    varname = basename.replace('-', '_').replace('.', '_')
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    with os.fdopen(sys.stdout.fileno(), "wt", closefd=False, newline='\n') as stdout:
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        with open(file_path, "r", encoding='utf-8') as file:
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            print(f'static GLchar {varname}_src[] =', file=stdout)
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            for line in file:
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                line = line.rstrip()
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                print(f'    "{line}\\n"', file=stdout)
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            print('    "\\n";', file=stdout)
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if __name__ == '__main__':
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    sys.exit(main(sys.argv))
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